*Cards below are written with a mock translation using the card's actual English card text. This is based on how the cards are actually translated and thus may not work exactly like the card's TCG version.

*Cards not listed below do not have a different card rarity in Japan.
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Extreme Force Different Japan Card Rarities (Page 1)

*Also a Prismatic Secret Rare card.
EXFO-JP041
Link Arrows Top-Left Top Left Top-Right
Bottom-Left Bottom Right Bottom-Right
Flame Administrator
FIRE / Cyberse-Type Link / ATK 1200 / Link 2
2 Cyberse-Type monsters
Link Monsters you have in play receive 800 ATK. You may not have more than 1 "Flame Administrator" in play on your field.
RARE
EXFO-JP040*
Link Arrows Top-Left Top Left Top-Right
Bottom-Left Bottom Right Bottom-Right
Vector Scare Archfiend
DARK / Cyberse-Type Link / ATK 2400 / Link 3
2 or more Cyberse-Type monsters
When this card defeats a monster your opponent has in play through battle and sends it to the Graveyard, you can Tribute 1 monster that this card points to, then Special Summon that destroyed monster to any zone this card points to. After that, this card can attack again during this Battle Phase, but your opponent receives control of that Special Summoned monster.
SUPER RARE
EXFO-JP039*
Link Arrows Top-Left Top Left Top-Right
Bottom-Left Bottom Right Bottom-Right
Underclock Taker
DARK / Cyberse-Type Link / ATK 1000 / Link 2
2 Effect Monsters
Once per turn, you can choose 1 face-up monster in play this card points to and 1 face-up monster your opponent has in play. The opponent's monster loses ATK equal to the ATK of the monster this monster points to until the end of this turn.
SUPER RARE
EXFO-JP036
Overtex Qoatlus
DARK / Dinosaur / Level 7 / ATK 2700 / DEF 2100
You may not play this card through a Normal Summon or Set. You must play this card through a Special Summon by shuffling 5 of your Dinosaur-Type monsters that are removed from play into the Main Deck. Once per turn, during either player's turn, when your opponent uses a Spell or Trap Card, you can choose 1 Dinosaur-Type monster in your hand or that you have in play on your field and destroy it, then negate that card's activation, and destroy it. If this card is sent to the Graveyard by a card effect, you can add 1 Spell Card with "Evolution Pill" in its name from your Deck to your hand. This effect of "Overtex Coatlus" may only be used once per turn.
RARE
EXFO-JP035*
Inspector Boarder
LIGHT / Machine / Level 4 / ATK 2000 / DEF 2000
This card may not be played through a Normal Summon or Special Summon if you have a monster in play on your field. Neither player may use a monster effect unless the number of monster effects that player has previously used that turn is below the number of monster card types in play (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). If an effect’s use was nullified, it still counts toward the total for that turn. Only effects that were used while this monster was in play on the field count toward the total for this card's effect.
SUPER RARE
EXFO-JP033
Desmanian Devil
EARTH / Beast / Level 4 / ATK 1700 / DEF 1400
When this card defeats a monster your opponent has in play through battle, you can choose 1 Level 4 or lower Beast-Type monster from your Deck and add it to your hand.
COMMON
EXFO-JP032
Ghost Bird of Bewitchment
DARK / Winged Beast / Level 4 / ATK 1300 / DEF 1500
This card receives an effect based on your Main Monster Zone it is in.
● Leftmost: This card receives 1000 ATK and DEF.
● Rightmost: This card make up to 2 attacks on monsters during each Battle Phase.
● Center: Your opponent cannot choose or destroy this card with card effects.
● Others: Monsters in play that are in this card's column may not activate their effects.
RARE
EXFO-JP031
D.D. Seeker
DARK / Psychic / Level 3 / ATK 1500 / DEF 800
During either player's turn, you can choose 1 face-up monster you have in play. Remove that monster from play until the End Phase of the next turn. This effect of "D.D. Seeker" may only be used once per turn.
RARE
  Pendulum Scale 4 EXFO-JP026* Pendulum Scale 4
Mythical Beast Jackal King
DARK / Spellcaster-Type Pendulum / Level 6 / ATK 2400 / DEF 1400
Pendulum Text: If you have no cards in your other Pendulum Zone, you can destroy this card, then play 1 Pendulum Monster with "Mythical Beast" in its name through a Special Summon from your Extra Deck that is face-up, except "Mythical Beast Jackal King". This effect of "Mythical Beast Jackal King" may only be used once per turn.

Monster Text: Each time a Spell Card is used, place 2 Spell Counters on this card when that Spell Card resolves. Once per turn during either player's turn, when an opponent uses a monster effect, you can remove 2 Spell Counters from cards you have in play to negate the activation of that card and destroy it.
SUPER RARE
  Pendulum Scale 4 EXFO-JP024 Pendulum Scale 4
Mythical Beast Medusa
LIGHT / Spellcaster-Type Pendulum / Level 4 / ATK 1500 / DEF 1500
Pendulum Text: If you have no card in your other Pendulum Zone, you can choose 1 monster in your Graveyard that you can place a Spell Counter on. Destroy this card, then play that monster through a Special Summon from your Graveyard to your field and give it 1 Spell Counter. This effect of "Mythical Beast Medusa" may only be used once per turn.

