*Also available as an Ultimate Rare card |
EXVC-EN019 |
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T.G. Catapult Dragon
EARTH / Dragon / Level 2 / ATK 900 / DEF 1300
Once per turn, you can Special Summon 1 Level 3 or lower "T.G." Tuner
monster from your hand.
COMMON |
Rating: |
2 |
Comments: |
His effect is also pretty poor
and while not as poor as the previous card's, he isn't a Tuner. |
EXVC-EN018 |
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T.G. Jet Falcon
WIND / Winged Beast-Type Tuner / Level 3 / ATK 1400 / DEF 1200
If this card is sent to the Graveyard as a Synchro Material Monster,
inflict 500 damage to your opponent.
COMMON |
Rating: |
2 |
Comments: |
Barely skirting into 2-star town, there is literally
not much to say about this one. It's effect is downright poor! |
EXVC-EN017 |
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T.G. Striker
EARTH / Warrior-Type Tuner / Level 2 / ATK 800 / DEF 0
If your opponent controls a monster and you control no monsters, you can
Special Summon this card from your hand. During the End Phase of the
turn this card on the field was destroyed and sent to the Graveyard, you
can add 1 "T.G." monster from your Deck to your hand, except "T.G.
Striker".
RARE |
Rating: |
2 |
Comments: |
I kind of understand its
rarity because it has a Cyber Dragon effect and is a Tuner. |
EXVC-EN016 |
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T.G. Cyber Magician
LIGHT / Spellcaster-Type Tuner / Level 1 / ATK 0 / DEF 0
If this card is used as a Synchro Material Monster for the Synchro
Summon of a "T.G." Synchro Monster, you can use "T.G." monsters in your
hand as non-Tuner Synchro Material Monsters. During the End Phase of the
turn this card on the field was destroyed and sent to the Graveyard, you
can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber
Magician".
SUPER RARE |
Rating: |
2 |
Comments: |
I'll never understand why this
archtype got abbreviated to "T.G." and her rarity is only partially
understandable considering the effect won't activate if used for any
other Synchro Monster. |
EXVC-EN015 |
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Meklord Astro Dragon Asterisk
DARK / Machine / Level 10 / ATK 0 / DEF 0
This card cannot be Normal Summoned or Set. This card can only be
Special Summoned by controlling 3 or more face-up "Meklord" monsters.
When this card is Special Summoned, you can select any number of face-up
"Meklord" monsters you control, except this card, and send them to the
Graveyard. This card's ATK is equal to the total original ATK of the
monsters sent to the Graveyard by this effect. While this card is
face-up on the field, when a Synchro Monster(s) is Special Summoned,
inflict 1000 damage to the player that Summoned.
SUPER RARE |
Rating: |
2 |
Comments: |
He's a potential powerhouse or
a complete flop depending on your field and while in either case you
still can deal 1000 damage, it affects both players who Synchro Summon. |
EXVC-EN014 |
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Meklord Army of Granel
EARTH / Machine / Level 4 / ATK 1600 / DEF 1200
This card gains 100 ATK for each face-up "Meklord" monster on the field,
except this card. When this card is Normal Summoned, you can select 1
face-up monster your opponent controls, and halve its ATK until the End
Phase.
RARE |
Rating: |
1 |
Comments: |
Blackwing - Gale may be at 1 but
he's still better than this guy because he's searchable, a Tuner monster
can be Special Summoned more often than this guy and his effect can be
activated each turn. |
EXVC-EN013 |
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Meklord Army of Skiel
WIND / Machine / Level 4 / ATK 1200 / DEF 1000
This card gains 200 ATK for each face-up "Meklord" monster you control,
except this card. When this card is destroyed by battle and sent to the
Graveyard, you can Special Summon 1 "Meklord Army" monster from your
Deck.
COMMON |
Rating: |
2 |
Comments: |
He can replace himself with
another copy of either himself or a Meklord Army monster regardless of
summoning position but there isn't much else. |
EXVC-EN012 |
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Meklord Army of Wisel
DARK / Machine / Level 4 / ATK 1800 / DEF 0
This card gains 100 ATK for each face-up "Meklord" monster you control,
except this card. Once per turn, when another "Meklord" monster you
control declares an attack on a Defense Position monster your opponent
controls, you can activate this effect. During battle between an
attacking "Meklord" monster you control, except this card, and a Defense
Position monster whose DEF is lower than the ATK of the attacking
monster, inflict the difference as Battle Damage to your opponent.
COMMON |
Rating: |
2 |
Comments: |
Solid 1800 beatstick ATK but
no DEF and pretty poor effects that in the very least don't include
himself. |
EXVC-EN011 |
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Morphtronic Staplen
EARTH / Machine / Level 4 / ATK 1400 / DEF 1000
● While in Attack Position: Your opponent cannot select another monster
you control as an attack target. If this card is destroyed by battle,
the monster that destroyed it loses 300 ATK.
● While in Defense Position: This card cannot be destroyed by battle. If
this card is attacked, select 1 face-up Attack Position monster your
opponent controls, after damage calculation. Change it to face-up
Defense Position and change this card to face-up Attack Position.
COMMON |
Rating: |
2 |
Comments: |
At least he'll survive one
attack from an opponent's monster then weaken the next attacking
monster's ATK by 300 but that isn't much overall. |
EXVC-EN010 |
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Morphtronic Lantron
LIGHT / Machine-Type Tuner / Level 1 / ATK 200 / DEF 200
● While in Attack Position: Any effect damage you would take from an
opponent's card effect is inflicted to your opponent instead.
