NECH-EN059 |
|
1st Movement Solo
Normal Spell
If you control no monsters: Special Summon 1 Level 4 or lower
"Melodious" monster from your hand or Deck. You can only activate 1 "1st
Movement Solo" per turn. You cannot Special Summon monsters during the
turn you activate this card, except "Melodious" monsters.
SUPER RARE |
Rating: |
3 |
Comments: |
Even if your Deck has very few
Melodious monsters, this can be a lifesaver to bring out a monster
needed for a Tribute Summon or to initiate any army! You're limited to
Special Summoning Melodious monsters though but that's probably what you
want to do anyway. |
NECH-EN058 |
|
Magical Star Illusion
Normal Spell
If your opponent controls a monster(s) and you control as many or fewer
monsters: Monsters currently on the field gain ATK equal to the combined
Levels of all monsters their controller currently controls x 100, until
the end of this turn.
COMMON |
Rating: |
1 |
Comments: |
Regardless of how many monsters
you have, this card affects both sides of the field, so your opponent's
monsters are going to become stronger and thus put you in a worse
situation than before! |
NECH-EN057 |
|
Draw Muscle
Quick-Play Spell
Target 1 Defense Position monster you control with 1000 or less DEF;
draw 1 card, also that monster cannot be destroyed by battle this turn.
You can only activate 1 "Draw Muscle" per turn.
RARE |
Rating: |
2 |
Comments: |
It's a Quick-Play that protects
any of your weaker monsters and lets you draw 1 card but the protection
from destruction in battle lasts only one turn. |
NECH-EN056 |
|
Mimiclay
Normal Spell
If your opponent controls a monster: Target 1 Level 2 or lower Defense
Position monster you control: Special Summon from your Deck, in Defense
Position, 1 monster with the same name as that monster, but banish it
when it leaves the field. You can only activate 1 "Mimiclay" per turn.
COMMON |
Rating: |
2 |
Comments: |
A somewhat less restrained
Machine Duplication as it doesn't care what Type your monster is, just
that it's Level 2 or lower and in Defense Mode but your opponent still
needs to have a monster out and whatever you Special Summon is banished
once its off the field unless you use it as Xyz Material but in the very
least, you aren't restrained on what you can do with the new monster. |
NECH-EN055 |
|
Wonder Balloons
Continuous Spell
Once per turn: You can send any number of cards from your hand to the
Graveyard; place 1 Balloon Counter on this card for each card sent to
the Graveyard. All monsters your opponent controls lose 300 ATK for each
Balloon Counter on this card.
COMMON |
Rating: |
2 |
Comments: |
It may have uses with Infernity as they like having
0 card hands or if you need to get rid of cards that are useless anyway
but 300 ATK lost isn't all that much and there's nothing preventing this
card from being destroyed later. |
NECH-EN054* |
|
Stellarknight Triverr
LIGHT / Warrior-Type Xyz / Rank 4 / ATK 2100 / DEF 2500
3 Level 4 "tellarknight" monsters.
During the turn you Xyz Summon this card, you cannot Special Summon
monsters, except "tellarknight" monsters. If this card is Xyz Summoned:
Return all other cards on the field to the hand. Once per turn: You can
detach 1 Xyz Material from this card; send 1 random card from your
opponent's hand to the Graveyard. If this card with Xyz Material is sent
to the Graveyard: You can target 1 "tellarknight" monster in your
Graveyard; Special Summon it.
ULTRA RARE |
Rating: |
2 |
Comments: |
It needs 3 of its friends as Xyz Material and isn't
all that strong for a Rank 4 but at least clears the field of any other
threats when Xyz Summoned and can revive itself or any of its friends
when sent to the Grave but it needs to still have an Xyz Material when
it does so. |
NECH-EN053** |
|
Dark Rebellion Xyz Dragon
DARK / Dragon-Type Xyz / Rank 4 / ATK 2500 / DEF 2000
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up
monster your opponent controls; its ATK becomes half its current ATK,
and if it does, this card gains that lost ATK.
