DP2-EN030 |
|
The Grave of Enkindling
Normal Trap
You can only activate this card when a monster on your side of
the field is destroyed as a result of battle and sent to the
Graveyard. You and your opponent each select 1 monster from your
respective Graveyards and Special Summon them in Defense
Position. Neither monster Special Summoned by this card's effect
can change its battle position while it is face-up on the field,
except with a card effect.
SUPER RARE |
Rating: |
2 |
Comments: |
This can be good if you want an extra defense but the bad part is your
opponent also gets a Monster and if he or she has more Monsters than you
do, you'll be taking a lot of damage! |
DP2-EN029 |
|
Chthonian Polymer
Normal Trap
You can only activate this card when your opponent Fusion
Summons a Fusion Monster. Tribute 1 monster on your side of the
field to take control of that Fusion Monster.
COMMON |
Rating: |
3 |
Comments: |
Set the perfect bait for your opponent by purposely summoning/setting
a weak Monster and tributing it for their Fusion Monster! Not too good
or bad a card overall.
|
DP2-EN028 |
|
Chthonian Blast
Normal Trap
You can only activate this card when a face-up monster on your
side of the field is destroyed and sent to the Graveyard.
Destroy 1 face-up monster with the lowest ATK on the field, and
both players take damage equal to half of its ATK.
COMMON |
Rating: |
3 |
Comments: |
A
good combination with this is with EEN-EN012 Chthonian Soldier as you
make your opponent pay by having them defenseless! |
DP2-EN027 |
|
Ojama Trio
Normal Trap
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level
2/ATK 0/
DEF 1000) in Defense
Position on your opponent's side of the field. The tokens cannot
be Tributed for a Tribute Summon. When an "Ojama Token" is
destroyed, the controller of that token takes 300 points of
damage.
COMMON |
Rating: |
3 |
Comments: |
There are many possibilities with this card! Keep your opponent's field
Monster-free, destroy them with AD LV5, LV7, or LV10's ability or keep
Infernal Incinerator's ATK high. |
DP2-EN026 |
|
Ring of Defense
Quick-Play Spell
You can only activate this card in response to the activation of
a Trap Card effect that inflicts damage. Make the effect damage
of that Trap Card 0.
ULTRA RARE |
Rating: |
3 |
Comments: |
Who can forget the deadly Ring of Destruction/Ring of Defense
combo Kaiba uses? A nice card to use when you kill your opponent's
Monster and they take damage while you don't! |
DP2-EN025 |
|
Inferno Reckless Summon
Quick-Play Spell
You can only activate this card when 1 monster with an ATK of
1500 points or less is Special Summoned to your side of the
field while there is a face-up monster on your opponent's side
of the field. Special Summon all cards with the same name as the
Summoned monster from your hand, Deck, and Graveyard in face-up
Attack Position. Your opponent selects 1 monster on their side
of the field and Special Summons all cards with that same name
from their hand, Deck, and Graveyard.
SUPER RARE |
Rating: |
3 |
Comments: |
Reinforce your defenses or play a second Monster needed for Tribute
Summon! A kind of situational card though but overall not bad.
|
DP2-EN024 |
|
Magical Mallet
Normal Spell
Add any number of cards from your hand to the Deck and shuffle
it. Then draw the same number of cards you added to the Deck.
SUPER RARE |
Rating: |
3 |
Comments: |
Get rid of those cards that you just cannot use and still keep the ones
you feel are helpful! A good card but if it's your only card in your
hand, you're going to be in trouble. |
DP2-EN023 |
|
Armed Changer
Equip Spell
Send 1 Equip Spell Card from your hand to the Graveyard to
activate this card. If the equipped monster destroys a monster
as a result of battle, the controller of this Equip Card can add
1 monster with an ATK equal to or less than the equipped monster
from their Graveyard to their hand.
COMMON |
Rating: |
1 |
Comments: |
A
horrid card that only deserves to be played in
Chazz decks.
Discarding an Equip Spell is just terrible. |
DP2-EN022 |
|
Chthonian Alliance
Equip Spell
Increase the ATK of the equipped monster by 800 points for each
other face-up monster on the field with the same name as the
equipped monster.
COMMON |
Rating: |
2 |
Comments: |
Like I said about this card back in EEN, this card is best if used on
Chthonian Soldier or another decent Monster. |
DP2-EN021 |
|
Ojamuscle
Normal Spell
Select 1 face-up "Ojama King" on the field. Destroy all
monster(s) on the field that include "Ojama" in their card name,
except the selected "Ojama King". Increase the ATK of the
selected "Ojama King" by 1000 points for each destroyed monster.
RARE |
Rating: |
2 |
Comments: |
There are so very few uses for this card it makes you wonder why it was
even made! Sure your Ojama King gets up to 5000 ATK but all Ojamas on
the field are destroyed. Situational indeed. |
DP2-EN020 |
|
Ojamagic
Normal Spell
When this card is sent from the hand or the field to the
Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and
"Ojama Black" from your Deck to your hand.
RARE |
Rating: |
3 |
Comments: |
Simply discard it and the 3 Ojamas are added to your hand making Ojama
King a no-brainier to summon! The thing is it has to be sent to your
Graveyard. |
DP2-EN019 |
|
Level Modulation
Normal Spell
Your opponent draws 2 cards. Special Summon 1 monster from your
Graveyard that includes "LV" in its card name, ignoring the
Summoning conditions. The monster that was Special Summoned by
this effect cannot attack, nor activate or apply its effect this
turn.
RARE |
Rating: |
3 |
Comments: |
Revive that LV5 Armed Dragon your opponent destroyed last turn! However,
the summoned Monster cannot attack or use its effect and your opponent
draws 2 cards. A good, not great card. |
DP2-EN018 |
|
Ojama Delta Hurricane!!
Normal Spell
You can only activate this card while "Ojama Green", "Ojama
Yellow" and "Ojama Black" are face-up on your side of the field.
Destroy all cards on your opponent's side of the field.
COMMON |
Rating: |
3 |
Comments: |
If you're lucky to get all 3 Ojamas out, you clear your opponent's
field! Yet, with stats of (0/1000) each it'll be hard to do so.
|
DP2-EN017 |
|
VWXYZ-Dragon Catapult Cannon
LIGHT / Machine-Type Fusion / Level 8
/ ATK 3000 / DEF 2800
"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
This card can only be Special Summoned from your Fusion Deck by
removing from play the above cards on your side of the field.
(You do not use "Polymerization"). Once per turn, remove from
play 1 card on your opponent's side of the field. When this card
attacks, you can change the battle position of the attack-target
monster. (Flip Effects are not activated at this time.)
RARE |
Rating: |
5 |
Comments: |
Here's your second chance to get this whopper of a Monster! Once you get
him out, your opponent will be in major trouble! |
DP2-EN016 |
|
VW-Tiger Catapult
LIGHT / Machine-Type Fusion / Level 6
/ ATK 2000 / DEF 2100
"V-Tiger Jet" + "W-Wing Catapult"
This card can only be Special Summoned from your Fusion Deck by
removing from play the above cards on your side of the field.
(You do not use "Polymerization".) By discarding 1 card from
your hand, change the battle position of 1 monster on your
opponent's side of the field. (Flip Effects are not activated at
this time.)
RARE |
Rating: |
2 |
Comments: |
This is an okay card for Machine/Union decks, one of the two or
in Chazz Princeton decks.
VW-Tiger Catapult receives a 2 because of its stats of just (2000/2100). |