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Judgment of the Light
*Also available as an Ultimate Rare card **Also available as an Ultimate Rare and Ghost Rare card |
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JOTL-EN099 | |
Card Type: | Effect Monster |
Card Info | Madolche Chickolates EARTH / Beast / Level 3 / ATK 800 / DEF 1500 When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn, when the battle position of a "Madolche" monster(s) you control is changed (and is now face-up), while this card is face-up on the field (except during the Damage Step): You can target 1 monster on the field; change it to face-up Defense Position, and if you do, unless it is a "Madolche" monster, it cannot attack, also its effects are negated. COMMON |
Rating: | 2 |
Comments: | It can change the battle position of its friends without any side-effects or another monster with side-effects and comes prepackaged with the Madolche effect. |
JOTL-EN098 | |
Card Type: | Effect Monster |
Card Info | Kujakujaku WIND / Winged Beast / Level 3 / ATK 1200 / DEF 900 If this card on the field is Tributed and sent to the Graveyard: You can add 1 Level 4 or lower WIND monster from your Deck or Graveyard to your hand, except "Kujakujaku". You can only use the effect of "Kujakujaku" once per turn. COMMON |
Rating: | 2 |
Comments: | Similar to Fencing Fire Ferret, this guy has no problem how it's tributed and will get any Level 4 or lower WIND monster from your deck or Grave if it's not another copy of itself but isn't great overall. |
JOTL-EN097 | |
Card Type: | Effect Monster |
Card Info | Fencing Fire Ferret FIRE / Beast / Level 4 / ATK 1700 / DEF 600 When this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent. COMMON |
Rating: | 2 |
Comments: | Doesn't care how it's destroyed and sent to the Graveyard and its effect will likely hit a monster but can only hit face up monsters and deals minor burn damage. |
JOTL-EN096 | |
Card Type: | Effect Monster |
Card Info | Fishborg Archer WATER / Fish-Type Tuner / Level 3 / ATK 300 / DEF 300 If this card is in your Graveyard and you control no monsters during either of your Main Phases: You can discard 1 WATER monster; Special Summon this card from your Graveyard, but destroy all monsters you control at the beginning of this turn's Battle Phase, except for WATER monsters. You can only use the effect of "Fishborg Archer" once per turn. COMMON |
Rating: | 1 |
Comments: | It's limited to WATER decks and using his effect requires you to have no monsters at all, meaning if he's stopped, you have nothing but whatever else is in your possession. There are better Tuners out there. |
JOTL-EN095 | |
Card Type: | Effect Monster |
Card Info | Fire King Avatar Yaksha FIRE / Beast-Warrior / Level 4 / ATK 1800 / DEF 200 If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn. SUPER RARE |
Rating: | 3 |
Comments: | She joins the ranks of the other decent beatstick monsters and can destroy cards you control or in your hand to trigger their effects! |
JOTL-EN094 | |
Card Type: | Effect Monster |
Card Info | Brotherhood of the Fire Fist - Rooster FIRE / Beast-Warrior / Level 3 / ATK 1500 / DEF 100 When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. SECRET RARE |
Rating: | 1 |
Comments: | Much like a real rooster, this card has only one use and that's with its friends, which is mediocre at best. |
JOTL-EN093 | |
Card Type: | Effect Monster |
Card Info | Coach Soldier Wolfbark FIRE / Beast-Warrior / Level 4 / ATK 1600 / DEF 1200 You can target 1 Level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon it in face-up Defense Position. Its effects are negated. You can only use the effect of "Coach Soldier Wolfbark" once per turn. SECRET RARE |
Rating: | 2 |
Comments: | He restricts himself to FIRE Beast-Warriors but that can bring his captain back, just without his powers and works regardless of how he's Summoned. |
JOTL-EN092* | |
Card Type: | Effect Monster |
Card Info | Coach Captain Bearman FIRE / Beast-Warrior / Level 8 / ATK 2600 / DEF 2700 You can Normal Summon this card without Tributing, but its original ATK becomes 1300. Once per turn: You can make all Level 4 Beast-Warrior-Type monsters you currently control become Level 8 until the End Phase. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a FIRE Warrior-Type monster. ULTRA RARE |
Rating: | 2 |
Comments: | You can use this with any Beast-Warrior deck to help with Xyz Summoning but it can't take part in Xyz Summoning unless that Xyz Monster is a FIRE Warrior. |
