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Raging Tempest (RATE-EN) Card Reviews
| 1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Raging_Tempest |
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Raging Tempest
(RATE-EN099) Dark Contract with the Entities SPELL / Continuous Spell When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn; ● Fusion: Gain 1000 LP. ● Synchro: Your opponent cannot target that Special Summoned monster with card effects. ● Xyz: Banish 1 card from the field or the Graveyard. ● Pendulum: Draw 1 card, then discard 1 card. Once per turn, during your Standby Phase: Take 2000 damage. ~Rarities: Ultra Rare |
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Pros: Easily played, supports
D/D/Ds and Extra Deck Summons Cons: Effects depend on your Extra Deck monster, minimal effects, deals you 2000 damage at your Standby Phases |
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Raging Tempest
(RATE-EN098) Windwitch - Glass Bell WIND / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Spellcaster / Tuner / Effect) If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn. ~Rarities: Ultra Rare |
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Pros: Easily played, searchable
Tuner, supports
Windwitches and WIND Cons: Low DEF, doesn't Summon, no other effects |
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Raging Tempest
(RATE-EN097) Delta The Magnet Warrior EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1400 (Rock / Effect) If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports
Magnet Warriors and Banished Cons: Low stats, doesn't properly Summon Valkyrion, costs 3 Magnet Warriors to Summon Valkyrion, can't revive Valkyrion or banish from other places |
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Raging Tempest
(RATE-EN096) Symphonic Warrior Miccs WIND / Pendulum Monster / Level 5 / ATK 2300 / DEF 1100 Pendulum Effect(s) / Pendulum Scale 1 Unless you have a "Symphonic Warrior" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Once per turn, during your End Phase: You can target 1 of your banished "Symphonic Warrior" monsters; add it to your hand. (Machine / Pendulum / Effect) You can Special Summon this card (from your hand) by removing 3 Symphonic Counters from your field. After you Normal or Special Summon this card, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) ~Rarities: Common |
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Pros: Easily played, low Pendulum
Scale, supports
Symphonic Warriors Cons: Low stats for Level, only Special Summons itself, Scale becomes 4 if your other Pendulum Zone isn't one of them |
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Raging Tempest
(RATE-EN095) Lightsworn Judgment TRAP / Normal Trap Place this card on top of the Deck. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can add 1 "Judgment Dragon" from your Deck to your hand. ~Rarities: Common |
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Pros: Easily played, supports
Lightsworns Cons: Must be sent by Lightsworn monster's effect to add, minimal other effect |
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Raging Tempest
(RATE-EN094) Mekanikal Arkfiend DARK / Effect Monster / Level 4 / ATK 100 / DEF 2100 (Fiend / Effect) When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard. ~Rarities: Common |
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Pros: Easily played, searchable,
supports
Normal Monsters Cons: Must deal opponent battle damage to Summon, no other effects |
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Raging Tempest
(RATE-EN093) Rocket Hand TRAP / Normal Trap Target 1 Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its battle position cannot be changed. You can only use 1 "Rocket Hand" effect per turn, and only once that turn. ~Rarities: Common |
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Pros: Easily played, supports 800+
ATK Cons: Low boost, makes target's ATK 0 and prevent it changing positions if sent by its effect, can't use both effects in same turn |
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Raging Tempest
(RATE-EN092) Symph Amplifire SPELL / Field Spell Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed. ● 5 Counters: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field. ● 7 Counters: Banish cards your opponent controls and/or in their Graveyard, up to the number of "Symphonic Warrior" cards on the field. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Symphonic Warriors and
Burn Cons: Very low boost and burn amounts, requires 5+ counters for bullet effects |
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Raging Tempest
(RATE-EN091) Symphonic Warrior Synthess WIND / Effect Monster / Level 4 / ATK 1200 / DEF 1900 (Machine / Flip / Effect) FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Synthess". Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes "Symphonic Warrior", except "Symphonic Warrior Synthess"; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Synthess"; Special Summon it. ~Rarities: Common |
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Pros: Easily played, searchable,
high DEF, supports Symphonic Warriors and Banished Cons: Must Set for 1st effect, costs itself to Summon Banished monster, copies properties for 1 turn |
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Raging Tempest
(RATE-EN090) Symphonic Warrior Guitaar WIND / Pendulum Monster / Level 3 / ATK 1500 / DEF 100 Pendulum Effect(s) / Pendulum Scale 7 You can discard 1 card; Special Summon 1 "Symphonic Warrior" monster from your Deck, except "Symphonic Warrior Guitaar". You can only use this effect of "Symphonic Warrior Guitaar" once per turn. (Machine / Pendulum / Effect) When this card is Normal Summoned: You can target 1 "Symphonic Warrior" monster in your Graveyard; Special Summon it. ~Rarities: Common |
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Pros: Easily played, searchable,
high Pendulum Scale, supports Symphonic Warriors Cons: Very low DEF, costs card to Summon from Deck, can't Summon from hand |
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Raging Tempest
(RATE-EN089) SPYRAL MISSION - Recapture TRAP / Continuous Trap Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If a "SPYRAL" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead of destroying 1 of those "SPYRAL" monsters. ~Rarities: Rare |
