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Good

Great!

Killer!!!

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*****

 

DREV-EN096 DREV-EN097 DREV-EN098 DREV-EN099
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He's not even a Pyro-Type monster himself so he's sure to get no uses at all in any deck and the 200 damage per Pyro-Type monster is terrible as well. Since it won't be on the field long anyway, might as well use its effect to bring something that will stay on the field longer to the field. I'm not hiring this guy to deal with power here as he clearly doesn't plan well. Yubel's 1st form is probably one of your better choices because you'll be able to Normal Summon and tribute that new monster to keep Yubel on the field but there aren't many other choices.
DREV-EN092 DREV-EN093 DREV-EN094 DREV-EN095
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It's unlikely you'll have more than one Tuner monster on the field so in most cases you won't get much out of it but he's a Tuner himself at least. With Honest and BW Kalut still legal for tournament play, this card is sure to see some uses as monsters most of the time do get sent to the Grave by battle. Since it cannot add anything below 200 DEF, it can't add much beyond itself or a Flamvell Firedog. It's a Tuner monster but the effect isn't permanent, probably to avoid any OTKs.
DREV-EN088 DREV-EN089 DREV-EN090 DREV-EN091
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Why is this Super Rare when Big Wave Small Wave is a Common and a Spell Card? Stick to BWSW instead. There seems to be a pattern to this: All cards whose name is just the addition of "Super" i.e. Super Double Summon are terrible. Konami's ruling on this card saves it from the otherwise inevitable 2 or 1 star rating, making it decent to use against many popular cards! You can easily convert it to a Level 4 Tuner monster but there are Tuner monster already at Level 4 that are actually playable and not SCR.
DREV-EN084 DREV-EN085 DREV-EN086 DREV-EN087
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Not many Level 4 or less Beast-Type monsters are playable but there are a small handful. A nightmare indeed......for you that is because it's non-Tuner specific and doesn't keep the ATK boost. Same as DREV-EN070's comments. Offers temporary Amazoness monster protection but that's about it.
DREV-EN080 DREV-EN081 DREV-EN082 DREV-EN083
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Helps aid in having LS decks deck out but that's about it. At least you can use the effect during either player's turn but it only works on Amazoness monsters. Problem is that you can't have any non-Plant-Type monsters in your Graveyard, even if you could Special Summon it during your Standby Phase but it lets you use Plant support cards in a non-Plant deck. Terrible stats and all it does is destroy a face up card when it is RFG. Plus, unlike D.D. Scout Plane, this guy doesn't come back.
DREV-EN076 DREV-EN077 DREV-EN078 DREV-EN079
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At least you get your Fusion Monster back but by then, it may be too late. Unlike Solemn Judgment, this card stops even monsters that Special Summon during the Damage Step like Gorz and Battle Fader! The steep activation cost stops its rating at 3. Where is the "Anti-Magic" part of this anywhere on the card besides its art? The effect doesn't negate the card's effect at all. Like Solemn Warning, this card also stops Effect Monster effects during the Battle Phase but that's all it negates.
DREV-EN072 DREV-EN073 DREV-EN074 DREV-EN075
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Fight your willpower to use this terrible card as long as we have Call of the Haunted and other better ways to revive monsters. A slower Trap Card version of Hydrogeddon but if your Amazoness monsters are strong, this card has some uses. It appears that the boost is permanent, which is good and you can do it each turn so this card isn't all that bad. With Gene-Warped Warwolf being a Beast-Warrior, he'll be at 2800 and has high potential to pull off this card's effect but that's about it.
DREV-EN068 DREV-EN069 DREV-EN070 DREV-EN071
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Won't do much unless the monster has high DEF like Goyo Guardian and you need to Tribute a Synchro Monster you control just to activate this. The fact that the Spell or Trap Cards you choose to destroy can be from either side of the field or face up/face down is enough to give this card an extra star. Same as DREV-EN051's comments. The damage is so small, you probably won't even see that it's there and this card isn't alone as plenty of cards before it do the same thing.
DREV-EN064 DREV-EN065 DREV-EN066 DREV-EN067
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My instinct tells me you shouldn't run this card as it's too situational but be my guest. The damage adds up if you're running a Beast deck but really no other reason to use this. If you lost your Pot of Avarice, Monster Reborn or whatever due to your opponent's Macro Cosmos, then this card is okay but you need a Synchro Monster to be destroyed first. Reanimation Wave? What reanimation? The cards are NOT animated! You'll have a wave of times where you can't even activate this or you lose because of it.
DREV-EN060 DREV-EN061 DREV-EN062 DREV-EN063
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A wiseman would probably tell you not to use this since Monster Reborn is now tournament legal again. The curse is mostly upon you because you will have to literally pay for using this card. So this is the "most talked about Spell Card in years"? I have to say, I'm disappointed because while some decks don't Special Summon much, most do so this will hurt their chances of victory in duels. Warrior decks will get the most out of this card because you'll just replace 1 Warrior with another.