*Cards below are written with a mock translation using the card's actual English card text. This is based on how the cards are actually translated and thus may not work exactly like the card's TCG version.

*Cards not listed below do not have a different card rarity in Japan.
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Absolute Powerforce Different Japan Card Rarities

ABPF-JP077
Card Info Tuner's Scheme
Continuous Trap
Use only when a Synchro Monster is played through a Special Summon to your opponent's field. You receive control of that Synchro Monster. If that monster is destroyed, it is removed from play. When that monster is removed from the field, this card is destroyed.
COMMON
ABPF-JP076
Card Info Forgotten Temple of the Deep
Continuous Trap
While this card is on the field, this card's name counts as "Umi". Once per turn, during either player's turn, you can choose 1 Level 4 or lower Fish-Type, Sea Serpent-Type or Aqua-Type monster you have in play that is face-up and remove it from play. Play that monster through a Special Summon during your End Phase.
RARE
ABPF-JP073
Card Info Saber Hole
Counter Trap
Use only while you have a monster with "X-Saber" in its name in play on your field when a monster is played face-up. Negate the Summon and destroy that monster.
COMMON
ABPF-JP072
Card Info Core Blast
Continuous Trap
You may only use this card's effect while you have a monster with "Koa'ki Meiru" in its name in play on your field that is face-up. Once per turn, during your Standby Phase, if your opponent has more monsters in play on their field than you do, you can destroy a number of cards your opponent has in play so that your opponent will have the same number of cards in play on their field as the numnber of monsters you have in play on your field.
COMMON
ABPF-JP071
Card Info Lair Wire
Normal Trap
Remove 1 Insect-Type monster in your Graveyard from play and choose 1 monster your opponent has in play. The chosen monster is destroyed.
RARE
ABPF-JP062
Card Info Synchro Control
Quick-Play Spell
Use only if you have no Synchro Monsters in play on your field or in your Graveyard. Pay 1000 Life Points and choose 1 Synchro Monster your opponent has in play that is face-up. You receive control of the selected monster until the End Phase of your turn.
RARE
ABPF-JP060
Card Info Ritual Cage
Continuous Spell
Battle Damage from battles involving a Ritual Monster you have in play that is face-up becomes 0. Also, Ritual Monsters you have in play that are face-up may not be chosen or destroyed by the effects of Effect Monsters.
COMMON
ABPF-JP059
Card Info Ascending Soul
Continuous Spell
Once per turn, when a Ritual Monster is played through a Ritual Summon, you can choose 1 monster in your Graveyard that was Tributed for the Ritual Summon and add it to your hand.
COMMON
ABPF-JP055
Card Info Iron Core Specimen Lab
Field Spell
During each of your End Phases, this card is destroyed unless you show 1 "Iron Core of Koa'ki Meiru" in your hand to your opponent. Each time a monster with "Koa'ki Meiru" in its name in play is destroyed during the End Phase, its owner can choose 1 monster with "Koa'ki Meiru" in its name from their Deck and add it to their hand.
RARE
ABPF-JP047
Card Info Reptilianne Rage
Equip Spell
The equipped monster counts as a Reptile-Type monster and receives 800 ATK. When this card is destroyed and sent to the Graveyard, choose 1 monster your opponent has in play that is face-up. It loses 800 ATK.
RARE
ABPF-JP039
Card Info Garlandolf, King of Destruction
DARK / Fiend-Type Ritual / Level 7 / ATK 2500 / DEF 1400
This card may only be played through a Ritual Summon by using the Ritual Spell Card, "Ritual of Destruction". When this card is played through a Ritual Summon, destroy all other monsters in play that are face-up with DEF less than or equal to this card's ATK. This card receives 100 ATK for each monster destroyed by this effect.
SUPER RARE
ABPF-JP038
Card Info Djinn Prognosticator of Rituals
DARK / Fiend / Level 3 / ATK 400 / DEF 300
When you play a monster through a Ritual Summon, you can remove this card in your Graveyard from play to count as 1 of the monsters required for the Ritual Summon. When the monster that was played through a Ritual Summon using this card inflicts Battle Damage to your opponent, your opponent must choose 1 card in their hand and discard it.