JOTL-EN091 | |
Card Type: | Effect Monster |
Card Info | Junk Blader EARTH / Warrior / Level 4 / ATK 1800 / DEF 1000 You can banish 1 "Junk" monster from your Graveyard; this card gains 400 ATK until the End Phase. COMMON |
Rating: | 3 |
Comments: | Another worthwhile choice for your deck, be it EARTH, Warrior, Beatdown or a combination of the three! |
JOTL-EN090 | |
Card Type: | Effect Monster |
Card Info | The Atmosphere WIND / Winged Beast / Level 8 / ATK 1000 / DEF 800 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 monsters you control and 1 monster from your Graveyard. Once per turn: You can target 1 face-up monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK and DEF equal to the ATK and DEF of that equipped monster. COMMON |
Rating: | 2 |
Comments: | It's very weak for a Level 8 monster but once you Summon it, it can be a powerhouse with its Relinquished-esque effect. |
JOTL-EN089 | |
Card Type: | Trap Card |
Card Info | Moon Dance Ritual Continuous Trap Activate this card by targeting 1 WIND Xyz Monster you control that has no Xyz Materials. While that monster is on the field, negate the effects of all face-up monsters on the field. When that monster leaves the field, destroy this card. During the End Phase of the turn this card was activated: Attach this card to that monster as an Xyz Material. RARE |
Rating: | 1 |
Comments: | Since currently no WIND Xyz Monsters are playable, this card is useless but even when they are, all you get is a new Xyz Material for that when Overlay Regen does this much quicker. |
JOTL-EN088* | |
Card Type: | Spell Card |
Card Info | Xyz Encore Quick-Play Spell Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation. ULTRA RARE |
Rating: | 2 |
Comments: | The underpowered variant of De-Fusion but it can't be stopped unlike that card. |
JOTL-EN087 | |
Card Type: | Synchro Monster |
Card Info | Angel of Zera LIGHT / Fairy-Type Synchro / Level 8 / ATK 2800 / DEF 2300 1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use the effect of "Angel of Zera" once per turn. SECRET RARE |
Rating: | 3 |
Comments: | Even with the loss of Macro Cosmos and Dimensional Fissure, this card is still worth running with Dimensional Prison, Bottomless and BLS-EOTB still around! |
JOTL-EN086 | |
Card Type: | Effect Monster |
Card Info | Confronting the "C" EARTH / Insect / Level 5 / ATK 1100 / DEF 2500 When your opponent Special Summons a monster from the Extra Deck: You can Special Summon this card from your hand. If you do, this card is unaffected by monster effects that target this card. RARE |
Rating: | 1 |
Comments: | Even with Extra Deck summons being common, this card still doesn't have any playability as it has no protection from battle or anything to make up for it being so poorly designed. |
JOTL-EN085 | |
Card Type: | Effect Monster |
Card Info | Tour Bus To Forbidden
Realms DARK / Fiend / Level 3 / ATK 600 / DEF 1000 FLIP: Add 1 Fiend-Type monster from your Deck to your hand, except a DARK or LIGHT monster. RARE |
Rating: | 1 |
Comments: | This card's effect hit the two best targets for its effect to leave it just as unplayable as the banned monsters in its artwork. |
JOTL-EN084 | |
Card Type: | Effect Monster |
Card Info | Noble Knight Drystan LIGHT / Warrior / Level 4 / ATK 1800 / DEF 800 While you control another "Noble Knight" monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, for attacks or with card effects. When a "Noble Arms" Equip Spell Card is equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of "Noble Knight Drystan" once per turn. SECRET RARE |
Rating: | 3 |
Comments: | Solid stand-alone Beatstick material or as a card in the archtype! |
JOTL-EN083* | |
Card Type: | Effect Monster |
Card Info | Cockadoodledoo WIND / Winged Beast-Type Tuner / Level 5 / ATK 1600 / DEF 2000 If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead. ULTRA RARE |
Rating: | 1 |
Comments: | It's meant to work with Cheepcheepcheep but its effect doesn't make it worth running at all and doesn't justify its rarity, especially with those poor stats. |
JOTL-EN082* | |
Card Type: | Effect Monster |
Card Info | Mecha Phantom Beast Aerosguin WIND / Machine / Level 3 / ATK 1600 / DEF 400 Once per turn: You can banish 1 "Mecha Phantom Beast" monster from your Graveyard, except "Mecha Phantom Beast Aerosguin"; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. ULTRA RARE |
Rating: | 2 |
Comments: | It can get instant protection but has to give up one of its fallen allies first and he isn't very strong on his own, especially for an Ultra Rare card. |
