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Battles of Legend: Armageddon

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Card Info Ten Thousand Dragon
DARK / Dragon / Level 10 / ATK ? / DEF ?
Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing monsters you control whose combined ATK & DEF is 10,000 or more. If Summoned this way, the ATK/DEF of this card becomes 10,000.
10000 SECRET RARE
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Card Info Cross-Sheep
EARTH / Beast-Type Link / ATK 700 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 monsters with different names
If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
● Ritual: Draw 2 cards, then discard 2 cards.
● Fusion: Special Summon 1 Level 4 or lower monster from your GY.
● Synchro: All monsters you control gain 700 ATK.
● Xyz: All monsters your opponent controls lose 700 ATK.
You can only use this effect of "Cross-Sheep" once per turn.
ULTRA RARE
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Card Info Topologic Zeroboros
DARK / Cyberse-Type Link / ATK 3000 / Link-4
Active Link Arrow(s): Top-Left, Top-Right, Bottom-Left and Bottom-Right
2+ Effect Monsters
You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.
ULTRA RARE
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Card Info Salamangreat Gazelle
FIRE / Cyberse / Level 3 / ATK 1500 / DEF 1000
If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.
ULTRA RARE
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Card Info Salamangreat Sunlight Wolf
FIRE / Cyberse-Type Link / ATK 1800 / Link-2
Active Link Arrow(s): Top and Bottom
2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
ULTRA RARE
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Card Info Danger!? Jackalope?
DARK / Beast / Level 3 / ATK 500 / DEF 2000
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.
SECRET RARE
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Card Info Formd Skipper
LIGHT / Cyberse / Level 1 / ATK 0 / DEF 0
During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.
ULTRA RARE
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Card Info Secure Gardna
LIGHT / Cyberse-Type Link / ATK 1000 / Link-1
Active Link Arrow(s): Right
1 Cyberse Link Monster
After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".
ULTRA RARE
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Card Info Chimeratech Megafleet Dragon
DARK / Machine-Type Fusion / Level 10 / ATK 0 / DEF 0
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.
SECRET RARE
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Card Info Invocation
Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn.
SECRET RARE
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Card Info Invoked Elysium
LIGHT / Fairy-Type Fusion / Level 10 / ATK 3200 / DEF 4000
1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck
Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn (Quick Effect): You can target 1 "Invoked" monster you control or in your GY; banish it and all monsters your opponent controls with the same Attribute as that monster.
ULTRA RARE
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Card Info Invoked Puragrio
FIRE / Fiend-Type Fusion / Level 7 / ATK 2300 / DEF 2000
"Aleister the Invoker" + 1 FIRE monster
This card gains 200 ATK for each card your opponent controls. Can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
ULTRA RARE
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Card Info Invoked Raidjin
WIND / Warrior-Type Fusion / Level 5 / ATK 2200 / DEF 2400
"Aleister the Invoker" + 1 WIND monster
Once per turn (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position.
ULTRA RARE
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Card Info Invoked Caliga
DARK / Beast-Type Fusion / Level 4 / ATK 1000 / DEF 1800
"Aleister the Invoker" + 1 DARK monster
Each player can only attempt to activate 1 monster effect per turn. Each player can only attack with 1 monster during each Battle Phase.
ULTRA RARE
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Card Info Dragon Buster Destruction Sword
DARK / Dragon-Type Tuner / Level 1 / ATK 400 / DEF 300
You can target 1 "Buster Blader" you control; equip this monster from your hand or field to that target. While this card is equipped to a monster, your opponent cannot Special Summon monsters from the Extra Deck. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of "Dragon Buster Destruction Sword" once per turn.
ULTRA RARE
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Card Info Galaxy Worm
LIGHT / Insect / Level 3 / ATK 1200 / DEF 1000
When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower "Galaxy" Effect Monster from your Deck, but negate its effects.
ULTRA RARE
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Card Info Nekroz of Gungnir
WATER / Spellcaster-Type Ritual / Level 7 / ATK 2500 / DEF 1700
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 7 monsters. You can only use each of these effects of "Nekroz of Gungnir" once per turn.
