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Raging Battle (RGBT-EN) Card Reviews

1. RGBT-EN041 has an extra space in its name.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Raging_Battle
Raging Battle (RGBT-EN099)
Emperor Sem
LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 2200
(Fiend / Effect)

Each time you Tribute Summon a monster, each player can select 1 card from their Graveyard and return it to the top of their Deck.
~Rarities: Rare
Pros: Easily played, searchable, high DEF
Cons: Must Tribute Summon to retrieve, affects both players, no other effects
Raging Battle (RGBT-EN098)
Ojama Country
SPELL / Field Spell
Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field.
~Rarities: Rare
Pros: Easily played, searchable, supports Ojamas
Cons: Costs Ojama to revive one, can't Summon from other places
Raging Battle (RGBT-EN097)
Ojama Blue
LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 1000
(Beast / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can add 2 "Ojama" cards from your Deck to your hand (this can include "Ojamuscle").
~Rarities: Rare
Pros: Easily played, searchable, supports Ojamas
Cons: Low DEF, doesn't Summon, must destroy in battle to add, no other effects
Raging Battle (RGBT-EN096)
Ojama Red
LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 1000
(Beast / Effect)

When this card is Normal Summoned, you can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.
~Rarities: Rare
Pros: Easily played, searchable, supports Ojamas
Cons: Low DEF, can't Summon in Defense Mode or from other places, no  other effects
Raging Battle (RGBT-EN095)
Tree Otter
WATER / Effect Monster / Level 2 / ATK 1200 / DEF 100
(Beast / Effect)

Once per turn, if you control another face-up Beast-Type monster, you can have 1 face-up monster you control gain 1000 ATK until the End Phase.
~Rarities: Rare
Pros: Easily played, searchable, supports Beasts
Cons: Very low DEF, low boost lasts 1 turn, no other effects
Raging Battle (RGBT-EN094)
Snowman Eater
WATER / Effect Monster / Level 3 / ATK 0 / DEF 1900
(Aqua / Effect)

When this card is flipped face-up, destroy 1 face-up monster on the field.
~Rarities: Rare
Pros: Easily played, searchable, high DEF
Cons: Must flip face-up to destroy, can't destroy Set monsters or other cards, no other effects
Raging Battle (RGBT-EN093)
Sphere of Chaos
DARK / Effect Monster / Level 5 / ATK 1600 / DEF 0
(Machine / Effect)

While this card is face-up on the field its Attribute is also treated as LIGHT. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your Deck to your hand.
~Rarities: Secret Rare
Pros: Easily played, supports Level 3
Cons: Low stats for Level, doesn't Summon, must Tribute Summon to add, can't add Level 4+
Raging Battle (RGBT-EN092)
Chaos-End Master
LIGHT / Effect Monster / Level 3 / ATK 1500 / DEF 1000
(Warrior / Tuner / Effect)

If this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 5 or higher monster with 1600 ATK or less from your Deck.
~Rarities: Secret Rare
Pros: Easily played, searchable, supports Level 5+
Cons: Low DEF, must win battle to Summon, can't Summon from other places, no other effects
Raging Battle (RGBT-EN091)
Light End Dragon
LIGHT / Synchro Monster / Level 8 / ATK 2600 / DEF 2100
(Dragon / Synchro / Effect)

1 Tuner + 1 or more non-Tuner LIGHT monsters
When you declare an attack, you can activate this card's effect. If you do, this card loses 500 ATK and DEF (permanently), and the monster it is battling loses 1500 ATK and DEF until the End Phase.
~Rarities: Secret Rare
Pros: Easily played, supports LIGHT
Cons: Low stats for Level, loss lasts 1 turn, loses ATK if attacking
Raging Battle (RGBT-EN090)
Spell of Pain
SPELL / Quick-Play Spell
Activate only when an effect is activated that would inflict effect damage to you. Switch the effect damage to your opponent's Life Points, instead.
~Rarities: Rare
Pros: Easily played, counters Burn
Cons: No other effects
Raging Battle (RGBT-EN089)
Berserking
TRAP / Continuous Trap
Once per turn, during your Main Phase or your opponent's Battle Phase, you can select 2 face-up Beast-Type monsters on the field. Until the end of the turn, 1 of the selected monsters loses half its ATK, and the other monster gains an equal amount of ATK.
~Rarities: Rare
Pros: Easily played, supports Beasts
Cons: Halves 1 target's ATK, can't use during your Main Phase or other opponent's turn phases
Raging Battle (RGBT-EN088)
Overwhelm
TRAP / Counter Trap
Activate only while you control a face-up Level 7 or higher monster that was Tribute Summoned. Negate the activation of a Trap Card, or an Effect Monster's effect and destroy that card.
~Rarities: Secret Rare
Pros: Easily played, supports Level 7+ and Tribute Summons
Cons: Can't negate Spell Cards, no other effects
Raging Battle (RGBT-EN087)
Swallow's Nest
SPELL / Quick-Play Spell
Tribute 1 face-up Winged Beast-Type monster you control to Special Summon 1 Winged Beast-Type monster from the Deck with the same Level as the Tributed monster.
~Rarities: Super Rare
Pros: Easily played, supports Winged Beasts
Cons: Costs Winged Beast to Summon, can't different Levels, no other effects
Raging Battle (RGBT-EN086)
King of the Beasts
EARTH / Effect Monster / Level 7 / ATK 2500 / DEF 800
(Beast / Effect)

