|
Bad |
Not Great |
Good |
Great! |
Killer!!! |
|
* |
** |
*** |
**** |
***** |
Absolute Powerforce
| ABPF-EN000 | ABPF-EN001 | ABPF-EN002 | ABPF-EN003 |
| * | * | * | * |
![]() |
![]() |
![]() |
![]() |
| The set's name is "Absolute Powerforce" but this guy is a far cry from it. Might as well rename her "Gravedigger Priestess" because her stats will bring her to her Grave. | "Uni" means "one" and everything about this card is a multiple of 1, including it's rating! Don't even put one copy of this card in your Deck. | Renamed "Byecular" by me as he isn't going to last very long at all with his stats and no protective effect. | Better tri again Konami. You're 0/4 thus far in terms of good ratings for these cards. |
| ABPF-EN004 | ABPF-EN005 | ABPF-EN006 | ABPF-EN007 |
| ** | * | *** | * |
![]() |
![]() |
![]() |
![]() |
| Its effect helps Warriors and he's a Tuner but really only the latter is why his rating is more than 1/5. | Parting is such sweet sorrow unless it's for cards like this. | He's much better than Ogre of the Scarlet Sorrow as he just needs a direct attack declaration from the opponent and you can bring him out and end the Battle Phase, no questions asked! | What really hurts him is the fact that you can only use the effect once on each monster you apply it to and his stats won't supply him any extra staying time on the field. |
| ABPF-EN008 | ABPF-EN009 | ABPF-EN010 | ABPF-EN011 |
| ** | * | * | ** |
![]() |
![]() |
![]() |
![]() |
| With 2000 DEF at least he won't disappear right away. | So he's invaded 2200 watts of power? Must've come from his DEF because he now has none and his playability is outmatched by even The Fiend Megacyber | He brings back a Level 3 Tuner Monster from your Grave but he'll be the replacement with those stats. | "Sword Master" doesn't fit his overall stats but he's stronger than most of the other Warrior-Type Tuner monsters. |
| ABPF-EN012 | ABPF-EN013 | ABPF-EN014 | ABPF-EN015 |
| *** | ** | *** | * |
![]() |
![]() |
![]() |
![]() |
| While she can't be Special Summoned, you'll probably just use her to Synchro Summon and ignore her effect altogether. She's better than Trapeater but wasn't worth being Ultra Rare. | Makes for decent tribute bait but that's it. | I have to give this card some credit for being quite powerful despite the summoning requirements. | Servants often pay the price for their actions and you will too if you play this outrageously horrid card. |
| ABPF-EN016 | ABPF-EN017 | ABPF-EN018 | ABPF-EN019 |
| *** | *** | *** | ** |
![]() |
![]() |
![]() |
![]() |
| Reptilianne cards aren't all that bad (most of them) so this guy is sure to be quite a help, especially if you use him to search out Scylla or Medusa! | It does change to Attack Mode after battling once the Battle Phase ends but by then, all monsters that this guy battled with with have no ATK at all! | Whether you bring her out with 2 Nagas or with the help of Medusa, she's pretty decent overall. The reason for her low rating is in her summoning requirements and there can't be more than one out. | Really only helpful for bringing out the Sun and Moon Dragon Synchros. |
| ABPF-EN020 | ABPF-EN021 | ABPF-EN022 | ABPF-EN023 |
| ** | * | *** | ** |
![]() |
![]() |
![]() |
![]() |
| He isn't all that harmful to either player since even real fire ants can do that much better but this guy is a Tuner so he gets 2/5. | He'll be more than weeping when he's in the Graveyard or more likely in the trash can! | His overall 1800 ATK for a Level 4 monster and no drawbacks are why his rating isn't any lower than 3/5. | A pretty weak Tuner monster but a Tuner monster nonetheless so he gets 2 stars as well. |
| ABPF-EN024 | ABPF-EN025 | ABPF-EN026 | ABPF-EN027 |
| * | * | ** | ** |
![]() |
![]() |
![]() |
![]() |
| This guy regrets to inform you of his lack of playability so I've done it for him. | He becomes Urproblem if you run him regardless of what I rate him or say about him. | He can pick up probably the only decent X-Saber monster, Piranha but with his stats, that's about all he has in him besides defeat in battle. | He does make Gravekeeper's decks more playable but I have yet to see anyone run them at all since this set officially came out. |
| ABPF-EN028 | ABPF-EN029 | ABPF-EN030 | ABPF-EN031 |
| * | * | ** | ** |
![]() |
![]() |
![]() |
![]() |
| Ah yes I see, "descendent". Their lack of playability has been passed down from Gravekeeper's to Gravekeeper's since they debuted in PGD. | Even Shiba-Warrior Taro is better than this! | He has minor uses with the Machina Mayhem deck that's out now but that's really about it. | At least he doesn't need to be face up on the field or a lower rating would've made him a Sad Pandaborg. |
| ABPF-EN032 | ABPF-EN033 | ABPF-EN034 | ABPF-EN035 |
