DUEA-EN039 |
|
Resonance Insect
EARTH / Insect / Level 4 / ATK 1000 / DEF 700
If this card is sent from the field to the Graveyard: You can add 1
Level 5 or higher Insect-Type monster from your Deck to your hand. If
this card is banished: You can send 1 Insect-Type monster from your Deck
to the Graveyard, except "Resonance Insect".
COMMON |
Rating: |
2 |
Comments: |
Not much that this guy can fetch or send to the
Grave is any good but later on perhaps that'll change. |
DUEA-EN038 |
|
Batteryman 9-Volt
LIGHT / Thunder / Level 4 / ATK 1000 / DEF 1000
When this card is Summoned: You can add 1 "Batteryman" monster from your
Deck to your hand, and if you do, this card's ATK and DEF become double
its original ATK and DEF. You can only use this effect of "Batteryman
9-Volt" once per turn. During your End Phase: Destroy this card.
COMMON |
Rating: |
2 |
Comments: |
You can Summon it any legal way and obtain both its
effects but unless it's used for something, it'll be destroyed at the
End Phase and you can only use the effect once per turn. |
DUEA-EN037 |
|
Djinn Demolisher of Rituals
DARK / Fiend / Level 3 / ATK 1500 / DEF 600
When you Ritual Summon a monster, you can banish this card from your
Graveyard as 1 of the monsters required for the Ritual Summon. If a
player Ritual Summons using this card, that Ritual Summoned monster
cannot be targeted by the card effects of the other player.
COMMON |
Rating: |
2 |
Comments: |
It gives the Ritual Monster target protection from
their opponent's effects but unless other Djinns are added to the Ritual
Summon, that's not a lot of protection. |
DUEA-EN036 |
|
The Agent of Entropy - Uranus
DARK / Fairy / Level 5 / ATK 2200 / DEF 1200
If "The Sanctuary in the Sky" is on the field, you can Special Summon
this card (from your hand). Once per turn: You can send 1 "The Agent"
monster from your Deck to the Graveyard, and if you do, this card's
Level becomes the Level of the monster sent to the Graveyard by this
effect.
COMMON |
Rating: |
2 |
Comments: |
You can Special Summon multiple copies of this card
by their effects and have enough for a Rank 5 Xyz Summon or alter their
Levels for a higher Xyz Summon but that's about it. |
DUEA-EN035 |
|
Nefarious Archfiend Eater of Nefariousness
EARTH / Beast / Level 4 / ATK 1500 / DEF 200
You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If
you control a Spellcaster-Type monster, you can Special Summon this card
(from your hand). During your opponent's End Phase, if this card is in
your Graveyard: You can target 1 face-up monster you control; destroy
it, and if you do, Special Summon this card.
COMMON |
Rating: |
1 |
Comments: |
Despite its evolutions over time, it still doesn't
have what it takes to be playable. |
DUEA-EN034 |
|
Artifact Lancea
LIGHT / Fairy / Level 5 / ATK 1700 / DEF 2300
You can Set this card from your hand to your Spell & Trap Card Zone as a
Spell Card. During your opponent's turn, if this Set card in the Spell &
Trap Card Zone is destroyed and sent to your Graveyard: Special Summon
it. During your opponent's turn: You can Tribute this card from your
hand or face-up from your side of the field; neither player can banish
cards for the rest of this turn (this is a Quick Effect).
COMMON |
Rating: |
2 |
Comments: |
It gives you the option to send it to the Graveyard
from your hand or field to prevent banishing of cards that turn but that
means you can't banish any other threats your opponent may have. |
DUEA-EN033 |
|
Artifact Chakram
LIGHT / Fairy / Level 5 / ATK 1900 / DEF 2000
You can Set this card from your hand to your Spell & Trap Card Zone as a
Spell Card. During your opponent's turn, if this Set card in the Spell &
Trap Card Zone is destroyed and sent to your Graveyard: Special Summon
it. During either player's turn, when a card or effect is activated that
would destroy a Spell/Trap Card(s) you control, while this card is in
your hand: You can return 1 Set Spell/Trap Card you control to the hand;
Special Summon this card.