Monster Text: Each time a Spell Card is used, give this card 1 Spell Counter when that Spell Card resolves. Once per turn, during either player's Battle Phase, you can remove 2 Spell Counters from cards you have in play, then choose 1 face-up monster in play. Its ATK and DEF become half its current ATK DEF until the end of this turn.
COMMON
EXFO-JP021
World Legacy - "World Shield"
DARK / Machine / Level 6 / ATK 0 / DEF 3000
This card is not affected by activated effects from any monster in play that was Special Summoned from the Extra Deck. Your opponent cannot choose or destroy cards you have in play with "World Legacy" in its name in this card's column with card effects. During the Standby Phase, if this card is in your Graveyard, you can pay 1000 Life Points to play this card through a Special Summon to your field, then your opponent can play a monster through a Special Summon from their hand or Graveyard. This effect of "World Legacy - "World Shield"" may only be used once per turn.
RARE
EXFO-JP019
Mekk-Knight Indigo Eclipse
LIGHT / Psychic / Level 8 / ATK 2400 / DEF 2400
If 2 or more cards are in the same column, you can play this card to your field in that column through a Special Summon. You may not play "Mekk-Knight Indigo Eclipse" through a Special Summon this way more than once per turn. Once per turn, you can choose 1 monster you have in play with "Mekk-Knight" in its name and move it another of your Main Monster Zones.
RARE
EXFO-JP017
Mekk-Knight Yellow Star
LIGHT / Psychic / Level 7 / ATK 2200 / DEF 2800
If 2 or more cards are in the same column, you can play this card to your field in that column through a Special Summon. You may not Special Summon "Mekk-Knight Yellow Star" this way more than once per turn. You can remove 1 monster in your Graveyard with "Mekk-Knight" in its name from play, then destroy 1 Spell or Trap Card in play that is in this card's column.
COMMON
EXFO-JP014*
Mekk-Knight Blue Sky
LIGHT / Psychic / Level 5 / ATK 2000 / DEF 2500
If 2 or more cards in play are in the same column, you can play this card through a Special Summonfrom your hand to that column. You may only play "Mekk-Knight Blue Sky" through a Special Summon this way once per turn. If this card is played through a Normal Summon or Special Summon from the hand, you can choose monsters in your Deck with "Mekk-Knight" in its name with different names, other than "Mekk-Knight Blue Sky", equal to the number of cards your opponent has in play that are in this card's column and add them to your hand. You may only use this effect of "Mekk-Knight Blue Sky" once per turn.
SUPER RARE
EXFO-JP011
Tindangle Hound
DARK / Fiend-Type Flip / Level 7 / ATK 2500 / DEF 0
FLIP: Choose 1 other face-up monster in play. This card receives ATK equal to that monster's original ATK, then change that monster to face-down Defense Mode.
Each monster your opponent has in play loses 1000 ATK for each monster that is linked to it. If this card is destroyed and sent to the Graveyard, you can choose 1 face-down monster on the field. It is changed to face-up Defense Mode.
RARE
EXFO-JP008
Metalrokket Dragon
DARK / Dragon / Level 4 / ATK 1700 / DEF 1400
During either player's turn, when a Link Monster's effect is activated that chooses this card as a target, you can destroy this card, then destroy 1 monster in the column this card was in and destroy any monsters in the zones adjacent to it. During the End Phase, if this card was destroyed through battle or by a card effect and sent from the field to the Graveyard, you can play 1 monster with "Rokket" in its name through a Special Summon from your Deck, except "Metalrokket Dragon". Each effect of "Metalrokket Dragon" may only be used once per turn.
COMMON
EXFO-JP007
Shelrokket Dragon
DARK / Dragon / Level 2 / ATK 1100 / DEF 2000
During either player's turn, when a Link Monster's effect is used that chooses this card as a target, you can destroy this card, then destroy 1 monster in the same column as this card and destroy any monsters in adjacent zones. During the End Phase, if this card is destroyed and sent from the field to the Graveyard, you can play 1 monster with "Rokket" in its name through a Special Summon from your Deck, except "Shellrokket Dragon". Each effect of "Shellrokket Dragon" may only be used once per turn.
COMMON
EXFO-JP004
Flick Clown
DARK / Cyberse / Level 4 / ATK 1000 / DEF 1400
If you have no cards in your hand and have 2 or more Cyberse-Type monsters in play on your field, you can pay 1000 Life Points to draw 1 card. This effect of "Flick Clown" may only be used once per turn.
RARE
EXFO-JP002
Lockout Gardna
EARTH / Cyberse / Level 3 / ATK 1000 / DEF 1000
When an opponent's monster declares a direct attack, you can play this card from your hand in Attack Mode through a Special Summon. It may not be defeated through battle this turn. When your opponent use a card effect that chooses 1 Cyberse-Type monster you control as a target, you can negate the effects of both monsters until the end of this turn.
RARE