*Cards below are written with a mock translation using the card's actual English card text. This is based on how the cards are actually translated and thus may not work exactly like the card's TCG version.

*Cards not listed below do not have a different card rarity in Japan.
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Code of the Duelist Different Japan Card Rarities (Page 1)

*Also a Prismatic Secret Rare card.
**Also an Ultimate Rare card and a Prismatic Secret Rare card.
***Also an Ultimate Rare card, a Prismatic Secret Rare card and a Holographic Rare (TCG Ghost Rare) card.
COTD-JP048
Link Arrows → Top-Left Top Left Top-Left
Bottom-Left Bottom Right Bottom-Left
Ib the World Chalice Priestess
WATER / Spellcaster-Type Link / ATK 1800 / Link 2
2 monsters that have different Types and Attributes
This linked card may not be defeated through battle or be destroyed by card effects. Your opponent may not choose this linked card with card effects. If a monster(s) in play that this card points to would be destroyed by a card effect, you can send this card to the Graveyard instead. If this card is sent from the field to the Graveyard, you can play 1 monster with "World Chalice" in its name through a Special Summon from your hand to your field.
RARE
COTD-JP047
Link Arrows → Top-Left Top Left Top-Right
Bottom-Left Bottom Right Bottom-Right
Imduk the World Chalice Dragon
WIND / Dragon-Type Link / ATK 800 / Link 1
1 Normal Monster, other than a Token
During your Main Phase, you can play 1 monster with "World Chalice" in its name through a Normal Summon in addition to your Normal Summon or Set. You may only receive this effect once per turn. Before the Damage Step starts, if this card battles a monster your opponent has in play that this card points to, you can destroy that opponent's monster. If this card is sent from the field to the Graveyard, you can play 1 monster with "World Chalice" in its name through a Special Summon from your hand to your field.
COMMON
COTD-JP046**
Link Arrows → Top-Left Top Left Top-Right
Bottom-Left Bottom Right Bottom-Right
Topologic Bomber Dragon
DARK / Cyberse-Type Link / ATK 3000 / Link 4
2 or more Effect Monsters
If another monster is played through a Special Summon to a zone a Link Monster in play points to while this monster is in play, destroy all monsters in the Main Monster Zones, but your other monsters in play on your field may not attack for the rest of this turn. If this card chosen for an attack target by an opponent's monster, make your opponent take damage equal to that monster's original ATK after damage is calculated.
ULTRA RARE
COTD-JP045**
Link Arrows → Top-Left Top Left Top-Right
Bottom-Left Bottom Right Bottom-Right
Gouki The Great Ogre
EARTH / Warrior-Type Link / ATK 2600 / Link 3
2 or more monsters with "Gouki" in their names.
All monsters in play lose ATK equal to their original DEF. If this card would be defeated throguh battle or destroyed by a card effect, you can destroy 1 monster you have in play that this card points to instead.
ULTRA RARE
COTD-JP043***
Link Arrows Top-Left Top Left Top-Right
Bottom-Left Bottom Right Bottom-Right
Firewall Dragon
LIGHT / Cyberse-Type Link / ATK 2500 / Link 4
2 or more monsters
One time only, during either player's turn, if this card is in play on the field face-up, you can choose monsters in play or in the Graveyard up to the number of monsters co-linked to this card and return them to the hand. If a monster this card points to is defeated through battle or sent to the Graveyard, you can play 1 monster through a Special Summon 1 from your hand to your field.
ULTRA RARE
COTD-JP034
Re: EX
LIGHT / Dinosaur / Level 4 / ATK 1900 / DEF 1200
If this card battles a monster in play that is in the Extra Monster Zone, it receives 800 ATK and DEF during the Damage Step only.
COMMON
COTD-JP030
Traptrix Mantis
EARTH / Insect / Level 4 / ATK 1500 / DEF 1300
When this card is played through a Normal Summon, you can choose 1 monster in your Deck with "Traptrix" in its name and add it to your hand. This card may not be affected by the effects of Normal Trap Cards with "Hole" in its name. Once per turn, during either player's turn, you can choose 1 Spell or Trap you have in play that is Set and return it to the hand, then you can Set 1 Spell or Trap Card from your hand.
COMMON
COTD-JP029
Rescue Ferret
EARTH / Beast / Level 4 / ATK 300 / DEF 100
You can shuffle this card you have in play into the Deck to play monster(s) through a Special Summon whose total Levels equal 6, other than "Rescue Ferret", to zone(s) on your field a Link Monster(s) in play points to, but the effects of monsters played through a Special Summon by this effect are nullified and those monsters are destroyed during the End Phase. You may only use this effect of "Rescue Ferret" once per turn.
