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Learn to play the TCG. Yu-Gi-Oh TCG Terms FET-EN Card Spoiler

Flaming Eternity (FET-EN) Card Reviews

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Flaming_Eternity_(TCG-EN-1E)
Flaming Eternity (FET-EN060)
Forced Ceasefire
TRAP / Normal Trap
Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play, counters Trap Cards
Cons: No other effects, only lasts 1 turn, costs card for activation, applies to both players
Flaming Eternity (FET-EN059)
Elemental Burst
TRAP / Normal Trap
Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field.
~Rarities: Common
Pros: Somewhat easy to play, potent effect
Cons: Costs 5 monsters for activation, can't Tribute 5 monsters of different Attribute combinations, no other effects
Flaming Eternity (FET-EN058)
Deck Devastation Virus
TRAP / Normal Trap
Tribute 1 DARK monster with an ATK of 2000 points or more on your side of the field. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards he/she draws during your opponent's next 3 turns, and destroy all monsters with an ATK of 1500 or less.
~Rarities: Super Rare and Ultimate Rare
Pros: Somewhat easy to play, counters low ATK monsters
Cons: Only lasts 3 turns, costs relatively strong monster for activation
Flaming Eternity (FET-EN057)
D.D. Dynamite
TRAP / Normal Trap
Inflict 300 points of damage to your opponent's Life Points for each of your opponent's cards that has been removed from play.
~Rarities: Common
Pros: Easy to play, supports Banished (SDDE #30)
Cons: Very low burn damage, no other effects
Flaming Eternity (FET-EN056)
Assault on GHQ
TRAP / Normal Trap
Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play, supports Deck Destruction
Cons: Costs monster for activation, no other effects
Flaming Eternity (FET-EN055)
Beast Soul Swap
TRAP / Normal Trap
Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type monster that has the same Level as the monster that you returned.
~Rarities: Common
Pros: Easy to play, supports Beasts
Cons: Can't Special Summon Beasts with different Level to returned one, no other effects
Flaming Eternity (FET-EN054)
Good Goblin Housekeeping
TRAP / Normal Trap
Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, select 1 card from your hand, and return it to the bottom of your Deck.
~Rarities: Common
Pros: Easy to play
Cons: Requires other copies to draw multiple cards, costs card afterwards, no other effects
Flaming Eternity (FET-EN053)
Phoenix Wing Wind Blast
TRAP / Normal Trap
Discard 1 card from your hand. Return 1 card on your opponent's side of the field to the top of the owner's Deck.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play
Cons: Costs card fro ativation, poor effect, no other effects
Flaming Eternity (FET-EN052)
Threatening Roar
TRAP / Normal Trap
Your opponent cannot declare an attack during this turn.
~Rarities: Common
Pros: Easy to play, good effect, supports Stall
Cons: No other effects
Flaming Eternity (FET-EN051)
Penalty Game!
TRAP / Normal Trap
When your opponent has 4 cards in his/her hand, select and activate 1 of the following effects:
● Your opponent cannot draw during his/her next Draw Phase.
● Your opponent cannot activate any Spell and/or Trap Cards during this turn.
~Rarities: Common
Pros: Somewhat easy to play, somewhat useful effects
Cons: Opponent must have 4 cards in hand, effects only apply that turn
Flaming Eternity (FET-EN050)
Pole Position
TRAP / Continuous Trap
The face-up monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field.
~Rarities: Common
Pros: Easy to play, somewhat potent effect