You can Tribute 1 face-up "Moja" you control to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "King of the Beasts" on the field.
~Rarities: Secret Rare
Pros: Easily played
Cons: Low stats for Level, can't control multiple copies, no other effects
Raging Battle (RGBT-EN085)
Beast Striker
EARTH / Effect Monster / Level 4 / ATK 1850 / DEF 400
(Beast / Effect)

Once per turn, you can discard 1 card to Special Summon 1 "Moja" from your Deck.
~Rarities: Super Rare
Pros: Easily played, high ATK, supports Mojas
Cons: Very low DEF, costs card to Special Summon, no other effects
Raging Battle (RGBT-EN084)
Moja
EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100
(Beast / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 Beast-Type monster from your Graveyard to your hand.
~Rarities: Rare
Pros: Easily played, searchable, supports Beasts
Cons: Very low DEF, doesn't Summon, must destroy in battle, no other effects
Raging Battle (RGBT-EN083)
Hardened Armed Dragon
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 800
(Dragon / Effect)

You can send 1 Level 8 or higher monster from your hand to the Graveyard and Special Summon this card. If you Tribute this card for the Tribute Summon of a Level 7 or higher monster, that monster cannot be destroyed by card effects.
~Rarities: Secret Rare
Pros: Easily played, searchable, supports Level 8+ and Tribute Summons
Cons: Low DEF, costs monster to Special Summon itself
Raging Battle (RGBT-EN082)
Immortal Ruler
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 200
(Zombie / Effect)

