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Poor |
Alright |
Decent |
Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
Unrated Yu-Gi-Oh Cards (Page 44)
Dark Saviors (Continued) | |
DASA-EN029 | |
Card Type: | Effect Monster |
Card Info | Sky Striker Ace - Raye DARK / Warrior / Level 4 / ATK 1500 / DEF 1500 You can Tribute this card (Quick Effect): Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | While the only two Sky Striker Ace Link Monsters we have are total garbage, that doesn't mean there won't be more formidable ones later. Plus this guy is also at least searchable and can replace one of them with itself upon their destruction. |
DASA-EN028 | |
Card Type: | Link Monster |
Card Info | Sky Striker Ace - Shizuku WATER / Machine-Type Link / ATK 1500 / Link-1 Active Link Arrow(s): Top-Right 1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn. SUPER RARE |
Rating: | 1 |
Comments: | Kagari was apparently so well-liked that Konami made another one of equally dismal proportions. If this is the Archetype's "ace", I'm not even remotely worried. |
DASA-EN027 | |
Card Type: | Link Monster |
Card Info | Sky Striker Ace - Kagari FIRE / Machine-Type Link / ATK 1500 / Link-1 Active Link Arrow(s): Top-Left 1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn. SUPER RARE |
Rating: | 1 |
Comments: | A one-time effect isn't worth performing when it's this bad and its other effect and ATK are just as poor. |
DASA-EN026 | |
Card Type: | Trap Card |
Card Info | Training Fur Hire, Fur
All Your Training Needs Continuous Trap If a face-up monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck, whose Level is lower than that target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn. SECRET RARE |
Rating: | 1 |
Comments: | Unnecessarily long name aside, you're better off protecting the monster from destruction outright and Safe Zone can protect from both battle and card effects at the same time and more. |
DASA-EN025 | |
Card Type: | Spell Card |
Card Info | Mayhem Fur Hire Quick-Play Spell Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn. SECRET RARE |
Rating: | 1 |
Comments: | There's just no excuse to use Archetype-specific variations of Monster Reborn and Call of the Haunted, which don't restrain you on the monster you can revive. Plus, they're not once per turn either. |
DASA-EN024 | |
Card Type: | Spell Card |
Card Info | Fandora, the Flying Furtress Field Spell During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage. SUPER RARE |
Rating: | 2 |
Comments: | Giving up your normal draw is certainly a worthwhile investment in this case since you're probably going to fetch the strongest Fur Hire monster in your Deck. However, achieving the other effect isn't going to be so easy. Even when successful, your opponent doesn't take damage that turn, not to mention you're kissing this card's benefits goodbye. |
DASA-EN023 | |
Card Type: | Effect Monster |
Card Info | Rafale, Champion Fur Hire LIGHT / Dragon / Level 8 / ATK 2800 / DEF 2200 If this card is Special Summoned: You can excavate the top cards of your Deck equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into your Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn. SECRET RARE |
Rating: | 2 |
Comments: | It's ATK is high but not high enough to make it good enough on its own, especially since both effects aren't all that good either. |
DASA-EN022 | |
Card Type: | Effect Monster |
Card Info | Wiz, Sage Fur Hire WATER / Spellcaster / Level 7 / ATK 1600 / DEF 2800 If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn. SECRET RARE |
Rating: | 2 |
Comments: | Not much of an improvement over the other 2-star Fur Hires in this set considering its effects aren't that great and neither are its stats. |
DASA-EN021 | |
Card Type: | Effect Monster |
Card Info | Dyna, Hero Fur Hire EARTH / Beast-Warrior / Level 6 / ATK 2500 / DEF 1400 If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" you control for attacks, except this one. SECRET RARE |
Rating: | 3 |
Comments: | Seems the high Level Fur Hires don't have the pre-packaged 1st effect all as this guy doesn't have it either. Still, even though the effects aren't all that great, this guy still has high ATK for a Level 6 monster and no summoning requirements. |
DASA-EN020 | |
Card Type: | Effect Monster |
