*Cards below are written with a mock translation using the card's actual
English card text. This is based on how the cards are actually
translated and thus may not work exactly like the card's TCG version. *Cards not listed below do not have a different card rarity in Japan. |
||
← Back to Yu-Gi-Oh Card Ratings | Return to Index | → |
Wanna see the text spoiler instead? Click Here! |
Extreme Force Different Japan Card Rarities (Page 2)
*Also a Prismatic Secret Rare card. **Also an Ultimate Rare card and a Prismatic Secret Rare card. |
||||
EXFO-JP075 | ||||
Call of the Archfiend Continuous Trap You can choose 1 Level 5 or higher Fiend-Type monster in your Graveyard, then discard 1 Fiend-Type monster from your hand and Special Summon the chosen monster to your field. This effect of "Call of the Archfiend" may only be used once per turn. RARE |
||||
EXFO-JP072 | ||||
World Legacy's Secret Continuous Trap When you activate this card, you can choose 1 Level 5 or higher monster in your Graveyard and play it through a Special Summon to your field. If this card is removed from the field, that monster is destroyed. Any monster effect your opponent uses in the same column as a monster you have in play with "Mekk-Knight" in its name is negated. RARE |
||||
EXFO-JP071 | ||||
World Legacy Whispers Continuous Trap When you activate this card, you can choose 1 Level 5 or higher monster in play. That monster receives 1000 ATK and DEF until the end of this turn. Any Spell Card your opponent uses in the same column as monsters you have in play with "Mekk-Knight" in its name is negated. COMMON |
||||
EXFO-JP070 | ||||
Altergeist Manifestation Normal Trap Choose 1 monster with "Altergeist" in its name in your Graveyard and Special Summon it in Attack Mode. Equip this card to that monster. When this card is removed from the field, that monster is destroyed. You can remove this card in your Graveyard from play to choose a Trap Card with "Altergeist" in its name in your Graveyard and add it to your hand. This effect of "Altergeist Manifestation" may only be used once per turn. COMMON |
||||
EXFO-JP063 | ||||
Downbeat Normal Spell Tribute 1 face-up monster in play. Play 1 monster through a Special Summon from your Deck with the same original Type and Attribute as the Tributed monster but 1 Level lower. You may not use more than 1 "Downbeat" per turn. COMMON |
||||
EXFO-JP062* | ||||
Hey, Trunade! Normal Spell Return all Spell and Trap Cards in play that are Set to the hand. SUPER RARE |
||||
EXFO-JP061 | ||||
Pendulum Paradox Normal Spell Choose 2 Pendulum Monsters with different names and the same Pendulum Scale that are face-up on your Extra Deck. Add those monsters to your hand. You may not use more than 1 "Pendulum Paradox" per turn. RARE |
||||
EXFO-JP060 | ||||
Power of the Guardians Equip Spell If the equipped monster battles, place 1 Spell Counter on this card. The equipped monster receives 500 ATK and DEF for each Spell Counter on this card. If the equipped monster would be destroyed, you can remove 1 Spell Counter from a card you have in play instead. COMMON |
||||
EXFO-JP059 | ||||
Glory of the Noble Knights Quick-Play Spell Choose 1 monster with "Noble Knight" in its name you have in play and equip it with an Equip Spell from your Deck that can be equipped to it. You may not use more than 1 "Glory of the Noble Knights" per turn. COMMON |
||||
EXFO-JP058 | ||||
Mythical Bestiary Quick-Play Spell Send the top 2 cards of your Deck to the Graveyard then choose 1 card in play that can obtain Spell Counters and give that card 2 Spell Counters. If this card is destroyed by an opponent's card effect, you can play 1 monster from your Deck through a Special Summon that can obtain Spell Counters and give it 2 Spell Counters. You may not use more than 1 "Mythical Bestiary" per turn. RARE |
||||
EXFO-JP057 | ||||