JOTL-EN081 | |
Card Type: | Effect Monster |
Card Info | Bujingi Warg LIGHT / Beast / Level 4 / ATK 1200 / DEF 1900 While this card is in face-up Defense Position, other "Bujin" monsters you control cannot be destroyed by card effects. COMMON |
Rating: | 2 |
Comments: | Somewhat decent DEF to survive in battle but its effect only protects its friends. |
JOTL-EN080 | |
Card Type: | Trap Card |
Card Info | Armageddon Designator Normal Trap Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel. COMMON |
Rating: | 1 |
Comments: | This armageddon has been designated as a complete bust because there's nothing to be worried about it, only ridiculed. |
JOTL-EN079* | |
Card Type: | Trap Card |
Card Info | Shapesister Continuous Trap Special Summon this card in Defense Position as a Normal Monster (Fiend-Type/Tuner/EARTH/ Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn. ULTRA RARE |
Rating: | 1 |
Comments: | All it becomes is a worthless Tuner monster and that's sad since you can only use once copy per turn and this card is Ultra Rare. |
JOTL-EN078 | |
Card Type: | Trap Card |
Card Info | Xyz Reversal Normal Trap Target 1 face-up Xyz Monster your opponent controls and 1 face-up Xyz Monster you control; switch control of both monsters. COMMON |
Rating: | 2 |
Comments: | You get to keep the monster you take from your opponent but so does your opponent with yours and that may not be all that bad if your old one has no materials and your new one does but it's pretty situational. |
JOTL-EN077 | |
Card Type: | Trap Card |
Card Info | Traptrix Trap Hole Nightmare Normal Trap When a monster your opponent controls that was Special Summoned this turn activates its effect: Negate that effect, and if you do, destroy that card. SUPER RARE |
Rating: | 2 |
Comments: | It'll work against any of your opponent's Special Summoned monsters that can be stopped by this but it won't help you against other Summons. |
JOTL-EN076 | |
Card Type: | Trap Card |
Card Info | Sonic Boom Normal Trap During your turn: Target 1 "Mecha Phantom Beast" monster on the field; this turn, its ATK becomes double its original ATK, it is unaffected by other Spell/Trap effects, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this effect is applied to that monster, destroy all Machine-Type monsters you control during the End Phase of this turn. Other monsters cannot attack during the turn you activate this card. COMMON |
Rating: | 1 |
Comments: | Why bother doubling the ATK of 1 monster for extra damage when you lose all your Machine-Type monsters, which most can't even attack, during the End Phase? Use Limiter Removal instead. |
JOTL-EN075 | |
Card Type: | Trap Card |
Card Info | Bujinfidel Normal Trap Tribute 1 Beast-Warrior-Type "Bujin" monster, then target 1 "Bujin" monster with a different name in your Graveyard; Special Summon that target. COMMON |
Rating: | 2 |
Comments: | Trade in your weaker Bujin for a stronger one but there aren't many that fit this card's requirements. |
JOTL-EN074 | |
Card Type: | Trap Card |
Card Info | Bujin Regalia - The Sword Normal Trap Activate 1 of these effects. ● Target 1 "Bujin" monster in your Graveyard; add that target to your hand. ● Target 1 of your banished "Bujin" monsters; send that target to the Graveyard. COMMON |
Rating: | 2 |
Comments: | Retrieve your Bujin monster from wherever it went or put it back to where it was lost for retrieval but that's about it. |
JOTL-EN073 | |
Card Type: | Trap Card |
Card Info | Vain Betrayer Continuous Trap When an opponent's Xyz Monster declares an attack: Activate this card by targeting the attacking monster. It cannot attack, also its effects are negated. While that monster is on the field, during each of your opponent's End Phases: Send the top 3 cards of the opponent's Deck to the Graveyard. When that monster leaves the field, destroy this card. COMMON |
Rating: | 1 |
Comments: | There are better ways to deal with monsters than this. |
JOTL-EN072 | |
Card Type: | Trap Card |
Card Info | Corrupted Keys Normal Trap Target 1 face-up Xyz Monster you control; Special Summon 3 "Umbral Horror Mirage Tokens" (Fiend-Type/DARK/Level 1/ATK ?/DEF 0). (When Summoned, each Token's ATK becomes equal to that Xyz Monster's current ATK. They cannot attack your opponent directly or be Tributed, except for a Tribute Summon.) When that face-up Xyz Monster leaves the field, destroy these Tokens. RARE |
Rating: | 2 |