● While in Defense Position: When this card is destroyed by battle and
sent to the Graveyard, you take no Battle Damage this turn.
COMMON |
Rating: |
2 |
Comments: |
So after a long hiatus,
Morphtronics get a couple new cards. This guy isn't too impressive but
he's a Tuner at least. |
EXVC-EN009* |
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Blackwing - Kogarashi the Wanderer
DARK / Winged Beast-Type Tuner / Level 6 / ATK 2300 / DEF 1600
When a face-up "Blackwing" monster you control is destroyed by a card
effect and sent to the Graveyard, you can Special Summon this card from
your hand. When you Synchro Summon using this card as a Synchro Material
Monster, your opponent cannot activate cards or effects.
ULTRA RARE |
Rating: |
4 |
Comments: |
Sure he isn't worth Tribute
Summoning but his effects are fairly easily triggered and he's a Tuner
monster! |
EXVC-EN008 |
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Blackwing - Hillen the Tengu-wind
DARK / Winged Beast-Type Tuner / Level 5 / ATK 0 / DEF 2300
When you take 2000 or more Battle Damage from your opponent's monster's
direct attack while this card is in the Graveyard, you can select 1
Level 3 or lower "Blackwing" monster in your Graveyard. Special Summon
that monster and this card from the Graveyard. Their effects are
negated. Each player can only use the effect of "Blackwing - Hillen the
Tengu-wind" once per Duel.
SUPER RARE |
Rating: |
2 |
Comments: |
While it can save you from additional damage, if all you need is even 1950 or less damage to lose the
duel, you cannot bring this guy out and may therefore lose. |
EXVC-EN007 |
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Clock Resonator
EARTH / Fiend-Type Tuner / Level 3 / ATK 1200 / DEF 600
Once per turn, this face-up Defense Position card cannot be destroyed by
battle or by card effects.
COMMON |
Rating: |
2 |
Comments: |
You'd want it in Defense Mode
to bring almost all Battle Damage you take from its battles to 0 but if
changed to Attack Mode, the effects are null but it too is a Tuner. |
EXVC-EN006 |
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Force Resonator
WATER / Fiend-Type Tuner / Level 2 / ATK 500 / DEF 500
You can send this face-up card you control to the Graveyard to select 1
face-up monster you control. If that monster attacks during this turn,
your opponent cannot activate the effects of any Spell, Trap, or Effect
Monster Cards that target a monster(s), until the end of the Damage
Step.
COMMON |
Rating: |
2 |
Comments: |
If I could discard it to
trigger its effect, it'd get a higher rating but it's also a Tuner and
the effect isn't that bad. |
EXVC-EN005 |
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Mystic Piper
LIGHT / Spellcaster / Level 1 / ATK 0 / DEF 0
You can Tribute this card to draw and reveal 1 card. If that card is a
Level 1 Monster Card, draw 1 more card. The effect of "Mystic Piper" can
only be activated once per turn.
SECRET RARE |
Rating: |
2 |
Comments: |
She should've stayed being
Super Rare like she was in Japan because you can't use more than one and
a US ruling prevents you from summoning a second MP and using its
effect. |
EXVC-EN004 |
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Necro Defender
DARK / Fiend / Level 2 / ATK 0 / DEF 800
During your Main Phase, you can remove from play this card from your
Graveyard to select 1 monster you control. Until your opponent's next
End Phase, that monster cannot be destroyed by battle, and you take no
Battle Damage from battles involving it.
RARE |
Rating: |
2 |
Comments: |
He offers basically free
protection for 2 turns and without you taking Battle Damage but you
cannot use it during your opponent's turn. |
EXVC-EN003 |
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Salvage Warrior
WATER / Warrior / Level 5 / ATK 1900 / DEF 1600
When this card is Tribute Summoned, you can Special Summon 1 Tuner
monster from your hand or Graveyard.
RARE |
Rating: |
2 |
Comments: |
He probably isn't worth Tribute
Summoning except to access that Tuner in your hand or Grave but he also
serves as a 2100 ATK Level 4 WATER monster with A Legendary Ocean decks. |
EXVC-EN002 |
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Unknown Synchron
DARK / Machine-Type Tuner / Level 1 / ATK 0 / DEF 0
If your opponent controls a monster and you control no monsters, you can
Special Summon this card from your hand. Each player can only use the
effect of "Unknown Synchron" once per Duel.
COMMON |
Rating: |
2 |
Comments: |
There's about as little to say
as the number of stars or stats on this card! He's just a Tuner monster
with a mediocre effect. |
EXVC-EN001 |
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Junk Servant
EARTH / Warrior / Level 4 / ATK 1500 / DEF 1000
If you control a face-up "Junk" monster, you can Special Summon this
card from your hand.
RARE |
Rating: |
2 |
Comments: |
Normal Summon a copy of this
guy and the others can quickly follow but being a servant, that's about
all they do. |
EXVC-EN000 |
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Reborn Tengu
WIND / Beast-Warrior / Level 4 / ATK 1700 / DEF 600
When this card is removed from the field, Special Summon 1 "Reborn Tengu"
from your Deck.
SUPER RARE |
Rating: |
4 |
Comments: |
This guy's effect is so impressive that this card
gets probably the highest rating I've given for a monster with his stats
and for good reason! Run in multiples and he won't go away easily! |