EXFO-EN019 |
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Mekk-Knight Indigo Eclipse
LIGHT / Psychic / Level 8 / ATK 2400 / DEF 2400
If 2 or more cards are in the same column, you can Special Summon this
card (from your hand) in that column. You can only Special Summon
"Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn
(Quick Effect): You can target 1 "Mekk-Knight" monster you control; move
that target to another of your Main Monster Zones.
SUPER RARE |
Rating: |
2 |
Comments: |
Not sure what good it'll do to move one of its
friends to another column when you've already brought it out on the
field and it can't do much once it's on the field. This guy isn't really
any better. |
EXFO-EN018 |
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Mekk-Knight Red Moon
LIGHT / Psychic / Level 7 / ATK 2300 / DEF 2600
If 2 or more cards are in the same column, you can Special Summon this
card (from your hand) in that column. You can only Special Summon
"Mekk-Knight Red Moon" once per turn this way. You can banish 1
"Mekk-Knight" monster from your GY, then target 1 face-up monster in
this card's column; destroy it.
RARE |
Rating: |
2 |
Comments: |
So far, these Mekk-Knights are looking more like
"Meh-Knights" given they're not all that good and thiis guy is proof of
that with the only good thing about it is its DEF, which is marginally
so. |
EXFO-EN017 |
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Mekk-Knight Yellow Star
LIGHT / Psychic / Level 7 / ATK 2200 / DEF 2800
If 2 or more cards are in the same column, you can Special Summon this
card (from your hand) in that column. You can only Special Summon
"Mekk-Knight Yellow Star" once per turn this way. You can banish 1
"Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this
card's column; destroy it.
RARE |
Rating: |
2 |
Comments: |
It's a low-end 2/5 considering its DEF is the
only reason to use it as neither effect do much for it. |
EXFO-EN016 |
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Mekk-Knight Orange Sunset
LIGHT / Psychic / Level 6 / ATK 800 / DEF 3000
If 2 or more cards are in the same column, you can Special Summon this
card (from your hand) in that column. You can only Special Summon
"Mekk-Knight Orange Sunset" once per turn this way. If an opponent's
card in this card's column is destroyed by battle, or leaves the field:
You can Special Summon 1 "Mekk-Knight" monster from your hand.
COMMON |
Rating: |
2 |
Comments: |
3000 DEF will certainly fend off most monsters
its Level/Rank or lower and you don't have to Normal Summon it to get it
on the field but the last effect is the most useful. |
EXFO-EN015 |
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Mekk-Knight Green Horizon
LIGHT / Psychic / Level 6 / ATK 2100 / DEF 1600
If 2 or more cards are in the same column, you can Special Summon this
card (from your hand) in that column. You can only Special Summon
"Mekk-Knight Green Horizon" once per turn this way. When an attack is
declared involved this card and an opponent's monster in this card's
column: You can target 1 "Mekk-Knight" monster in your GY; add it to
your hand.
COMMON |
Rating: |
2 |
Comments: |
So these guys like card columns it seems because
their effects revolve around it. Too bad no one cared for them back when
they first became a thing in Cyberdark Impact. Still, the effects aren't
too bad. |
EXFO-EN014 |
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Mekk-Knight Blue Sky
LIGHT / Psychic / Level 5 / ATK 2000 / DEF 2500
If 2 or more cards are in the same column, you can Special Summon this
card (from your hand) to that column. You can only Special Summon
"Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or
Special Summoned from the hand: You can add "Mekk-Knight" monsters with
different names, except "Mekk-Knight Blue Sky", from your Deck to your
hand, equal to the number of your opponent's cards in this card's
column. You can only use this effect of "Mekk-Knight Blue Sky" once per
turn.
SECRET RARE |
Rating: |
2 |
Comments: |
It'll join whatever card column has been set-up
and thus give you access to more of its friends but isn't very strong
for its Level. |
EXFO-EN013 |
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Tindangle Intruder
DARK / Fiend-Type Flip / Level 6 / ATK 2200 / DEF 0
FLIP: You can add 1 "Tindangle" card from your Deck to your hand.
When this card is Normal Summoned: You can send 1 "Tindangle" card from
your Deck to the GY. If a monster(s) is Special Summoned to your field
in face-down Defense Position while this card is in your GY: Special
Summon this card in face-down Defense Position (this is not optional).
You can only use each effect of "Tindangle Intruder" once per turn.