Cons: Not guaranteed to be your monster, destroys affected monster(s) if removed
Flaming Eternity (FET-EN049)
Cross Counter
TRAP / Continuous Trap
If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play, supports high DEF
Cons: Situational effect
Flaming Eternity (FET-EN048)
The Big March of Animals
SPELL / Quick-Play Spell
Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field.
~Rarities: Common
Pros: Easy to play, supports Beasts
Cons: Only lasts 1 turn, very low boost, doesn't apply to Grave
Flaming Eternity (FET-EN047)
Re-Fusion
SPELL / Equip Spell
Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.
~Rarities: Common
Pros: Easy to play, supports Fusions
Cons: Banishes equipped monster if destroyed
Flaming Eternity (FET-EN046)
Fulfillment of the Contract
SPELL / Equip Spell
Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.
~Rarities: Common
Pros: Easy to play, supports Rituals
Cons: Banishes equipped monster if destroyed
Flaming Eternity (FET-EN045)
Centrifugal Field
SPELL / Field Spell
When a Fusion Monster is destroyed and sent to the Graveyard by a card effect, select 1 of the Fusion-Material Monsters written in the card text of that Fusion Monster from your Graveyard and Special Summon it to your side of the field.
~Rarities: Common
Pros: Easy to play, searchable, supports Fusion Materials
Cons: Can't revive multiple Fusion Materials, Fusion must be destroyed to Special Summon
Flaming Eternity (FET-EN044)
Release Restraint
SPELL / Normal Spell
Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
~Rarities: Common
Pros: Easy to play, supports Gearfried (#12)
Cons: Costs Gearfried to Special Summon, no other effects
Flaming Eternity (FET-EN043)
Spiral Spear Strike
SPELL / Continuous Spell
When "Gaia the Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play, supports Gaia monsters
Cons: Largely just applies piercing (#40)
Flaming Eternity (FET-EN042)
Swords of Concealing Light
SPELL / Continuous Spell
When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their Battle Positions. Destroy this card during your 2nd Standby Phase after activation.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play, potent effect
Cons: Destroys itself after 2nd Standby Phase from activation
Flaming Eternity (FET-EN041)
Meteor of Destruction
SPELL / Normal Spell
Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play, decent effect, supports Burn
Cons: Can't use if opponent has 3000 or less LP, no other effects
Flaming Eternity (FET-EN040)
Lightning Vortex
SPELL / Normal Spell
Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
~Rarities: Super Rare and Ultimate Rare
Pros: Easy to play, decent effect
Cons: Costs card for activation, no other effects, only destroys face-up monsters
Flaming Eternity (FET-EN039)
Spell Absorption
SPELL / Continuous Spell
Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play, supports LP Gain
Cons: Low boost, no other effects
Flaming Eternity (FET-EN038)
Poison Fangs
SPELL / Continuous Spell
Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points.
~Rarities: Common
Pros: Easy to play, supports Beasts
Cons: Low burn damage, no other effects
Flaming Eternity (FET-EN037)
A Feather of the Phoenix
SPELL / Normal Spell
Discard 1 card from your hand. Select 1 card from your Graveyard and return it to the top of your Deck.
~Rarities: Super Rare and Ultimate Rare
Pros: Easy to play, somewhat useful effect
Cons: Costs card fro activation, doesn't return to hand, no other effects
Flaming Eternity (FET-EN036)
King Dragun
DARK / Fusion Monster / Level 7 / ATK 2400 / DEF 1100
(Dragon / Fusion / Effect)

