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Killer!!! |
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Elemental Energy
| EEN-ENSE1 | EEN-ENSE2 | EEN-ENSE3 | EEN-ENSE4 |
| **** | * | ** | ** |
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| Same as EEN-EN031's comments. | Here's your second opportunity to pick up this horrible Monster! | Another chance to obtain the monster that can't defeat Jinzo in battle! | He slips through cards like Premature Burial and Level Limit but he can't slip past Summoned Skull or Jinzo. |
| EEN-EN057 | EEN-EN058 | EEN-EN059 | EEN-EN060 |
| * | * | * | * |
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| Use Snatch Steal instead. | Same as EEN-EN042's comments. | It should be renamed "Non Playable Area" and this card would certainly fit the bill. | In most cases, this wouldn't be too bad but with the semi-strong Level 3 Monsters out there, this would be a very bad card to use. |
| EEN-EN053 | EEN-EN054 | EEN-EN055 | EEN-EN056 |
| * | * | * | * |
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| You will be at a loss if you play this card. | Not worth the deck space or the effort. | I would rather name this card "The League of Useless Cards" and there would be plenty of cards to join them. | Another card that is a dead draw most of the time with very little use. |
| EEN-EN049 | EEN-EN050 | EEN-EN051 | EEN-EN052 |
| * | * | ** | * |
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| Use Negate Attack instead. | Odds are that when you get to activate this card, there won't be much to choose from and you may even be destroying your own Monster! Stay away from this card. | Obviously don't run this in Dark World decks. | Paying 1000 Life Points isn't worth making your opponent's Normal Spell Card have text that forces them to discard 1 random card. |
| EEN-EN045 | EEN-EN046 | EEN-EN047 | EEN-EN048 |
| * | * | * | ** |
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| Even if all this card need was for you to discard 1 card, this card would still be horrible because its effect isn't all that powerful. | Use Call of the Haunted instead. | I'm sure that once you finish casually playing with your B.E.S. Monsters you'll be rushing to get rid of this card so you can play other monsters. | Bring back some of your more powerful Dark World Monsters! Since you can't summon Monsters, this card's rating is 2/5(and it was lucky to even get that rating) |
| EEN-EN041 | EEN-EN042 | EEN-EN043 | EEN-EN044 |
| * | * | ** | ** |
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| Most of the time, while you're waiting to summon Ojama King, this card will be a dead draw and even if successful in activating this card, OK can easily be destroyed with Sakuretsu Armor or MF. | Since I'm sure you won't be using Avian for any other purpose than to bring out Flame Wingman, you won't be using this card, as you should because it isn't worth it. | Due to the fact that this is the card necessary to summon Water Dragon, I gave it the same rating as WD. | I suppose, with the right monster(s) this card can make your equipped Monster quite strong but most cases, it'll be a dead draw. |
| EEN-EN037 | EEN-EN038 | EEN-EN039 | EEN-EN040 |
| ** | * | * | * |
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| It's hard enough to activate this card let alone pull it from the pack! Pull it off (in both cases) and it's not too bad, though. | Being able to only destroy 1 face down card, then having to discard 1 of the cards in your hand is pretty bad so use only in Dark World decks. | No wonder this card is a common! You give your opponent 2 cards and you bring back a LV Monster from your Graveyard that doesn't even get to use its effect that turn! | Its activation requirements are just horrible and even when it does activate, you add 3 horrible Normal Monsters to your hand! |
| EEN-EN033 | EEN-EN034 | EEN-EN035 | EEN-EN036 |
| *** | *** | *** | **** |
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| She doesn't have great ATK of only 2000 but her DEF of 2500 should help and her effect is a nice bonus too. | Stats that are just under being able to topple BEWD aren't too bad and its effect will let it stay on the field if you can give up a card you have out. | His effect allows him to clobber all Monsters your opponent has at once! | Very powerful! 2500 base ATK and getting 300 more ATK per Elemental Hero Monster in your Graveyard is decent as well! Plus, it keeps Flame Wingman's effect too! |
| EEN-EN029 | EEN-EN030 | EEN-EN031 | EEN-EN032 |
| *** | ** | **** | *** |
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| Same as EEN-EN028's comments. | Stats of (2000/2100) is pretty bad, especially for its summoning requirements. It's effect can be helpful, though. | A very strong Monster with not only high summoning requirements but an excellent effect! The summoning requirements prevent this card from receiving 5/5 stars. | While her stats aren't very impressive for a Level 7 Monster, her effects allow her to receive 3/5 and should make up for it. |
| EEN-EN025 | EEN-EN026 | EEN-EN027 | EEN-EN028 |
| ** | *** | *** | *** |
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| Okay for Dark World decks but that's about it. | With 1850 ATK, she can run over La Jinns and Dark Blades! | Same as EEN-EN026's comments. | Same as EEN-EN027's comments. |
| EEN-EN021 | EEN-EN022 | EEN-EN023 | EEN-EN024 |
| ** | *** | ** | ** |
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| Same as EEN-EN020's comments. | Decent ATK to start with and good for Dark World decks! | Same as EEN-EN021's comments. | Same as EEN-EN023's comments. |
| EEN-EN017 | EEN-EN018 | EEN-EN019 | EEN-EN020 |
| * | * | * | ** |
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| It can't be destroyed in battle but that's as long as it has those counters on it. The stats and the one tribute really hurt this card. | 1st of all, no one really uses Level 3 Monsters. 2nd, his stats make him very unplayable. | Same as EEN-EN009's comments. | I gave this card 2/5 because if discarded by an opponent's card effect, you get to Special Summon it. |
| EEN-EN013 | EEN-EN014 | EEN-EN015 | EEN-EN016 |
| * | *** | ** | * |
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| 1600 ATK has very little chance to destroy any Monster these days and will most likely be the one getting destroyed. | A nice 1800 ATK is a good way to start any duel but his effect won't see much activation. | 2600 ATK and pretty heavy summoning requirements. At least you get the Monsters that were used to summon it, though. | Same as EEN-EN003's comments. |
| EEN-EN009 | EEN-EN010 | EEN-EN011 | EEN-EN012 |
| * | * | ** | * |
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| Unlike King's Knight, the only home for this card is in the trash can. | More than likely, you'll still be down in Life Points even after your opponent takes the damage with his effect and his stats don't help him either. | Same as EEN-EN002's comments. | The only thing he incinerates is your hand advantage until he himself becomes incinerated. Plus with only 2800 ATK, BEWD considers this guy a meal. |
| EEN-EN005 | EEN-EN006 | EEN-EN007 | EEN-EN008 |
| * | * | ** | ** |
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| For a Level 5 Monster, stats of (1900/1000) don't cut it at all so forget about using this card outside Yugi decks. | Low stats and a bad effect leave this card with only one home and that's in Yugi decks. | I only rate him 2/5 for his trample ability. | Good thing he's unaffected by Trap Cards because all of them would easily take him out and he wouldn't get the chance to destroy any Monsters. |
| EEN-EN001 | EEN-EN002 | EEN-EN003 | EEN-EN004 |
| *** | ** | * | * |
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| Whether for Fiend, DARK or overall Beat down, he'll definitely pull through for you! | About the only thing this card has is being used to summon the deadly VWXYZ- DCC so use him for that only. | Unless for Cyber Blader, don't ever run this card. | While her stats of (1500/1600) are slightly higher than Blade Skater's, until that Arcana Knight Joker arrives in English, don't use this outside Yugi decks. |