● (Quick Effect): You can discard this card, then target 1 "Nekroz" monster you control; it cannot be destroyed by battle or card effects this turn.
● (Quick Effect): You can discard 1 "Nekroz" card, then target 1 card on the field; destroy it.
ULTRA RARE
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Card Info Ra's Disciple
LIGHT / Fairy / Level 4 / ATK 1100 / DEF 600
When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of "Slifer the Sky Dragon", "Obelisk the Tormentor", or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple".
ULTRA RARE
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Card Info Artifact Sanctum
Normal Trap
Special Summon 1 "Artifact" monster from your Deck. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card.
ULTRA RARE
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Card Info Artifact Ignition
Quick-Play Spell
If you have an "Artifact" monster in your Deck: Target 1 Spell/Trap on the field; destroy that target, and if you do, Set 1 "Artifact" monster from your Deck to your Spell & Trap Zone as a Spell. If this card in its owner's possession is destroyed by an opponent's card: Your opponent skips their next Battle Phase.
SECRET RARE
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Card Info Madolche Anjelly
EARTH / Fairy / Level 4 / ATK 1000 / DEF 1000
You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, and if you do, it cannot be destroyed by battle, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. If this card in your possession is destroyed by your opponent's card and sent to your GY: Shuffle this card into the Deck.
SECRET RARE
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Card Info Mecha Phantom Beast O-Lion
WIND / Machine-Type Tuner / Level 2 / ATK 600 / DEF 1000
While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the GY: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand.
ULTRA RARE
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Card Info Obedience Schooled
Normal Spell
If you control no monsters: Special Summon 3 Level 2 or lower Beast Effect Monsters with different names from your Deck, but their effects are negated, also they are destroyed during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Beast monsters.
ULTRA RARE
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Card Info Number S39: Utopia the Lightning
LIGHT / Warrior-Type Xyz / Rank 5 / ATK / 2500 / DEF 2000
3 Level 5 LIGHT monsters
You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.
ULTRA RARE
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Card Info Number C92: Heart-eartH Chaos Dragon
DARK / Dragon-Type Xyz / Rank 10 / ATK 0 / DEF 0
4 Level 10 monsters
Cannot be destroyed by battle. When a monster you control inflicts battle damage to your opponent: You gain LP equal to the damage they took. If this card has "Number 92: Heart-eartH Dragon" as an Xyz Material, it gains this effect.
● Once per turn: You can detach 1 material from this card; negate the effects of all face-up cards your opponent currently controls, until the end of this turn. This activation and effect cannot be negated.
SECRET RARE
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Card Info Valerifawn, Mystical Beast of the Forest
EARTH / Beast-Type Tuner / Level 2 / ATK 400 / DEF 900
You can discard 1 card, then target 1 Level 2 or lower Beast monster in your GY, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn.
ULTRA RARE
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Card Info Kalantosa, Mystical Beast of the Forest
EARTH / Beast / Level 2 / ATK 200 / DEF 1400
If this card is Special Summoned by the effect of a Beast monster: You can target 1 card on the field; destroy that target.
ULTRA RARE
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Card Info Brotherhood of the Fire Fist - Lion Emperor
FIRE / Beast-Warrior-Type Xyz / Rank 3 / ATK 2200 / DEF 200
2 Level 3 FIRE monsters
Once per turn: You can detach 1 material from this card, then target 1 FIRE monster in your GY; add that target to your hand, also you cannot Normal or Special Summon that monster, or a monster with the same name, for the rest of this turn.
ULTRA RARE
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Card Info Junk Anchor
EARTH / Warrior-Type Tuner / Level 2 / ATK 0 / DEF 0
For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Once per turn: You can discard 1 card, then target 1 non-Tuner "Junk" monster in your GY; Special Summon that target, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster that lists a "Synchron" monster as a Tuner, using that monster and this card only. These Synchro Materials are banished instead of being sent to the GY.
