| ← Back to Yu-Gi-Oh Card Ratings | Return to Index | Forward to DLG1-EN Page 2 → | ||
|
Bad |
Not Great |
Good |
Great! |
Killer!!! |
|
* |
** |
*** |
**** |
***** |
Dark Legends
| DLG1-EN057 | DLG1-EN058 | DLG1-EN059 | DLG1-EN060 |
| ** | *** | * | * |
![]() |
![]() |
![]() |
![]() |
| In some ways, this card isn't too bad since it's a Spell Card but in other ways it is. | A playable Spell Card that all decks should have! | This card is a giant waste of deck space as Heavy Storm rids the field of your opponent's S/T surprises while this card only puts you back where you started next turn. | I'll bet there was a painful choice choosing this card over some other really bad card to take this slot as neither card is playable. |
| DLG1-EN053 | DLG1-EN054 | DLG1-EN055 | DLG1-EN056 |
| * | *** | *** | ** |
![]() |
![]() |
![]() |
![]() |
| I generally think any Equip Spell Card with less than +700 ATK or DEF boost is pretty bad, unless used for Maha Vailo but even then, Axe of Despair and Malevolent Nuzzler are better than this card. | Although low base ATK, that can quickly change as any Equip Spell can give him +500 ATK(although ones that give him at least +700 ATK is recommended and strongly suggested)! | At level 1, he's the easiest Ritual Monster to summon! Plus, his effects are quite powerful so it's no wonder he was made a Super Rare! | In order to really use this card effectively, more than one should be used and this card also benefits opposing DARK and Lightsworn decks too. |
| DLG1-EN049 | DLG1-EN050 | DLG1-EN051 | DLG1-EN052 |
| *** | * | ** | **** |
![]() |
![]() |
![]() |
![]() |
| A must for any deck with its more powerful "relative" banned from play! | 2400 ATK and no effect makes it worse than even REBD, who only needs 2 tributes but both are bad cards and shouldn't be used by anyone. | With 3000 ATK, it's the strongest Toon monster released thus far but a cost of 500 LPs and needing Toon World out for attacking, then dying of TW is destroyed hurts this card. | +1000 ATK makes it the strongest Equip Spell Card boost in the game as Mage Power and United We Stand both depend on the number of cards they state but are also good. Certainly great for any deck! |
| DLG1-EN045 | DLG1-EN046 | DLG1-EN047 | DLG1-EN048 |
| ** | *** | ** | ** |
![]() |
![]() |
![]() |
![]() |
| His stats and tributes are what bring his rating down. His effect does keep him above 1 star. | A steep cost but succeed and it may be worth it, especially if it saves your cards on the field! | Discarding 1 card is a pretty minimal cost but this card is restricted on what it can negate. | The cost for this card is pretty low, much like Magic Jammer but is also restricted on what it can negate. |
| DLG1-EN041 | DLG1-EN042 | DLG1-EN043 | DLG1-EN044 |
| * | * | * | * |
![]() |
![]() |
![]() |
![]() |
| A poor excuse to shuffle your deck and have a dead-draw in your hand, waiting to be discarded for the equally bad Twin-Headed Thunder Dragon. | 500 damage doesn't come close to losing a defense against your opponent's attacks, nor do his horrid stats. | Stats of (2800/2100) are pretty bad as there are better Fusion monsters like Master of Oz, who also needs only 2 monsters but has much higher stats. | The illusion will be a reality when he goes to the Graveyard. |
| DLG1-EN037 | DLG1-EN038 | DLG1-EN039 | DLG1-EN040 |
| *** | *** | ** | * |
![]() |
![]() |
![]() |
![]() |
| This critter(no pun intended since its Japanese name translation is Critter) can search out just about all the decent monsters that fit its requirements! | A real lifesaver, when it's not on the field that is(except if your opponent only has one monster)! | A 1-tribute monster with stats equal to Sand Moth is pretty bad but at least it has an okay effect. | Possibly the strongest Level 4 Insect-Type monster with the lowest playability(which it has none)! |
| DLG1-EN033 | DLG1-EN034 | DLG1-EN035 | DLG1-EN036 |
| * | * | * | * |
![]() |
![]() |
![]() |
![]() |
| Same as DLG1-EN032's comments. | Same as DLG1-EN006's comments. | The only thing smaller than him(besides microscopic organisms) is his playability, which no microscope can allow you to see. | A major gamble that doesn't exactly reward you as 500 ATK is a no-brainer for even a Shrink-targeted Masaki. |
| DLG1-EN029 | DLG1-EN030 | DLG1-EN031 | DLG1-EN032 |
| *** | ** | * | * |
![]() |
![]() |
![]() |
![]() |