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Pros: Easily played, supports
SPYRALs Cons: Prevents stolen monster's direct attacks, costs itself to prevent destruction, destroys itself after your 3rd End Phase |
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Raging Tempest
(RATE-EN088) SPYRAL GEAR - Utility Wire TRAP / Normal Trap If you control "SPYRAL Super Agent": Target 1 face-up card your opponent controls; place it on top of the Deck. You can only activate 1 "SPYRAL GEAR - Utility Wire" per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports
SPYRALs Cons: Minimal effect, no other effects, can't use multiple copies in same turn |
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Raging Tempest
(RATE-EN087) SPYRAL Tough WIND / Effect Monster / Level 4 / ATK 1900 / DEF 1500 (Warrior / Effect) This card's name becomes "SPYRAL Super Agent" while it is on the field or in the Graveyard. Once per turn: You can declare 1 card type (Monster, Spell, or Trap) and target 1 card your opponent controls; reveal the top card of your opponent's Deck, and if you do, destroy the targeted card if the revealed card is the declared type. ~Rarities: Rare |
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Pros: Easily played, high ATK,
supports SPYRALs Cons: Low DEF, gamble effect |
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Raging Tempest
(RATE-EN086) SPYGAL Misty DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Effect) If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, draw 1 card if it is a card of that type. Once per turn, during either player's turn: You can target 1 "SPYRAL Super Agent" you control and 1 monster your opponent controls; return both monsters to the hand. ~Rarities: Ultra Rare |
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Pros: Easily played, searchable,
supports SPYRALS Cons: Low DEF, must return Super Agent to return other monster, gamble other effect |
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Raging Tempest
(RATE-EN085) Subterror Cave Clash SPELL / Continuous Spell All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand. ~Rarities: Super Rare |
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Pros: Easily played, supports
Subterrors Cons: Very low boost, doesn't apply to face-up monsters or Summon |
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Raging Tempest
(RATE-EN084) Subterror Behemoth Voltelluric EARTH / Effect Monster / Level 9 / ATK 1900 / DEF 3000 (Thunder / Flip / Effect) FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. ~Rarities: Rare |
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Pros: High DEF, counters Stall Cons: Low ATK for Level, largely copies Dragossuary |
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Raging Tempest
(RATE-EN083) Subterror Behemoth Dragossuary EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1600 (Zombie / Flip / Effect) FLIP: You can activate this effect; this turn, "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. ~Rarities: Super Rare |
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Pros: Easily played, high ATK,
supports Subterrors Cons: Low DEF for Level, must Set for 1st effect, minimal effects |
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Raging Tempest
(RATE-EN082) Subterror Nemesis Defender EARTH / Effect Monster / Level 2 / ATK 100 / DEF 2000 (Beast-Warrior / Effect) During either player's turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards), or when a Set monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard, then target another monster you control that would be an appropriate target; that card/effect/attack now targets the new target. While you control a Set monster, this card cannot be destroyed by battle or card effects. ~Rarities: Rare |
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Pros: Easily played, searchable,
high DEF, supports Set monsters and Stall,
Hand Trap Cons: Costs itself to redirect effect, doesn't negate, doesn't protect itself by controling Set Spells and Traps |
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Raging Tempest
(RATE-EN081) Sea Monster of Theseus WATER / Fusion Monster / Level 5 / ATK 2200 / DEF 1800 (Zombie / Fusion / Tuner) 2 Tuners ~Rarities: Secret Rare |
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Pros: Easily played, Tuner monster Cons: Low stats for Level, no effects |
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Raging Tempest
(RATE-EN080) Massivemorph TRAP / Normal Trap Target 1 face-up monster your opponent controls; its ATK and DEF become double its current ATK and DEF, but it cannot attack directly. ~Rarities: Common |
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Pros: Easily played, supports
Stall Cons: Can't use on your monster, no other effects |
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Raging Tempest
(RATE-EN079) Switcheroroo TRAP / Normal Trap If you control the same number of monsters as your opponent, switch control of all those monsters. ~Rarities: Rare |
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Pros: Easily played, partly useful
effect Cons: Must control equal number of monsters, no other effects, must swap all monsters you control |
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Raging Tempest
(RATE-EN078) Full Force Virus TRAP / Normal Trap Tribute 1 DARK monster with 2000 or more DEF; check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less DEF. ~Rarities: Secret Rare |
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Pros: Easily played, counters
low DEF, partly supports DARK and high DEF Cons: Costs monster with 2000+ DEF |
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Raging Tempest
(RATE-EN077) Purushaddoll Aeon TRAP / Normal Trap Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the Graveyard, and if you do, the targeted monster gains 1000 ATK and DEF, but is changed to face-down Defense Position during the End Phase. ~Rarities: Common |
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Pros: Easily played, supports
Shaddolls Cons: Costs Shaddoll for low boost, Sets target monster at End Phase, no other effects |
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Raging Tempest
(RATE-EN076) Void Feast TRAP / Normal Trap Send 1 "Void" Spell/Trap Card from your hand or face-up from your field to the Graveyard; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions. ~Rarities: Common |