ULTRA RARE
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Card Info Steam Synchron
WATER / Machine-Type Tuner / Level 3 / ATK 600 / DEF 800
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
ULTRA RARE
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Card Info Boost Warrior
FIRE / Warrior / Level 1 / ATK 300 / DEF 200
If you control a Tuner, you can Special Summon this card (from your hand) in Defense Position. All Warrior monsters you control gain 300 ATK.
ULTRA RARE
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Card Info Assault Blackwing - Sohaya the Rain Storm
DARK / Winged Beast-Type Synchro / Level 5 / ATK 1500 / DEF 2000
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn.
● When this card is Synchro Summoned: You can target 1 "Assault Blackwing" monster in your GY; Special Summon it.
● During your Main Phase, if this card is in the GY because it was sent there this turn: You can banish 1 other "Assault Blackwing - Sohaya the Rain Storm" from your GY; Special Summon this card.
ULTRA RARE
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Card Info Blackwing - Kris the Crack of Dawn
DARK / Winged Beast / Level 4 / ATK 1900 / DEF 300
If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects.
ULTRA RARE
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Card Info Black Whirlwind
Continuous Spell
When a "Blackwing" monster is Normal Summoned to your field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.
ULTRA RARE
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Card Info Koa'ki Meiru Drago
WIND / Dragon / Level 4 / ATK 1900 / DEF 1600
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Dragon monster in your hand. Neither player can Special Summon LIGHT or DARK monsters.
ULTRA RARE
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Card Info Goyo Defender
EARTH / Warrior-Type Synchro / Level 3 / ATK 1000 / DEF 1000
1 Tuner + 1+ non-Tuner monsters
Once per turn, if all monsters you control are EARTH Warrior Synchro Monsters (min. 1): You can Special Summon "Goyo Defender" from your Extra Deck. When this card is targeted for an attack: You can make this card gain 1000 ATK for each EARTH Warrior Synchro Monster you control (other than this card), until the end of the Damage Step.
ULTRA RARE
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Card Info Goyo Guardian
EARTH / Warrior-Type Synchro / Level 6 / ATK 2800 / DEF 2000
1 EARTH Tuner + 1+ non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position.
ULTRA RARE
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Card Info Elemental HERO Escuridao
DARK / Warrior-Type Fusion / Level 8 / ATK 2500 / DEF 2000
1 "Elemental HERO" monster + 1 DARK monster
Must be Fusion Summoned. Gains 100 ATK for each "Elemental HERO" monster in your GY.
SECRET RARE
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Card Info Elemental HERO Chaos Neos
DARK / Warrior-Type Fusion / Level 9 / ATK 3000 / DEF 2500
"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
● 3 Heads: Destroy all monsters your opponent controls.
● 2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated.
● 1 Head: Return all monsters you control to the hand.
ULTRA RARE
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Card Info Elemental HERO Shining Flare Wingman
LIGHT / Warrior-Type Fusion / Level 8 / ATK 2500 / DEF 2100
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
ULTRA RARE
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Card Info Elemental HERO Neos Alius
LIGHT / Warrior-Type Gemini / Level 4 / ATK 1900 / DEF 1300
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● This card's name becomes "Elemental HERO Neos" while on the field.
ULTRA RARE
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Card Info Book of Moon
Quick-Play Spell
Target 1 face-up monster on the field; change that target to face-down Defense Position.
ULTRA RARE
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Card Info Chaos Emperor, the Dragon of Armageddon
DARK / Dragon-Type Pendulum / Level 8 / ATK 3000 / DEF 2500 / Scale 8
You can pay 1000 LP, then target 1 of your banished Dragon monsters; destroy this card, and if you do, add that monster to your hand. You can only use this effect of "Chaos Emperor, the Dragon of Armageddon" once per turn.

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon "Chaos Emperor, the Dragon of Armageddon" once per turn this way. Once per turn: You can pay half your LP; send as many cards you control as possible to the GY, except from the Extra Monster Zone, and if you do, send cards your opponent controls to the GY, up to the number of your cards sent to the GY, then, inflict 300 damage to your opponent for each card sent to their GY by this card's effect. If this face-up Special Summoned card leaves the field, return it to the bottom of the Deck.