"Lord of D." + "Divine Dragon Ragnarok"
As long as this card remains face-up on the field, your opponent cannot target Dragon-Type monsters for the effect of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand to your side of the field.
~Rarities: Super Rare and Ultimate Rare
Pros: Easy to play, potent effects
Cons: Low stats for Level, only protects from targeting effects
Flaming Eternity (FET-EN035)
Gatling Dragon
DARK / Fusion Monster / Level 8 / ATK 2600 / DEF 1200
(Machine / Fusion / Effect)

"Barrel Dragon" + "Blowback Dragon"
Toss a coin 3 times. Destroy a number of monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase.
~Rarities: Ultra Rare
and Ultimate Rare
Pros: Easy to play
Cons: Low stats for Level, gamble effect, no other effects, can't use more than once per turn
Flaming Eternity (FET-EN034)
Brain Jacker
DARK / Effect Monster / Level 2 / ATK 200 / DEF 900
(Fiend / Flip / Effect)

FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases.
~Rarities: Rare
and Ultimate Rare
Pros: Easy to play, seaqrchable, somewhat useful effect, low boost
Cons: Low DEF, must be Set for effect, can't choose stolen monster
Flaming Eternity (FET-EN033)
Rescue Cat
EARTH / Effect Monster / Level 4 / ATK 300 / DEF 100
(Beast / Effect)

Send this face-up card on your side of the field to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck to the field. The monsters Special Summoned in this way are destroyed during the End Phase.
~Rarities: Common
Pros: Easy to play, searchable, supports Beasts
Cons: Very low DEF, costs itself to Special Summon, can't Special Summon Level 4+, destroys monsters at End Phase
Flaming Eternity (FET-EN032)
Firebird
FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 800
(Winged Beast / Effect)

As long as this card remains face-up on the field, each time a Winged Beast-Type monster(s) on your side of the field is destroyed, increase the ATK of this card by 500 points.
~Rarities: Common
Pros: Easy to play, searchable, supports Winged Beasts
Cons: Low DEF, must destroy Winged Beast to raise ATK, low boost, no other effects
Flaming Eternity (FET-EN031)
Flame Ruler
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Pyro / Effect)

If you Tribute Summon a FIRE monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
~Rarities: Common
Pros: Easy to play, searchable, supports FIRE and Tribute Summons
Cons: Low DEF, no other effects, largely copies Whirlwind Prodigy
Flaming Eternity (FET-EN030)
Whirlwind Prodigy
WIND / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Fairy / Effect)

If you Tribute Summon a WIND monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
~Rarities: Common
Pros: Easy to play, searchable, supports WIND and Tribute Summons
Cons: Low DEF, no other effects
Flaming Eternity (FET-EN029)
The Earth - Hex-Sealed Fusion
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1600
(Rock / Effect)

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 EARTH Fusion Monster from your Fusion Deck.
~Rarities: Common
Pros: Easy to play, searchable, supports EARTH Fusions
Cons: Low DEF, largely copies Dark - Hex-Sealed
Flaming Eternity (FET-EN028)
The Dark - Hex-Sealed Fusion
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1600
(Rock / Effect)

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 DARK Fusion Monster from your Fusion Deck.
~Rarities: Common
Pros: Easy to play, searchable, supports DARK Fusions
Cons: Low DEF, largely copies Light - Hex-Sealed
Flaming Eternity (FET-EN027)
The Light - Hex-Sealed Fusion
LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1600
(Rock / Effect)

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 LIGHT Fusion Monster from your Fusion Deck.
~Rarities: Common
Pros: Easy to play, searchable, supports LIGHT Fusions
Cons: Low DEF, not a Fusion Summon, can only substitute 1 material, costs 2 monsters to Special Summon
Flaming Eternity (FET-EN026)
Abare Ushioni
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200
(Beast-Warrior / Effect)

Toss a coin and call it. If you call it right, inflict 1000 points of damage to your opponent's Life Points. If you call it wrong, you take 1000 points of damage. You can only use this effect once per turn, during your Main Phase.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Gamble effect, low burn damage, no other effects, can't use effect more than once per turn
Flaming Eternity (FET-EN025)
Golem Sentry
EARTH / Effect Monster / Level 4 / ATK 800 / DEF 1800
(Rock / Effect)

You can flip this card into face-down Defense Position once per turn. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand.
~Rarities: Common
Pros: Easy to play, searchable, high DEF
Cons: Poor effects
Flaming Eternity (FET-EN024)
Shadowslayer
DARK / Effect Monster / Level 3 / ATK 1400 / DEF 200
(Fiend / Effect)

If the only cards on your opponent's Monster Card Zones are Defense Position monsters, this card can attack your opponent's Life Points directly.
~Rarities: Rare
and Ultimate Rare
Pros: Easy to play, searchable, counters Stall
Cons: Very low DEF, no other effects, can't use effect if opponent controls Spells or Traps
Flaming Eternity (FET-EN023)
Armed Samurai - Ben Kei
DARK / Effect Monster / Level 4 / ATK 500 / DEF 800
(Warrior / Effect)