Comments: | You get 3 tokens that are as strong as the selected Xyz Monster but they're tied to that Xyz Monster, limited on their attacking and you have to use them for a Summon or destroy them to get rid of them. |
JOTL-EN071 | |
Card Type: | Trap Card |
Card Info | Xyz Revenge Shuffle Normal Trap When a face-up Xyz Monster you control is targeted for an attack: Target 1 Xyz Monster in your Graveyard; return that face-up attack target to the Extra Deck, then Special Summon this card's target from the Graveyard, and if you do, attach this card to it, as an Xyz Material. COMMON |
Rating: | 1 |
Comments: | You can save your Xyz Monster that has no materials left and replace it with one that will but that'll likely allow your opponent to get rid of your new monster. |
JOTL-EN070 | |
Card Type: | Trap Card |
Card Info | Reverse Glasses Normal Trap Halve the ATK of all face-up monsters currently on the field, until the End Phase. COMMON |
Rating: | 2 |
Comments: | It goes further than Shrink but if you're not careful, your monsters will be affected too and this is a Trap Card. |
JOTL-EN069 | |
Card Type: | Spell Card |
Card Info | Single Purchase Normal Spell If you have 3 or more cards in your hand (other than this card), and none of them are monsters: Banish your entire hand face-up; add 1 monster from your Deck to your hand. If you do, you cannot Normal or Special Summon any monsters for the rest of this turn, except monsters with that name. SHORT PRINT COMMON |
Rating: | 1 |
Comments: | You get whatever monster you want out of your deck but you have to have a pretty specific bad hand to start and can only play that monster, which can easily get destroyed, literally leaving you with nothing. |
JOTL-EN068 | |
Card Type: | Spell Card |
Card Info | Black and White Wave Quick-Play Spell If there is a face-up Xyz Monster on the field with a Synchro Monster as Xyz Material: Target 1 card on the field; banish that target, and if you do, draw 1 card. COMMON |
Rating: | 2 |
Comments: | Odds aren't in your favor that you'll see an Xyz Monster with Synchro Monster Xyz Materials but if you do, you'll get to draw 1 card and get rid of a threat and this is a Quick-Play. |
JOTL-EN067 | |
Card Type: | Spell Card |
Card Info | Transmodify Normal Spell Send 1 face-up monster you control to the Graveyard; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the Graveyard, but 1 Level higher. You can only activate 1 "Transmodify" per turn. SECRET RARE |
Rating: | 2 |
Comments: | In themed decks like Fire Fists, this'll probably get some use but not so much elsewhere. |
JOTL-EN066 | |
Card Type: | Spell Card |
Card Info | Archfiend Palabyrinth Field Spell All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn. RARE |
Rating: | 1 |
Comments: | Archfiends still aren't playable and even with them, the effect is pretty poor. |
JOTL-EN065 | |
Card Type: | Spell Card |
Card Info | Fire Formation - Yoko Continuous Spell When you activate this card, you can target 1 face-up card your opponent controls; discard 1 Beast-Warrior-Type monster, and if you do, destroy that card. All Beast-Warrior-Type monsters you control gain 100 ATK. SUPER RARE |
Rating: | 2 |
Comments: | It's not restricted to Fire Fists but it might as well be as they have the most monsters that meet this card's requirements but even then, it has the stupid weak ATK boost and you'll only destroy 1 card. |
JOTL-EN064 | |
Card Type: | Spell Card |
Card Info | Vertical Landing Quick-Play Spell Tribute any number of WIND monsters, except Tokens; Special Summon an equal number of "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only activate 1 "Vertical Landing" per turn. COMMON |
Rating: | 2 |
Comments: | You trade in your WIND monsters for Mecha Phantom Beast protection and it's a Quick-Play Spell so it has a few options but is pretty well limited to Mecha Phantom Beast decks |
JOTL-EN063 | |
Card Type: | Spell Card |
Card Info | Bujincarnation Normal Spell If your opponent controls a monster and you control no monsters: Target 1 "Bujin" monster in your Graveyard and 1 of your banished "Bujin" monsters; Special Summon both targets. They cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Beast-Type monster. RARE |
Rating: | 2 |
Comments: | A risky card with Heavy Storm going forbidden in a few days time and you needing no monsters on the field but you get two monsters for Xyz Summoning out of the deal if successful. |
JOTL-EN062 | |
Card Type: | Spell Card |
