BOSH-EN099 |
|
Traptrix Rafflesia
EARTH / Plant-Type Xyz / Rank 4 / ATK 300 / DEF 2500
2 Level 4 monsters
This card is unaffected by Trap effects while it has Xyz Material.
"Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be
destroyed by battle or card effects. Your opponent cannot target
"Traptrix" monsters you control, except "Traptrix Rafflesia", with card
effects. Once per turn, during either player's turn: You can detach 1
Xyz Material from this card and send 1 "Hole" Normal Trap Card that
meets its activation conditions from your Deck to the Graveyard; this
effect becomes that Trap Card's effect when that card is activated.
SECRET RARE |
Rating: |
2 |
Comments: |
Konami sure hyped this card up but since it'll
be in Defense Mode and can only grab Hole Trap Cards, it really isn't
that big a deal, especially since your opponent will know you have it
waiting. |
BOSH-EN098 |
|
Arisen Gaia the Fierce Knight
DARK / Warrior / Level 7 / ATK 2300 / DEF 2100
If your opponent controls more monsters than you do, you can Normal
Summon this card without Tributing. If this card is Tributed: You can
Special Summon 1 "Black Luster Soldier" monster from your hand or
Graveyard. You can only use this effect of "Arisen Gaia the Fierce
Knight" once per turn. When you Ritual Summon a "Black Luster Soldier"
monster, you can banish this card from your Graveyard as 1 of the
monsters required for the Ritual Summon.
RARE |
Rating: |
1 |
Comments: |
Doesn't matter if it can be used for a Ritual
Summon because so can many other better monsters. This is one farce
knight that should've stayed dead. |
BOSH-EN097 |
|
Black Luster Soldier - Sacred Soldier
LIGHT / Warrior / Level 8 / ATK 3000 / DEF 2500
When this card is Normal or Special Summoned: You can target 1 of your
banished LIGHT or DARK monsters and 1 card your opponent controls;
return that banished card to the Graveyard, and if you do, banish that
card your opponent controls. You can only use this effect of "Black
Luster Soldier - Sacred Soldier" once per turn. When this card destroys
an opponent’s monster by battle: You can target 1 Level 7 or lower
Warrior-Type monster in your Graveyard; add it to your hand.
ULTRA RARE |
Rating: |
3 |
Comments: |
As with any other beatstick like this, you'll be
able to do a fair bit, even if that means just attacking with it. |
BOSH-EN096 |
|
Dharma-Eye Magician
LIGHT / Spellcaster-Type Pendulum / Level 7 / ATK 2000 / DEF 2500 /
Scale 2
Once per turn: You can reveal 1 Pendulum
Monster from your hand, then target 1 "Magician" card in your Pendulum
Zone; that target's Pendulum Scale becomes the same as the revealed
Pendulum Monster's, until the end of this turn (even if this card leaves
the field).
While this Pendulum Summoned card is on
the field, "Magician" Pendulum Monsters you control cannot be destroyed
by your opponent's card effects during the turn this card was Pendulum
Summoned.
SUPER RARE |
Rating: |
2 |
Comments: |
You can adjust one of your Pendulum Magicians'
scales to a higher or lower scale but it doesn't remain that way for
long, nor does it protect Pendulum Magicians you have from destruction
for very long either. |
BOSH-EN095 |
|
Red-Eyes Retro Dragon
DARK / Dragon / Level 4 / ATK 1700 / DEF 1600
If a Level 7 or lower "Red-Eyes" monster(s) you control, except
"Red-Eyes B. Chick", is destroyed by your opponent's attack or card
effect and sent to your Graveyard: You can Special Summon this card from
your hand in Defense Position, and if you do, Special Summon as many of
those destroyed monsters as possible in the same battle position they
were in when destroyed. You can Tribute this card; you can Normal Summon
1 "Red-Eyes" monster during your Main Phase this turn, except "Red-Eyes
B. Chick", in addition to your Normal Summon/Set. (You can only gain
this effect once per turn.)
SUPER RARE |
Rating: |
2 |
Comments: |
It won't save the Dragons from the harm about to
take them down but will bring them back and join them on the field,
though with stats of just 1700/1600, it won't be much opposition as
everyone else will probably be stronger. It also can at least bring out
a better Red-Eyes monster, even if that means using it as your Normal
Summon that turn too. |
BOSH-EN094 |
|
Cyber Dragon Infinity
LIGHT / Machine-Type Xyz / Rank 6 / ATK 2100 / DEF 1600
3 Level 6 LIGHT Machine-Type monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using
"Cyber Dragon Nova" you control as the Xyz Material. (Xyz Materials
attached to that monster also become Xyz Materials on this card.) This
card gains 200 ATK for each Xyz Material attached to it. Once per turn:
You can target 1 face-up Attack Position monster on the field; attach it
to this card as a face-up Xyz Material. Once per turn, during either
player's turn, when a card or effect is activated: You can detach 1 Xyz
Material from this card; negate the activation, and if you do, destroy
it.