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Pros: Easily played, supports
Infernoids Cons: Costs Void card for activation, doesn't properly Summon, no other effects |
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Raging Tempest
(RATE-EN075) Majespecter Gust TRAP / Normal Trap Target 1 "Majespecter" card in your Pendulum Zone; Special Summon it. ~Rarities: Common |
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Pros: Easily played, supports
Majespecters Cons: Can't Summon from other places, no other effects |
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Raging Tempest
(RATE-EN074) Shiranui Style Samsara TRAP / Continuous Trap This card's name becomes "Shiranui Style Synthesis" while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects. ● Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field). ● Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card. ~Rarities: Common |
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Pros: Easily played, supports
Zombies and Banished Cons: Costs Zombie to prevent damage for 1 turn, doesn't Summon, can't shuffle Zombies with more than 0 DEF |
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Raging Tempest
(RATE-EN073) Beginning of Heaven and Earth TRAP / Normal Trap Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn. ~Rarities: Common |
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Pros: Easily played, supports
Warriors,
Black Luster Soldier and Gaias Cons: Gamble effect, sends chosen cards to Grave if chosen card isn't BLS or Gaia card |
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Raging Tempest
(RATE-EN072) Shinobird Salvation TRAP / Continuous Trap If a face-up Spirit monster(s) you control returns to your hand while this card is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of "Shinobird Salvation" once per turn. ~Rarities: Common |
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Pros: Easily played, supports
Spirits Cons: Costs Spirit to negate attack and end Battle Phase |
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Raging Tempest
(RATE-EN071) Zoodiac Combo TRAP / Normal Trap Target 1 "Zoodiac" Xyz Monster you control; attach 1 "Zoodiac" monster from your Deck to that Xyz Monster as Xyz Material. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 5 "Zoodiac" cards in your Graveyard with different names; shuffle all 5 into the Deck, then draw 1 card. ~Rarities: Common |
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Pros: Easily played, supports
Zoodiacs Cons: Costs itself to shuffle cards and draw card, can't shuffle cards with same name |
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Raging Tempest
(RATE-EN070) Ancient Gear Reborn TRAP / Continuous Trap Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn". ~Rarities: Rare |
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Pros: Easily played, supports
Ancient Gears Cons: Very low boost, can't revive if you control monster, can't control multiple copies |
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Raging Tempest
(RATE-EN069) Cipher Spectrum TRAP / Normal Trap If a "Cipher" Xyz Monster(s) you control that has Xyz Material is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 1 of those monsters; Special Summon it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as that Xyz Monster. ~Rarities: Common |
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Pros: Easily played, supports
Ciphers Cons: Doesn't Xyz Summon, can't revive Xyz without materials |
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Raging Tempest
(RATE-EN068) Lost Wind TRAP / Normal Trap Target 1 face-up Special Summoned monster on the field; it has its effects negated, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in the Graveyard (except during the Damage Step): You can Set this card, but banish it when it leaves the field. ~Rarities: Rare |
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Pros: Easily played, counters Effect
Monsters Cons: Doesn't negate Summons, requires Special Summon to reset itself |
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Raging Tempest
(RATE-EN067) Terminal World NEXT SPELL / Continuous Spell Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field. ~Rarities: Short Print Common |
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Pros: Partly easily played, counters
Swarming Cons: Affects both players, must control no other cards |
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Raging Tempest
(RATE-EN066) That Grass Looks Greener SPELL / Normal Spell If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent. ~Rarities: Secret Rare |
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Pros: Easily played, supports
Lightsworns and
Exchange of the Spirit Cons: Risks Decking Out, no other effects |
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Raging Tempest
(RATE-EN065) Foolish Burial Goods SPELL / Normal Spell Send 1 Spell/Trap Card from your Deck to the Graveyard. You can only activate 1 "Foolish Burial Goods" per turn. ~Rarities: Secret Rare |
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Pros: Easily played, supports
Grave-based effects Cons: Minimal effect, no other effects |
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Raging Tempest
(RATE-EN064) Ritual Beast Return SPELL / Quick-Play Spell Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it. ~Rarities: Common |
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Pros: Easily played, supports
Ritual Beasts Cons: Can't Summon or banish from hand, costs Ritual Beast to Summon |
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Raging Tempest
(RATE-EN063) Super Quantal Alphan Spike SPELL / Normal Spell If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck. ~Rarities: Common |
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Pros: Easily played, supports
Super Quantums Cons: Can't control multiples of same monster, opponent gets free Extra Deck monster, costs itself and monster for Magnacarrier |
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Raging Tempest
(RATE-EN062) Super Soldier Synthesis SPELL / Ritual Spell This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster from your hand or Graveyard. You must also send 1 LIGHT and 1 DARK monster (1 from your hand and 1 from your Deck) to the Graveyard, whose total Levels exactly equal 8. You can only activate 1 "Super Soldier Synthesis" per turn. ~Rarities: Common |