SECRET RARE
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Card Info Dark Armed, the Dragon of Annihilation
DARK / Dragon-Type Xyz / Rank 7 / ATK 2800 / DEF 1000
2+ Level 7 monsters
Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.
SECRET RARE
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Card Info Judgment, the Dragon of Heaven
LIGHT / Dragon-Type Synchro / Level 8 / ATK 3000 / DEF 2600
1 Tuner + 1+ non-Tuner monsters
If you Synchro Summon this card, all materials must be the same Attribute. Once per turn, if you have 4 or more Tuners with different names in your GY and control this Synchro Summoned card: You can pay half your LP; destroy all other cards on the field, also, you cannot Special Summon monsters for the rest of this turn, except Dragon monsters. Once per turn, during your End Phase: Banish 4 cards from the top of your Deck.
SECRET RARE
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Card Info Trishula, the Dragon of Icy Imprisonment
WATER / Dragon-Type Fusion / Level 9 / ATK 2700 / DEF 2000
3 monsters with different names
Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.
SECRET RARE
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Card Info Darkness Metal, the Dragon of Dark Steel (2nd Artwork)
DARK / Dragon-Type Link / ATK 2800 / Link-4
Active Link Arrow(s): Top, Bottom, Bottom-Left and Bottom-Right
2+ Effect Monsters with the same Type and Attribute
You can target 1 of your monsters that is banished or in your GY; Special Summon it to your zone this card points to, in Defense Position, but its effects are negated, also you cannot Special Summon Link Monsters for the rest of this turn, and the Summoned monster is placed on the bottom of the Deck when it leaves the field. You can only use this effect of "Darkness Metal, the Dragon of Dark Steel" once per turn.
SECRET RARE
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Card Info Number F0: Utopic Future Slash
LIGHT / Warrior-Type Xyz / No Rank / ATK 0 / DEF 0
2 Xyz Monsters with the same Rank, except "Number" monsters
(This card's original Rank is always treated as 1.)
You can also Xyz Summon this card by using a "Utopia" monster or "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Gains 500 ATK for each "Number" Xyz Monster in the GYs. Cannot be destroyed by battle. Once per turn: You can detach 1 material from this card; this card can make a second attack during each Battle Phase this turn.
SECRET RARE
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Card Info Appliancer Electrilyrical World
Field Spell
When this card is activated: You can add 1 "Appliancer" card from your Deck to your hand, except a Field Spell. Once per turn, if you Link Summon an "Appliancer" Link Monster(s): You can add 1 "Appliancer" monster from your GY to your hand. Once per turn, when a monster declares an attack: You can move 1 "Appliancer" monster you control to another of your Main Monster Zones. You can only activate 1 "Appliancer Electrilyrical World" per turn.
ULTRA RARE
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Card Info Appliancer Test
Normal Spell
Target 1 "Appliancer" Link Monster you control; Special Summon as many Link-1 "Appliancer" monsters from your GY as possible to your zones that monster points to, but banish them during the End Phase. You can only activate 1 "Appliancer Test" per turn.
ULTRA RARE
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Card Info Appliancer Reuse
Normal Spell
Target 1 "Appliancer" monster in your GY; Special Summon it, but place it on the bottom of the Deck when it leaves the field.
ULTRA RARE
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Card Info Appliancer Dryer Drake
FIRE / Machine-Type Link / ATK 0 / Link-1
Active Link Arrow(s):
Top-Right
1 "Appliancer" monster
Cannot be used as Link Material the turn it is Link Summoned. This linked card gains 1000 ATK. Once per turn, during your Battle Phase, if this card is co-linked (except during the Damage Step): You can switch the locations of 2 "Appliancer" monsters in your Main Monster Zones, including this card, and if you do, the other monster can make a second attack during each Battle Phase this turn. Once per turn, when this card that is not co-linked is targeted for an attack: You can negate that attack.
ULTRA RARE
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Card Info Appliancer Laundry Dragon
WATER / Machine-Type Link / ATK 1500 / Link-1
Active Link Arrow(s): Top
1 "Appliancer" monster
Cannot be used as Link Material the turn it is Link Summoned. Neither player takes any battle damage from attacks involving this card. Once per turn, after damage calculation, if this co-linked card battles an opponent's monster: You can banish that opponent's monster. Once per turn, after damage calculation, if this monster that is not co-linked battles an opponent's monster: You can destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.
