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Poor |
Alright |
Decent |
Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
Unrated Yu-Gi-Oh Cards (Page 9)
Premium Gold | |
PGLD-EN007 | |
Card Type: | Spell Card |
Card Info | Junk Puppet Normal Spell Target 1 "Gimmick Puppet" monster in your Graveyard; Special Summon it. You can only activate 1 "Junk Puppet" per turn. GOLD SECRET RARE |
Rating: | 1 |
Comments: | Only for its own Deck and nothing more. |
PGLD-EN006 | |
Card Type: | Synchro Monster |
Card Info | Ancient Pixie Dragon DARK / Dragon-Type Synchro / Level 7 / ATK 2100 / DEF 3000 1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect. GOLD SECRET RARE |
Rating: | 3 |
Comments: | Enough DEF to hold its own in battle against most monsters and not only does it reward you for playing a Field Spell during your turn but also lets you get rid of threats on the field by maintaining a Field Spell! |
PGLD-EN005 | |
Card Type: | Synchro Monster |
Card Info | Power Tool Mecha Dragon DARK / Machine-Type Synchro / Level 7 / ATK 2300 / DEF 2500 1 Tuner + 1 or more non-Tuner monsters During your turn, when an Equip Spell Card(s) is equipped to this card: You can draw 1 card. You can only use this effect of "Power Tool Mecha Dragon" once per turn. Once per turn, during either player's turn: You can target 1 appropriate face-up Equip Card on the field; equip that target to this card. GOLD SECRET RARE |
Rating: | 3 |
Comments: | With the power to take Equip Cards from either side of the field during either player's turn and letting you draw 1 card during your turn when equipped with an Equip Card is pretty good and enough to give it 3 out of 5 stars. |
PGLD-EN004 | |
Card Type: | Effect Monster |
Card Info | Big Belly Knight EARTH / Warrior / Level 4 / ATK 1000 / DEF 1600 If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can Special Summon 1 Level 3 or lower monster from your hand. GOLD SECRET RARE |
Rating: | 1 |
Comments: | He needs to lose weight like the playability he's lost because he's no good at all. |
PGLD-EN003 | |
Card Type: | Effect Monster |
Card Info | Chronomaly Tula Guardian EARTH / Rock / Level 5 / ATK 1800 / DEF 900 If there is a face-up Field Spell Card on the field, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Tula Guardian". GOLD SECRET RARE |
Rating: | 2 |
Comments: | It's easy to Special Summon it by its effect and that's the best way to have it hit the field because as a Level 5 monster, it's not worth Tribute Summoning it for stats of a Level 4 monster. |
PGLD-EN002 | |
Card Type: | Effect Monster |
Card Info | Gimmick Puppet Magnet Doll DARK / Machine / Level 8 / ATK 1000 / DEF 1000 If your opponent controls a monster, and all monsters you control are "Gimmick Puppet" monsters (min. 1), you can Special Summon this card (from your hand). GOLD SECRET RARE |
Rating: | 2 |
Comments: | Weak but searchable by what remains and can come out somewhat more easily than Cyber Dragon but is also restricted to its Deck for best use. |
PGLD-EN001 | |
Card Type: | Effect Monster |
Card Info | Gimmick Puppet Dreary Doll DARK / Machine / Level 8 / ATK 0 / DEF 0 If this card is in your Graveyard: You can banish 1 other "Gimmick Puppet" monster from your Graveyard; Special Summon this card from your Graveyard. You can only use this effect of "Gimmick Puppet Dreary Doll" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a "Gimmick Puppet" monster. GOLD SECRET RARE |
Rating: | 2 |
Comments: | Weak to start and is restricted to being Xyz Material for Gimmick Puppet Xyz Monsters but can come back each turn as long as you have one of its friends to banish from your Grave. |
Cyber Dragon Revolution Structure Deck | |
SDCR-EN038 | |
Card Type: | Xyz Monster |
Card Info | Cyber Dragon Nova LIGHT / Machine-Type Xyz / Rank 5 / ATK 2100 / DEF 1600 2 Level 5 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Card Zone; this card gains 2100 ATK until the End Phase. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck. ULTRA RARE |
Rating: | 2 |
Comments: | It's no stronger than the original but can not only bring out the original or those that make themselves become the original but can use what it can bring out to power itself up for the turn. Plus it's an Honest target and when it leaves the field by an opponent's card effect, you get to Special Summon a Machine-Type Fusion Monster from your Extra Deck but since it's not a Fusion Summon, it doesn't really add to this guy's rating. |
SDCR-EN029 | |
Card Type: | Trap Card |
Card Info | Cyber Network Continuous Trap Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine-Type monster from your Deck. When this card is sent from the field to the Graveyard: Special Summon as many of your banished LIGHT Machine-Type monsters as possible, and if you do, destroy all Spell and Trap Cards you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect. COMMON |
Rating: | 2 |