This card cannot be Special Summoned. You can Tribute this card to add 1 "Zombie World" from your Graveyard to your hand.
~Rarities: Secret Rare
Pros: Easily played, high ATK, supports Zombies
Cons: Very low DEF, can't be Special Summoned, costs itself for Zombie World, no other effects
Raging Battle (RGBT-EN081)
Koa'ki Meiru Warm Arms
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn, you can select 1 Level 3 or lower Warrior-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to half of those equipped cards' combined ATK. If this card would be destroyed by battle, the equipped monsters are destroyed instead. (There is no limit to the number of monsters that can be equipped to this card.)
~Rarities: Super Rare
Pros: Easily played, searchable, supports Warriors and Koa'ki Meirus
Cons: Low DEF, can't equip with Level 4+, gains half total ATKs, destroys all its equipped monster(s) to prevent destruction
Raging Battle (RGBT-EN080)
Mirror of Oaths
TRAP / Normal Trap
Activate only when your opponent Special Summons a monster(s) from their Deck. Destroy that monster(s) and draw 1 card.
~Rarities: Common
Pros: Easily played, counters Special Summons
Cons: Doesn't negate Summons, no other effects
Raging Battle (RGBT-EN079)
Swallow Flip
TRAP / Counter Trap
Negate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and destroy it.
~Rarities: Super Rare
Pros: Easily played, counters Effect Monsters
Cons: Doesn't apply to Normal or Flip Summons, no other effects
Raging Battle (RGBT-EN078)
Grave of the Super Ancient Organism
TRAP / Continuous Trap
All face-up Level 6 or higher Special Summoned monsters on the field cannot declare an attack or activate their effects.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played, counters Level 6+
Cons: Affects both players' monsters, doesn't affect other Summons or lower Levels, no other effects
Raging Battle (RGBT-EN077)
Bone Temple Block
TRAP / Normal Trap
Discard 1 card. Special Summon 1 Level 4 or lower monster from your opponent's Graveyard to your side of the field, and your opponent Special Summons 1 Level 4 or lower monster from your Graveyard to your opponent's side of the field. Those monsters are destroyed during the End Phase of the next turn.
~Rarities: Common
Pros: Easily played, supports low-Level monsters
Cons: Destroys monsters at next End Phase, costs card to Summon, Summons to each field, no other effects
Raging Battle (RGBT-EN076)
Proof of Powerlessness
TRAP / Normal Trap
Activate only while you control a face-up Level 7 or higher monster. Destroy all face-up Level 5 or lower monsters your opponent controls. Monsters you control cannot attack this turn.
~Rarities: Common
Pros: Easily played, supports Level 7+, counters Level 5 or less
Cons: Prevents your attacks that turn, no other effects
Raging Battle (RGBT-EN075)
Attack of the Cornered Rat
TRAP / Continuous Trap
If a Level 3 or lower Normal Monster you control battles, during the Damage Step you can pay Life Points in multiples of 100. The ATK of the opponent's monster is reduced by the amount of Life Points you paid, until the End Phase. (You cannot pay more Life Points than the ATK of the opponent's monster.)
~Rarities: Common
Pros: Easily played, supports low-Level Normal Monsters
Cons: Requires attack for effect, very low boost lasts 1 turn, can't pay more LP than other monster's ATK
Raging Battle (RGBT-EN074)
Automatic Laser
TRAP / Normal Trap
When your opponent Normal or Special Summons a monster(s) with 1000 or more ATK, reveal 1 "Iron Core of Koa'ki Meiru" in your hand to activate this card. Destroy that Summoned
monster(s).
~Rarities: Common
Pros: Easily played, supports Koa'ki Meirus
Cons: Largely copies Trap Hole, no other effects
Raging Battle (RGBT-EN073)
Reckoned Power
TRAP / Normal Trap
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Destroy all face-down Spell and Trap Cards your opponent controls.
~Rarities: Common
Pros: Easily played, partly decent effect, supports Koa'ki Meirus
Cons: Can't destroy face-up cards, no other effects
Raging Battle (RGBT-EN072)
Morphtronic Bind
TRAP / Continuous Trap
While you control a face-up "Morphtronic" monster, all Level 4 or higher monsters your opponent controls cannot attack or change their battle positions.
~Rarities: Common
Pros: Easily played, supports Morphtronics
Cons: Mostly copies Gravity Bind, no other effects
Raging Battle (RGBT-EN071)
Trap Stun
TRAP / Normal Trap
Negate the effects of all other Trap Cards on the field during this turn.
~Rarities: Common
Pros: Easily played, counters Traps
Cons: Lasts 1 turn, affects both players, no other effects
Raging Battle (RGBT-EN070)
Fake Feather
TRAP / Normal Trap
Send 1 "Blackwing" monster from your hand to the Graveyard and select 1 Normal Trap Card in your opponent's Graveyard. The effect of this card will be the same as the selected Normal Trap Card.
~Rarities: Common
Pros: Easily played, supports Blackwings
Cons: Costs Blackwing for activation, can't select other Traps
Raging Battle (RGBT-EN069)
Level Retuner
TRAP / Normal Trap
Reduce the Level of 1 face-up monster you control by up to 2.
~Rarities: Common
Pros: Easily played, supports Synchro Summons
Cons: Minimal effect, no other effects
Raging Battle (RGBT-EN068)
Delta Crow - Anti Reverse
TRAP / Normal Trap
Activate only while you control a face-up "Blackwing" monster. If you control exactly 3 "Blackwing" monsters, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards your opponent controls.
~Rarities: Super Rare
Pros: Easily played, partly decent effect, supports Blackwings
Cons: Must control 3 Blackwings to activate from hand, can't destroy face-up cards
Raging Battle (RGBT-EN067)
Wicked Rebirth
TRAP / Continuous Trap
Pay 800 Life Points, select 1 Synchro Monster from your Graveyard, and Special Summon it in face-up Attack Position. Its effect is negated, and this turn it cannot declare an attack. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
~Rarities: Common
Pros: Easily played, partly supports Synchros
Cons: Must Summon in Attack Mode, prevents Synchro's attacks and negates its effects, destroys Synchro if removed
Raging Battle (RGBT-EN066)
Overdoom Line
TRAP / Continuous Trap
All Plant-Type monsters Special Summoned from the Graveyard to your side of the field while this card is face-up on the field gain 1000 ATK. Destroy this card during your 2nd End Phase after activation.
~Rarities: Common
Pros: Easily played, supports Plants
Cons: Low boost, doesn't apply to Plants Summoned other ways, destroys itself after your 2nd End Phase
Raging Battle (RGBT-EN065)
Tuner Capture
TRAP / Normal Trap
Activate only when your opponent Synchro Summons a monster. Special Summon 1 Tuner Monster used for that Synchro Summon from their Graveyard to your side of the field.
~Rarities: Common
Pros: Easily played, supports Synchro Summons
Cons: Can't revive any opponent's Tuner to your field, no other effects
Raging Battle (RGBT-EN064)
Crimson Fire
TRAP / Normal Trap