COMMON |
Rating: |
1 |
Comments: |
The mere fact that it has the prepackaged Artifact
effect is not enough to offset the fact that it forces you to give up a
Spell or Trap to Special Summon it by its other effect and doesn't
negate the effect that would've destroyed your Spell or Traps in the
first place. |
DUEA-EN032 |
|
Chiwen, Light of the Yang Zing
LIGHT / Wyrm-Type Tuner / Level 1 / ATK 0 / DEF 0
When this card you control is destroyed by battle or card effect and
sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster
from your Deck, except "Chiwen, Light of the Yang Zing". When a "Yang
Zing" monster(s) you control is destroyed by battle or card effect and
sent to the Graveyard, while this card is in the Graveyard: You can
Special Summon this card, and if you do, banish it when it leaves the
field. You can only use 1 "Chiwen, Light of the Yang Zing" effect per
turn, and only once that turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
The best thing about it is that it's a Tuner monster
because aside from that, its effect can only bring itself back once as
it's banished after leaving the field and cannot search itself with its
other effect. |
DUEA-EN031 |
|
Pulao, Wind of the Yang Zing
WIND / Wyrm / Level 1 / ATK 0 / DEF 1800
When this card you control is destroyed by battle or card effect and
sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster
from your Deck in Attack Position, except "Pulao, Wind of the Yang
Zing". You can only use this effect of "Pulao, Wind of the Yang Zing"
once per turn. Once per turn, during your opponent's Main Phase or
Battle Phase, you can: Immediately after this effect resolves, Synchro
Summon 1 Synchro Monster using only "Yang Zing" monsters you control
(this is a Quick Effect). A Synchro Monster that used this card as a
Synchro Material is unaffected by Spell effects.
SUPER RARE |
Rating: |
2 |
Comments: |
It will really need to be combined with the other
Yang Zings in a Synchro Summon to be of really any use. |
DUEA-EN030 |
|
Bixi, Water of the Yang Zing
WATER / Wyrm / Level 2 / ATK 0 / DEF 2000
When this card you control is destroyed by battle or card effect and
sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster
from your Deck in Attack Position, except "Bixi, Water of the Yang
Zing". You can only use this effect of "Bixi, Water of the Yang Zing"
once per turn. Once per turn, during your opponent's Main Phase or
Battle Phase, you can: Immediately after this effect resolves, Synchro
Summon 1 Synchro Monster, using only "Yang Zing" monsters you control
(this is a Quick Effect). A Synchro Monster that used this card as a
Synchro Material is unaffected by Trap effects.
SUPER RARE |
Rating: |
2 |
Comments: |
It doubles as a wall between your opponent and your
Life Points but that does little to offset the pre-packaged
underwhelmingness that most Yang Zings have had thus far. |
DUEA-EN029 |
|
Bi'an, Earth of the Yang Zing
EARTH / Wyrm / Level 3 / ATK 1600 / DEF 0
When this card you control is destroyed by battle or card effect and
sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster
from your Deck in Defense Position, except "Bi'an, Earth of the Yang
Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing"
once per turn. Once per turn, during your opponent's Main Phase or
Battle Phase, you can: Immediately after this effect resolves, Synchro
Summon 1 Synchro Monster, using only "Yang Zing" monsters you control
(this is a Quick Effect). A Synchro Monster that used this card as a
Synchro Material cannot be destroyed by battle.
SUPER RARE |
Rating: |
2 |
Comments: |
Without high ATK, all this guy has is what his
friends already have: lackluster effects. |
DUEA-EN028 |
|
Suanni, Fire of the Yang Zing
FIRE / Wyrm / Level 4 / ATK 1900 / DEF 0
When this card you control is destroyed by battle or card effect and
sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster
from your Deck in Defense Position, except "Suanni, Fire of the Yang
Zing". You can only use this effect of "Suanni, Fire of the Yang Zing"
once per turn. Once per turn, during your opponent's Main Phase or
Battle Phase, you can: Immediately after this effect resolves, Synchro
Summon 1 Synchro Monster using only "Yang Zing" monsters you control
(this is a Quick Effect). A Synchro Monster that used this card as a
Synchro Material gains 500 ATK and DEF.
