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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved Effects

Breakers of Shadow (Page 5)

BOSH-EN099
Traptrix Rafflesia
EARTH / Plant-Type Xyz / Rank 4 / ATK 300 / DEF 2500
2 Level 4 monsters
This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.
SECRET RARE 
Rating: 2
Comments: Konami sure hyped this card up but since it'll be in Defense Mode and can only grab Hole Trap Cards, it really isn't that big a deal, especially since your opponent will know you have it waiting.  
BOSH-EN098
Arisen Gaia the Fierce Knight
DARK / Warrior / Level 7 / ATK 2300 / DEF 2100
If your opponent controls more monsters than you do, you can Normal Summon this card without Tributing. If this card is Tributed: You can Special Summon 1 "Black Luster Soldier" monster from your hand or Graveyard. You can only use this effect of "Arisen Gaia the Fierce Knight" once per turn. When you Ritual Summon a "Black Luster Soldier" monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.
RARE 
Rating: 1
Comments: Doesn't matter if it can be used for a Ritual Summon because so can many other better monsters. This is one farce knight that should've stayed dead.  
BOSH-EN097
Black Luster Soldier - Sacred Soldier
LIGHT / Warrior / Level 8 / ATK 3000 / DEF 2500
When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the Graveyard, and if you do, banish that card your opponent controls. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent’s monster by battle: You can target 1 Level 7 or lower Warrior-Type monster in your Graveyard; add it to your hand.
ULTRA RARE 
Rating: 3
Comments: As with any other beatstick like this, you'll be able to do a fair bit, even if that means just attacking with it.  
BOSH-EN096
Dharma-Eye Magician
LIGHT / Spellcaster-Type Pendulum / Level 7 / ATK 2000 / DEF 2500 / Scale 2
Once per turn: You can reveal 1 Pendulum Monster from your hand, then target 1 "Magician" card in your Pendulum Zone; that target's Pendulum Scale becomes the same as the revealed Pendulum Monster's, until the end of this turn (even if this card leaves the field).

While this Pendulum Summoned card is on the field, "Magician" Pendulum Monsters you control cannot be destroyed by your opponent's card effects during the turn this card was Pendulum Summoned.
SUPER RARE 
Rating: 2
Comments: You can adjust one of your Pendulum Magicians' scales to a higher or lower scale but it doesn't remain that way for long, nor does it protect Pendulum Magicians you have from destruction for very long either. 
BOSH-EN095
Red-Eyes Retro Dragon
DARK / Dragon / Level 4 / ATK 1700 / DEF 1600
If a Level 7 or lower "Red-Eyes" monster(s) you control, except "Red-Eyes B. Chick", is destroyed by your opponent's attack or card effect and sent to your Graveyard: You can Special Summon this card from your hand in Defense Position, and if you do, Special Summon as many of those destroyed monsters as possible in the same battle position they were in when destroyed. You can Tribute this card; you can Normal Summon 1 "Red-Eyes" monster during your Main Phase this turn, except "Red-Eyes B. Chick", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
SUPER RARE 
Rating: 2
Comments: It won't save the Dragons from the harm about to take them down but will bring them back and join them on the field, though with stats of just 1700/1600, it won't be much opposition as everyone else will probably be stronger. It also can at least bring out a better Red-Eyes monster, even if that means using it as your Normal Summon that turn too.  
BOSH-EN094
Cyber Dragon Infinity
LIGHT / Machine-Type Xyz / Rank 6 / ATK 2100 / DEF 1600
3 Level 6 LIGHT Machine-Type monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as a face-up Xyz Material. Once per turn, during either player's turn, when a card or effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it.
SECRET RARE
Rating: 2
Comments: Thankfully, you're not left to use a Rank-Up-Magic card to bring this guy out more easily, though you will have to still put in a fair amount of effort to Xyz Summon it using Cyber Dragon Nova and it will gain at least 600 ATK for your efforts, not to mention it can steal monsters and make them its Xyz Mateirals but it will lose materials and ATK if you choose to negate effects.  
BOSH-EN093
Chimeratech Rampage Dragon
DARK / Machine-Type Fusion / Level 5 / ATK 2100 / DEF 1600
2 or more "Cyber Dragon" monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spell/Trap Cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine-Type monsters from your Deck to the Graveyard, and if you do, for each monster sent to the Graveyard, this card gains 1 additional attack during each Battle Phase this turn.
SUPER RARE
Rating: 1
Comments: The original Chimeratech could beat this thing in a snap and it would only need three Fusion Materials to do it while this guy stays at the stats of the original, which is also a better choice than this because it's easier to Summon, not to mention the original Chimeratech automatically gains extra attacks so for the same price of Fusion Materials, this'd get the same number of attacks without having to send anything else to the Graveyard.
BOSH-EN092
Neptabyss, the Atlantean Prince
WATER / Sea Serpent / Level 1 / ATK 800 / DEF 0
You can send 1 "Atlantean" monster from your Deck to your Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.
ULTRA RARE
Rating: 1
Comments: Surely there's a better option than this guy since it has stats even below Fiendish Rhino Warrior and offers nothing more than what the other Atlanteans have.
BOSH-EN091
Fiendish Rhino Warrior
EARTH / Fiend / Level 3 / ATK 1400 / DEF 900
Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.
RARE
Rating: 1
Comments: It looks promising but since it doesn't even protect itself, what's the point in using the card? Those stats are far below decency so even your oppoennt's lesser powerful monsters will take this out with ease.
BOSH-EN090
Performapal Pendulum Sorcerer
EARTH / Spellcaster-Type Pendulum / Level 4 / ATK 1500 / DEF 800 / Scale 2
If a "Performapal" monster(s) is Pendulum Summoned to your side of the field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field).