SECRET RARE |
Rating: |
2 |
Comments: |
Thankfully, you're not left to use a
Rank-Up-Magic card to bring this guy out more easily, though you will
have to still put in a fair amount of effort to Xyz Summon it using
Cyber Dragon Nova and it will gain at least 600 ATK for your efforts,
not to mention it can steal monsters and make them its Xyz Mateirals but
it will lose materials and ATK if you choose to negate effects. |
BOSH-EN093 |
|
Chimeratech Rampage Dragon
DARK / Machine-Type Fusion / Level 5 / ATK 2100 / DEF 1600
2 or more "Cyber Dragon" monsters
A Fusion Summon of this card can only be done with the above Fusion
Materials. When this card is Fusion Summoned: You can target Spell/Trap
Cards on the field, up to the number of Fusion Materials used for its
Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT
Machine-Type monsters from your Deck to the Graveyard, and if you do,
for each monster sent to the Graveyard, this card gains 1 additional
attack during each Battle Phase this turn.
SUPER RARE |
Rating: |
1 |
Comments: |
The original Chimeratech could beat this thing
in a snap and it would only need three Fusion Materials to do it while
this guy stays at the stats of the original, which is also a better
choice than this because it's easier to Summon, not to mention the
original Chimeratech automatically gains extra attacks so for the same
price of Fusion Materials, this'd get the same number of attacks without
having to send anything else to the Graveyard. |
BOSH-EN092 |
|
Neptabyss, the Atlantean Prince
WATER / Sea Serpent / Level 1 / ATK 800 / DEF 0
You can send 1 "Atlantean" monster from your Deck to your Graveyard,
except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from
your Deck to your hand, except "Neptabyss, the Atlantean Prince". If
this card is sent to the Graveyard to activate a WATER monster's effect:
Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the
Atlantean Prince"; Special Summon it. You can only use each effect of
"Neptabyss, the Atlantean Prince" once per turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
Surely there's a better option than this guy
since it has stats even below Fiendish Rhino Warrior and offers nothing
more than what the other Atlanteans have. |
BOSH-EN091 |
|
Fiendish Rhino Warrior
EARTH / Fiend / Level 3 / ATK 1400 / DEF 900
Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot
be destroyed by battle or card effects. If this card is sent to the
Graveyard: You can send 1 Fiend-Type monster from your Deck to the
Graveyard, except "Fiendish Rhino Warrior". You can only use this effect
of "Fiendish Rhino Warrior" once per turn.
RARE |
Rating: |
1 |
Comments: |
It looks promising but since it doesn't even
protect itself, what's the point in using the card? Those stats are far
below decency so even your oppoennt's lesser powerful monsters will take
this out with ease. |
BOSH-EN090 |
|
Performapal Pendulum Sorcerer
EARTH / Spellcaster-Type Pendulum / Level 4 / ATK 1500 / DEF 800 / Scale
2
If a "Performapal" monster(s) is
Pendulum Summoned to your side of the field: All "Performapal" monsters
you currently control gain 1000 ATK until the end of this turn (even if
this card leaves the field).
If this card is Special Summoned: You can
target up to 2 cards you control; destroy them, and if you do, add
"Performapal" monsters with different names from your Deck to your hand,
except "Performapal Pendulum Sorcerer", equal to the number of monsters
destroyed. You can only use this effect of "Performapal Pendulum
Sorcerer" once per turn.
SECRET RARE |
Rating: |
2 |
Comments: |
You certainly have your options with this but
none of them make it worth being Secret Rare. |
BOSH-EN089 |
|
Interrupted Kaiju Slumber
Normal Spell
Destroy as many monsters on the field as possible, then Special Summon
in Attack Position, 2 "Kaiju" monsters with different names from your
Deck (1 on each side), but they cannot change their battle positions,
and must attack, if able. During your Main Phase, except the turn this
card was sent to the Graveyard: You can banish this card from your
Graveyard; add 1 "Kaiju" monster from your Deck to your hand. You can
only activate 1 "Interrupted Kaiju Slumber" per turn.
SUPER RARE |
Rating: |
1 |
Comments: |
Though you could wipe out your opponent's
defenses, Dark Hole is still legal and will do this job better without
forcing you to give your opponent a Kaiju monster from your Deck. |
BOSH-EN088 |
|
Jizukiru, the Star Destroying Kaiju
LIGHT / Machine / Level 10 / ATK 3300 / DEF 2600
You can Special Summon this card (from your hand) to your opponent's
side of the field in Attack Position, by Tributing 1 monster they
control. If your opponent controls a "Kaiju" monster, you can Special
Summon this card (from your hand) in Attack Position. You can only
control 1 "Kaiju" monster. During either player's turn, when a card or
effect is activated that targets exactly 1 card (and no other cards):
You can remove 3 Kaiju Counters from anywhere on the field; negate that
effect, and if you do, you can destroy 1 card on the field.
