*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format* |
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Poor |
Alright |
Decent |
Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
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Unrated Yu-Gi-Oh Cards (Page 2)
Machina Mayhem Structure Deck | |
SDMM-EN006 | |
Machina Soldier EARTH / Machine / Level 4 / ATK 1600 / DEF 1500 When this card is Normal Summoned while you control no monsters, you can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier". COMMON |
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Rating: | 1 |
Comments: | Play this guy and I can pretty well guarantee you will literally have no monsters left. I can't see this soldier going into WWIII. |
SDMM-EN005 | |
Commander Covington EARTH / Machine / Level 4 / ATK 1000 / DEF 600 You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck. COMMON |
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Rating: | 1 |
Comments: | This guy literally starts it all: He's the first of several pretty bad cards, except for one and is the card that brings out the horrid "Force to be Laughed At". Who made this weakling commander? |
SDMM-EN004 | |
Scrap Recycler EARTH / Machine / Level 3 / ATK 900 / DEF 1200 When this card is Normal or Special Summoned, you can select and send 1 Machine-Type monster from your Deck to the Graveyard. Once per turn, you can return 2 Level 4 Machine-Type EARTH monsters from your Graveyard to the Deck to draw 1 card. COMMON |
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Rating: | 1 |
Comments: | Needs to stay on the field for both effects, which will be quite the difficult task with those stats. |
SDMM-EN003 | |
Machina Peacekeeper EARTH / Machine-Type Union / Level 2 / ATK 500 / DEF 400 When this card on the field is destroyed and sent to the Graveyard, you can add 1 Union Monster from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) SUPER RARE |
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Rating: | 2 |
Comments: | With those stats, I don't see it "keeping peace" with anything though it does help out with Union monsters. |
SDMM-EN002 | |
Machina Gearframe EARTH / Machine-Type Union / Level 4 / ATK 1800 / DEF 0 When this card is Normal Summoned, you can add 1 "Machina" monster, except "Machina Gearframe", from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) SUPER RARE |
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Rating: | 3 |
Comments: | Still has the decent ATK of a Level 4 monster with no real drawback except 0 DEF but you can add another Machina monster to your hand when it's Normal Summoned! |
SDMM-EN001 | |
Machina Fortress EARTH / Machine / Level 7 / ATK 2500 / DEF 1600 You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand. ULTRA RARE |
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Rating: | 3 |
Comments: | You can bring it out by its special effect or by Normal Summon and when it dies in battle, you can destroy any 1 of your opponent's cards! Not bad overall. |
Duelist Pack: Yusei 2 | |
DP09-EN030 | |
Tuner's Barrier Normal Trap Select 1 face-up Tuner monster you control. That monster cannot be destroyed by battle or by card effects, until the End Phase of the next turn. SUPER RARE |
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Rating: | 3 |
Comments: | Protect your Krebons without having to pay his cost to negate attacks! All decks with Tuner monsters should have this! |
DP09-EN029 | |
Scrubbed Raid Continuous Trap During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase. SUPER RARE |
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Rating: | 3 |
Comments: | Send anything you like other than itself to the Grave such as Sangan to benefit from both effects! |
DP09-EN016 | |
Junk Archer EARTH / Warrior-Type Synchro / Level 7 / ATK 2300 / DEF 2000 "Junk Synchron" + 1 or more non-Tuner monsters Once per turn, you can select 1 monster your opponent controls. Remove that monster from play. During the End Phase of this turn, it returns to your opponent's side of the field, in the same Battle Position. ULTRA RARE |
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Rating: | 2 |
Comments: | Its terms require a specific Tuner and returns the removed from play monster at the End Phase, both of which hurt this card's rating. |
DP09-EN014 | |
Eccentric Boy WIND / Spellcaster-Type Tuner / Level 3 / ATK 800 / DEF 200 When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 monster in your hand. The Synchro Monster that used this card as a Synchro Material Monster cannot activate its effects, its effect(s) is negated, and is removed from play when removed from the field. SUPER RARE |
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Rating: | 1 |
Comments: | Boy is he terrible! Sure he's a Tuner but it may seem good that one of your Synchro Materials is in your hand, your Synchro loses its effects and is removed from play when it leaves the field. |
DP09-EN013 | |
