*Also available as an Ultimate Rare card |
FOTB-EN060* |
|
Firewall
Continuous Trap
When your opponent declares a direct attack, you can negate that
monster's attack by removing from play 1 Pyro-Type monster in your
Graveyard. Pay 500 Life Points during each of your Standby Phases. If
you do not, destroy this card.
RARE |
Rating: |
2 |
Comments: |
The lifepoint cost to keep the
card in play isn't too bad but its other effect is quite bad and that's
why this card's rating is only 2/5. |
FOTB-EN059 |
|
Gem Flash Energy
Continuous Trap
During each of your Standby Phases, inflict damage to your opponent
equal to the number of face-up Continuous Spell Cards on the field x
300.
COMMON |
Rating: |
1 |
Comments: |
Most people don't run more than
2 Continuous cards, dealing a mere 600 damage to your opponent isn't
much these days. |
FOTB-EN058 |
|
Mass Hypnosis
Continuous Trap
Activate only while you control an "Alien" monster. Select and take
control of up to 3 of your opponent's monsters that each have an
A-Counter(s) on them. This card is destroyed during the End Phase of the
turn it is activated.
COMMON |
Rating: |
1 |
Comments: |
If you're going to use this
card (and I don't even recommend using it at all, you
can do so in your "fun alien" deck. |
FOTB-EN057 |
|
Hard-sellin' Zombie
Continuous Trap
Each time a monster you control inflicts Battle Damage to your opponent,
select 1 card from your opponent's Graveyard and return it to the bottom
of their Deck.
COMMON |
Rating: |
1 |
Comments: |
This card does nothing in your
favor! Use Robbin' Goblin instead as at least that card at least
somewhat hurts your opponent's strategies. |
FOTB-EN056 |
|
Hard-sellin' Goblin
Continuous Trap
Each time a monster you control inflicts Battle Damage to your opponent,
return 1 card in your opponent's Spell & Trap Card Zone to its owner's
hand.
COMMON |
Rating: |
1 |
Comments: |
I think this goblin will have a
hard time selling anything if his products are as bad as this card. |
FOTB-EN055* |
|
Radiant Mirror Force
Normal Trap
Activate only when your opponent declares an attack while they control 3
or more Attack Position monsters. Destroy all Attack Position monsters
your opponent controls.
SUPER RARE |
Rating: |
1 |
Comments: |
Remove the word "radiant" and
this card will tell you what card to use instead of this one. |
FOTB-EN054 |
|
Secrets of the Gallant
Normal Trap
Select 1 Normal Monster you control. When the selected monster inflicts
Battle Damage to your opponent this turn, your opponent discards 2
random cards.
COMMON |
Rating: |
1 |
Comments: |
The secrets are out and this
card just isn't playable. |
FOTB-EN053 |
|
Introduction to Gallantry
Normal Trap
Activate only when your opponent has 5 or more cards in their hand. Your
opponent discards 1 random card.
COMMON |
Rating: |
1 |
Comments: |
It is certainly the introduction
to not being playable as it has nothing useful for it. |
FOTB-EN052 |
|
Backs to the Wall
Normal Trap
Pay Life Points so that you only have 100 left. Special Summon as many
"Six Samurai" monsters from your Graveyard as possible. You cannot
Special Summon more than 1 monster with the same name, or a monster that
has the same name as a monster you already control.
COMMON |
Rating: |
1 |
Comments: |
Forget about having your
backs to the wall and find a better card as this one is clearly not
worth it. |
FOTB-EN051 |
|
Breakthrough!
Normal Trap
Select 1 "Six Samurai" monster you control. If the selected monster
destroys an opponent's monster by battle, "Great Shogun Shien" and all
"Six Samurai" monsters you control can attack your opponent directly
during the Battle Phase of this turn.
COMMON |
Rating: |
2 |
Comments: |
Run in Six Samurai decks only.
|
FOTB-EN050 |
|
Terrible Deal
Normal Trap
Activate only by paying 1000 Life Points when your opponent activates a
Spell Card. Your opponent discards 1 random card.
