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Gladiator's Assault Different Japan Card Rarities

*Also an Ultimate Rare card.
**Also an Ultimate Rare card and a Holographic Rare (TCG Ghost Rare) card.
GLAS-JP068
Card Info Release from Stone
Continuous Trap
Choose 1 of your Rock-Type monsters that is removed from play and play it through a Special Summon. When this card is removed from the field, that monster is destroyed. When that monster is destroyed, this card is destroyed.
RARE
GLAS-JP067
Card Info Updraft
Normal Trap
Remove all Fog Counters from cards in play. Make your opponent take 300 points of damage for each Fog Counter you removed by this effect.
RARE
GLAS-JP064
Card Info No Entry!!
Normal Trap
Change all monsters in play that are in Attack Mode to Defense Mode.
SUPER RARE
GLAS-JP061
Card Info Cunning of the Six Samurai
Quick-Play Spell
Send 1 monster with "Six Samurai" in its name you have in play that is face-up to the Graveyard. Play 1 monster with "Six Samurai" in its name through a Special Summon from either player's Graveyard to your field.
COMMON
GLAS-JP057
Card Info Gladiator Beast's Battle Manica
Equip Spell
Equip only to a monster with "Gladiator Beast" in its name. It may not be defeated throguh battle (applied damage calculation normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, this card is returned to your hand.
COMMON
GLAS-JP048
Card Info Diamond-Dust Cyclone
Quick-Play Spell
Choose 1 monster with 4 or more Fog Counters in play. Destroy it and then draw 1 card from your Deck for each amount of 4 Fog Counters that were on that monster
COMMON
GLAS-JP047
Card Info Dark Fusion
Normal Spell
Send, from your hand or that you have in play to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and play that Fusion Monster through a Special Summon from your Fusion Deck. (This Special Summon counts as a Fusion Summon). The monster played through a Special Summon by this effect monster may not be be chosen by the effects of other Monsters, Spells, Traps this turn.
SUPER RARE
GLAS-JP044*
Card Info Gladiator Beast Heraklinos
FIRE / Beast-Warrior-Type Fusion / Level 8 / ATK 3000 / DEF 2800
"Gladiator Beast Laquari" + 2 monsters with "Gladiator Beast" in its name
This card may only be played through a Special Summon from your Fusion Deck, by returning the above cards you have in play to the Deck. ("Polymerization" is not used.) During either player's turn, when a Spell or Trap Card is used, you can discard 1 card from your hand to negate the activation and destroy it.
ULTRA RARE
GLAS-JP043
Card Info Gladiator Beast Gaiodiaz
DARK / Dinosaur-Type Fusion / Level 7 / ATK 2600 / DEF 1500
"Gladiator Beast Spartacus" + 1 monster with "Gladiator Beast" in its name
This card may only be played through a Special Summon from the Fusion Deck by returning the above Fusion Material Monsters in play to the Deck. ("Polymerization" is not used.) When this card defeats a monster through battle and sends it to the Graveyard, make your opponent take damage equal to the destroyed monster's DEF. At the end of the Battle Phase, if this card attacked or was chosen for an attack target, you can return it to the Fusion Deck to play 2 monsters with "Gladiator Beast" in its name from your Deck to your field that are not "Gladiator Beast Spartacus".
COMMON
GLAS-JP041
Card Info Super Vehicroid - Stealth Union
EARTH / Machine-Type Fusion / Level 9 / ATK 3600 / DEF 3000
"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
When this card attacks, its original ATK is cut in half until the end of the Damage Step. During battle between this attacking card and a monster in Defense Mode with DEF below the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can choose 1 monster you have in play that is not a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can engage in battle with all monsters your opponent has in play once each.
SUPER RARE
GLAS-JP040
Card Info Evil Hero Dark Gaia
EARTH / Fiend-Type Fusion / Level 8 / ATK ? / DEF 0
1 Fiend-Type monster + 1 Rock-Type monster
This card may not be played through a Special Summon other than with "Dark Fusion". The original ATK of this card is determined by the combined ATK of the Fusion Material Monsters used for its Fusion Summon. When this card declares an attack, change all monsters your opponent has in play that are in Defense Mode monsters to Attack Mode face-up (Flip Effects are not used at this point.)