If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of monsters destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn.
SECRET RARE
Rating: 2
Comments: You certainly have your options with this but none of them make it worth being Secret Rare.
BOSH-EN089
Interrupted Kaiju Slumber
Normal Spell
Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.
SUPER RARE
Rating: 1
Comments: Though you could wipe out your opponent's defenses, Dark Hole is still legal and will do this job better without forcing you to give your opponent a Kaiju monster from your Deck.
BOSH-EN088
Jizukiru, the Star Destroying Kaiju
LIGHT / Machine / Level 10 / ATK 3300 / DEF 2600
You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when a card or effect is activated that targets exactly 1 card (and no other cards): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
RARE
Rating: 3
Comments: Like Dark Eclipser, this guy won't punish you if you just use it as a beatstick and with 3300 ATK, not even Red Dragon Archfiend or Shooting Star Dragon can take it down on its own.
BOSH-EN087
Gadarla, the Mystery Dust Kaiju
WIND / Insect / Level 8 / ATK 2700 / DEF 1600
You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.
RARE
Rating: 1
Comments: Though it cannot be Special Summoned and requires more Tributes, The Wicked Dreadroot does this guy's work for free and is quite a bit stronger.
BOSH-EN086
Kozmojo
Normal Trap
Target 1 "Kozmo" monster you control; destroy it, and if you do, banish 1 card your opponent controls or in their Graveyard. You can only activate 1 "Kozmojo" per turn.
SECRET RARE
Rating: 1
Comments: Their kozmojo doesn't seem to be working here because there's no point in destroying your own kind just to banish an opponent's card as there are better ways to trigger monster effects.
BOSH-EN085
Kozmo Dark Eclipser
DARK / Machine / Level 9 / ATK 3000 / DEF 2600
Cannot be targeted by an opponent's card effects. During either player's turn, when a Trap Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 8 or lower "Kozmo" monster from your Deck to your hand.
SECRET RARE
Rating: 3
Comments: Luckily it can be used as a standalone beatstick, which is enough to rate it 3 stars, even if activating its effects requires it to be with its friends.
BOSH-EN084
Kozmo Delta Shuttle
DARK / Machine / Level 5 / ATK 2000 / DEF 2000
Once per turn: You can send 1 "Kozmo" monster from your Deck to the Graveyard, then target 1 face-up monster on the field; it loses ATK and DEF equal to the sent monster's Level x 100. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.
COMMON
Rating: 2
Comments: You can easily achieve this card's first effect with Burden of the Mighty and all without having to do anything but activate the card, though this does let you replace it with one of its friends when it's destroyed.
BOSH-EN083
Kozmo Soartroopers
DARK / Psychic / Level 3 / ATK 1000 / DEF 1000
During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Soartroopers" once per turn. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it.
SUPER RARE
Rating: 2
Comments: Same as BOSH-EN082's comments.
BOSH-EN082
Kozmo Tincan
LIGHT / Psychic / Level 1 / ATK 0 / DEF 0
During either player's turn: You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the Graveyard.
ULTRA RARE
Rating: 2
Comments: Not many good options exist but of the ones that do, this isn't so bad.
BOSH-EN081
Ultimate Providence
Counter Trap
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.
SECRET RARE
Rating: 3
Comments: Much more versatile than Magic Jammer, Seven Tools and Divine Wrath as it has the same cost as virtually all three of those without any additional requirements.
BOSH-EN080
Bad Luck Blast
Normal Trap
Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.
SHORT PRINT COMMON
Rating: 2
Comments: If it weren't for the last effect, this card would've gotten my lowest rating but still isn't worthy of being short printed.