Activate only when your opponent activates a Spell or Trap Card that inflicts damage while you control a face-up "Red Dragon Archfiend". You take no damage, and your opponent takes twice the effect damage you would have taken, instead.
~Rarities: Common
Pros: Easily played, supports Red Dragon Archfiend, counters Burn
Cons: Doesn't counter monster effects
Raging Battle (RGBT-EN063)
Miracle Locus
TRAP / Normal Trap
Select 1 face-up Attack Position monster you control. Your opponent draws 1 card. The selected monster gains 1000 ATK until the End Phase and can attack up to 2 monsters during this turn's Battle Phase. When it attacks or is attacked this turn, your opponent takes no Battle Damage.
~Rarities: Common
Pros: Easily played, partly useful effects
Cons: Lasts 1 turn, opponent draws card, prevents opponent's battle damage that turn, low boost
Raging Battle (RGBT-EN062)
Calming Magic
SPELL / Normal Spell
This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters.
~Rarities: Rare
Pros: Easily played, supports Stall
Cons: Doesn't apply to End Phase, lasts 1 turn
Raging Battle (RGBT-EN061)
Forbidden Chalice
SPELL / Quick-Play Spell
One face-up monster on the field gains 400 ATK, but its effect is negated until the End Phase.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played, counters Effect Monsters
Cons: Very low boost, lasts 1 turn
Raging Battle (RGBT-EN060)
Supremacy Berry
SPELL / Normal Spell
If your Life Points were lower than your opponent's when this card was activated, gain 2000 Life Points. If your Life Points were higher than your opponent's, you take 1000 damage.
~Rarities: Common
Pros: Easily played, partly supports LP Gain
Cons: Must have less LP for boost, deals you 1000 damage otherwise
Raging Battle (RGBT-EN059)
Natural Tune
SPELL / Normal Spell
Select 1 face-up Level 4 or lower Normal Monster you control. It is treated as a Tuner monster while it is face-up on the field.
~Rarities: Common
Pros: Easily played, supports Normal Monsters and Synchro Summons
Cons: Can't use on Level 5+, no other effects
Raging Battle (RGBT-EN058)
Psychic Path
SPELL / Normal Spell
Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand.
~Rarities: Common
Pros: Easily played, supports Psychics and Banished
Cons: Doesn't Summon, no other effects, can't retrieve from other places
Raging Battle (RGBT-EN057)
Urgent Synthesis
SPELL / Normal Spell
Return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to the Deck. Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your hand or your Graveyard.
~Rarities: Common
Pros: Easily played, supports Koa'ki Meirus
Cons: Costs Iron Core to Summon, can't Summon from Deck or Level 5+
Raging Battle (RGBT-EN056)
Iron Core Immediate Disposal
SPELL / Normal Spell
Select and send 1 "Iron Core of Koa'ki Meiru" from your Deck to your Graveyard.
~Rarities: Common
Pros: Easily played, supports Koa'ki Meirus
Cons: Minimal effect, no other effects
Raging Battle (RGBT-EN055)
Iron Core of Koa'ki Meiru
SPELL / Normal Spell
During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.
~Rarities: Rare
Pros: Easily played, supports Koa'ki Meirus
Cons: Costs draw Phase or monster to retrieve itself, no other effects
Raging Battle (RGBT-EN054)
Morphtronic Repair Unit
SPELL / Equip Spell
Send 1 "Morphtronic" monster from your hand to the Graveyard and select 1 "Morphtronic" monster in your Graveyard. Special Summon the selected monster and equip it with this card. The equipped monster cannot change its Battle Position. When this card is removed from the Field, destroy the equipped monster.
~Rarities: Common
Pros: Easily played, supports Morphtronics
Cons: Can't Summon from other places, revived monster can't change battle positions, destroys monster if removed
Raging Battle (RGBT-EN053)
Double Tool C&D
SPELL / Equip Spell
Equip only to a "Power Tool Dragon" or Level 4 or higher Machine-Type "Morphtronic" monster you control. While equipped: ● During your turn: It gains 1000 ATK. If it attacks, any effects of the attack target that activate or apply on the field are negated during that Battle Phase.
● During your opponent's turn: Your opponent cannot select a monster other than the equipped monster as an attack target. An opponent's monster that battles the equipped monster is destroyed at the end of the Damage Step.
~Rarities: Common
Pros: Easily played, supports Morphtronics and Power Tool Dragon, counters Effect Monsters
Cons: Low boost, can't equip to Level 3 or less, effects depend on player's turn
Raging Battle (RGBT-EN052)
Junk Box
SPELL / Normal Spell
Select and Special Summon 1 Level 4 or lower "Morphtronic" monster from your Graveyard. Destroy it during the End Phase.
~Rarities: Common
Pros: Easily played, supports Morphtronics
Cons: Can't Summon from other places, destroys monster at End Phase
Raging Battle (RGBT-EN051)
Black Whirlwind
SPELL / Continuous Spell
When a "Blackwing" monster is Normal Summoned to your side of the Field, you can add 1 "Blackwing" monster from your Deck to your hand that has less ATK than that monster.
~Rarities: Common
Pros: Easily played, supports Blackwings
Cons: Doesn't apply for Special Summons, new monster must have less ATK
Raging Battle (RGBT-EN050)
Against the Wind
SPELL / Normal Spell
Select 1 "Blackwing" monster in your Graveyard. Take damage equal to the ATK of the selected monster, and add it to your hand.
~Rarities: Rare
Pros: Easily played, supports Blackwings
Cons: Doesn't Summon, deals you target's ATK, no other effects
Raging Battle (RGBT-EN049)
Wonder Clover
SPELL / Normal Spell
Select 1 face-up monster you control and send 1 Level 4 Plant-Type monster from your hand to the Graveyard. During the turn, the selected monster can attack twice, but other monsters you control cannot declare an attack.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN048)
Magic Planter
SPELL / Normal Spell
Send 1 face-up Continuous Trap Card you control to the Graveyard. Draw 2 cards.
~Rarities: Super Rare
Pros:
Cons:
Raging Battle (RGBT-EN047)
Thorn of Malice
SPELL / Equip Spell
Equip only to "Black Rose Dragon" or a Plant-Type monster. It gains 600 ATK. When it attacks a Defense Position monster whose DEF is lower than the monster's ATK, inflict the difference as Battle Damage to your opponent. If it attacks a monster, that monster loses 600 ATK and DEF after damage calculation. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN046)
Mind Trust
SPELL / Normal Spell
Tribute 1 Level 2 or higher monster. Add 1 Tuner Monster from your Graveyard to your hand whose Level is less than or equal to half of the Tributed monster's.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN045)
One for One
SPELL / Normal Spell
Send 1 Monster Card from your hand to the Graveyard. Special Summon 1 Level 1 monster from your hand or Deck.
~Rarities: Rare
Pros:
Cons:
Raging Battle (RGBT-EN044)
Sea Dragon Lord Gishilnodon
WATER / Synchro Monster / Level 5 / ATK 2300 / DEF 1800
(Sea Serpent / Synchro / Effect)