SUPER RARE
GLAS-JP039
Card Info Evil Hero Lightning Golem
LIGHT / Fiend-Type Fusion / Level 6 / ATK 2400 / DEF 1500
"Elemental Hero Sparkman" + "Elemental Hero Clayman"
This card may not be played through a Special Summon other than with "Dark Fusion". Once per turn, you can destroy 1 monster in play.
RARE
GLAS-JP037
Card Info Elemental Hero Plasma Vice
EARTH / Warrior-Type Fusion / Level 8 / ATK 2600 / DEF 2300
"Elemental Hero Sparkman" + "Elemental Hero Bladedge"
This monster may not be played through a Special Summon other than by a Fusion Summon. During battle between this attacking card and a monster in Defense Mode with DEF below the ATK of this card, inflict the difference as Battle Damage to your opponent. You can discard 1 card from your hand to destroy 1 monster your opponent has in play that is in Attack Mode.
SUPER RARE
GLAS-JP036**
Card Info Elemental Hero Chaos Neos
DARK / Warrior-Type Fusion / Level 9 / ATK 3000 / DEF 2500
"Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
This card may only be played through a Special Summon from your Fusion Deck by returning the above cards you have in play to your Deck ("Polymerization" is not used). During the End Phase, this card is returned to the Fusion Deck, then monsters in play that are face-up are Set face-down. Once per turn, you can toss a coin 3 times and apply the appropriate effect: ● 3 Heads: Destroy all monsters your opponent has in play. ● 2 Heads: This turn, negate the effects of all monsters your opponent has in play that are face-up. ● 1 Head: Return all monsters you have in play to their owner's hand.
ULTRA RARE
GLAS-JP032
Card Info Enishi, Shien's Chancellor
LIGHT Warrior / Level 6 / ATK 2200 / DEF 1200
This card may not be played through a Normal Summon or Set. This card may not be played through a Special Summon other than by removing 2 monsters with "Six Samurai" in its name in your Graveyard from play. Once per turn, you can destroy 1 monster in play that is face-up. If you use this effect, this card may not attack this turn.
SUPER RARE
GLAS-JP029
Card Info Ancient Gear Knight
EARTH / Machine-Type Gemini / Level 4 / ATK 1800 / DEF 500
This card counts as a Normal Monster while in play face-up or in the Graveyard. While this card is in play face-up, you can play it through a Normal Summon it to have it count an Effect Monster with this effect:
● If this card attacks your opponent may not use Spell or Trap Cards until the end of the Damage Step.
RARE
GLAS-JP018
Card Info Gladiator Beast Sparticus
EARTH / Dinosaur / Level 5 / ATK 2200 / DEF 1600
This card may not be played though a Special Summon other than with the effect of "Gladiator Beast Hoplomus". When this card is played through a Special Summon, choose 1 "Gladiator Beast" Equip Spell Card in your Deck and add it to your hand. At the end of the Battle Phase, if this card attacked or was chosen for an attack target, you can return it to the Deck play 1 monster with "Gladiator Beast" in its name through a Special Summon from your Deck that is not "Gladiator Beast Spartacus".
SUPER RARE
GLAS-JP017*
Card Info Gladiator Beast Alexander
LIGHT / Beast / Level 6 / ATK 2400 / DEF 600
This card may not be played through a Special Summon other than with the effect of "Gladiator Beast Dimacari". If this card is played through a Special Summon, it may not be affected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was chosen for an attack target, you can return it to the Deck to play 1 monster with "Gladiator Beast" in its name through a Special Summon from your Deck that is not "Gladiator Beast Alexander".
ULTRA RARE
GLAS-JP008
Card Info Cloudian - Sheep Cloud
WATER / Fairy / Level 1 / ATK 0 / DEF 0
When this card is defeated through battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Mode. These tokens may not be be Tributed through a Tribute Summon, unless it is for a monster with "Cloudian" in its name.
RARE
GLAS-JP005
Card Info Cloudian - Eye of the Typhoon
WIND / Aqua / Level 8 / ATK 3000 / DEF 1000
This card may not be be defeated through battle. If this card is in Defense Mode face-up, it is destroyed. When this card engages in battle, change the battle positions of all face-up monsters in play, except monsters with "Cloudian" in its name.
ULTRA RARE