SECRET RARE |
Rating: |
2 |
Comments: |
It's a strong Rank 4 monster but will likely be out
of materials once its effect is used and it only gets half the other
monster's ATK. |
NECH-EN052 |
|
Herald of the Arc Light
LIGHT / Fairy-Type Synchro / Level 4 / ATK 600 / DEF 1000
1 Tuner + 1 or more non-Tuner monsters
Any monster sent from the hand or Main Deck to the Graveyard is banished
instead. During either player's turn, when a Spell Card, Trap Card or
monster effect is activated: You can Tribute this card; negate the
activation, and if you do, destroy that card. If this card is sent to
the Graveyard: You can add 1 Ritual Monster or 1 Ritual Spell Card from
your Deck to your hand.
SUPER RARE |
Rating: |
2 |
Comments: |
Although weaker than Banisher of the Radiance, which
has this card's first effect and more ATK, this guy can stop any effect
and pick up a Ritual Monster or Ritual Spell and of course be brought
back later. |
NECH-EN051* |
|
Yazi, Evil of the Yang Zing
DARK / Wyrm-Type Synchro / Level 7 / ATK 2600 / DEF 2100
1 Tuner + 1 or more non-Tuner monsters
Cannot be targeted by an opponent's card effects. You can only use each
of these effects of "Yazi, Evil of the Yang Zing" once per turn.
● You can target 1 "Yang Zing" monster you control and 1 card your
opponent controls; destroy them.
● When this card you control is destroyed by battle or card effect and
sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from
your Deck in Defense Position.
SECRET RARE |
Rating: |
2 |
Comments: |
Non-Synchro Material specific and is immune to your
opponent's targeting effects but its Scrap Dragon rip-off doesn't
compare to Scrap Dragon's effect, even if it's to trigger the destroyed
Yang Zing monster's effect as you can do that with Scrap Dragon too and
aren't limited to Yang Zing monsters. Plus SD is stronger. |
NECH-EN050 |
|
First of the Dragons
DARK / Dragon-Type Fusion / Level 9 / ATK 2700 / DEF 2000
2 Normal Monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways.
You can only control 1 "First of the Dragons". This card cannot be
destroyed by battle, except by battle with a Normal Monster, and is
unaffected by other monsters' effects.
SUPER RARE |
Rating: |
3 |
Comments: |
It can't be Special Summoned outside a Fusion Summon
nor can you control more than one but it's easy to bring out and is safe
from destruction in battle from virtually any monster! |
NECH-EN049* |
|
El Shaddoll Shekhinaga
EARTH / Machine-Type Fusion / Level 10 / ATK 2600 / DEF 3000
1 "Shaddoll" monster + 1 EARTH monster
Must first be Fusion Summoned. During either player's turn, when a
Special Summoned monster activates its effect while you have a "Shaddoll"
card in your hand: You can negate the activation, and if you do, destroy
that monster, then send 1 "Shaddoll" card from your hand to the
Graveyard. You can only use this effect of "El Shaddoll Shekhinaga" once
per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll"
Spell/Trap Card in your Graveyard; add it to your hand.
SECRET RARE |
Rating: |
2 |
Comments: |
A once per turn somewhat more costly Divine Wrath as
you have to discard a Shaddoll card but you can get it back when this
card gets destroyed. |
NECH-EN048 |
|
El Shaddoll Grysta
FIRE / Rock-Type Fusion / Level 7 / ATK 2450 / DEF 1950
1 "Shaddoll" monster + 1 FIRE monster
Must first be Fusion Summoned. During either player's turn, when your
opponent would Special Summon a monster(s) while you have a "Shaddoll"
card in your hand: You can negate the Summon, and if you do, destroy
that monster, then send 1 "Shaddoll" card from your hand to the
Graveyard. You can only use this effect of "El Shaddoll Grysta" once per
turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll"
Spell/Trap Card in your Graveyard; add it to your hand.
SECRET RARE |
Rating: |
2 |
Comments: |
A slightly more costly Black Horn of Heaven that you
can do it each turn if you have a Shaddoll card to dispose of and can
get that Shaddoll card back when this guy gets destroyed but it has
specific Fusion Materials and is fairly weak for a Level 7 monster. |
NECH-EN047 |
|
Frightfur Wolf
DARK / Fiend-Type Fusion / Level 6 / ATK 2000 / DEF 1500
"Edge Imp Sabres" + 1 or more "Fluffal" monsters
Must be Fusion Summoned with the above Fusion Material Monsters, and
cannot be Special Summoned by other ways. This card can attack a number
of times each Battle Phase, up to the number of Fusion Materials used
for its Fusion Summon.