In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to this card.
~Rarities: Common
Pros: Easy to play, searchable, somewhat useful effect
Cons: Low DEF, relies on Equip Cards to get multiple attacks, no other effects
Flaming Eternity (FET-EN022)
Gearfried the Swordmaster
LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Warrior / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Release Restraint". When this card is equipped with an Equip Card, destroy 1 monster on your opponent's side of the field.
~Rarities: Ultra Rare
and Ultimate Rare
Pros: Easy to play, somewhat useful effect
Cons: Summon requirement, poor stats for Level, no other effects
Flaming Eternity (FET-EN021)
Chiron the Mage
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Beast-Warrior / Effect)

Discard 1 Spell Card from your hand. Destroy 1 Spell or Trap Card on your opponent's side of the field. This effect can only be used once per turn.
~Rarities: Rare
and Ultimate Rare
Pros: Easy to play, high ATK
Cons: Low DEF, poor effect, can't discard any card or use effect more than once per turn
Flaming Eternity (FET-EN020)
Blast Magician
FIRE / Effect Monster / Level 4 / ATK 1400 / DEF 1700
(Spellcaster / Effect)

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove any number of Spell Counters to destroy 1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters.
~Rarities: Super Rare
and Ultimate Rare
Pros: Easy to play, searchable, supports Spell Counters
Cons: Low DEF, doesn't gain counters for activating other cards or effects, destroys based on counters removed
Flaming Eternity (FET-EN019)
Mecha-Dog Marron
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Machine / Effect)

When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Low DEF, poor effects
Flaming Eternity (FET-EN018)
Blade Rabbit
EARTH / Effect Monster / Level 2 / ATK 400 / DEF 300
(Beast / Effect)

When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Very low DEF, poor effect, no other effects
Flaming Eternity (FET-EN017)
Hyena
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 300
(Beast / Effect)

When this card is sent to the Graveyard as a result of battle, you can Special Summon any "Hyena"(s) from your Deck to the field. Then shuffle your Deck.
~Rarities: Common
Pros: Easy to play, searchable, supports Stall
Cons: Very low DEF, must be destroyed by battle, no other effects
Flaming Eternity (FET-EN016)
Kangaroo Champ
EARTH / Effect Monster / Level 4 / ATK 800 / DEF 700
(Beast / Effect)

A monster that battles with this card is changed to Defense Position after damage calculation.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Low DEF, minimal effect, no other effects
Flaming Eternity (FET-EN015)
Big-Tusked Mammoth
EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 1000
(Beast / Effect)

As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned.
~Rarities: Rare
and Ultimate Rare
Pros: Easy to play, somewhat useful effect
Cons: Low stats for Level, only prevents attacks for 1 turn
Flaming Eternity (FET-EN014)
Behemoth the King of All Animals
EARTH / Effect Monster / Level 7 / ATK 2700 / DEF 1500
(Beast / Effect)

This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters.
~Rarities: Super Rare
and Ultimate Rare
Pros: Easy to play, supports Beasts, somewhat useful effects
Cons: Low stats for Level, ATK becomes 2000 if Tribute Summoned with 1 Tribute, doesn't Special Summon, retrieves based on number of Tributes
Flaming Eternity (FET-EN013)
Catnipped Kitty
EARTH / Effect Monster / Level 2 / ATK 0 / DEF 500
(Beast / Effect)

This card cannot be attacked if there is another Beast-Type monster on your side of the field. Make the DEF of 1 monster on your opponent's side of the field 0 until the End Phase. This effect can only be used once per turn.
~Rarities: Common
Pros: Easy to play, searchable, supports Beasts, somewhat useful effects
Cons: Low DEF, must control another Beast to prevent being attacked, loss only lasts 1 turn, can't be used more than once per turn
Flaming Eternity (FET-EN012)
Maji-Gire Panda
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 800
(Beast / Effect)