World Legacy Key Continuous Spell When you activate this card, you can choose 1 monster with "Mekk-Knight" or 1 card with "World Legacy" in its name that is removed from play and add it to your hand. Any Trap Cards your opponent uses in the same column as a monster with "Mekk-Knight" in its name you have in play are negated. COMMON |
||||
EXFO-JP056 | ||||
World Legacy Scars Field Spell All monsters with "Mekk-Knight" in its name receive 300 ATK and DEF. Once per turn, you can discard 1 monster with "Mekk-Knight" in its name or 1 card with "World Legacy" in its name to draw 1 card. You can remove 8 monsters you have in play or in your Graveyard with "Mekk-Knight" in its name that have different names to send all cards in your opponent's hand and Extra Deck to the Graveyard. COMMON |
||||
EXFO-JP053 | ||||
Boot Sector Launch Field Spell Monsters with "Rokket" in its name recevies 300 ATK and DEF. You can activate 1 of these effects. ● Special Summon up to 2 monsters with "Rokket" in its name with different names from your hand in Defense Mode. ● If your opponent has more monsters in play than you do, Special Summon monsters with "Rokket" in its name with different names from your Graveyard in Defense Mode up to the difference. This effect of "Boot Sector Launch" may only be used once per turn. RARE |
||||
EXFO-JP049* | ||||
Link Arrows → | Top-Left | Top | Left | Top-Right |
Bottom-Left | Bottom | Right | Bottom-Right | |
Clara & Rushka, the Ventriloduo EARTH / Spellcaster-Type Link / ATK 0 / Link 1 1 monster that was played through a Normal Summon or Set. This card may not be Link Summoned outside of Main Phase 2. SUPER RARE |
||||
EXFO-JP048** | ||||
Link Arrows → | Top-Left | Top | Left | Top-Right |
Bottom-Left | Bottom | Right | Bottom-Right | |
Saryuja Skull Dread EARTH / Dragon-Type Link / ATK 2800 / Link 4 2 or more monsters with different names This card receives effects based on the number of monsters used for its Link Summon. ● 2 or more: If a monster(s) is played through a Normal Summon or Special Summon to a zone this card points to, that monster(s) receives 300 ATK and DEF. ● 3 or more: Once per turn, you can play 1 monster through a Special Summon from your hand. ● 4: When this card is played through a Link Summon, you can draw 4 cards from your Deck, then place 3 cards from your hand on the bottom of the Deck in any order. ULTRA RARE |
||||
EXFO-JP045** | ||||
Link Arrows → | Top-Left | Top | Left | Top-Right |
Bottom-Left | Bottom | Right | Bottom-Right | |
Tindangle Acute Cerberus DARK / Fiend-Type Link / ATK 0 / Link 3 3 monsters with "Tindangle" in their names This card receives 3000 ATK if you have 3 or more monsters with "Tindangle" in its name that have a different name in your Graveyard including Tindangle Base Gardna. This card receives 500 ATK for each monster with "Tindangle" in its name that it points to. At the end of the Battle Phase, if this card attacked, you can Special Summon 1 "Tindangle Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). ULTRA RARE |
||||
EXFO-JP043 | ||||
Link Arrows → | Top-Left | Top | Left | Top-Right |
Bottom-Left | Bottom | Right | Bottom-Right | |
Secure Gardna LIGHT / Cyberse-Type Link / ATK 1000 / Link 1 1 Cyberse-Type Link monster After this card is played through a Special Summon, you may not take any damage from card effects for the rest of this turn. Once per turn, you can make any battle damage or effect damage 0. This card may not become Link Material and you may not have more than 1 "Secure Gardna" in play on your field. RARE |
||||
EXFO-JP042 | ||||
Link Arrows → | Top-Left | Top | Left | Top-Right |
Bottom-Left | Bottom | Right | Bottom-Right | |
Recovery Sorcerer LIGHT / Cyberse-Type Link / ATK 1500 / Link 2 2 Cyberse-Type monsters During either player's turn, you can choose 1 Cyberse-Type Link Monster in your Graveyard that was destroyed during this turn and play it through a Special Summon from your Graveyard to your field. Its effects are negated and the monster is destroyed during the End Phase of the turn. This effect of Recovery Sorcerer" may only be used once per turn. RARE |