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Pros: Easily played, supports
Chaos and Ritual Summons Cons: Can't send both monsters from 1 place or exceed Ritual's Level |
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Raging Tempest
(RATE-EN061) Shinobird Power Spot SPELL / Continuous Spell Spirit monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit monster or Ritual Spell Card from your Deck to your hand. You can only use this effect of "Shinobird Power Spot" once per turn. ~Rarities: Common |
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Pros: Easily played, supports
Spirits, Ritual Summons and
WIND Cons: Very low boost, doesn't Summon |
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Raging Tempest
(RATE-EN060) Shinobird's Calling SPELL / Ritual Spell This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. ~Rarities: Common |
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Pros: Easily played, supports
Spirits Cons: Generic Ritual Spell |
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Raging Tempest
(RATE-EN059) Zoodiac Barrage SPELL / Continuous Spell You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Zoodiac" monster from your Deck. You can only use this effect of "Zoodiac Barrage" once per turn. If this card is destroyed by a card effect and sent to the Graveyard: You can target 1 "Zoodiac" Xyz Monster you control; attach this card from your Graveyard to that Xyz Monster as Xyz Material. ~Rarities: Secret Rare |
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Pros: Easily played, supports
Zoodiacs Cons: Can't Summon from other places, minimal effects |
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Raging Tempest
(RATE-EN058) Zodiac Sign SPELL / Field Spell All "Zoodiac" monsters you control gain 300 ATK and DEF. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Zoodiacs and
Beast-Warriors Cons: Very low boost, minimal effects |
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Raging Tempest
(RATE-EN057) Recardination SPELL / Normal Spell Target 1 "Flower Cardian" monster in your Graveyard; add it to your hand, then you can Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. If this card is sent to the Graveyard by a "Flower Cardian" monster's effect: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated Spell/Trap Card to your hand. Place the remaining cards on top of your Deck in any order. ~Rarities: Common |
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Pros: Easily played, supports
Flower Cardians Cons: Doesn't properly Summon, gamble other effect, can't add excavated monster(s) |
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Raging Tempest
(RATE-EN056) Rank-Up-Magic Cipher Ascension SPELL / Quick-Play Spell During either player's Main Phase: Target 1 "Cipher" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Cipher" Xyz Monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) It gains this effect. ● This card gains 500 ATK for each Level 4 or higher monster you control. ~Rarities: Common |
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Pros: Easily played, supports Xyz
Summons Cons: Very low boost doesn't apply to Level 5+, largely just generic Rank-Up-Magic |
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Raging Tempest
(RATE-EN055) Machine Angel Absolute Ritual SPELL / Ritual Spell This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. ~Rarities: Common |
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Pros: Easily played, supports Cyber
Angels,
Fairies and Warriors Cons: Mostly generic Ritual Spell, can't exceed Ritual's Level with Tributes |
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Raging Tempest
(RATE-EN054) Zoodiac Boarbow EARTH / Xyz Monster / Rank 4 / ATK ? / DEF ? (Beast-Warrior / Xyz / Effect) 5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position. ~Rarities: Rare |
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Pros: Easily played, supports
Zoodiacs, partly useful effects Cons: Undefined stats, largely copies Drident |
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Raging Tempest
(RATE-EN053) Zoodiac Drident EARTH / Xyz Monster / Rank 4 / ATK ? / DEF ? (Beast-Warrior / Xyz / Effect) 4 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it. ~Rarities: Secret Rare |
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Pros: Easily played, supports
Zoodiacs, partly useful effects Cons: Undefined stats, largely copies Tigermortar |
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Raging Tempest
(RATE-EN052) Zoodiac Tigermortar EARTH / Xyz Monster / Rank 4 / ATK ? / DEF ? (Beast-Warrior / Xyz / Effect) 3 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material. ~Rarities: Ultra Rare |
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Pros: Easily played, supports
Zoodiacs, partly useful effects Cons: Undefined stats, largely copies Broadbull |
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Raging Tempest
(RATE-EN051) Zoodiac Broadbull EARTH / Xyz Monster / Rank 4 / ATK ? / DEF ? (Beast-Warrior / Xyz / Effect) 2 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster, that can be Normal Summoned/Set, from your Deck to your hand. ~Rarities: Secret Rare |
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Pros: Easily played, supports
Zoodiacs, partly useful effects Cons: Undefined stats, can't add Beast-Warriors with Summon requirements, doesn't Summon |
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Raging Tempest
(RATE-EN050) Heavy Armored Train Ironwolf EARTH / Xyz Monster / Rank 4 / ATK 2200 / DEF 2200 (Machine / Xyz / Effect) 2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand. ~Rarities: Super Rare |
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Pros: Easily played, supports
Machines Cons: Low stats for Rank, prevents your other attacks that turn if attacking directly by effect, doesn't Summon, can't retrieve from Grave |
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Raging Tempest
