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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
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Extreme Force (Page 1)

EXFO-EN019
Mekk-Knight Indigo Eclipse
LIGHT / Psychic / Level 8 / ATK 2400 / DEF 2400
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.
SUPER RARE
Rating: 2
Comments: Not sure what good it'll do to move one of its friends to another column when you've already brought it out on the field and it can't do much once it's on the field. This guy isn't really any better.
EXFO-EN018
Mekk-Knight Red Moon
LIGHT / Psychic / Level 7 / ATK 2300 / DEF 2600
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.
RARE
Rating: 2
Comments: So far, these Mekk-Knights are looking more like "Meh-Knights" given they're not all that good and thiis guy is proof of that with the only good thing about it is its DEF, which is marginally so.
EXFO-EN017
Mekk-Knight Yellow Star
LIGHT / Psychic / Level 7 / ATK 2200 / DEF 2800
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.
RARE
Rating: 2
Comments: It's a low-end 2/5 considering its DEF is the only reason to use it as neither effect do much for it.
EXFO-EN016
Mekk-Knight Orange Sunset
LIGHT / Psychic / Level 6 / ATK 800 / DEF 3000
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Orange Sunset" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 "Mekk-Knight" monster from your hand.
COMMON
Rating: 2
Comments: 3000 DEF will certainly fend off most monsters its Level/Rank or lower and you don't have to Normal Summon it to get it on the field but the last effect is the most useful.
EXFO-EN015
Mekk-Knight Green Horizon
LIGHT / Psychic / Level 6 / ATK 2100 / DEF 1600
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Green Horizon" once per turn this way. When an attack is declared involved this card and an opponent's monster in this card's column: You can target 1 "Mekk-Knight" monster in your GY; add it to your hand.
COMMON
Rating: 2
Comments: So these guys like card columns it seems because their effects revolve around it. Too bad no one cared for them back when they first became a thing in Cyberdark Impact. Still, the effects aren't too bad.
EXFO-EN014
Mekk-Knight Blue Sky
LIGHT / Psychic / Level 5 / ATK 2000 / DEF 2500
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.
SECRET RARE
Rating: 2
Comments: It'll join whatever card column has been set-up and thus give you access to more of its friends but isn't very strong for its Level.
EXFO-EN013
Tindangle Intruder
DARK / Fiend-Type Flip / Level 6 / ATK 2200 / DEF 0
FLIP: You can add 1 "Tindangle" card from your Deck to your hand.
When this card is Normal Summoned: You can send 1 "Tindangle" card from your Deck to the GY. If a monster(s) is Special Summoned to your field in face-down Defense Position while this card is in your GY: Special Summon this card in face-down Defense Position (this is not optional). You can only use each effect of "Tindangle Intruder" once per turn.
COMMON
Rating: 2
Comments: A self-revival effect that isn't optional isn't that bad and there are a few cards that Special Summon face-down but with 0 DEF to help out, it's not all that good either.
EXFO-EN012
Tindangle Protector
DARK / Fiend-Type Flip / Level 3 / ATK 800 / DEF 1600
FLIP: You can change up to 3 face-down Defense Position monsters you control to face-up Defense Position, then if all those monsters are "Tindangle" monsters, you can add up to that many "Tindangle" cards from your Deck to your hand. You can only use this effect of "Tindangle Protector" once per turn.
COMMON
Rating: 2
Comments: It can help reset the Flip effects of its friends but there aren't that many and they're pretty vulnerable, especially given that your opponent will already know what their effects are.
EXFO-EN011
Tindangle Hound
DARK / Fiend-Type Flip / Level 7 / ATK 2500 / DEF 0
FLIP: You can target 1 other face-up monster on the field; this card gains ATK equal to that target's original ATK, then change that target to face-down Defense Position.
Each monster your opponent controls loses 1000 ATK for each monster linked to it. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-down monster on the field; change it to face-up Defense Position.
COMMON
Rating: 2
Comments: It won't do much good if you're trying to activate its 1st effect given that 0 DEF. Still, as a beatstick that drains your opponent's monsters a fair bit, it's not all that bad but not great.
EXFO-EN010
Tindangle Base Gardna
DARK / Fiend / Level 5 / ATK 0 / DEF 2300
If you control a face-down Defense Position monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Tindangle Base Gardna" once per turn this way. If a monster(s) is Normal or Special Summoned, and is now pointed to by an opponent's Link Monster (except during the Damage Step): You can Tribute this card; Special Summon 1 "Tindangle" monster from your hand or Deck in Attack Position or face-down Defense Position.