ULTRA RARE
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Card Info Appliancer Vacculephant
DARK / Machine-Type Link / ATK 1000 / Link-1
Active Link Arrow(s): Top-Right
1 "Appliancer" monster
Cannot be used as Link Material the turn it is Link Summoned. Can attack directly while it is not co-linked. You can send 1 card from your hand to the GY, then target 1 card your opponent controls; destroy it. If this card is co-linked: You can target 1 monster in your opponent's Main Monster Zone; destroy it. You can only use 1 "Appliancer Vacculephant" effect per turn, and only once that turn.
ULTRA RARE
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Card Info Appliancer Kappa Scale
WATER / Machine-Type Link / ATK 0 / Link-1
Active Link Arrow(s): Top
1 "Appliancer" monster
Cannot be used as Link Material the turn it is Link Summoned. You can Tribute this co-linked card; Special Summon 1 "Appliancer" Link Monster from your GY, except "Appliancer Kappa Scale". You can Tribute this card that is not co-linked; Special Summon 1 Level 4 or lower "Appliancer" monster from your GY. You can only use each effect of "Appliancer Kappa Scale" once per turn.
ULTRA RARE
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Card Info Appliancer Celtopus
DARK / Machine-Type Link / ATK 0 / Link-2
Active Link Arrow(s): Bottom and Bottom-Left
2 "Appliancer" monsters
This linked card cannot be targeted by your opponent's card effects, or their monsters' attacks. During damage calculation, if an "Appliancer" Link Monster you control co-linked to this card battles an opponent's monster: Your battling monster gains ATK equal to the number of monsters co-linked to this card x 1000, during that damage calculation only. Once per turn, if an "Appliancer" Link Monster(s) you control that is not co-linked to this card is destroyed by battle or card effect: You can draw 1 card.
ULTRA RARE
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Card Info Appliancer Copybokkle
DARK / Machine / Level 1 / ATK 0 / DEF 0
You can target 1 "Appliancer" monster you control; Special Summon this card from your hand, and if you do, this card's name becomes that monster's name until the End Phase. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Appliancer" monster you control; Special Summon 1 monster with the same name from your hand or GY. You can only use each effect of "Appliancer Copybokkle" once per turn.
ULTRA RARE
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Card Info Appliancer Breakerbuncle
WATER / Machine / Level 1 / ATK 0 / DEF 0
During damage calculation, if an "Appliancer" monster you control battles an opponent's monster (Quick Effect): You can discard this card; for that battle, that monster you control cannot be destroyed, also you take no battle damage. If an "Appliancer" monster(s) you control would be destroyed by a card effect, you can banish this card from your field or GY instead.
ULTRA RARE
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Card Info Appliancer Socketroll
DARK / Machine / Level 1 / ATK 100 / DEF 100
If you control an "Appliancer" monster: You can Special Summon this card from your hand. If another "Appliancer Socketroll" is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 "Appliancer Socketroll" from your Deck. You can only use each effect of "Appliancer Socketroll" once per turn.
ULTRA RARE
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Card Info Fire Flint Lady
FIRE / Warrior / Level 1 / ATK 100 / DEF 100
If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.
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Card Info Glacial Beast Iceberg Narwhal
WATER / Aqua-Type Synchro / Level 7 / ATK 2700 / DEF 1600
1 Tuner + 1+ non-Tuner WATER monsters
Each time another monster(s) you control is destroyed by your opponent's attack or card effect: Inflict 600 damage to your opponent. During the Battle Phase, when your opponent activates a card or effect while you control another monster (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Glacial Beast Iceberg Narwhal" once per turn.
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Card Info Glacial Beast Polar Penguin
WATER / Aqua-Type Tuner / Level 3 / ATK 800 / DEF 1000
If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand. If this card on the field is destroyed by battle or card effect: You can target 1 card your opponent controls; return it to the hand. You can only use 1 "Glacial Beast Polar Penguin" effect per turn, and only once that turn.
