Bad

 Not Great

Good

Great!

Killer!!!

*

**

 ***

****

*****

Duelist Pack

-Zane Truesdale-

DP04-EN001 DP04-EN002 DP04-EN003 DP04-EN004
**** * ** **
His odds of hitting the field without tribute are quite high, since your opponent will definitely play monsters to fend of your attacks! Low stats and a pretty harsh summoning requirement. Even negating 1 measly attack won't stop this guy from being destroyed since 800 ATK has little to fend off. Another of Zane's monsters with a summoning requirement and this guy's is even steeper than the previous one's. However, his 2400 ATK is at least enough to stop Jinzo or take down GAF and his effect helps destroy stronger monsters. What makes this guy worth of getting 2 stars? His effect of course! When you don't have the regular Cyber Dragon in your hand, you can bring this guy out but you'd better have the cards to make this guy worth summoning or he's gone.
DP04-EN005 DP04-EN006 DP04-EN007 DP04-EN008
** ** ** **
Like PCD, his effect is the only reason for him getting 2/5 as he can stop Power Bond's nasty side-effect. He gives you a free card and stops Spell Cards from targeting your Machine-Type monsters but he must be in Attack Mode to negate them. 4 Cards in a row whose effects stop them from getting the 1-star rating. On to the fifth card that just escapes getting a 1/5.
DP04-EN009 DP04-EN010 DP04-EN011 DP04-EN012
** ** **** *****
The last of the Cyberdark Trio. Probably not the last card to get 2 stars for a rating. It's like I said with DP04-EN009's comments, there will be more cards to get this rating. This guy certainly adds to the list. He lacks DEF and an okay effect. His effect lets him mow down 2 monsters per Battle Phase or mow down your opponent's last defense and attack directly! Very nice since he'll probably be the strongest monster on the field! A very powerful Fusion Monster! Starting out with 4000 ATK, then adding in the trample ability make for a deadly monster worthy of the perfect 5-star rating!
DP04-EN013 DP04-EN014 DP04-EN015 DP04-EN016
****  **** *** **
"Chimeratech Overkill" as I would dub him as there is virtually no limit to the number of Fusion Material Monsters you can use to summon this guy! What hurts him is he needs CD and he sends everything else on your field to the Graveyard. It's his low stats and only +100 per monster in your Graveyard that give him only 4 stars. Other than that, an excellent Fusion Monster to devastate your opponent with! A good card to use overall! Very situational. Your attack can be negated and then your monsters' ATKs were doubled just to get destroyed.
DP04-EN017 DP04-EN018 DP04-EN019 DP04-EN020
*** ** ** ****
Return your Fusion Monster and summon back your monsters for the final assault or return your opponent's Fusion Monster that was summoned by removing the FMM from play and have the FM disappear! It can be useful if both players have 1 monster and your monster is weaker but overall not a good card to use. What really hurts this card is having to stay on the field and if it's destroyed, the card permanently stays out of play. A very powerful Spell Card! Special Summon Cyber End with 8000 ATK to blow through your opponent's defense and win the duel! It's other effect keeps this card from getting 5 stars.
DP04-EN021 DP04-EN022 DP04-EN023 DP04-EN024
* *** ** *
The activation requirements make this card bad to use overall. The key card to the Future Fusion-Overload Fusion combo to summon Chimeratech! This card does let you summon any Fusion Monster you want but you have to wait 2 turns to bring out and this card can easily get destroyed before your monster is summoned. Such a bad card that should've traded rarities with Cyber End as CE is a much more powerful card than this card and is therefore more worthy of being a Super Rare while this card should be easy to get.
DP04-EN025 DP04-EN026 DP04-EN027 DP04-EN028
*** *** * **
Special Summon the same monster you just lost in battle! The downside is this card can be negated or destroyed and it can only summon in Attack Mode. Since most Trap Cards activate during the Battle Phase, this card is sure to make sure your attacks go through successfully! Same as DP04-EN021's comments. If your opponent used Lightning Vortex or another decent card to get rid of your monsters then this card isn't too bad but even Pot of Avarice does the job better.
DP04-EN029 DP04-EN030 DP04-ENPY1 DP04-ENPY2
** * * *
Quite frankly, this card is generally worse than Barrel Behind the Door as it doesn't give your opponent anything but this card isn't the worst card of the set. Oddly enough, this card is worse than Damage Polarizer as with DP, you get to draw 1 card where this card, all you do is lose something. Since this set ends before a row is completed, a proxy card will take its place. Since this set ends before a row is completed, a proxy card will take its place.