Gauntlet Warrior EARTH / Warrior / Level 3 / ATK 400 / DEF 1600 You can Tribute this card to activate its effect. If you do, each face-up Warrior-Type monster you control gains 500 ATK and DEF, until the end of the next Damage Step that monster attacks or is attacked. This effect can be activated during either player's turn. ULTRA RARE |
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Rating: | 2 |
Comments: | For an UR, his effects are pretty bad but I suppose it's better to force him be Tributed to gain the effect rather than stay on the field which is unlikely given his stats. Command Knight is still better though. |
Warriors' Strike Structure Deck | |
SDWS-EN021 | |
Hidden Armory Normal Spell Send 1 card from the top of your Deck to the Graveyard. Add 1 Equip Spell Card from your Deck or Graveyard to your hand. You cannot Normal Summon or Set the turn you activate this effect. COMMON |
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Rating: | 2 |
Comments: | Problem is you don't know what you'll send to the Grave for its cost and it could be the critical card you need to win the duel. |
SDWS-EN017 | |
Supervise Equip Spell Equip only to a Gemini monster. It is treated as an Effect Monster, and gains its effect(s). When this face-up card on the field is sent to the Graveyard, select and Special Summon 1 Normal Monster from your Graveyard. COMMON |
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Rating: | 3 |
Comments: | Easily Normal Summon your Gemini Monster and give it its effect(s) all in the same turn without any cost! |
SDWS-EN004 | |
Gemini Soldier WIND / Warrior-Type Gemini / Level 2 / ATK 500 / DEF 300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, if this card would be destroyed by battle, it is not destroyed. If this card battles, after damage calculation, you can Special Summon 1 Level 4 or lower Gemini monster from your Deck, except "Gemini Soldier". COMMON |
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Rating: | 3 |
Comments: | Even though he's weak, he can easily be searched out by Flying Kamakiri #1 to be re-summoned later and survive longer! |
SDWS-EN003 | |
Featherizer WIND / Spellcaster / Level 2 / ATK 700 / DEF 1100 When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini monster from your Deck to the Graveyard and draw 1 card. SUPER RARE |
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Rating: | 3 |
Comments: | Getting him sent to the Grave by battle is fairly easy with his stats and you can use his effect to get this deck's star monster into the Grave to bring back later and draw 1 card! |
SDWS-EN002 | |
Evocator Chevalier FIRE / Warrior-Type Gemini / Level 4 / ATK 1900 / DEF 900 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● You can send 1 face-up Equip Card you control to the Graveyard to destroy 1 card your opponent controls. SUPER RARE |
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Rating: | 4 |
Comments: | As a regular 1900 ATK beatstick, he'll run over just about any other monster with his Level and as a Gemini, give up an Equip Spell to take out an opponent's monster! |
SDWS-EN001 | |
Phoenix Gearfried FIRE / Warrior-Type Gemini / Level 8 / ATK 2800 / DEF 2200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When your opponent activates a Spell Card, you can select 1 Gemini monster from your Graveyard and Special Summon it. Also, you can send 1 face-up Equip Card you control to the Graveyard to negate the activation of a Spell or Trap Card that targets a monster on the field, and destroy it. ULTRA RARE |
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Rating: | 3 |
Comments: | The hard part with this guy is re-summoning him next turn but if you dump him in the Grave beforehand, you can get his effect to start up much more quickly! |
Starter Deck 2009 (Continued) | |
5DS2-EN043 | |
X-Saber Urbellum EARTH / Warrior-Type Synchro / Level 7 / ATK 2200 / DEF 1300 1 Tuner + 1 or more non-Tuner monsters When this card inflicts Battle Damage to your opponent, if your opponent has 4 or more cards in their hand, place 1 random card from their hand on top of their Deck SUPER RARE |
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Rating: | 2 |
Comments: | I would rate him 1 star but at least he requires only 2 non-specific monsters and is Level 7 but is overall not very playable. |
5DS2-EN041 | |
Road Warrior LIGHT / Warrior-Type Synchro / Level 8 / ATK 3000 / DEF 1500 "Road Synchron" + 2 or more non-Tuner monsters Once per turn, you can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck. ULTRA RARE |
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Rating: | 1 |
Comments: | This guy just isn't worth the effort it takes to bring him out. You're much better off using Red Dragon Archfiend since he lets you use any Tuner and non-Tuners and has a better effect. |
5DS2-EN033 | |
Gottoms' Emergency Call Normal Trap Activate only if there is a face-up "X-Saber" monster(s) on the field. Select 2 "X-Saber" monsters in either player's Graveyard(s). Special Summon those monsters to your side of the field. COMMON |
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Rating: | 2 |
Comments: | Like X-Saber Galahad, this card should only be run in an X-Saber deck. |