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Card Info Glacial Beast Blizzard Wolf
WATER / Aqua / Level 4 / ATK 1400 / DEF 700
When a monster declares an attack: You can negate the attack, and if you do, Special Summon 1 Level 4 or lower WATER monster from your hand, except "Glacial Beast Blizzard Wolf". At the start of your opponent's Battle Phase, if this card is in your GY and you control no monsters: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You can only use each effect of "Glacial Beast Blizzard Wolf" once per turn.
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Card Info Super All In!
Normal Spell
Return 1 Synchro Monster you control to the Extra Deck, and if you do, Special Summon 4 "Flower Cardian" monsters from your GY, then, draw 1 card and show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions. Otherwise, destroy as many monsters you control as possible, and if you destroyed at least 1, halve your LP. During the End Phase, if this card is in the GY because it was sent there by the effect of a "Flower Cardian" monster this turn while in your possession: You can add 1 Spell/Trap from your GY to your hand.
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Card Info Flower Cardian Cherry Blossom
DARK / Warrior / Level 3 / ATK 100 / DEF 100
If you control a Level 2 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. Once per turn: You can Tribute 1 "Flower Cardian" monster; draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can take 1 "Flower Cardian" monster from your Deck, except "Flower Cardian Cherry Blossom", and either add it to your hand or Special Summon it. Otherwise, send the card you drew to the GY.
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Card Info Number 3: Cicada King
WIND / Insect-Type Xyz / Rank3 / ATK 1200 / DEF 2500
2 Level 3 monsters
If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.
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Card Info Numeron Calling
Normal Spell
If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.
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Card Info Numeron Network
Field Spell
During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).
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Card Info Number 4: Numeron Gate Catvari
LIGHT / Machine-Type Xyz / Rank 1 / ATK 1000 / DEF 100
3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
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Card Info Number 3: Numeron Gate Trini
LIGHT / Machine-Type Xyz / Rank 1 / ATK 1000 / DEF 100
3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
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Card Info Number 2: Numeron Gate Dve
LIGHT / Machine-Type Xyz / Rank 1 / ATK 1000 / DEF 100
3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
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Card Info Number 1: Numeron Gate Ekam
LIGHT / Machine-Type Xyz / Rank 1 / ATK 1000 / DEF 100
3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
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Card Info Number C1: Numeron Chaos Gate Sunya
DARK / Machine-Type Xyz / Rank 2 / ATK 2000 / DEF 1000
4 Level 2 monsters
You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.
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Card Info Numeron Wall
DARK / Fiend / Level 1 / ATK 0 / DEF 0
If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.
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Card Info Malefic Paradigm Dragon
DARK / Dragon / Level 10 / ATK 4000 / DEF 4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Malefic" monster from your Extra Deck while "Malefic Paradigm Dragon" is not on the field. If "Malefic World" is not on the field, destroy this card. Once per turn: You can send 1 "Malefic" card from your Deck to the GY; return 1 of your banished Level 8 Synchro Monsters to the Extra Deck, then you can Special Summon that monster from the Extra Deck, also you can only attack with "Malefic" monsters for the rest of this turn.
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Card Info High Rate Draw
Normal Trap
Destroy 2 or more monsters you control, and if you do, draw 1 card for every 2 monsters destroyed. During your opponent's Main Phase, if this card is in your GY: You can target 1 monster you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "High Rate Draw" once per turn.
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Card Info Afterglow
Normal Spell
Banish this card, and as many "Afterglow" from your hand, Deck, GY, and face-up field as possible, then shuffle 1 of your banished "Afterglow" into the Deck. During your next Draw Phase, reveal the card you draw for your normal draw, and inflict 4000 damage to your opponent if it is "Afterglow". You can only activate 1 "Afterglow" per Duel.
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Card Info Armored White Bear
WATER / Beast / Level 4 / ATK 1800 / DEF 1400
If this card is Normal or Special Summoned while a Synchro Monster is on the field: You can target 1 Field Spell in your GY; add it to your hand. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 Level 4 or lower Beast monster from your Deck or GY, except "Armored White Bear". You can only use each effect of "Armored White Bear" once per turn.