SUPER RARE |
Rating: |
3 |
Comments: |
Same as DUEA-EN026's comments. |
DUEA-EN027 |
|
Shaddoll Beast
DARK / Spellcaster-Type Flip / Level 5 / ATK 2200 / DEF 1700
FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the Graveyard by a card effect: You can draw 1
card. You can only use 1 "Shaddoll Beast" effect per turn, and only once
that turn.
RARE |
Rating: |
2 |
Comments: |
Dark World decks might like this even if it's not a
Fiend-Type monster as they'd be discarding Dark World monsters to offset
the side-effect of its Flip Effect. |
DUEA-EN026 |
|
Shaddoll Dragon
DARK / Spellcaster-Type Flip / Level 4 / ATK 1900 / DEF 0
FLIP: You can target 1 card your opponent controls; return it to the
hand.
If this card is sent to the Graveyard by a card effect: You can target 1
Spell/Trap Card on the field; destroy it. You can only use 1 "Shaddoll
Dragon" effect per turn, and only once that turn.
RARE |
Rating: |
3 |
Comments: |
Same as DUEA-EN025's comments. |
DUEA-EN025 |
|
Shaddoll Squamata
DARK / Spellcaster-Type Flip / Level 4 / ATK 1800 / DEF 1000
FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the Graveyard by a card effect: You can send 1 "Shaddoll"
card from your Deck to the Graveyard, except "Shaddoll Squamata". You
can only use 1 "Shaddoll Squamata" effect per turn, and only once that
turn.
COMMON |
Rating: |
3 |
Comments: |
Not only is it a Beatstick but if you have to Set
it, its Flip Effect will take out a threat for you! |
DUEA-EN024 |
|
Shaddoll Hedgehog
DARK / Spellcaster-Type Flip / Level 3 / ATK 800 / DEF 200
FLIP: You can add 1 "Shaddoll" Spell/Trap Card from your Deck to your
hand.
If this card is sent to the Graveyard by a card effect: You can add 1 "Shaddoll"
monster from your Deck to your hand, except "Shaddoll Hedgehog". You can
only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
COMMON |
Rating: |
2 |
Comments: |
Haven't seen Shaddolls in action either but people
seem to like them and this one seems like it'd be one of the key cards. |
DUEA-EN023 |
|
Shaddoll Falco
LIGHT / Spellcaster-Type Flip-Type Tuner / Level 2 / ATK 600 / DEF 1400
FLIP: You can target 1 "Shaddoll" monster in your Graveyard, except "Shaddoll
Falco"; Special Summon it in face-down Defense Position.
If this card is sent to the Graveyard by a card effect: You can Special
Summon it in face-down Defense Position. You can only use 1 "Shaddoll
Falco" effect per turn, and only once that turn.
RARE |
Rating: |
2 |
Comments: |
This would even work if used to keep Yubel on the
field and then it would come back for another round but without its
friends and being a Tuner, it really doesn't have anything else to
offer. |
DUEA-EN022 |
|
Satellarknight Unukalhai
LIGHT / Warrior / Level 4 / ATK 1800 / DEF 1000
If this card is Summoned: You can send 1 "tellarknight" card from your
Deck to the Graveyard, except "Satellarknight Unukalhai". You can only
use this effect of "Satellarknight Unukalhai" once per turn.
COMMON |
Rating: |
3 |
Comments: |
Regardless of what Deck you use him in, his ATK and
low Level will be enough to help out! |
DUEA-EN021 |
|
Satellarknight Alsahm
LIGHT / Warrior / Level 4 / ATK 1400 / DEF 1800
If this card is Summoned: You can inflict 1000 damage to your opponent.
You can only use this effect of "Satellarknight Alsahm" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Deals 1000 damage whenever Summoned but the effect,
regardless of which copy is using it, can only be used once per turn and
aside from that, it's fairly weak. |
DUEA-EN020 |
|
Satellarknight Vega
LIGHT / Warrior / Level 4 / ATK 1200 / DEF 1600
If this card is Summoned: You can Special Summon 1 "tellarknight"
monster from your hand, except "Satellarknight Vega". You can only use
this effect of "Satellarknight Vega" once per turn.
COMMON |
Rating: |
2 |
Comments: |
An archtype-specific Marauding Captain that doesn't
care about the Level, ATK, DEF, etc. |