As long as this card remains face-up on the field, each time a Beast-Type monster(s) on the field is destroyed, increase the ATK of this card by 500 points.
~Rarities: Common
Pros: Easy to play, searchable, supports Beasts
Cons: Low boost and DEF, no other effects, must destroy Beast(s) to gain ATK
Flaming Eternity (FET-EN011)
Element Doom
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Fiend / Effect)

This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
● EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
● WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Low DEF, effects depend on Attribute(s) on field
Flaming Eternity (FET-EN010)
Element Valkyrie
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Fairy / Effect)

This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
● FIRE: Increase the ATK of this card by 500 points.
● WATER: Control of this card cannot switch.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Low DEF, effects depend on Attribute(s) on field
Flaming Eternity (FET-EN009)
Granmarg the Rock Monarch
EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1000
(Rock / Effect)

When this card is Tribute Summoned successfully, destroy 1 face-down card on the field.
~Rarities: Super Rare
and Ultimate Rare
Pros: Easy to play, high ATK, somewhat useful effect
Cons: Low DEF for Level, must be Tribute Summoned, no other effects
Flaming Eternity (FET-EN008)
Silent Swordsman LV5
LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 1000
(Warrior / Effect)

This card is unaffected by your opponent's Spell Cards. If this card successfully attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
~Rarities: Ultra Rare
and Ultimate Rare
Pros: Easy to play, somewhat useful effects
Cons: Low stats for Level, must attack directly and stay out for your next turn to Special Summon
Flaming Eternity (FET-EN007)
Ultimate Insect LV5
WIND / Effect Monster / Level 5 / ATK 2300 / DEF 900
(Insect / Effect)

If this card was Special Summoned by the effect of "Ultimate Insect LV3", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
~Rarities: Rare
and Ultimate Rare
Pros: Easy to play
Cons: Poor stats for Level, low loss, can't apply loss if Normal Summoned, otherwise does nothing unless used for LV7, can't use for LV7 same turn it's Summoned
Flaming Eternity (FET-EN006)
Hand of Nephthys
WIND / Effect Monster / Level 2 / ATK 600 / DEF 600
(Spellcaster / Effect)

Tribute 2 monsters on your side of the field, including this card, to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
~Rarities: Common
Pros: Easy to play, searchable, supports Sacred Phoenix
Cons: Low DEF, costs 2 monsters to Special Summon, no other effects
Flaming Eternity (FET-EN005)
Sacred Phoenix of Nephthys
FIRE / Effect Monster / Level 8 / ATK 2400 / DEF 1600
(Winged Beast / Effect)

If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Special Summon this card successfully in this way, destroy all Spell and Trap Cards on the field.
~Rarities: Ultra Rare
and Ultimate Rare
Pros: Easy to play, somewhat decent effects
Cons: Poor stats for Level, effects require being destroyed by effect, slow to revive itself, also destroys your Spells and Traps
Flaming Eternity (FET-EN004)
Insect Knight
EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 1500
(Insect / Normal)

Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.
~Rarities: Common
Pros: Easy to play, high ATK
Cons: Low DEF, Normal Monster
Flaming Eternity (FET-EN003)
Chu-Ske the Mouse Fighter
EARTH / Normal Monster / Level 3 / ATK 1200 / DEF 0
(Beast / Normal)

A fiery mouse, traveling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.
~Rarities: Common
Pros: Easy to play, searchable
Cons: 0 DEF, Normal Monster
Flaming Eternity (FET-EN002)
Divine Dragon Ragnarok
LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1000
(Dragon / Normal)

A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Low DEF, Normal Monster
Flaming Eternity (FET-EN001)
Space Mambo
WATER / Normal Monster / Level 4 / ATK 1700 / DEF 1000
(Fish / Normal)

A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4.
~Rarities: Common
Pros: Easy to play
Cons: Poor stats, Normal Monster