1 Tuner + 1 Level 3 non-Tuner monster
When a face-up Level 3 or lower monster on the field is sent to the Graveyard, this card's ATK becomes 3000 until the End Phase of this turn.
~Rarities: Super Rare
Pros:
Cons:
Raging Battle (RGBT-EN043)
Trident Dragion
FIRE / Synchro Monster / Level 10 / ATK 3000 / DEF 2800
(Dragon / Synchro / Effect)

1 Dragon-Type Tuner + 1 or more non-Tuner Dragon-Type monsters
This monster cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, you can destroy up to 2 cards you control. If you do, for each card destroyed by this effect, this card gains 1 additional attack this turn.
~Rarities: Ultra Rare and Ultimate Rare
Pros:
Cons:
Raging Battle (RGBT-EN042)
Power Tool Dragon
EARTH / Synchro Monster / Level 7 / ATK 2300 / DEF 2500
(Machine / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
Once per turn, during your Main Phase, you can select 3 Equip Spell Cards from your Deck, have your opponent pick 1 of them at random, and add it to your hand. Return the remaining cards to your Deck. If this card would be destroyed while equipped with an Equip Spell Card, you can send that card to the Graveyard instead.
~Rarities: Ultra Rare, Ultimate Rare and Ghost Rare
Pros:
Cons:
Raging Battle (RGBT-EN041) *Actually how card name is written
Blackwing  Armed Wing*
DARK / Synchro Monster / Level 6 / ATK 2300 / DEF 1000
(Winged Beast / Synchro / Effect)