RARE
COTD-JP027
Ryko, Twilightsworn Fighter
DARK / Beast / Level 2 / ATK 200 / DEF 100
If this card is played through a Normal Summon or turned face-up, you can remove 1 monster in your hand or Graveyard with "Lightsworn" in its name from play to 1 remove 1 card in play from play. Once per turn, if your other monster with "Lightsworn" in its name uses its effect, send the top 3 cards of your Deck to the Graveyard.
COMMON
COTD-JP026*
Lumina, Twilightsworn Shaman
DARK / Spellcaster / Level 3 / ATK 1000 / DEF 1000
Once per turn, you can remove 1 monster in your hand or Graveyard with "Lightsworn" in its name from play, then choose 1 of your monsters with "Lightsworn" in its name that is removed from play, other than "Lumina, Twilightsworn Shaman" and play it through a Special Summon to your field. Once per turn, if your other monster with "Lightsworn" in its name uses its effect, send the top 3 cards of your Deck to the Graveyard.
SUPER RARE
COTD-JP025
Lyla, Twilightsworn Enchantress
DARK / Spellcaster / Level 4 / ATK 1700 / DEF 200
Once per turn, during either player's turn, when a Spell or Trap Card or effect is used, you can remove 1 monster in your hand or Graveyard with "Lightsworn" in its name from play, then choose 1 Spell or Trap Card in play that is face-up and destroy it. Once per turn, if your other monster with "Lightsworn" in its name uses its effect, send the top 3 cards of your Deck to the Graveyard.
COMMON
COTD-JP021
World Chalice Guardragon
WIND / Dragon / Level 1 / ATK 400 / DEF 400
During either player's turn, when a card or effect is used that chooses a monster you have in play that is linked, you can send this card from your hand or that is in play to the Graveyard to nullify the use of that card and destroy it. You can remove this card in your Graveyard from play, then choose 1 Normal Monster in your Graveyard and play it through a Special Summon to your field in Defense Mode to a zone a Link Monster in play points to on your field. You may only use this effect of "World Chalice Guardragon" once per turn.
RARE
COTD-JP010
Gouki Suprex
EARTH / Warrior / Level 4 / ATK 1800 / DEF 0
When this card is played through a Normal Summon, you can play 1 monster with "Gouki" in its name through a Special Summon from your hand to your field. If this card is sent from the field to the Graveyuard, you can choose 1 card in your Deck with "Gouki" in its name and add to your hand, other than "Gouki Suprex". You may only use this effect of "Gouki Suprex" once per turn.
COMMON
COTD-JP009
Gouki Twistcobra
EARTH / Warrior / Level 3 / ATK 1600 / DEF 0
During either player's turn, you can Tribute 1 monster in play with "Gouki" in its name, then choose 1 monster you have in play with "Gouki" in its name. It recevies ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the Graveyard, You can choose 1 card in your Deck with "Gouki" in its name, other than "Gouki Twistcobra", and add it to your hand. You may only use each effect of "Gouki Twistcobra" once per turn.
COMMON
COTD-JP008
Trickstar Candina
LIGHT / Fairy / Level 4 / ATK 1800 / DEF 400
When this card is played through a Normal Summon, you can choose 1 card in your Deck with "Trickstar" in its name and add it to your hand. Each time your opponent uses a Spell or Trap Card, make your opponent take 200 points of damage.
RARE
COTD-JP007
Trickstar Lycoris
LIGHT / Fairy / Level 3 / ATK 1600 / DEF 1200
During either player's turn, you can show this card in your hand to your opponent, then choose 1 monster you have in play with "Trickstar" in its name, other than "Trickstar Lycoris". Play this card through a Special Summon to your field, then return the chosen monster to the hand. Each time a card(s) is added to your opponent's hand, make your opponent take 200 points of damage for each card added to their hand.
COMMON
COTD-JP006
Trickstar Lilybell
LIGHT / Fairy / Level 2 / ATK 800 / DEF 2000
If this card is added to your hand, other than by drawing it from the Deck, you can play this card through a Special Summon from your hand to your field. You may only use this effect of "Trickstar Lilybell" once per turn. This card may attack directly. When your opponent takes battle damage from this card, you can choose 1 monster in your Graveyard with "Trickstar" in its name and add it to your hand.
COMMON
COTD-JP005*
Salvagent Driver
LIGHT / Cyberse / Level 6 / ATK 2200 / DEF 2100
If a Cyberse Link Monster you have in play is destroyed by an opponent's card effect while this card is in your hand or Graveyard outside of the Damage Step, you can play this card through a Special Summon to your field. You can discard 1 Spell Card from your hand, then choose 1 Cyberse monster in your Graveyard and play it through a Special Summon to your field, but it may not attack directly this turn. You may only use each effect of "Salvagent Driver" once per turn.
SUPER RARE