*Cards below are written with a mock translation using the card's actual
English card text. This is based on how the cards are actually
translated and thus may not work exactly like the card's TCG version. *Cards not listed below do not have a different card rarity in Japan. |
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Crimson Crisis Different Japan Card Rarities (Page 2)
*A Normal Rare card is the equivalent of the TCG's Short Print Common. | |
CRMS-JP066 | |
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Shining Silver Force Counter Trap Use only when your opponent uses a Trap Card that makes you receive damage. Negate the activation of that card and destroy it, then destroy all Spell and Trap Cards your opponent has in play that are face-up. SUPER RARE |
CRMS-JP064 | |
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Spirit Force Normal Trap Use only during damage calculation during your opponent's turn. Battle Damage you receive from that battle becomes 0. Then, you can choose 1 Warrior-Type Tuner monster with 1500 or less DEF in your Graveyard and add it to your hand. RARE |
CRMS-JP063 | |
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Assault Mode Activate Normal Trap Tribute 1 Synchro Monster. Play 1 monster with "/Assault Mode" in its name whose name includes the Tributed monster's name through a Special Summon from your Deck in Attack Mode. RARE |
CRMS-JP061 | |
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Arcane Barrier Continuous Spell Each time a Spellcaster-Type monster(s) in play is destroyed, give this card 1 Spell Counter (maximum 4). You can send this card and 1 face-up Spellcaster-Type monster you have in play to the Graveyard to draw 1 card for each Spell Counter on this card. COMMON |
CRMS-JP058 | |
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Super Solar Nutrient Continuous Spell Tribute 1 Level 2 or lower Plant-Type monster. Play 1 Plant-Type monster through a Special Summon from your hand or Deck whose Level is equal to or lower than the Tributed monster's Level +3. When this card is removed from the field, the monster is destroyed. When that monster is removed from the field, this card is destroyed. RARE |
CRMS-JP052 | |
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Assault Teleport Normal Spell Choose 1 monster with "/Assault Mode" in its name in your hand and return it to your Deck. Draw 2 cards from your Deck. RARE |
CRMS-JP048 | |
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Raptor Wing Strike Normal Spell Choose 1 monster you have in play with "Blackwing" in its name and return it to the hand. Choose 1 monster with "Blackwing" in its name in your Deck and add it to your hand. RARE |
CRMS-JP044 | |
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Cosmic Fortress Gol'gar LIGHT / Reptile-Type Synchro / Level 5 / ATK 2600 / DEF 1800 "Alien Ammonite" + 1 or more non-Tuner monsters with "Alien" in its name Once per turn, you can choose a number of Spell or Trap Cards in play that are face-up. Return those cards to their owners' hands, and give A-Counters to monsters in play equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from cards in play to destroy 1 card your opponent has in play. SUPER RARE |
CRMS-JP042 | |
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Hyper Psychic Blaster EARTH / Psychic-Type Synchro / Level 9 / ATK 3000 / DEF 2500 1 Tuner + 1 or more non-Tuner Psychic-Type monsters During battle between this attacking card and a monster in Defense Mode monster with DEF below the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks a monster in Defense Mode monster with DEF below the ATK of this card, you receive Life Points equal to the difference at the end of the Damage Step. SUPER RARE |
CRMS-JP033 | |
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Dimension Fortress Weapon DARK / Machine / Level 4 / ATK 1700 / DEF 200 Cards may not be sent from the Deck to the Graveyard. NORMAL RARE |