RARE |
Rating: |
3 |
Comments: |
Like Dark Eclipser, this guy won't punish you if
you just use it as a beatstick and with 3300 ATK, not even Red Dragon
Archfiend or Shooting Star Dragon can take it down on its own. |
BOSH-EN087 |
|
Gadarla, the Mystery Dust Kaiju
WIND / Insect / Level 8 / ATK 2700 / DEF 1600
You can Special Summon this card (from your hand) to your opponent's
side of the field in Attack Position, by Tributing 1 monster they
control. If your opponent controls a "Kaiju" monster, you can Special
Summon this card (from your hand) in Attack Position. You can only
control 1 "Kaiju" monster. Once per turn, during either player's turn:
You can remove 3 Kaiju Counters from anywhere on the field; the ATK and
DEF of all other monsters on the field become halved.
RARE |
Rating: |
1 |
Comments: |
Though it cannot be Special Summoned and
requires more Tributes, The Wicked Dreadroot does this guy's work for
free and is quite a bit stronger. |
BOSH-EN086 |
|
Kozmojo
Normal Trap
Target 1 "Kozmo" monster you control; destroy it, and if you do, banish
1 card your opponent controls or in their Graveyard. You can only
activate 1 "Kozmojo" per turn.
SECRET RARE |
Rating: |
1 |
Comments: |
Their kozmojo doesn't seem to be
working here because there's no point in destroying your own kind just
to banish an opponent's card as there are better ways to trigger monster
effects. |
BOSH-EN085 |
|
Kozmo Dark Eclipser
DARK / Machine / Level 9 / ATK 3000 / DEF 2600
Cannot be targeted by an opponent's card effects. During either player's
turn, when a Trap Card is activated: You can banish 1 "Kozmo" monster
from your Graveyard; negate the activation, and if you do, destroy that
card. If this card is destroyed by battle or card effect and sent to the
Graveyard: You can banish this card from your Graveyard; add 1 Level 8
or lower "Kozmo" monster from your Deck to your hand.
SECRET RARE |
Rating: |
3 |
Comments: |
Luckily it can be used as a standalone
beatstick, which is enough to rate it 3 stars, even if activating its
effects requires it to be with its friends. |
BOSH-EN084 |
|
Kozmo Delta Shuttle
DARK / Machine / Level 5 / ATK 2000 / DEF 2000
Once per turn: You can send 1 "Kozmo" monster from your Deck to the
Graveyard, then target 1 face-up monster on the field; it loses ATK and
DEF equal to the sent monster's Level x 100. If this card is destroyed
by battle or card effect and sent to the Graveyard: You can banish this
card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo"
monster from your Deck.
COMMON |
Rating: |
2 |
Comments: |
You can easily achieve this card's first effect
with Burden of the Mighty and all without having to do anything but
activate the card, though this does let you replace it with one of its
friends when it's destroyed. |
BOSH-EN083 |
|
Kozmo Soartroopers
DARK / Psychic / Level 3 / ATK 1000 / DEF 1000
During either player's turn: You can banish this card; Special Summon 1
Level 4 or higher "Kozmo" monster from your hand. You can only use this
effect of "Kozmo Soartroopers" once per turn. Once per turn: You can pay
1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard;
Special Summon it.
SUPER RARE |
Rating: |
2 |
Comments: |
Same as BOSH-EN082's comments. |
BOSH-EN082 |
|
Kozmo Tincan
LIGHT / Psychic / Level 1 / ATK 0 / DEF 0
During either player's turn: You can banish this card; Special Summon 1
Level 2 or higher "Kozmo" monster from your hand. You can only use this
effect of "Kozmo Tincan" once per turn. Once per turn, during the End
Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names
from your Deck, your opponent randomly picks 1 for you to add to your
hand, and you send the rest to the Graveyard.
ULTRA RARE |
Rating: |
2 |
Comments: |
Not many good options exist but of the ones that
do, this isn't so bad. |
BOSH-EN081 |
|
Ultimate Providence
Counter Trap
When a Spell/Trap Card, or monster effect, is activated: Discard the
same type of card (Monster, Spell, or Trap); negate the activation, and
if you do, destroy that card.
SECRET RARE |
Rating: |
3 |
Comments: |
Much more versatile than Magic Jammer, Seven
Tools and Divine Wrath as it has the same cost as virtually all three of
those without any additional requirements. |
BOSH-EN080 |
|
Bad Luck Blast
Normal Trap
Target 1 face-up monster your opponent controls; take damage equal to
half its ATK, then inflict damage to your opponent, equal to the damage
you took. If this card you control is destroyed by an opponent's card
and sent to your Graveyard: Inflict 1000 damage to your opponent. You
can only activate 1 "Bad Luck Blast" per turn.
SHORT PRINT COMMON |
Rating: |
2 |
Comments: |
If it weren't for the last effect, this card
would've gotten my lowest rating but still isn't worthy of being short
printed. |