Comments: | It automatically self-destructs during your 3rd Standby Phase, giving you that long to get LIGHT Machine-Type monsters banished but then you will lose any other Spells and Traps you have out and your Battle Phase that turn, not to mention, the monsters it brings out don't get their effects. |
SDCR-EN019 | |
Card Type: | Spell Card |
Card Info | Cyber Repair Plant Normal Spell If "Cyber Dragon" is in your Graveyard: You can activate 1 of these effects. If you have 3 or more "Cyber Dragons" in your Graveyard at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine-Type monster from your Deck to your hand. ● Target 1 LIGHT Machine-Type monster in your Graveyard; shuffle that target into your Deck. COMMON |
Rating: | 2 |
Comments: | It gives you two options that aren't all that bad given the conditions it asks for but they aren't all that great either. |
SDCR-EN002 | |
Card Type: | Effect Monster |
Card Info | Cyber Dragon Drei LIGHT / Machine / Level 4 / ATK 1800 / DEF 800 When this card is Normal Summoned: You can make all "Cyber Dragons" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine-Type monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard. SUPER RARE |
Rating: | 3 |
Comments: | A new beatstick with the power to make even itself Level 5 as it becomes Cyber Dragon while on the field or in the Graveyard! It does restrict you to Special Summoning only Machine-Type monsters but in an all-Machine-Type Deck, that's not an issue. As a bonus, banish him and protect a Cyber Dragon from harm that turn! |
SDCR-EN001 | |
Card Type: | Effect Monster |
Card Info | Cyber Dragon Core LIGHT / Machine / Level 2 / ATK 400 / DEF 1500 When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard. SUPER RARE |
Rating: | 2 |
Comments: | You get to take any Cyber Spell or Trap when this guy is Normal Summoned and can grab a Cyber Dragon monster straight from your deck if you have no monsters and your opponent dues but while this guy also becomes Cyber Dragon while face-up or in the Graveyard, it's pretty weak overall and as of yet, there isn't any good support that it can pick up during that time. |
Astral Pack Four | |
AP04-EN022 | |
Card Type: | Fusion Monster |
Card Info | Mavelus WIND / Winged Beast-Type Fusion / Level 4 / ATK 1300 / DEF 900 "Tyhone" + "Wings of Wicked Flame" SHORT PRINT COMMON |
Rating: | 1 |
Comments: | A prized bird for those that have waited ages for its US release but nothing more than wasted space in my eyes. |
AP04-EN014 | |
Card Type: | Normal Monster |
Card Info | Wings of Wicked Flame FIRE / Pyro / Level 2 / ATK 700 / DEF 600 Crimson wings of fire make this a very lethal creature. SHORT PRINT COMMON |
Rating: | 1 |
Comments: | They would make it lethal if it had decent stats but instead, the only thing lethal is its rating. |
Legendary Collection 4: Joey's World (Mega Pack) (Continued) | |
LCJW-EN273 | |
Card Type: | Trap Card |
Card Info | Sixth Sense Normal Trap Declare 2 numbers from 1 to 6, then your opponent rolls a six-sided die, and if the result is one of the numbers you declared, you draw that many cards. Otherwise, send a number of cards from the top of your Deck to the Graveyard equal to the result. COMMON |
Rating: | 2 |
Comments: | Card is overhyped and is perfectly fine at 1 in the US, especially given that the decks that make it powerful can also be hurt by it. |
LCJW-EN222 | |
Card Type: | Normal Monster |
Card Info | Monster Tamer EARTH / Warrior / Level 5 / ATK 1800 / DEF 1600 A master of monsters that exercises control over several creatures. COMMON |
Rating: | 1 |
Comments: | He's a little tame himself as he's got the stats of a Level 4 monster but isn't playable by any standards. |
LCJW-EN210 | |
Card Type: | Fusion Monster |
Card Info | Great Mammoth of Goldfine DARK / Zombie-Type Fusion / Level 6 / ATK 2200 / DEF 1800 "The Snake Hair" + "Dragon Zombie" COMMON |
Rating: | 1 |
Comments: | He's better off being in a museum as his stats are not worth being on the field. |
LCJW-EN185 | |
Card Type: | Normal Monster |
Card Info | The Snake Hair DARK / Zombie / Level 4 / ATK 1500 / DEF 1200 A monster with a head of poison snakes. One look from this monster can turn an opponent to stone. COMMON |
Rating: | 1 |
Comments: | Unlike the real Medusa, the inspiration for this card, this card is nothing to be afraid of or show much appreciation for. |
LCJW-EN176 | |
Card Type: | Normal Monster |
Card Info | Sword Slasher DARK / Machine / Level 5 / ATK 1450 / DEF 1500 A lethal engine of destruction that wields two well-honed blades. COMMON |
Rating: | 1 |
Comments: | Big words from a weak monster. |
LCJW-EN175 | |
Card Type: | Normal Monster |
Card Info | Giganto DARK / Machine / Level 5 / ATK 1700 / DEF 1800 A massive steel ball that mows down anything in its path. COMMON |
Rating: | 1 |
Comments: | I'd be more inclined to believe its text to be true IF it was a much stronger monster. |