(RATE-EN049) Neo Galaxy-Eyes Cipher Dragon LIGHT / Xyz Monster / Rank 9 / ATK 4500 / DEF 3000 (Dragon / Xyz / Effect) 3 Level 9 monsters If this card has a "Cipher" card as Xyz Material, it gains this effect. ● Once per turn: You can detach up to 3 Xyz Materials from this card; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also for each Material detached, take control of 1 opponent's face-up monster until the End Phase, but while this effect is applied, they have their effects negated, their ATK's become 4500, also their names become "Neo Galaxy-Eyes Cipher Dragon". ~Rarities: Super Rare |
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Pros: Partly easily played, high
stats, supports Ciphers, partly potent effects Cons: Must have Cipher card as material for effects, costs 3 materials to allow direct attacks and/or steal monsters for 1 turn, negates stolen monster's effects |
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Raging Tempest
(RATE-EN048) Odd-Eyes Raging Dragon DARK / Pendulum Monster / Rank 7 / ATK 3000 / DEF 2500 Pendulum Effect(s) / Pendulum Scale 1 Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. (Dragon / Xyz / Pendulum / Effect) 2 Level 7 Dragon-Type monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. If this card is Xyz Summoned using an Xyz Monster as Material, it gains these effects. ● It can make a second attack during each Battle Phase. ● Once per turn: You can detach 1 Xyz Material from it; destroy as many cards your opponent controls as possible, and if you do, this card gains 200 ATK for each, until the end of this turn. ~Rarities: Ultra Rare |
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Pros: Partly easily played, high
ATK,
low Pendulum Scale Cons: Low DEF for Rank, very low boost lasts 1 turn, must have Xyz as material for bullet effects |
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Raging Tempest
(RATE-EN047) Shiranui Sunsaga FIRE / Synchro Monster / Level 10 / ATK 3500 / DEF 0 (Zombie / Synchro / Effect) 1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can return any number of your Zombie-Type Synchro Monsters, that are banished or are in your Graveyard, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie-Type monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your Graveyard instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn. ~Rarities: Rare |
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Pros: Easily played, high ATK,
supports Zombies and
Banished Cons: 0 DEF, must return Synchro(s) to destroy, destroys based on total retiurned, costs Shiranui to prevent destruction, can't be Special Summoned more than once per turn |
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Raging Tempest
(RATE-EN046) Crystron Quariongandrax WATER / Synchro Monster / Level 9 / ATK 3000 / DEF 3000 (Machine / Synchro / Effect) 2 or more Tuners + 1 non-Tuner monster If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field. ~Rarities: Ultra Rare |
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Pros: Easily played, high stats,
supports Banished Cons: Banishes based on its total materials, can't Summon itself if banished |
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Raging Tempest
(RATE-EN045) Flower Cardian Lightfire DARK / Synchro Monster / Level 10 / ATK 5000 / DEF 0 (Warrior / Synchro / Effect) 1 Tuner + 4 non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy that card. If a "Flower Cardian" monster you control battles an opponent's monster, that opponent's monster has its effects negated during the Battle Phase only. If this face-up Synchro Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Flower Cardian" Synchro Monster from your Extra Deck, except "Flower Cardian Lightflare". ~Rarities: Rare |
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Pros: Easily played, very high ATK,
supports
Flower Cardians, counters Effect Monsters Cons: 0 DEF, only negates during Battle Phase, can't Summon another copy if destroyed, doesn't properly Extra Deck Summon |
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Raging Tempest
(RATE-EN045) Superheavy Samurai Stealth Ninja EARTH / Synchro Monster / Level 7 / ATK 1200 / DEF 2800 (Machine / Synchro / Effect) 1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card. ~Rarities: Rare |
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Pros: Easily played, high DEF,
supports Machines, partly decent effects Cons: Low ATK for Level, must have no Spells or Traps in Grave to attack directly, halves ATK if attacking directly by effect, slow to revive itself ifd estroyed |
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Raging Tempest
(RATE-EN043) Windwitch - Winter Bell WIND / Synchro Monster / Level 7 / ATK 2400 / DEF 2000 (Spellcaster / Synchro / Effect) 1 Tuner + 1 or more non-Tuner WIND monsters You can target 1 "Windwitch" monster in your Graveyard; inflict damage to your opponent equal to that target's Level x 200. During either player's Battle Phase: You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn. ~Rarities: Rare |
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Pros: Easily played, supports WIND,
Windwitches and Burn Cons: Low stats for Level, very low burn amount, can't Summon from other places |
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Raging Tempest
(RATE-EN042) Ancient Gear Howitzer EARTH / Fusion Monster / Level 8 / ATK 1000 / DEF 1800 (Machine / Fusion / Effect) 2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. ~Rarities: Common |
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Pros: Easily played, supports
Ancient Gears and Burn Cons: Low stats for Level, low burn amount, doesn't properly Summon when destroyed, can't Summon from other places, can't boost stats with effects |
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Raging Tempest
(RATE-EN041) Chaos Ancient Gear Giant EARTH / Fusion Monster / Level 10 / ATK 4500 / DEF 3000 (Machine / Fusion / Effect) 4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. ~Rarities: Super Rare |
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Pros: Easily played, high stats,
supports Ancient Gears, potent effects Cons: Must be Fusion Summoned, only counters effects during Battle Phase |
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Raging Tempest
(RATE-EN040) Windwitch - Crystal Bell WIND / Fusion Monster / Level 8 / ATK 2800 / DEF 2400 (Spellcaster / Fusion / Effect) "Windwitch - Winter Bell" + 1 "Windwitch" monster You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn. ~Rarities: Rare |
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Pros: Easily played, high ATK,
supports Windwitches Cons: Low DEF for Level, changes properties for 1 turn, can't revive Level 5+ |
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Raging Tempest
(RATE-EN039) Brave-Eyes Pendulum Dragon DARK / Fusion Monster / Level 8 / ATK 3000 / DEF 2000 (Dragon / Fusion / Effect) 1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. ~Rarities: Secret Rare |
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Pros: Easily played, high ATK,
counters Effect Monsters, supports Banished,
Warriors and Dragons Cons: Onky makes ATK(s) 0 when Fusion Summoned, only negates 0 ATK monsers' effects, minimal last effect |
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Raging Tempest
(RATE-EN038) Shinobaron Peacock WIND / Ritual Monster / Level 8 / ATK 3000 / DEF 2500 (Winged Beast / Ritual / Spirit / Effect) You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/ DEF 1500). ~Rarities: Rare |
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Pros: Easily played, supports
Spirits and various Summons Cons: Low DEF for Level, largely copies Peacock |
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Raging Tempest
(RATE-EN037) Shinobaroness Peacock WIND / Ritual Monster / Level 8 / ATK 2500 / DEF 3000 (Winged Beast / Ritual / Spirit / Effect) You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ ATK 1500/DEF 1500). ~Rarities: Rare |
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Pros: Easily played, high DEF,
supports Spirit monsters and various Summons Cons: Low ATK for Level, returns to hand at End Phase, Summons weak Tokens, must be Ritual Summoned |
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Raging Tempest
(RATE-EN036) Cyber Angel Natasha LIGHT / Ritual Monster / Level 5 / ATK 1000 / DEF 1000 (Fairy / Ritual / Effect) You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in the Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster. ~Rarities: Super Rare |
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Pros: Easily played, supports LP
Gain and
Cyber Angels Cons: Low stats for Level, boost is only half target's ATK, costs Cyber Angel to revive itself and steal monster |
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Raging Tempest
(RATE-EN035) Fairy Tail - Rella LIGHT / Effect Monster / Level 4 / ATK 1850 / DEF 1000 (Spellcaster / Effect) Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell Card; equip 1 Equip Spell Card from your hand, Deck, or Graveyard to this card, but return that Equip Spell Card to the hand during the End Phase. ~Rarities: Short Print Common |
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Pros: Easily played, high ATK,
partly supports
Equip Spells Cons: Low DEF, returns Equip Spell to hand at End Phase, costs Spell to equip Equip Spel |
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Raging Tempest
(RATE-EN034) Metrognome EARTH / Pendulum Monster / Level 4 / ATK 1800 / DEF 1600 Pendulum Effect(s) / Pendulum Scale 4 Once per turn: You can target 1 other card in a Pendulum Zone; this card's Pendulum Scale becomes equal to that card's, until the end of this turn. (Fairy / Pendulum / Effect) While you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK and DEF equal to the Pendulum Scale x 100, and can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Destroy all cards in the Pendulum Zones. ~Rarities: Short Print Common |
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Pros: Easily played, high ATK,
partly low Pendulum Scale Cons: Low DEF, very low boost, destroys both players' Pendulums, changes Scale for 1 turn |
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Raging Tempest
(RATE-EN033) Wightprincess LIGHT / Effect Monster / Level 3 / ATK 1600 / DEF 0 (Zombie / Effect) This card’s name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn. ~Rarities: Common |
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Pros: Easily played, supports
Wight Cons: Low stats, very low loss lasts 1 turn, costs itself for boost |
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Raging Tempest
(RATE-EN032) Eater of Millions DARK / Effect Monster / Level 1 / ATK ? / DEF ? (Fiend / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down. ~Rarities: Common |
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Pros: Easily played, supports
Banished Cons: Undefined stats, very low stat definition, can't use it for Summons |
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Raging Tempest
(RATE-EN031) Yokotuner EARTH / Effect Monster / Level 1 / ATK 800 / DEF 600 (Beast / Tuner / Effect) When this card is Normal Summoned: You can Special Summon 1 Tuner from your hand or Graveyard, but it has its effects negated. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner, supports
Tuners Cons: Low DEF, negates Tuner's effects, can't Summon from Deck, no other effects |
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Raging Tempest
(RATE-EN030) Hebo, Lord of the River WATER / Effect Monster / Level 4 / ATK 1800 / DEF 600 (Aqua / Spirit / Effect) Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that target is treated as a Spirit monster, also return that target to the hand during the End Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. ~Rarities: Common |
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Pros: Easily played, high ATK Cons: Low DEF, minimal effects, returns to hand at End Phase, can't be Special Summoned |
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Raging Tempest
(RATE-EN029) Apprentice Piper DARK / Effect Monster / Level 2 / ATK 100 / DEF 1500 (Spellcaster / Flip / Effect) FLIP: You can Special Summon 1 monster from your hand. If this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster from your hand. ~Rarities: Common |
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Pros: Easily played, searchable,
very good effects Cons: Low DEF, must Set for 1st effect, can't Summon from other places |
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Raging Tempest
(RATE-EN028) Miscellaneosaurus FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Dinosaur / Effect) During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn. ~Rarities: Common |
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Pros: Easily played, high ATK,
supports
Dinosaurs and Banished Cons: Low DEF, destroys Dinosaur at End Phase, costs Dinosaur(s) to Special Summon, can't Summon from other places |
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Raging Tempest
(RATE-EN027) Tierra, Source of Destruction LIGHT / Effect Monster / Level 11 / ATK 3400 / DEF 3600 (Fiend / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand and/or field into the Deck and/or Extra Deck, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all cards into the Deck, except this card, from each player's hand, field, Graveyard, and face-up Pendulum Monsters from the Extra Deck. Neither player can activate cards or effects in response to this effect's activation. ~Rarities: Super Rare |
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Pros: Easily played, high stats,
potent effects Cons: Nomi Monster, affects both players, effects don't apply thereafter |
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Raging Tempest
(RATE-EN026) Spiritual Beast Tamer Winda WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1800 (Psychic / Effect) If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn. ~Rarities: Rare |
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Pros: Easily played, high DEF,
supports
Ritual Beasts Cons: Low ATK, can't be Special Summoned more than once per turn, doesn't properly Summon, can't Summon from Grave or hand |
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Raging Tempest
(RATE-EN025) Envoy of Chaos DARK / Effect Monster / Level 4 / ATK 1600 / DEF 0 (Warrior / Effect) During either player's Battle Phase: You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in the Graveyard: You can banish 1 LIGHT and 1 DARK monster from your Graveyard, except this card; add this card to your hand. ~Rarities: Rare |
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Pros: Easily played, supports Chaos,
Black Luster Soldiers and
Gaias Cons: Low stats, boost lasts 1 turn, costs LIGHT and DARK to retrieve itself, can't banish 1 copy to retrieve the other |
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Raging Tempest
(RATE-EN024) Shinobird Pigeon WIND / Effect Monster / Level 4 / ATK 1000 / DEF 1800 (Winged Beast / Spirit / Effect) Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. ~Rarities: Common |
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Raging Tempest
(RATE-EN023) Shinobird Crane WIND / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Winged Beast / Spirit / Effect) Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. ~Rarities: Common |
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Raging Tempest
(RATE-EN022) Shinobird Crow WIND / Effect Monster / Level 4 / ATK 0 / DEF 0 (Winged Beast / Spirit / Effect) Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. ~Rarities: Common |
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Raging Tempest
(RATE-EN021) Crystron Sulfefnir WATER / Effect Monster / Level 5 / ATK 2000 / DEF 1500 (Machine / Effect) If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn. ~Rarities: Super Rare |
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Raging Tempest
(RATE-EN020) Crystron Rion WATER / Effect Monster / Level 3 / ATK 500 / DEF 500 (Machine / Tuner / Effect) During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn. ~Rarities: Common |
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Raging Tempest
(RATE-EN019) True King Lithosagym, the Disaster EARTH / Effect Monster / Level 9 / ATK 2500 / DEF 2300 (Wyrm / Effect) If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm-Type monster from your Graveyard. You can only use each effect of "True King Lithosagym, the Disaster" once per turn. ~Rarities: Super Rare |
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Raging Tempest
(RATE-EN018) Zoodiac Ramram EARTH / Effect Monster / Level 4 / ATK 400 / DEF 2000 (Beast-Warrior / Effect) If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" monster in your Graveyard, except "Zoodiac Ramram"; Special Summon it. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ● During either player's turn, when your opponent activates a Trap Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation. ~Rarities: Common |
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Raging Tempest
(RATE-EN017) Zoodiac Thoroughblade EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 0 (Beast-Warrior / Effect) If this card is Normal or Special Summoned: You can discard 1 "Zoodiac" card, and if you do, draw 1 card. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. ~Rarities: Ultra Rare |
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Raging Tempest
(RATE-EN016) Zoodiac Whiptail EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 400 (Beast-Warrior / Effect) During either player's turn: You can target 1 Beast-Warrior-Type Xyz Monster you control; attach this card from your hand or field to it as Xyz Material. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ● If this card battles an opponent's monster, after damage calculation: Banish that opponent's monster. ~Rarities: Super Rare |
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Raging Tempest
(RATE-EN015) Zoodiac Bunnyblast EARTH / Effect Monster / Level 4 / ATK 800 / DEF 800 (Beast-Warrior / Effect) If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Bunnyblast"; add it to your hand. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ● During either player's turn, when your opponent activates a Spell Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation. ~Rarities: Common |
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Raging Tempest
(RATE-EN014) Zoodiac Ratpier EARTH / Effect Monster / Level 4 / ATK 0 / DEF 0 (Beast-Warrior / Effect) If this card is Normal Summoned: You can send 1 "Zoodiac" card from your Deck to the Graveyard. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Zoodiac Ratpier" from your hand or Deck. ~Rarities: Super Rare |
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Raging Tempest
(RATE-EN013) Ancient Gear Hunting Hound EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Machine / Effect) If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. ~Rarities: Common |
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Raging Tempest
(RATE-EN012) Flower Cardian Cherry Blossom with Curtain DARK / Effect Monster / Level 3 / ATK 2000 / DEF 2000 (Warrior / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. You can reveal this card in your hand; draw 1 card, and if you do, show it, then Special Summon this card if the drawn card is a "Flower Cardian" monster. Otherwise, send it and this card to the Graveyard. During either player's Damage Step, when your "Flower Cardian" monster battles an opponent's monster: You can discard this card; your battling monster gains 1000 ATK until the end of this turn. ~Rarities: Common |
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Raging Tempest
(RATE-EN011) Cipher Etranger LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Effect) If this card is in your hand or Graveyard: You can target 1 "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material. If this card is sent to the Graveyard: You can add 1 "Cipher" Spell/Trap Card from your Deck to your hand. You can only use 1 "Cipher Etranger" effect per turn, and only once that turn. ~Rarities: Common |
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Raging Tempest
(RATE-EN010) Cyber Tutubon EARTH / Effect Monster / Level 5 / ATK 1800 / DEF 1600 (Warrior / Effect) You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand. ~Rarities: Common |
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Raging Tempest
(RATE-EN009) Fusion Parasite DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Insect / Effect) This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. Cannot be used as Fusion Material otherwise. If this card is Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. ~Rarities: Rare |
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Raging Tempest
(RATE-EN008) Windwitch - Snow Bell WIND / Effect Monster / Level 1 / ATK 100 / DEF 100 (Spellcaster / Tuner / Effect) If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects. ~Rarities: Ultra Rare |
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Raging Tempest
(RATE-EN007) Windwitch - Ice Bell WIND / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Spellcaster / Effect) If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn. ~Rarities: Ultra Rare |
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Raging Tempest
(RATE-EN006) Speedroid Horse Stilts WIND / Effect Monster / Level 4 / ATK 1100 / DEF 1100 (Machine / Effect) When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; send 1 WIND monster from your Deck to the Graveyard. You can only use this effect of "Speedroid Horse Stilts" once per turn. ~Rarities: Common |
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Raging Tempest
(RATE-EN005) Speedroid Gum Prize WIND / Effect Monster / Level 1 / ATK 0 / DEF 800 (Machine / Tuner / Effect) During the Battle Phase, if you take battle or effect damage: You can Special Summon this card from your hand. During either player's Battle Phase in which this card was Special Summoned by its effect, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only WIND monsters you control, including this card. If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if the sent card was a "Speedroid" monster, the Synchro Monster that used this card as Synchro Material gains 1000 ATK. ~Rarities: Common |
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Raging Tempest
(RATE-EN004) Performapal Laugh Maker LIGHT / Pendulum Monster / Level 8 / ATK 2500 / DEF 2000 Pendulum Effect(s) / Pendulum Scale 5 Once per turn, if your opponent controls a monster whose current ATK is higher than its original ATK: You can gain 1000 LP. (Spellcaster / Pendulum / Effect) When this card declares an attack: You can make this card gain 1000 ATK for each monster on the field whose current ATK is higher than its original ATK, except other monsters you control, until the end of the Battle Phase. If this card is destroyed by battle or card effect while its current ATK is higher than its original ATK: You can target 1 monster in your Graveyard; Special Summon it. You can only use 1 "Performapal Laugh Maker" effect per turn, and only once that turn. ~Rarities: Rare |
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Raging Tempest
(RATE-EN003) Performapal Dag Daggerman EARTH / Pendulum Monster / Level 5 / ATK 2000 / DEF 600 Pendulum Effect(s) / Pendulum Scale 2 During your Main Phase, if this card was activated this turn: You can target 1 "Performapal" monster in your Graveyard; add it to your hand. You can only use this effect of "Performapal Dag Daggerman" once per turn. (Warrior / Pendulum / Effect) During your Main Phase, if this card was Pendulum Summoned this turn: You can send 1 "Performapal" monster from your hand to the Graveyard; draw 1 card. You can only use this effect of "Performapal Dag Daggerman" once per turn. ~Rarities: Ultra Rare |
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Raging Tempest
(RATE-EN002) Performapal Handstandacoon EARTH / Pendulum Monster / Level 2 / ATK 400 / DEF 600 Pendulum Effect(s) / Pendulum Scale 3 You can target 1 "Performapal" card you control; return it to the hand, but for the rest of this turn, your cards with the same name as the one returned to the hand by this effect, and their effects, cannot be activated (even if this card leaves the field). You can only use this effect of "Performapal Handstandaccoon" once per turn. (Beast / Pendulum / Effect) When this card is destroyed by battle: You can target 1 card on the field; return it to the hand. ~Rarities: Common |
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Raging Tempest
(RATE-EN001) Dragoncaller Magician EARTH / Pendulum Monster / Level 7 / ATK 2400 / DEF 1000 Pendulum Effect(s) / Pendulum Scale 2 Once per turn: You can target 1 face-up monster on the field; it becomes Dragon-Type until the end of your opponent's turn (even if this card leaves the field). (Spellcaster / Pendulum / Effect) Once per turn: You can make this card become Dragon-Type until the end of this turn. A monster that was Fusion, Synchro, or Xyz Summoned using this card on the field as Material gains this effect. ● If this card battles a Dragon-Type monster, this card's ATK becomes double its original ATK during the Damage Step only. ~Rarities: Super Rare |
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Raging Tempest
(RATE-EN000) Fusion Recycling Plant SPELL / Field Spell Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or Graveyard to your hand. Once per turn, during the End Phase: You can target 1 monster in your Graveyard that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand. ~Rarities: Rare |
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