|
Bad |
Not Great |
Good |
Great! |
Killer!!! |
|
* |
** |
*** |
**** |
***** |
| DB2-EN117 | DB2-EN118 | DB2-EN119 | DB2-EN120 |
| ** | ** | **** | ** |
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| Unlike his "regular" version, this guy gets to attack directly if Toon World is out but the other effects hurt him. | Same as DB2-EN117's comments. | Just as good as her normal counterpart, if not better! The only downside is that she cannot attack the turn she is summoned and is destroyed Toon World is. | Since he can at least attack directly, his chances of letting you draw a card increase but not by much, though. |
| DB2-EN113 | DB2-EN114 | DB2-EN115 | DB2-EN116 |
| * | ** | ** | ** |
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| Most of the time, he won't be battling a DARK Monster so don't use this. | With not too many playable Warrior-Type Monsters out right now, he won't get much play but he still works with Marauding Captain, though. | Makes BEWD easier to summon but that's about it. | His self-revival effect isn't all that bad since you get him back during your next Standby Phase but a higher rating would've occured if his effect was either his anime effect or included your card effects. |
| DB2-EN109 | DB2-EN110 | DB2-EN111 | DB2-EN112 |
| ** | ** | ** | *** |
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| A handy card when you don't have Polymerization but that's about it. | His 2500 DEF should allow him to survive at least a few turns but even though he can escape cards like Mirror Force, but he cannot escape others like Sakuretsu Armor and his ATK isn't very high. | With 2300 ATK, summoning him without tributes can be a lifesaver, as long as your opponent doesn't destroy it with Bottomless or regular Trap Hole. | Having at least 1900 ATK is pretty common these days, which I think is why this guy is Ultra Rare but quite frankly, he isn't worthy of it for it's not like he is immune to card effects but overall a decent card to use. |
| DB2-EN105 | DB2-EN106 | DB2-EN107 | DB2-EN108 |
| *** | *** | ** | * |
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| Annoy your opponent and return that Monster he or she worked hard to summon or just leave your opponent defenseless! | Attack without fear of your opponent thwarting your plans! | You're going to need to run at least two of these in a deck made for this card. | Terrible. At most you can inflict up to 1200 damage, which isn't very much or very likely so don't run this. |
| DB2-EN101 | DB2-EN102 | DB2-EN103 | DB2-EN104 |
| * | *** | ** | *** |
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| The odds of this guy actually staying on the field are higher than him actually activating his effect successfully. Don't run this outside Kaiba decks. | Since your opponent loses 5 cards straight off the top of their deck, odds are that will affect your opponent's strategy negatively. | Under most cases, this guy will have a chance to destroy at least 1 of your opponent's surprises, which isn't too bad if it's all your opponent has but it can also destroy your face down cards too. | Ruin your opponent's strategy and give yourself a better hand! The fact is that it can also work the other way around. |
| DB2-EN097 | DB2-EN098 | DB2-EN099 | DB2-EN100 |
| ** | * | * | * |
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| Use this only if you have Fusion Monsters. | In this case, two heads are better than one for even Two-Headed King Rex can destroy this. | The strongest he can get is 3200, which only happens if all Monsters are Machine-Type and that's pretty sad when there are Monsters with that ATK that don't need any other Monsters to get there. | I feel bad for those who not only competed in the SJC and those who bid on eBay for $23K to get this card, only to find it as a Rare in this set, then later banned from play. |
| DB2-EN093 | DB2-EN094 | DB2-EN095 | DB2-EN096 |
| *** | **** | ** | * |
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| At last, I have arrived on a decent Monster from this set after several bad cards. | A very strong Monster with no requirement of tributes! | If you're going to use this card, make sure you have bad cards to discard. | Rex's strongest Monster from Duelist Kingdom. They say two heads are better than one but not against Monsters with 1650+ ATK and only one head. |
| DB2-EN089 | DB2-EN090 | DB2-EN091 | DB2-EN092 |
| * | * | * | * |
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| I don't see friendship with this guy lasting very long as he's not very strong, making him easy to destroy and people will find better Monsters to be friends with. | This card is so bad that I'd rather use Shining Friendship as it least it stays on the field. | Literally no better than Shining Friendship. | While better than the past 3 Monsters, it's still 100 ATK short of being decent. |
| DB2-EN085 | DB2-EN086 | DB2-EN087 | DB2-EN088 |
| * | * | * | * |
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| His Level may be 3 but his rating is 1 as well it should be for he has no protection nor decent stats. | Use Dian Keto instead. | Stick to Swords of Revealing Light as that card also stops opponent attacks for 3 turns. | I get the feeling this is a very brittle statue as with those stats, it'll easily get destroyed. |
| DB2-EN081 | DB2-EN082 | DB2-EN083 | DB2-EN084 |
| **** | ** | * | *** |
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| With most Monsters your opponent has in Attack Mode, this card is sure to help you out! The only downside is that it can only activate when your opponent attacks and "Trap Negaters" can negate it. | Only use this on Monsters that cannot be destroyed in battle. | There will be more pain on your side as you take damage due to your opponent tributing a weak Monster. | A must for just about any deck! |
| DB2-EN077 | DB2-EN078 | DB2-EN079 | DB2-EN080 |
| * | * | *** | * |
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| One of Joey's cards. Keep it in his deck only, unless you're running Monsters with higher DEF than ATK. | A really bad card to use. | She may be unhappy but you won't when she saves your lifepoints and or Monsters! The only downside is she must be destroyed in battle. | While there's potential for it to be decent in Hand Destruction decks, it's not very likely it'll do well. |
| DB2-EN073 | DB2-EN074 | DB2-EN075 | DB2-EN076 |
| ** | *** | *** | *** |
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| A VERY costly card. You pay half your lifepoints and negate virtually anything. However, this card can be negated too, in which you wasted half your lifepoints for nothing. | Negate any Spell Card activated by discarding any card you choose! | While Royal Decree is somewhat better, this card can negate an opponent's Trap Card without negating yours. | While you lose a Monster, make it one like Sangan or a Monster that returns to your hand if sent to the Graveyard and you get an advantage! |
| DB2-EN069 | DB2-EN070 | DB2-EN071 | DB2-EN072 |
| * | * | * | * |
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| He's certainly better than past Monsters in this set but still falls short of being playable. | Same as DB2-EN068's comments. | Monsters stronger than it will not see it as an illusion but "dinner" instead and will shred it to bits in no time flat. | His stats for the number of tributes he needs is bad enough but having to land on Heads 2 times is even worse, especially since all it does is destroy a Monster. |
| DB2-EN065 | DB2-EN066 | DB2-EN067 | DB2-EN068 |
| * | * | * | * |
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| Even if not playable, there are plenty of Monsters he can hang out with that are just as bad, if not worse, than he is. | Unlike the past two Monsters, she's bad for being banned not because of her effect. | Same as DB2-EN065's comments. | Same as DB2-EN067's comments. |
| DB2-EN061 | DB2-EN062 | DB2-EN063 | DB2-EN064 |
| * | ** | ** | * |
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| You lose 1 defense against your opponent's Monsters just for 500 damage and that's really bad so don't bother with this card. | You're going to need at least 4 cards in your hand after playing this guy to make him at least decent. | He at least has 1800 ATK but his effect has dropped him 1 star. | He can join his "LIGHT infested cousin" in the garbage can or fireplace. |