COMMON |
Rating: |
1 |
Comments: |
UDE got this card right, it is
nothing other than a terrible deal. 1000 lifepoints isn't worth making
your opponent lose a random card and not negate the Spell Card's effect.
|
FOTB-EN049 |
|
Volcanic Recharge
Normal Trap
Return up to 3 "Volcanic" Monster Cards from your Graveyard to your
Deck.
COMMON |
Rating: |
3 |
Comments: |
Good for retrieving the powerful
Volcanic monsters like Doomfire and Rocket! |
FOTB-EN048 |
|
Crystal Raigeki
Normal Trap
Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the
Graveyard. Destroy 1 card your opponent controls.
COMMON |
Rating: |
1 |
Comments: |
Use Fissure instead. |
FOTB-EN047 |
|
Last Resort
Normal Trap
Activate only when your opponent's monster declares an attack. You can
select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it.
If your opponent had an active Field Spell Card when this card was
activated, they can draw 1 card.
COMMON |
Rating: |
2 |
Comments: |
This will be your last resort if you haven't drawn Ancient City
and Terraforming isn't in your deck or got negated by Cursed Seal of the
Forbidden Spell. |
FOTB-EN046* |
|
Triggered Summon
Normal Trap
Activate only when a monster is Special Summoned to your opponent's side
of the field. Each player can Special Summon 1 Level 4 or lower monster
from their hand.
RARE |
Rating: |
2 |
Comments: |
Isn't too bad against Cyber Dragon but has limited uses and you can be
on the losing edge. |
FOTB-EN045* |
|
Ancient City - Rainbow Ruins
Field Spell
This card gets these effects, based on the number of "Crystal Beast"
monsters in your Spell & Trap Card Zone. ● 1+: This card cannot be
destroyed by a card effect. ● 2+: Once per turn, you can halve the
Battle Damage you take. ● 3+: You can send 1 "Crystal Beast" monster you
control to the Graveyard to negate the activation of a Spell or Trap
Card and destroy it. ● 4+: Once per turn, during your Main Phase, you
can draw 1 card. ● 5+: Once per turn, during your Main Phase, you can
Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone.
RARE |
Rating: |
3 |
Comments: |
Don't leave your Crystal Beast decks without this card! |
FOTB-EN044 |
|
Otherworld - The "A" Zone
Field Spell
If your opponent's monster battles with an "Alien" monster you control,
the opponent's monster loses 300 ATK and DEF during damage calculation
only.
COMMON |
Rating: |
1 |
Comments: |
Same as FOTB-EN043's comments. |
FOTB-EN043 |
|
"A" Cell Breeding Device
Continuous Spell
During each of your Standby Phases, put 1 A-Counter on 1 face-up monster
your opponent controls.
COMMON |
Rating: |
1 |
Comments: |
Here's another card only for
your "fun alien" deck. |
FOTB-EN042 |
|
Field Barrier
Continuous Trap
Field Spell Cards cannot be destroyed. Also, a new Field Spell Card
cannot be activated. You can only control 1 face-up "Field Barrier" at a
time.
COMMON |
Rating: |
2 |
Comments: |
Use this only with the good
Field Spells. |
FOTB-EN041* |
|
Tri-Blaze Accelerator
Continuous Spell
Activate only by sending 1 face-up "Blaze Accelerator" on your side of
the field to the Graveyard. You can send 1 Pyro-Type monster from your
hand to the Graveyard to destroy 1 monster your opponent controls and
inflict 500 damage to your opponent, but you cannot declare an attack
during this turn if you do.
SUPER RARE |
Rating: |
2 |
Comments: |
Same as FOTB-EN040's comments. |
FOTB-EN040 |
|
Blaze Accelerator
Continuous Spell
You can send 1 Pyro-Type monster with 500 or less ATK from your hand to
the Graveyard to destroy 1 monster your opponent controls, but you
cannot declare an attack during this turn if you do.
COMMON |
Rating: |
2 |
Comments: |
It's best to use this card in Volcanic decks as no
other monsters that fit this card's requirements are worth using. |