Card Info | Sagitta, Maverick Fur Hire WIND / Winged Beast / Level 5 / ATK 1200 / DEF 2400 If this card is Special Summoned: You can inflict 500 damage to your opponent for each monster "Fur Hire" you control with a different name, except "Sagitta, Maverick Fur Hire". You can only use this effect of "Sagitta, Maverick Fur Hire" once per turn. Your opponent cannot target monsters "Fur Hire" you control with card effects, except this one. SECRET RARE |
Rating: | 2 |
Comments: | The lack of the pre-packaged 1st effect the others have is gonna have this guy's rating be on the low end because it's not really going to contribute much and as a Level 5 monster, that's pretty unfortunate. |
DASA-EN019 | |
Card Type: | Effect Monster |
Card Info | Bravo, Fighter Fur Hire FIRE / Reptile / Level 4 / ATK 1900 / DEF 200 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn. SUPER RARE |
Rating: | 3 |
Comments: | Finally a monster worth using and since the 2nd effect works on another copy of itself, both copies will get the ATK and DEF boost, albeit for a short period of time. |
DASA-EN018 | |
Card Type: | Effect Monster |
Card Info | Seal, Strategist Fur Hire DARK / Beast-Warrior / Level 4 / ATK 1600 / DEF 1000 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | The strongest Fur Hire monster (their wording is just stupid and has me worried) thus far but it's not yet good enough to make the Archetype worthwhile. |
DASA-EN017 | |
Card Type: | Effect Monster |
Card Info | Beat, Bladesman Fur Hire EARTH / Warrior / Level 3 / ATK 1200 / DEF 500 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn. SECRET RARE |
Rating: | 2 |
Comments: | So far, it's looking like these guys aren't all that good, even with the 1st effect and this guy only joins them. |
DASA-EN016 | |
Card Type: | Effect Monster |
Card Info | Helmer, Helmsman Fur Hire WATER / Aqua / Level 3 / ATK 0 / DEF 2000 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | It also has 2000 DEF to go with its pre-packaged effect that brings out one of its friends. The last effect isn't all that bad but will cost you one of its friends. |
DASA-EN015 | |
Card Type: | Effect Monster |
Card Info | Recon, Scout Fur Hire WIND / Beast / Level 2 / ATK 1000 / DEF 500 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | All Konami did was basically flip Donpa's ATK and DEF and change the 2nd effect to destroy a Set card, which means it has pretty much the same amount of playability. |
DASA-EN014 | |
Card Type: | Effect Monster |
Card Info | Donpa, Marksman Fur Hire WIND / Beast / Level 2 / ATK 500 / DEF 1000 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | If it weren't for the very first line of text, which also showcases the humorous wording these guys have, I'd have all I need to rate it 1/5. Even that won't be enough for it to do much without its friends. |
DASA-EN011 | |
Card Type: | Trap Card |
Card Info | Vampire Domination Counter Trap When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn. SECRET RARE |
Rating: | 2 |
Comments: | It doesn't matter what Vampire monster it is but not all of them are hat useful and arguably there are still better ways to negate effects than this. |
DASA-EN010 | |
Card Type: | Trap Card |
Card Info | Vampire Awakening Normal Trap Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn. SUPER RARE |
Rating: | 2 |
Comments: | It may get you out of a pinch but unless you can do something with that monster, it'll leave you back in that pinch in little time at all. |
DASA-EN009 | |
Card Type: | Spell Card |
Card Info | Vampire's Domain Continuous Spell Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP. SECRET RARE |
Rating: | 2 |
Comments: | The extra Normal Summon only works with Vampire monsters and there aren't that many good ones but get one out and this can replenish the LP paid to use the 1st effect, or the effects of your other Vampires. |
DASA-EN008 | |
Card Type: | Spell Card |
Card Info | Vampire's Desire Normal Spell Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster.You can only activate 1 "Vampire's Desire" per turn. SECRET RARE |
Rating: | 2 |
Comments: | Honestly, the 2nd effect is already better done with Book of Life, which also banishes a monster in your opponent's Graveyard. The other effect isn't that bad, though. |