| ** | ** | * | ** |
![]() |
![]() |
![]() |
![]() |
| While better than monsters like Atlantean Pikeman, Levia Dragon - Daedalus is better. | He's no match for Lightsworn but does offer some protection against Dark Armed Dragon but Arcana Force 0 - The Fool is the better card. | Well, of all the "Big Guns" out there, this guy won't make the cut. Little Gundari is certainly a very fitting name for him as he's as small has his playability and stats. | He's an okay substitute for that 3rd Cyber Dragon but he may not see too much play with Cyber Dragon going back to 2 for this format. |
| ABPF-EN036 | ABPF-EN037 | ABPF-EN038 | ABPF-EN039 |
| * | ** | * | *** |
![]() |
![]() |
![]() |
![]() |
| "Hero's Oil" it says on him. Really? Maybe he can provide us with some more oil to lower gas prices! Though with his stats, he won't be able to help himself let alone the economy. | His effect is why he doesn't get that extra star like the rest of his friends with Synchros being very popular at the moment. | Mirror Mirror on the wall, we have found the worst Ritual helper of them all: This guy! Might as well rename him "Dijinn, Failed Helper of Rituals". | I'll admit his effect to destroy all other weaker face up monsters without cost is pretty good but he not only includes your monsters but he only gets 100 ATK for each destroyed monster. |
| ABPF-EN040 | ABPF-EN041 | ABPF-EN042 | ABPF-EN043 |
| *** | ** | *** | *** |
![]() |
![]() |
![]() |
![]() |
| A very powerful Synchro monster with high stats, summoning requirement and returns to the Extra Deck during the End Phase but you bring out RDA from your Grave. His rating would've been higher had he not had those other effects. | If you can power him up, then halving his ATK to attack directly isn't too bad but he really isn't all that great. | A pretty powerful Synchro as well and if it goes, he can just bring back his twin from the Graveyard! It requires a specific Tuner monster and that's why his rating is only 3 stars. | Same as ABPF-EN042's comments. |
| ABPF-EN044 | ABPF-EN045 | ABPF-EN046 | ABPF-EN047 |
| ** | *** | * | ** |
![]() |
![]() |
![]() |
![]() |
| The fact that he only gets the effect when Synchro Summoned and needs a specific non-Tuner really hurt his rating and his playability. | This card really makes BEWD decks playable as it was made to work well with the BEWD Tuner White Stone of Legend. | The playability of this card came out when this card was first created so this card isn't likely to ever "come out and play". | Reptile decks are really the only deck this card will benefit from and -800 ATK on an opposing monster isn't much these days. |
| ABPF-EN048 | ABPF-EN049 | ABPF-EN050 | ABPF-EN051 |
| *** | ** | * | ** |
![]() |
![]() |
![]() |
![]() |
| Pretty decent for making summoning Earthbound Immortals, Yubel or any other high-level monster easier to bring out! | Not much to do with this card other than maybe bring back Vennominon to attack for game or a weak Reptile to Tribute. | More like Forgotten Temple of the Sun since it has nothing that makes it worth remembering. | Problem is that it only prevents the equipped monster from dying in battle when it attacks so when it becomes attacked, there's nothing to save it but it still can weaken your opponent's other monster to be easier to take out. |
| ABPF-EN052 | ABPF-EN053 | ABPF-EN054 | ABPF-EN055 |
| ** | * | * | * |
![]() |
![]() |
![]() |
![]() |
| If you use it on a strong Machine-Type monster like Ancient Gear Golem, then you'll get more out of it but it only lasts 3 turns. | "I've got the power!" Yeah the power of a temporary 500 ATK boost and the eventual destruction of your monster next turn. | Like most spiders end up, this card's playability will quickly get squished. | Here we have yet another terrible Koa'ki Meiru card that self-destructs unless it has its daily dose of iron. |
| ABPF-EN056 | ABPF-EN057 | ABPF-EN058 | ABPF-EN059 |
| ** | ** | *** | ** |
![]() |
![]() |
![]() |
![]() |
| Good thing it's a Common since it doesn't have anything about it that makes it worth being holo as Gravekeeper's decks are the only decks that will want this. | Well it's pretty clear they aren't making much that will actually last long since the boost is only 200 ATK and there aren't many Machine-Type monsters that'll make this card any good. | By default, all Ritual Monsters get the same rating as their Ritual Spells and vice-versa. This one has a bonus effect but it doesn't really help or hurt this card so its rating will stay the same. | Really only worth it with certain Ritual monsters as you could pick up the monster on this card's art, Ritual Raven to re-use again for the next Ritual Summoning but it'd be unlikely that you'd be ready to Ritual Summon so soon. |