COMMON |
Rating: |
2 |
Comments: |
A self-revival effect that isn't optional isn't
that bad and there are a few cards that Special Summon face-down but
with 0 DEF to help out, it's not all that good either. |
EXFO-EN012 |
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Tindangle Protector
DARK / Fiend-Type Flip / Level 3 / ATK 800 / DEF 1600
FLIP: You can change up to 3 face-down Defense Position monsters you
control to face-up Defense Position, then if all those monsters are
"Tindangle" monsters, you can add up to that many "Tindangle" cards from
your Deck to your hand. You can only use this effect of "Tindangle
Protector" once per turn.
COMMON |
Rating: |
2 |
Comments: |
It can help reset the Flip effects of its
friends but there aren't that many and they're pretty vulnerable,
especially given that your opponent will already know what their effects
are. |
EXFO-EN011 |
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Tindangle Hound
DARK / Fiend-Type Flip / Level 7 / ATK 2500 / DEF 0
FLIP: You can target 1 other face-up monster on the field; this card
gains ATK equal to that target's original ATK, then change that target
to face-down Defense Position.
Each monster your opponent controls loses 1000 ATK for each monster
linked to it. If this card is destroyed by battle or card effect and
sent to the GY: You can target 1 face-down monster on the field; change
it to face-up Defense Position.
COMMON |
Rating: |
2 |
Comments: |
It won't do much good if you're trying to
activate its 1st effect given that 0 DEF. Still, as a beatstick that
drains your opponent's monsters a fair bit, it's not all that bad but
not great. |
EXFO-EN010 |
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Tindangle Base Gardna
DARK / Fiend / Level 5 / ATK 0 / DEF 2300
If you control a face-down Defense Position monster, you can Special
Summon this card (from your hand) in Defense Position. You can only
Special Summon "Tindangle Base Gardna" once per turn this way. If a
monster(s) is Normal or Special Summoned, and is now pointed to by an
opponent's Link Monster (except during the Damage Step): You can Tribute
this card; Special Summon 1 "Tindangle" monster from your hand or Deck
in Attack Position or face-down Defense Position.
COMMON |
Rating: |
2 |
Comments: |
Controlling a face-down monster is fairly
simple, especially if you're running lots of Flip monsters or the likes
of Guardian Sphinx. Still, if you don't have the luxary when this card
is drawn, you'll have to find a way to make that happen or bring it out
another way. Honestly, its DEF is rather low for a Level 5 monster given
the number of Level 4 monsters with higher or slightly lower DEF that
are better than this. |
EXFO-EN009 |
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Tindangle Angel
DARK / Fiend-Type Flip / Level 4 / ATK 500 / DEF 1800
FLIP: You can Special Summon 1 Flip monster from your hand or GY in
face-down Defense Position, except "Tindangle Angel", then if it is your
opponent's Battle Phase, end the Battle Phase. You can only use this
effect of "Tindangle Angel" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Its 1800 DEF may help it survive but if not,
you'll get a new monster to replace it and that can be quite helpful,
especially if it stops your opponent's remaining attacks. Still, would
be nice if I could Set another copy of this for next turn. |
EXFO-EN008 |
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Metalrokket Dragon
DARK / Dragon / Level 4 / ATK 1700 / DEF 1400
When a Link Monster's effect is activated that targets this face-up card
on the field (Quick Effect): You can destroy this card, then destroy all
your opponent's cards in the column this card was in. During the End
Phase, if this card is in the GY because it was destroyed on the field
by battle or card effect and sent there this turn: You can Special
Summon 1 "Rokket" monster from your Deck, except "Metalrokket Dragon".
You can only use each effect of "Metalrokket Dragon" once per turn.
RARE |
Rating: |
1 |
Comments: |
Are we really just copy-pasting the effects onto
each member of the family? That's what it looks like here and it's not
helping them much. |
EXFO-EN007 |
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Shelrokket Dragon
DARK / Dragon / Level 2 / ATK 1100 / DEF 2000
When a Link Monster's effect is activated that targets this face-up card
on the field (Quick Effect): You can destroy this card, then destroy 1
monster in the column this card was in, and if you do, destroy any
monsters in that card's adjacent zones. During the End Phase, if this
card is in the GY because it was destroyed on the field by battle or
card effect and sent there this turn: You can Special Summon 1 "Rokket"
monster from your Deck, except "Shelrokket Dragon". You can only use
each effect of "Shelrokket Dragon" once per turn.