1 "Blackwing" Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only. During battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent.
~Rarities: Super Rare
Pros:
Cons:
Raging Battle (RGBT-EN040)
Exploder Dragonwing
DARK / Synchro Monster / Level 7 / ATK 2400 / DEF 1600
(Dragon / Synchro / Effect)

1 Tuner + 1 or more non-Tuner Dragon-Type monsters
If this card battles a monster whose ATK is equal to or less than the ATK of this card, you can destroy the monster immediately with this card's effect without applying damage calculation, and inflict damage to your opponent equal to that monster's ATK.
~Rarities: Ultra Rare and Ultimate Rare
Pros:
Cons:
Raging Battle (RGBT-EN039)
G.B. Hunter
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 2000
(Warrior / Effect)

Cards on the field cannot be returned to the Deck.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN038)
Vanguard of the Dragon
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1300
(Dragon / Effect)

You can send 1 Dragon-Type monster from your hand to the Graveyard to have this card gain 300 ATK. When this card you control is sent to the Graveyard by your opponent's card effect, you can Special Summon 1 Dragon-Type Normal Monster from either player's Graveyard.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN037)
Lava Dragon
FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Dragon / Effect)

You can Tribute this face-up Defense Position card to Special Summon 2 Level 3 or lower Dragon-Type monsters: 1 from your hand, and 1 from your Graveyard.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN036)
Mermaid Archer
WATER / Effect Monster / Level 3 / ATK 1200 / DEF 200
(Sea Serpent / Effect)

Once per turn, you can equip 1 Level 3 or lower monster you control to this card. If you do, this card gains 800 ATK. If this card would be destroyed, you can destroy the equipped monster instead. (You can only equip 1 monster at a time to this card.)
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN035)
Deep Sea Diva
WATER / Effect Monster / Level 2 / ATK 200 / DEF 400
(Sea Serpent / Effect)

When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck.
~Rarities: Rare
Pros:
Cons:
Raging Battle (RGBT-EN034)
Spined Gillman
WATER / Effect Monster / Level 2 / ATK 1300 / DEF 0
(Sea Serpent / Effect)

All Fish-Type, Sea Serpent-Type and Aqua-Type monsters you control gain 400 ATK.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN033)
Alien Dog
LIGHT / Effect Monster / Level 3 / ATK 1500 / DEF 1000
(Reptile / Effect)

When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. When you do, place 2 "A-Counters" on face-up monster(s) your opponent controls.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN032)
Gigastone Omega
EARTH / Effect Monster / Level 5 / ATK 1000 / DEF 2300
(Rock / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 EARTH monsters from your Graveyard. When this face-up card you control is sent to the Graveyard by a card effect, destroy all Spell and Trap Cards your opponent controls.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN031)
Emissary from Pandemonium
EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Fiend / Tuner / Effect)

This card cannot be Special Summoned. You can Normal Summon this card with 1 Tribute. If you do, it becomes Level 5 and its original ATK and DEF are halved.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN030)
Master Gig
EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 1400
(Psychic / Effect)

Once per turn, you can pay 1000 Life Points to destroy monsters your opponent controls equal to the number of face-up Psychic-Type monsters you control.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN029)
Reinforced Human Psychic Borg
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 800
(Psychic / Effect)

Up to twice per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to have this card gain 500 ATK.
~Rarities: Super Rare
Pros:
Cons:
Raging Battle (RGBT-EN028)
Minoan Centaur
EARTH / Effect Monster / Level 6 / ATK 1800 / DEF 1000
(Beast-Warrior / Effect)

This card cannot be Special Summoned. You can Tribute this card to Special Summon 2 Level 4 Beast-Warrior-Type Normal Monsters from your Deck.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN027)
Brain Golem
DARK / Effect Monster / Level 6 / ATK 2500 / DEF 1800
(Fiend / Effect)