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Card Info Psychic Wave
Quick-Play Spell
If you control a Machine monster: Send 1 "Jinzo" from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 "Jinzo" monster from your Deck to the GY, and if you do, add that targeted monster to your hand. You can only use this effect of "Psychic Wave" once per turn.
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Card Info Miracle Rupture
Normal Spell
Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.
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Card Info Specimen Inspection
Normal Spell
Reveal 1 "Fossil Fusion" in your hand; send 1 monster from your hand to the GY, and if you do, declare a Type and a Level, then your opponent looks at their hand and Deck, and sends 1 monster with the declared Type and Level from one of them to the GY (if possible). You can only activate 1 "Specimen Inspection" per turn.
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Card Info Time Stream
Normal Spell
Target 1 "Fossil" Fusion Monster you control; Tribute it, and if you do, Special Summon 1 "Fossil" Fusion Monster from your Extra Deck, whose original Level is 2 higher than that monster's. (This is treated as a Fusion Summon with "Fossil Fusion".) During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 "Fossil" Fusion Monster from your GY, then target 1 "Fossil" Fusion Monster in your GY; Special Summon it.
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Card Info Fossil Fusion
Normal Spell
Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.
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Card Info Fossil Dragon Skullgar
EARTH / Rock-Type Fusion / Level 4 / ATK 2500 / DEF 0
1 Rock monster + 1 Level 4 or lower monster in your opponent's GY
Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.
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Card Info Fossil Dragon Skullgios
EARTH / Rock-Type Fuison / Level 8 / ATK 3500 / DEF 0
1 Rock monster + 1 Level 7 or higher monster in your opponent's GY
Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.
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Card Info Fossil Warrior Skull Bone
EARTH / Rock-Type Fusion / Level 4 / ATK 2000 / DEF 800
1 Rock monster + 1 Level 4 or lower monster
Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn.
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Card Info Fossil Warrior Skull Knight
EARTH / Rock-Type Fusion / Level 6 / ATK 2400 / DEF 1100
1 Rock monster + 1 Level 5 or 6 monster
Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.
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Card Info Fossil Warrior Skull King
EARTH / Rock-Type Fusion / Level 8 / ATK 2800 / DEF 1300
1 Rock monster + 1 Level 7 or higher monster
Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.
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Card Info Weathering Soldier
EARTH / Rock / Level 4 / ATK 2000 / DEF 1200
If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.
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Card Info Penguin Torpedo
WATER / Aqua / Level 3 / ATK 550 / DEF 300
This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 Level 6 or lower monster your opponent controls; take control of it until the End Phase, but its effects are negated, also it cannot declare an attack, while you control it. You can only use this effect of "Penguin Torpedo" once per turn. At the end of the Damage Step, if this card attacked: Destroy this card.
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Card Info Intruder Alarm - Yellow Alert
Normal Trap
When an opponent's monster declares an attack: Special Summon 1 monster from your hand, but return it to the hand at the end of the Battle Phase. While you control that face-up Special Summoned monster, your opponent cannot target other monsters for attacks. You can only activate 1 "Intruder Alarm - Yellow Alert" per turn.
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Card Info Powered Crawler
EARTH / Machine / Level 7 / ATK 2700 / DEF 2000
If this card is Normal or Special Summoned: You can destroy 1 monster your opponent controls with less ATK than this card. You can only use this effect of "Powered Crawler" once per turn. All monsters your opponent controls must attack, if able.
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Card Info Dark Spell Regeneration
Normal Trap
When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or Set on your field to the GY; Special Summon 1 "The Winged Dragon of Ra" from your GY ignoring its Summoning conditions, then you can send 1 monster your opponent controls to the GY, also send that Special Summoned monster to the GY during the End Phase.
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Card Info Number 39: Utopia (Astral Language)
LIGHT / Warrior-Type Xyz / Rank 4 / ATK 2500 / DEF 2000
2 Level 4 monsters
When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.
10000 SECRET RARE