COMMON
ABPF-JP037
Card Info Djinn Cursenchanter of Rituals
DARK / Fiend / Level 4 / ATK 1700 / DEF 1000
When you play a monster through a Ritual Summon, you can remove this card in your Graveyard from play to count as 1 of the monsters required for the Ritual Summon. While the monster that was played through a Ritual Summon using this card is on the field face-up, Negate the effects of all Synchro Monsters.
COMMON
ABPF-JP034
Card Info Gundari
FIRE / Pyro-Type Spirit / Level 4 / ATK 1000 / DEF 200
This card may not be played through a Special Summon. This card is returned to the owner's hand during the End Phase of the turn it is played through a Normal Summon or turned face-up. At the start of the Damage Step if this card battles a Synchro Monster, return both monsters to their owner's hands and do not enter damage calculation.
RARE
ABPF-JP032
Card Info Codarus
WATER / Sea Serpent / Level 4 / ATK 1400 / DEF 1200
You can send 1 face-up "Umi" you have in play to the Graveyard to choose up to 2 cards your opponent has in play and send them to the Graveyard.
RARE
ABPF-JP031
Card Info Pandaborg
WATER / Psychic / Level 4 / ATK 1700 / DEF 1400
When this card is defeated through battle and sent to the Graveyard, you can pay 800 Life Points to play 1 Level 4 Psychic-Type monster from your Deck through a Special Summon to your field.
RARE
ABPF-JP030
Card Info Shreddder
EARTH / Machine / Level 4 / ATK 1600 / DEF 1000
Once per turn, you can send 1 Machine-Type monster from your hand to the Graveyard to choose 1 monster your opponent has in play whose Level is less than or equal to that monster's and destroy it.
RARE
ABPF-JP025
Card Info Koa'ki Meiru Urnight
EARTH / Beast-Warrior / Level 4 / ATK 2000 / DEF 1500
During each of your End Phases, this card is destroyed unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or show 1 Beast-Warrior-Type monster in your hand to your opponent. Once per turn, you can show 1 "Iron Core of Koa'ki Meiru" in your hand to your opponent to play 1 Level 4 or lower monster with "Koa'ki Meiru" in its name through a Special Summon from your Deck, other than "Koa'ki Meiru Urnight".
SUPER RARE
ABPF-JP018
Card Info Reptilianne Vaskii
DARK / Reptile / Level 8 / ATK 2600 / DEF 0
This card may not be played through a Normal Summon or Set. This card may not be played through a Special Summon other than by Tributing 2 monsters in play that are face-up with 0 ATK from either side of the field. Once per turn, you can choose 1 monster your opponent has in play and destroy it. There may only be 1 "Reptilianne Vaskii" on the field that is face-up at a time.
SUPER RARE
ABPF-JP012
Card Info Witch of the Black Rose
DARK / Spellcaster-Type Tuner / Level 4 / ATK 1700 / DEF 1200
This card may not be played through a Special Summon. When this card is played through a Normal Summon while you have no other cards in play on your field, draw 1 card from your Deck and reveal it. If that card is not a Monster Card, it is sent to the Graveyard and this card is destroyed.
SUPER RARE
ABPF-JP008
Card Info Magic Hole Golem
DARK / Rock / Level 3 / ATK 0 / DEF 2000
Once per turn, you can choose 1 monster you have in play that is face-up. Its ATK is halved until the End Phase, and it can attack your opponent directly this turn. During the turn you activate this effect, no other monsters you have in play may attack.
RARE
ABPF-JP006
Card Info Battle Fader
DARK / Fiend / Level 1 / ATK 0 / DEF 0
When your opponent's monster declares a direct attack, you can play this card through a Special Summon from your hand to your field, then end the Battle Phase. If this card is removed from the field after being played through a Special Summon by this effect, it is removed from play.
COMMON
ABPF-JP005
Card Info Ogre of the Scarlet Sorrow
DARK / Fiend / Level 4 / ATK 0 / DEF 0
During your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can play this card through a Special Summon from your hand to your field. When you do, this card's ATK and DEF becomes equal to the ATK and DEF of the first monster that attacked directly this turn, if that monster is still in play face-up. During the turn this card is played through a Special Summon by this effect, your opponent may not choose other monsters for an attack target while this card is on the field face-up.
COMMON