Effects of face-up LIGHT monsters are negated. If this card destroys a LIGHT monster by battle, it can attack once again in a row.
~Rarities: Rare
Pros:
Cons:
Raging Battle (RGBT-EN026)
Koa'ki Meiru Doom
WIND / Effect Monster / Level 3 / ATK 1700 / DEF 800
(Fiend / Effect)

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Effects of LIGHT and DARK Effect Monsters that activate during the Main Phase are negated.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN025)
Koa'ki Meiru Ice
WATER / Effect Monster / Level 4 / ATK 1900 / DEF 1200
(Aqua / Effect)

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Continuous Spell Card in your hand. You can send 1 card from your hand to the Graveyard to destroy 1 Special Summoned monster on the field.
~Rarities: Rare
Pros:
Cons:
Raging Battle (RGBT-EN024)
Koa'ki Meiru Drago
WIND / Effect Monster / Level 4 / ATK 1900 / DEF 1600
(Dragon / Effect)

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. LIGHT and DARK monsters cannot be Special Summoned.
~Rarities: Ultra Rare and Ultimate Rare
Pros:
Cons:
Raging Battle (RGBT-EN023)
Koa'ki Meiru Guardian
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1200
(Rock / Effect)

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an Effect Monster's effect and destroy that monster.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN022)
Koa'ki Meiru Powerhand
EARTH / Effect Monster / Level 4 / ATK 2100 / DEF 1600
(Machine / Effect)

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card from your hand. If this card battles with a LIGHT or DARK monster, any of that monster's effects that activate or apply on the field are negated during the Battle Phase, while this card remains on the field.
~Rarities: Super Rare
Pros:
Cons:
Raging Battle (RGBT-EN021)
Koa'ki Meiru Valafar
FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 2100
(Fiend / Effect)

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard. You can Tribute Summon this monster by Tributing 1 "Koa'ki Meiru" monster. This card cannot be destroyed by the effects of Trap Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
~Rarities: Super Rare
Pros:
Cons:
Raging Battle (RGBT-EN020)
Earthbound Immortal Ccpac Apu
DARK / Effect Monster / Level 10 / ATK 3000 / DEF 2500
(Fiend / Effect)

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK.
~Rarities: Ultra Rare and Ultimate Rare
Pros:
Cons:
Raging Battle (RGBT-EN019)
Earthbound Immortal Aslla piscu
DARK / Effect Monster / Level 10 / ATK 2500 / DEF 2500
(Winged Beast / Effect)

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is removed from the field, except by its own effect, destroy all monsters your opponent controls, and inflict 800 damage to your opponent for each monster destroyed.
~Rarities: Ultra Rare and Ultimate Rare
Pros:
Cons:
Raging Battle (RGBT-EN018)
Torapart
DARK / Effect Monster / Level 2 / ATK 600 / DEF 600
(Warrior / Tuner / Effect)

This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type Synchro Monster. If the Synchro Monster that used this card as a Synchro Material Monster attacks, your opponent cannot activate Trap Cards until the end of the Damage Step.
~Rarities: Rare
Pros:
Cons:
Raging Battle (RGBT-EN017)
Gadget Arms
WATER / Effect Monster / Level 2 / ATK 200 / DEF 400
(Machine / Flip / Effect)

FLIP: Select 1 "Morphtronic" Spell or Trap Card in your Graveyard and add it to your hand.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN016)
Morphtronic Scopen
WATER / Effect Monster / Level 3 / ATK 800 / DEF 1400
(Machine / Tuner / Effect)

● While in Attack Position: Once per turn, you can Special Summon 1 Level 4 "Morphtronic" monster from your hand. Destroy it during the End Phase.
● While in Defense Position: While this card is in face-up Defense Position, it is Level 4.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN015)
Morphtronic Videon
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Machine / Effect)

● While in Attack Position: This card gains 800 ATK for each Equip Card equipped to it.
● While in Defense Position: This card gains 800 DEF for each Equip Card equipped to it.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN014)
Morphtronic Remoten
EARTH / Effect Monster / Level 3 / ATK 300 / DEF 1200
(Machine / Tuner / Effect)

● While in Attack Position: Once per turn, you can remove from play 1 "Morphtronic" monster from your Graveyard and add 1 "Morphtronic" monster with the same Level from your Deck to your hand.
● While in Defense Position: Once per turn, you can send 1 "Morphtronic" monster from your hand to the Graveyard and add 1 "Morphtronic" monster with the same Level from your Graveyard to your hand.
~Rarities: Rare
Pros:
Cons:
Raging Battle (RGBT-EN013)
Blackwing - Elphin the Raven
DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Winged Beast / Effect)