RARE |
Rating: |
1 |
Comments: |
Don't care how many Fluffal monsters you add because
it's still as weak as if you used one and that's not going to help it
much. |
NECH-EN046* |
|
Frightfur Bear
DARK / Fiend-Type Fusion / Level 6 / ATK 2200 / DEF 1800
"Edge Imp Sabres" + "Fluffal Bear"
When this card destroys an opponent's monster by battle and sends it to
the Graveyard: You can equip that monster to this card as an Equip Spell
Card with this effect
● The equipped monster gains 1000 ATK.
RARE |
Rating: |
3 |
Comments: |
Since it allows for Fusion substitutes, one can use
Versago the Destroyer and use Dark Calling to bring this card out and
start increasing its ATK! |
NECH-EN045 |
|
Herald of Ultimateness
LIGHT / Fairy-Type Ritual / Level 12 / ATK 2000 / DEF 3000
You can Ritual Summon this card with "Oracle of the Herald". Must be
Ritual Summoned, and cannot be Special Summoned by other ways. During
either player's turn, when your opponent would Special Summon a
monster(s), OR activates a Spell Card, Trap Card, or monster effect: You
can send 1 Fairy-Type monster from your hand to the Graveyard; negate
the Special Summon or activation, and if you do, destroy that card.
ULTRA RARE |
Rating: |
3 |
Comments: |
A high-level upgrade from Perfection that can
stop basically anything you want by discarding a card. Not being able to
be Special Summoned other ways is understandable and prevents your
opponent from taking it from you from your Graveyard. |
NECH-EN044 |
|
Scrounging Goblin
EARTH / Fiend / Level 4 / ATK 1000 / DEF 2000
If this card inflicts battle damage to your opponent: They can hand you
1 card from their hand to negate this effect, otherwise you add 1
"Goblin" card from your Deck to your hand, except "Goblin Fan".
COMMON |
Rating: |
2 |
Comments: |
The best thing about it is its DEF because your
opponent could have a bad hand and give you one of their bad cards to
prevent you from getting a remotely playable Goblin card. |
NECH-EN043 |
|
Ms. Judge
LIGHT / Fiend / Level 4 / ATK 1800 / DEF 600
If an opponent's card effect activates, before resolving that effect,
toss a coin twice, and if the result is 2 Heads, negate that effect. You
can only use this effect of "Ms. Judge" once per turn.
COMMON |
Rating: |
3 |
Comments: |
An Honest-friendly beatstick is a good start to any
duel! |
NECH-EN042 |
|
Deskbot 002
EARTH / Machine / Level 2 / ATK 500 / DEF 500
If this card is Special Summoned: You can add 1 "Deskbot" card from your
Deck to your hand. All Machine-Type monsters you control gain 500 ATK
and DEF, except this card.
COMMON |
Rating: |
1 |
Comments: |
The first effect isn't worth resolving as only 1
other Deskbot exists and it's stats are too low to really make use of
the 2nd effect. |
NECH-EN041 |
|
Denko Sekka
LIGHT / Thunder / Level 4 / ATK 1700 / DEF 1000
Cannot be Special Summoned. While you control no Set Spell/Trap Cards,
neither player can Set Spell/Trap Cards nor activate Spell/Trap Cards
that are Set on the field.
ULTRA RARE |
Rating: |
2 |
Comments: |
Though it can stop your opponent from revealing any
surprises on the field, you're also locked out so unless this guy is
somehow protected, you'll be at a pretty big disadvantage and this guy
can't be Special Summoned at all. |
NECH-EN040 |
|
Watch Dog
FIRE / Pyro / Level 1 / ATK 0 / DEF 0
During your Main Phase 2, if this card was Normal Summoned this turn:
You can send 1 Spell Card from your hand to the Graveyard; Set 1
Continuous Spell Card directly from your Deck. You can only use this
effect of "Watch Dog" once per turn. You cannot Special Summon during
the turn you activate this effect.
COMMON |
Rating: |
1 |
Comments: |
Put this dog down and out of its misery. It's weak
and feeble and probably not able to produce more than a tiny ember from
its mouth. Its effect is also not very good either. |