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Yu-Gi-Oh Anime Cards (Page 24)
*Card effects below are as accurate as possible. | |
Episode 71: Duel Fellas | |
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Armored Core LIGHT / Machine / Level 4 / ATK 1300 / DEF 2000 If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. COMMON |
Rating: | 2 |
Comments: | Its 2000 DEF and effect are really the only reasons its rating is twice what it would ordinarily get. |
Episode 70: Obelisk White? | |
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White Veil Anime Equip Spell If the equipped monster attacks, destroy all Spell and Trap Cards your opponent controls and negate their effect(s). When the equipped monster is destroyed, its controller takes damage equal to the equipped monster's ATK. COMMON |
Rating: | 2 |
Comments: | It's pretty powerful until you see that unless your opponent's monster is equipped with this, you'll be taking the ATK of your destroyed monster as damage when that monster is destroyed. |
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Angel Wing Anime Equip Spell When the equipped monster inflicts Battle Damage to your opponent, inflict 300 damage to your opponent. When this face-up card is sent to the Graveyard, draw 1 card. COMMON |
Rating: | 2 |
Comments: | With certain monsters, you'll deal a little extra damage but it's the effect that lets you draw 1 card when it's sent to the Graveyard that gives it the rating. |
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Infernal White Anime Continuous Spell Play with your hand revealed. During each of your opponent's Standby Phases, inflict 600 damage to your opponent. COMMON |
Rating: | 1 |
Comments: | Even Alexis didn't understand why Chazz would use a card that reveals their hand and even though she couldn't figure it out in time, it will happen with some duelists and the burn damage isn't any better. |
Episode 69: Dormitory Demolition | |
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Toy Emperor EARTH / Machine / Level 6 / ATK 2300 / DEF 800 If this card destroys an opponent's monster by battle, you can add 1 Trap Card from your Deck to your hand. COMMON |
Rating: | 2 |
Comments: | Not very strong for a Level 6 monster but should you power it up, it'll be more likely to get Trap Cards from your Deck. Of course, your opponent will then be aware of that card and may try to destroy it once its Set. |
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Crowning of the Emperor Anime Normal Spell Tribute 1 "Toy Soldier". Special Summon 1 "Toy Emperor" from your hand or Deck. COMMON |
Rating: | 1 |
Comments: | You're wasting the Tribute of a poor monster just to bring out a monster whose Level would still require that one Tribute and doesn't do much unless it takes out a monster in battle. |
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Unequal Treaty Anime Continuous Trap Activate only when a monster you control inflicts Battle Damage to your opponent by a direct attack. Each time your opponent draws a card(s), gain 100 Life Points and inflict 100 damage to your opponent. COMMON |
Rating: | 1 |
Comments: | It's hardly unequal when your monsters have to attack directly and then you're receiving a miniscule amount of LPs while taking away an equally dismal amount from your opponent's LPs. |
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Fife and Drum Corps Anime Quick-Play Spell Double the ATK of all monsters you control with 1000 or less ATK until the End Phase. COMMON |
Rating: | 2 |
Comments: | It worked with Bonaparte's Toy Soldiers but it only made them 800 ATK just so he could apply the effect of Forced March to let them attack directly for 400 damage each, though yours could be stronger. |
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Forced March Anime Normal Spell Halve the ATK of all monsters you currently control. All monsters affected by this card can attack your opponent directly this turn. COMMON |
Rating: | 2 |
Comments: | They'll be weaker after the attacks are complete but your opponent may have already lost by then. |
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Gulliver Chain Anime Continuous Trap Activate only by selecting 1 monster your opponent controls when you changed its battle position by a card effect. Change that monster to face-up Defense Position. Then, when that monster is in Attack Position, destroy it and this card. COMMON |
Rating: | 1 |
Comments: | Fiendish Chain does this card's job far better as it also negates the effects of that monster and prevents it from attacking. |
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Toy Cannon Anime Normal Trap Select 1 face-up Attack Position monster your opponent controls. Change it to Defense Position, and inflict 400 damage to your opponent. COMMON |
Rating: | 1 |
Comments: | Block Attack does the same thing and is easier to activate. It may not deal the extra damage but it's minimal damage anyway. |
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Toy Soldier EARTH / Warrior / Level 3 / ATK 800 / DEF 300 During your Standby Phase, you can Special Summon up to 2 "Toy Soldiers" from your Deck. COMMON |
Rating: | 1 |
Comments: | Slow effect and weak stats make it a prime target to be destroyed. |
Episode 65: No Pain No Game (Continued) | |
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Trap Trip Anime Normal Trap Select 1 Trap Card in your Graveyard, and add it to your hand. COMMON |
Rating: | 2 |
Comments: | You can activate it sooner Mask of Darkness would get its effect activated but it's still not much better. |
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Slime Ball Anime Normal Trap Activate only when a monster is Special Summoned. Destroy that monster, and gain Life Points equal to that monster's ATK. COMMON |
Rating: | 2 |
Comments: | With today's metagame rampant with Special Summons, you could get some use out of this but unless it's really powerful, you probably won't get more than 2000 LPs out of it. |
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Multiple Slime WATER / Aqua / Level 6 / ATK 1500 / DEF 2000 When this card is destroyed by battle and sent to the Graveyard, Special Summon 3 "Slime Monster Tokens" (Aqua-Type/WATER/Level 1/ATK 500/DEF 500) to your side of the field in Attack Position. COMMON |
Rating: | 2 |
Comments: | Obviously Special Summoning it is the best way to get it out as its stats make it a poor reason to Tribute Summon/Set it but the Tokens it brings out are feeble and unless you have the Token support cards or Wetlands, you and the tokens will be quite vulnerable. |
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Slime Base Anime Normal Spell Special Summon 1 "Slime" monster from your hand. COMMON |
Rating: | 2 |
Comments: | It'd probably need a buff because as it is, there are very few Slime monsters, let alone any that are useful. |
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Despised Reality Anime Normal Trap Activate only during your opponent's turn. This turn, your opponent can Special Summon 1 Level 4 or lower monster from their Deck. If they do, draw 2 cards. If not, you take 1000 damage during the End Phase. COMMON |
Rating: | 1 |
Comments: | It's slow enough to start, then regardless of what your opponent picks, they get something for nothing and you either get an effect easily better done with Pot of Greed or are down 1000 LPs at the end of the turn. |
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Draw Slime WATER / Aqua / Level 2 / ATK 300 / DEF 400 When this card is sent to the Graveyard, draw 1 card. COMMON |
Rating: | 2 |
Comments: | Though somewhat less versatile than say Skelengel and Dark Mimic LV1, which both let you draw 1 card when they're flipped face-up, this'll let you do so when it sent to the Graveyard by any means, including with the likes of Foolish Burial. Of course, beyond that, it doesn't really have much. |
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Jammer Slime Anime Counter Trap Discard 1 "Slime" monster. Negate the activation of an opponent's Spell or Trap Card, and destroy that card. COMMON |
Rating: | 2 |
Comments: | Not many Slime monsters exist but if we got this and Draw Slime, then you could pull off the same combo Mad Dog did with them but until then, this has pretty limited uses. |
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Clone Slime WATER / Aqua / Level 2 / ATK 0 / DEF 0 When this face-up card is selected as an attack target, you can send this card to the Graveyard to select 1 "Slime" monster in your Graveyard. Special Summon that monster in this card's same battle position, and switch the attack target to that monster. COMMON |
Rating: | 2 |
Comments: | Chances are any other Slime monster in your Graveyard will have higher stats but may not be strong enough to fend off your opponent's attack. |