If you control a face-up "Blackwing" monster, you can Normal Summon this card without Tributing. When this card is Normal Summoned, you can change the Battle Position of 1 monster your opponent controls.
~Rarities: Ultra Rare and Ultimate Rare
Pros:
Cons:
Raging Battle (RGBT-EN012)
Blackwing - Kalut the Moon Shadow
DARK / Effect Monster / Level 3 / ATK 1400 / DEF 1000
(Winged Beast / Effect)

When a "Blackwing" monster you control attacks or is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have that monster gain 1400 ATK until the End Phase.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN011)
Blackwing - Shura the Blue Flame
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Winged Beast / Effect)

When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck. That monster's effect(s) is negated.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN010)
Blackwing - Blizzard the Far North
DARK / Effect Monster / Level 2 / ATK 1300 / DEF 0
(Winged Beast / Tuner / Effect)

This card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Blackwing" monster from your Graveyard in face-up Defense Position.
~Rarities: Rare
Pros:
Cons:
Raging Battle (RGBT-EN009)
Evil Thorn
DARK / Effect Monster / Level 1 / ATK 100 / DEF 300
(Plant / Effect)

You can Tribute this card to inflict 300 damage to your opponent and Special Summon up to 2 "Evil Thorn"(s) from your Deck in face-up Attack Position. Those monsters' effects cannot be activated.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN008)
Hedge Guard
EARTH / Effect Monster / Level 3 / ATK 0 / DEF 2100
(Plant / Effect)

During damage calculation, you can send this card from your hand to the Graveyard to prevent a monster you control from being destroyed by this battle, but that monster's ATK is halved until the End Phase.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN007)
Rose Tentacles
EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Plant / Effect)

This card cannot be Special Summoned. At the beginning of your Battle Phase, this card gains 1 additional attack this turn for each face-up Plant-Type monster your opponent controls. Each time this card destroys a Plant-Type monster by battle, inflict 300 damage to your opponent.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN006)
Phoenixian Cluster Amaryllis
FIRE / Effect Monster / Level 8 / ATK 2200 / DEF 0
(Plant / Effect)

This card cannot be Special Summoned except with its own effect or with "Phoenixian Seed". If this card attacks, it is destroyed after damage calculation. If this card you control is destroyed and sent to the Graveyard, inflict 800 damage to your opponent. During your End Phase, you can remove from play 1 Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard in Defense Position.
~Rarities: Super Rare
Pros:
Cons:
Raging Battle (RGBT-EN005)
Phoenixian Seed
FIRE / Effect Monster / Level 2 / ATK 800 / DEF 0
(Plant / Effect)

You can send this face-up card to the Graveyard to Special Summon 1 "Phoenixian Cluster Amaryllis" from your hand.
~Rarities: Common
Pros:
Cons:
Raging Battle (RGBT-EN004)
Dark Verger
EARTH / Effect Monster / Level 2 / ATK 0 / DEF 1000
(Plant / Effect)

When a Plant-Type Tuner monster is Normal Summoned to your side of the field, you can Special Summon this card from your Graveyard in Attack Position.
~Rarities: Rare
Pros:
Cons:
Raging Battle (RGBT-EN003)
Strong Wind Dragon
WIND / Effect Monster / Level 6 / ATK 2400 / DEF 1000
(Dragon / Effect)

This card cannot be destroyed in battle with a monster that has the same ATK. When this card is Tribute Summoned by Tributing a Dragon-Type monster, it gains ATK equal to half the ATK of the Tributed monster. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
~Rarities: Ultra Rare and Ultimate Rare
Pros:
Cons:
Raging Battle (RGBT-EN002)
Level Warrior
LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 600
(Warrior / Effect)

If there are no monsters on the field, you can Normal Summon this card from your hand as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand as a Level 4 monster.
~Rarities: Super Rare
Pros:
Cons:
Raging Battle (RGBT-EN001)
Rockstone Warrior
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Rock / Effect)

You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens"
(Rock-Type/EARTH/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon.
~Rarities: Super Rare
Pros:
Cons:
Raging Battle (RGBT-EN000)
Battlestorm
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Winged Beast / Effect)

This card gains 100 ATK for each face-up Winged Beast-Type monster you control. Once per turn, if you control 3 or more face-up Winged Beast-Type monsters, you can destroy 1 Spell or Trap Card your opponent controls.
~Rarities: Secret Rare
Pros:
Cons: