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Power of the Duelist (Page 3)
| *Also available as an Ultimate Rare card | |
| POTD-EN060 | |
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Brainwashing Beam Continuous Trap Select 1 monster with at least 1 A-Counter on your opponent's side of the field, and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card. COMMON |
| Rating: | 1 |
| Comments: | As I've said before, only use this in a "fun Alien deck". |
| POTD-EN059 | |
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Synthetic Seraphim Continuous Trap Each time a Counter Trap Card is activated, Special Summon 1 "Synthetic Seraphim Token" (Fairy-Type/LIGHT/Level 1/ATK 300/DEF 300). COMMON |
| Rating: | 1 |
| Comments: | The question is, should you use this? The answer is no so find a better card. |
| POTD-EN058 | |
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Fossil Excavation Continuous Trap Discard 1 card from your hand. Select 1 Dinosaur-Type monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. COMMON |
| Rating: | 3 |
| Comments: | The Call of the Haunted for Dinosaur Monsters. Revive that Dark Driceratops or Ultimate Tyranno! Not too bad a card for Dinosaur decks as they need the support! |
| POTD-EN057* | |
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Cyber Summon Blaster Continuous Trap Each time a Machine-Type monster(s) is Special Summoned, inflict 300 damage to your opponent. RARE |
| Rating: | 2 |
| Comments: | 300 damage isn't much to inflict. So why would I give it a 2? If used correctly, it can keep the duel going endlessly or end the duel in one turn! |
| POTD-EN056* | |
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Supercharge Normal Trap Activate only when your opponent declares an attack while the only monsters on your side of the field are Machine-Type "roid" monsters. Draw 2 cards. RARE |
| Rating: | 1 |
| Comments: | This is obviously a Syrus Second Season deck card so only use it there. |
| POTD-EN055 | |
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Wonder Garage Normal Trap When this face-down card is sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand. COMMON |
| Rating: | 1 |
| Comments: | Hmm, I wonder what the playability of this card is. Let me think for a second. Oh that's right, it's near 0 so only use this in a Second Season Syrus deck. |
| POTD-EN054 | |
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Royal Writ of Taxation Normal Trap Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, you take 1000 damage. COMMON |
| Rating: | 1 |
| Comments: | Don't bother with this. Odds are, you'll pick a card that is either activatable or summonable. |
| POTD-EN053 | |
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Orbital Bombardment Normal Trap Send 1 "Alien" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field. COMMON |
| Rating: | 1 |
| Comments: | *Yawn* Put this in your "fun alien deck" only. |
| POTD-EN052 | |
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The Paths of Destiny Normal Trap Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage. COMMON |
| Rating: | 1 |
| Comments: | I have a suggestion. Instead of using this horrid card, use 2 Dian Ketos instead. |
| POTD-EN051 | |
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Crop Circles Normal Trap Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage. COMMON |
| Rating: | 1 |
| Comments: | The list of horrid cards rages on and this one's no exception. Want to use this? Do so in a "fun Alien/UFO deck" only. |
| POTD-EN050* | |
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D - Chain Normal Trap After activation, this card is treated as an Equip Card, and equip it to a "Destiny Hero" monster on your side of the field. The equipped monster gains 500 ATK. When the equipped monster destroys a monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent. RARE |
| Rating: | 1 |
| Comments: | Stick with Blast with Chain or better yet Axe of Despair and put this in Aster's Destiny Hero deck and leave it there. |
| POTD-EN049 | |
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Destiny Mirage Normal Trap Activate only when a "Destiny Hero" monster on your side of the field is destroyed and sent to your Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" monsters that were destroyed and sent to the Graveyard this turn. COMMON |
| Rating: | 1 |
| Comments: | This is a very situational card. Don't expect to get much out of it as most of the time, you won't get more than 1. This is for Aster Phoenix decks only. |
| POTD-EN048* | |
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Dark City Field Spell When a "Destiny Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. RARE |
| Rating: | 3 |
| Comments: | Destiny Heroes really need the boost and this card will definitely help out with that! |
| POTD-EN047 | |
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Mausoleum of the Emperor Field Spell Both players can Normal Summon or Set monsters without Tribute(s) by paying 1000 Life Points x the number of monsters needed to Tribute Summon them. COMMON |
| Rating: | 3 |
| Comments: | If your field is Monster-free, paying the LPs may be worth it, especially if it's for Gear Golem or a God Card! |
| POTD-EN046* | |
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Neo Space Field Spell "Elemental Hero Neos" and all Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster do not have to have their effects activated that return them to the Fusion Deck during the End Phase. RARE |
| Rating: | 2 |
| Comments: | The backbone to any Neo-Space deck and the key to keeping Aqua Neos, Flare Neos and Dark Neos out. Still besides that, don't use this. |
| POTD-EN045 | |
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Common Soul Continuous Spell Select 1 face-up monster on the field. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the Special Summoned monster to its owner's hand. COMMON |
| Rating: | 2 |
| Comments: | Just make sure that if you play this, you're not giving your opponent any advantage. |
| POTD-EN044* | |
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Future Fusion Continuous Spell Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. RARE |
| Rating: | 3 |
| Comments: | Not too bad a card! If you can protect yourself for 3 turns with a card like SORL, you get to surprise your opponent with a powerful Fusion Monster like Chimeratech or Cyber End! |
| POTD-EN043* | |
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Cyclone Blade Equip Spell Equip only to a "Destiny Hero" monster. If the equipped monster attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step. RARE |
| Rating: | 2 |
| Comments: | Not much going for this card. Get rid of Mirror Force or Magic Cylinder or any other cards activated in battle but that's about it. |
| POTD-EN042* | |
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Overload Fusion Normal Spell Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) RARE |
| Rating: | 2 |
| Comments: | While not the worst card, it's not the best either. Just stick to Power Bond instead. |
| POTD-EN041 | |
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D - Spirit Normal Spell If there are no "Destiny Hero" monsters on your side of the field, you can Special Summon 1 Level 4 or lower "Destiny Hero" monster from your hand. COMMON |
| Rating: | 1 |
| Comments: | This card's only good for bringing out Destiny Hero Defender so use this in Aster Phoenix's deck only. |