| A high ATK of 3200 is certainly respectable but having no effect drops his rating. | The card to summon the nearly unplayable Harpie Lady Sisters. Equally unplayable cards receive equal ratings. | He gets to reduce the ATK of the monster he battles to 0 for the damage step but he can only use it once while on the field and 2 tributes for his stats don't help at all. | Same as DLG1-EN031's comments. |
| DLG1-EN025 | DLG1-EN026 | DLG1-EN027 | DLG1-EN028 |
| **** | * | ** | ** |
![]() |
![]() |
![]() |
![]() |
| A high ATK for a 1-tribute monster should indeed get 4 stars if they're like this one! | Why this terrible card was reprinted over Mirror Force is beyond me. While better than Harpie Girl, she's still not playable like the Harpie Lady Effect Monsters (minus Harpie Lady Sisters) | Speaking of that card, it's next on the list. I suppose it isn't too bad with Harpie's Hunting Ground(that is unless you have all the Spell and Trap Cards out) but is overall pretty bad. | A helping hand to get back your decent Trap Cards but still prone to Monster removal. |
| DLG1-EN021 | DLG1-EN022 | DLG1-EN023 | DLG1-EN024 |
| ** | ** | * | * |
![]() |
![]() |
![]() |
![]() |
| Same as DLG1-EN020's comments. | Same as DLG1-EN021's comments. | At last this horrid Fusion Monster goes into the Rarity it should've been since after DB1. An unworthy monster for anyone to use. | The debut of one of the worst monsters in the game on my site! Certainly more worthy of this rarity than its rarity in the Retro Pack for Europe or MRD. |
| DLG1-EN017 | DLG1-EN018 | DLG1-EN019 | DLG1-EN020 |
| ***** | ** | ** | ** |
![]() |
![]() |
![]() |
![]() |
| It's a complete shock that this card came off the banned list! An excellent card for any deck! | It gets 2 stars for being part of the instant win condition. | Same as DLG1-EN018's comments. | Same as DLG1-EN019's comments. |
| DLG1-EN013 | DLG1-EN014 | DLG1-EN015 | DLG1-EN016 |
| *** | * | ** | ** |
![]() |
![]() |
![]() |
![]() |
| A 3-turn delay can be all you need to turn the duel around! The problem is, it can be destroyed too soon. | He had very little playability back in LOB days and has no playability now with MST and better S/T removal out. | Granted his effect still destroys a monster(like Old Vindictive) but if set at the wrong time, you may lose a monster where OV can only destroy opponent's monsters. | More of an annoyance for your opponent, really but Penguin Soldier can return twice the monsters to the hand. |
| DLG1-EN009 | DLG1-EN010 | DLG1-EN011 | DLG1-EN012 |
| ** | * | ** | * |
![]() |
![]() |
![]() |
![]() |
| This is the key card for Fusion Summoning! The fact is that with Synchro monsters, this card is slowly becoming outdated. | 2000 ATK for 1 tribute just doesn't make it anymore with Summoned Skull and Frostosaurus legal for play. | The mystery of this card's level and rarity being lower but ATK being higher than the Super Rare Mystical Elf in LOB days remains but nevertheless, only somewhat playable. | Even this guy is outdated as even Amphibian Beast, who requires one less tribute is the better card, although there are even better cards than AB. |
| DLG1-EN005 | DLG1-EN006 | DLG1-EN007 | DLG1-EN008 |
| * | * | ** | ** |
![]() |
![]() |
![]() |
![]() |
| I wouldn't call a knight with 2300 ATK fierce unless no other monster could beat it but there many and its ATK can't even hold back against monsters whose tributes are less than this one's. | It really is a shame when banned cards get reprinted but are still hard to get, despite the lack of playability they now have. | This card's usefulness has all but run out with better cards seeing the light of day. | Same as DLG1-EN007's comments. |
| DLG1-EN001 | DLG1-EN002 | DLG1-EN003 | DLG1-EN004 |
| **** | *** | * | ** |
![]() |
![]() |
![]() |
![]() |
| The second strongest Fusion Monster in the game! Since it needs 3 monsters that each require 2 tributes, its rating stops at 4 stars. | One of few monsters that is relatively easy to summon that can battle AGG, RDA and a few others and take them out! Plus it can be summoned with Ancient Rules! | Certainly one of the worst Fusion Monsters from the days of LOB, yet it somehow was able to jump into this pack. At least it's in a better rarity from those days. | Formally "the ultimate wizard in terms of attack and defense", it does have its combos but it's tributes are the same as BEWD's and its stats are weaker. |