COMMON
Rating: 2
Comments: Controlling a face-down monster is fairly simple, especially if you're running lots of Flip monsters or the likes of Guardian Sphinx. Still, if you don't have the luxary when this card is drawn, you'll have to find a way to make that happen or bring it out another way. Honestly, its DEF is rather low for a Level 5 monster given the number of Level 4 monsters with higher or slightly lower DEF that are better than this.
EXFO-EN009
Tindangle Angel
DARK / Fiend-Type Flip / Level 4 / ATK 500 / DEF 1800
FLIP: You can Special Summon 1 Flip monster from your hand or GY in face-down Defense Position, except "Tindangle Angel", then if it is your opponent's Battle Phase, end the Battle Phase. You can only use this effect of "Tindangle Angel" once per turn.
COMMON
Rating: 2
Comments: Its 1800 DEF may help it survive but if not, you'll get a new monster to replace it and that can be quite helpful, especially if it stops your opponent's remaining attacks. Still, would be nice if I could Set another copy of this for next turn.
EXFO-EN008
Metalrokket Dragon
DARK / Dragon / Level 4 / ATK 1700 / DEF 1400
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy all your opponent's cards in the column this card was in. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Metalrokket Dragon". You can only use each effect of "Metalrokket Dragon" once per turn.
RARE
Rating: 1
Comments: Are we really just copy-pasting the effects onto each member of the family? That's what it looks like here and it's not helping them much.
EXFO-EN007
Shelrokket Dragon
DARK / Dragon / Level 2 / ATK 1100 / DEF 2000
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy 1 monster in the column this card was in, and if you do, destroy any monsters in that card's adjacent zones. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Shelrokket Dragon". You can only use each effect of "Shelrokket Dragon" once per turn.
RARE
Rating: 2
Comments: It self-destructs to get rid of other threats and bring out another of its friends but aside from its 2000 DEF, it's not that good.
EXFO-EN006
Linkbelt Wall Dragon
EARTH / Dragon / Level 6 / ATK 0 / DEF 2100
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Link Summon: You can Special Summon this card from your hand, and if you do, place 2 counters on it. If a monster is Link Summoned: Remove 2 of these counters from this card (or all, if less than 2). Once per turn, during each Standby Phase: Place 1 of these counters on this card. No monster can be Link Summoned unless this card has at least as many of these counters as that monster's Link Rating. Monsters cannot attack, except Link Monsters.
COMMON
Rating: 1
Comments: That wall of text sure isn't helping its playability or allowing it to survive long on the field. I can't even rate it for its 2100 DEF as there are monsters with that DEF or higher that are better.
EXFO-EN005
Bitrooper
EARTH / Cyberse / Level 4 / ATK 1500 / DEF 2000
You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Bitrooper" once per turn.
COMMON
Rating: 2
Comments: 2 stars only for its 2000 DEF and not required to use the effect to bring it out.
EXFO-EN004
Flick Clown
DARK / Cyberse / Level 4 / ATK 1000 / DEF 1400
If you control at least 2 other Cyberse monsters and you have no cards in your hand: You can pay 1000 LP; draw 1 card. You can only use this effect of "Flick Clown" once per turn.
COMMON
Rating: 1
Comments: There are less costly ways to draw cards than this.
EXFO-EN003
Striping Partner
LIGHT / Cyberse / Level 4 / ATK 1200 / DEF 1600
Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If the effect activation of a monster you control is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is Special Summoned: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use this effect of "Striping Partner" once per turn.
COMMON
Rating: 1
Comments: Not a partner you should consider for any job or task consdering it's very strict on how it accompanies your other monster(s). Plus, it's not very strong in ATK or DEF.
EXFO-EN002
Lockout Gardna
EARTH / Cyberse / Level 3 / ATK 1000 / DEF 1000
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle this turn. When an effect of a monster your opponent controls is activated that targets 1 Cyberse monster you control (and no other cards) (Quick Effect): You can negate the effects of both that Cyberse monster you control and that opponent's monster until the end of this turn.
COMMON
Rating: 1
Comments: Neither effect is really worth using when cards released before it like Effect Veiler and Battler Fader already outclass it by a wide margin.
EXFO-EN001
Zombino
EARTH / Zombie / Level 4 / ATK 2000 / DEF 0
The two are so close
They die and return to life
Inseparable

COMMON
Rating: 3
Comments: Not only is it a good Zombie-Type monster but it's a good Level 4 and Normal Monster too so you probably can build a Deck on Level 4 Normal Monsters with 2000 ATK now.
EXFO-EN000
Yoko-Zuna Sumo Spirit
WIND / Warrior, Pendulum and Spirit / Level 5 / ATK 2400 / DEF 1000 / Scale 1
If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.
When this card is Normal Summoned: You can send to the GY all monsters your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
COMMON
Rating: 1
Comments: As much as I'd love to give it a high rating, I can't thanks to its two Spirit monster effects that render it pretty much useless.