RARE |
Rating: |
2 |
Comments: |
It self-destructs to get rid of other threats
and bring out another of its friends but aside from its 2000 DEF, it's
not that good. |
EXFO-EN006 |
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Linkbelt Wall Dragon
EARTH / Dragon / Level 6 / ATK 0 / DEF 2100
Cannot be Normal Summoned/Set. Must be Special Summoned by its own
effect. When you Link Summon: You can Special Summon this card from your
hand, and if you do, place 2 counters on it. If a monster is Link
Summoned: Remove 2 of these counters from this card (or all, if less
than 2). Once per turn, during each Standby Phase: Place 1 of these
counters on this card. No monster can be Link Summoned unless this card
has at least as many of these counters as that monster's Link Rating.
Monsters cannot attack, except Link Monsters.
COMMON |
Rating: |
1 |
Comments: |
That wall of text sure isn't helping
its playability or allowing it to survive long on the field. I can't
even rate it for its 2100 DEF as there are monsters with that DEF or
higher that are better. |
EXFO-EN005 |
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Bitrooper
EARTH / Cyberse / Level 4 / ATK 1500 / DEF 2000
You can send 1 Level 2 or lower monster from your hand to the GY;
Special Summon this card from your hand. You can only use this effect of
"Bitrooper" once per turn.
COMMON |
Rating: |
2 |
Comments: |
2 stars only for its 2000 DEF and not required
to use the effect to bring it out. |
EXFO-EN004 |
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Flick Clown
DARK / Cyberse / Level 4 / ATK 1000 / DEF 1400
If you control at least 2 other Cyberse monsters and you have no cards
in your hand: You can pay 1000 LP; draw 1 card. You can only use this
effect of "Flick Clown" once per turn.
COMMON |
Rating: |
1 |
Comments: |
There are less costly ways to draw cards than
this. |
EXFO-EN003 |
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Striping Partner
LIGHT / Cyberse / Level 4 / ATK 1200 / DEF 1600
Cannot be Normal Summoned/Set. Must be Special Summoned by the following
effect. If the effect activation of a monster you control is negated
(except during the Damage Step): You can Special Summon this card from
your hand. When this card is Special Summoned: You can target 1 Level 4
or lower Cyberse monster in your GY; Special Summon it. You can only use
this effect of "Striping Partner" once per turn.
COMMON |
Rating: |
1 |
Comments: |
Not a partner you should consider for any job or
task consdering it's very strict on how it accompanies your other
monster(s). Plus, it's not very strong in ATK or DEF. |
EXFO-EN002 |
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Lockout Gardna
EARTH / Cyberse / Level 3 / ATK 1000 / DEF 1000
When an opponent's monster declares a direct attack: You can Special
Summon this card from your hand in Attack Position, and if you do, it
cannot be destroyed by battle this turn. When an effect of a monster
your opponent controls is activated that targets 1 Cyberse monster you
control (and no other cards) (Quick Effect): You can negate the effects
of both that Cyberse monster you control and that opponent's monster
until the end of this turn.
COMMON |
Rating: |
1 |
Comments: |
Neither effect is really worth using when cards
released before it like Effect Veiler and Battler Fader already outclass
it by a wide margin. |
EXFO-EN001 |
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Zombino
EARTH / Zombie / Level 4 / ATK 2000 / DEF 0
The two are so close
They die and return to life
Inseparable
COMMON |
Rating: |
3 |
Comments: |
Not only is it a good Zombie-Type monster but
it's a good Level 4 and Normal Monster too so you probably can build a
Deck on Level 4 Normal Monsters with 2000 ATK now. |
EXFO-EN000 |
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Yoko-Zuna Sumo Spirit
WIND / Warrior, Pendulum and Spirit / Level 5 / ATK 2400 / DEF 1000 /
Scale 1
If a monster(s) is Pendulum Summoned:
Return this card from the Pendulum Zone to the hand.
When this card is Normal Summoned: You
can send to the GY all monsters your opponent controls in the same
column as the card(s) in your Pendulum Zones. Once per turn, during the
End Phase, if this card was Normal Summoned or flipped face-up this
turn: Return this card to the hand.
COMMON |
Rating: |
1 |
Comments: |
As much as I'd love to give it a high rating, I
can't thanks to its two Spirit monster effects that render it pretty
much useless. |