Card Info | Sargasso Lighthouse Quick-Play Spell When a Spell effect that would inflict damage to you is activated: You take no damage from that effect. While this card is in your Graveyard, you take no damage from the effect of "Sargasso the D.D. Battlefield". When this Set card is sent to the Graveyard: You can add 1 "Sargasso the D.D. Battlefield" from your Deck to your hand. COMMON |
Rating: | 1 |
Comments: | Use Spell of Pain, which not only works on any Effect Damage you would've taken but deals it to your opponent instead and doesn't search out a lousy Field Spell. |
JOTL-EN061 | |
Card Type: | Spell Card |
Card Info | Sargasso the D.D. Battlefield Field Spell Each time a monster is Xyz Summoned: The Summoning player takes 500 damage. During each player's End Phase, the turn player takes 500 damage if they control a face-up Xyz Monster. COMMON |
Rating: | 1 |
Comments: | The damage is not only poor, it applies to both players so don't waste your deck space. |
JOTL-EN060 | |
Card Type: | Spell Card |
Card Info | Xyz Reception Normal Spell Target 1 face-up monster you control that has a Level; Special Summon 1 monster with the same Level as that monster from your hand. Its effects are negated, also its ATK and DEF become 0. COMMON |
Rating: | 2 |
Comments: | It helps for an easy Rank 4+ Xyz Summon but your new monster loses all its ATK, DEF and effects and the Level of the new monster must be the same, making Double Summon still the better choice. |
JOTL-EN059* | |
Card Type: | Spell Card |
Card Info | Rank-Up-Magic Numeron Force Normal Spell Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster with the same Type as that monster you control, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if any face-up cards are on the field other than this card and the monster Summoned by it, negate the effects of those other cards. ULTRA RARE |
Rating: | 2 |
Comments: | Its usefulness is the same as the first one, making it just as good and bad. |
JOTL-EN058 | |
Card Type: | Xyz Monster |
Card Info | Herald of Pure Light LIGHT / Fairy-Type Xyz / Rank 2 / ATK 600 / DEF 1000 2 Level 2 monsters You can detach 1 Xyz Material from this card, then target 1 monster in your Graveyard; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn. SUPER RARE |
Rating: | 1 |
Comments: | Regardless of what you pick up with its effect, this guy is just not built to last on the field, making it a waste to use in the first place, especially since you have to shuffle a card in your hand into your deck. |
JOTL-EN057* | |
Card Type: | Xyz Monster |
Card Info | Bujintei Susanowo LIGHT / Beast-Warrior-Type Xyz / Rank 4 / ATK 2400 / DEF 1600 2 Level 4 "Bujin" monsters This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; take 1 "Bujin" monster from your Deck, and either add it to your hand or send it to the Graveyard. You can only control 1 "Bujintei Susanowo". ULTRA RARE |
Rating: | 2 |
Comments: | Relatively easy to summon and can attack all monsters your opponent controls once each while being able to fetch one of its friends but it's limited to its archtype. |
JOTL-EN056 | |
Card Type: | Xyz Monster |
Card Info | Number C104: Umbral Horror
Masquerade DARK / Spellcaster-Type Xyz / Rank 5 / ATK 3000 / DEF 1500 4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points. SUPER RARE |
Rating: | 2 |
Comments: | It really will need to be Summoned by Rank-Up-Magic because otherwise, it's very difficult but even then, only the bulleted part of its effect is all that good. |
JOTL-EN055 | |
Card Type: | Xyz Monster |
Card Info | Number 104: Masquerade LIGHT / Spellcaster-Type Xyz / Rank 4 / ATK 2700 / DEF 1200 3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard. RARE |
Rating: | 2 |
Comments: | You can possibly mill your opponent's deck out and stop Monster Card effects during the Battle Phase but needs 3 Level 4 monsters. |
JOTL-EN054 | |
Card Type: | Xyz Monster |
Card Info | Number 66: Master Key
Beetle DARK / Insect-Type Xyz / Rank 4 / ATK 2500 / DEF 800 2 Level 4 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control, except this card; while this card is face-up on the field, that card(s) cannot be destroyed by card effects. If this face-up card on the field would be destroyed, you can send one of its targets to the Graveyard instead. SUPER RARE |
Rating: | 2 |
Comments: | He can't target himself and needs DARK Xyz Materials but can save other cards from destruction and isn't hard to Summon. |
JOTL-EN053 | |
Card Type: | Xyz Monster |
Card Info | Number 102: Star Seraph
Sentry LIGHT / Fairy-Type Xyz / Rank 4 / ATK 2500 / DEF 2000 3 Level 4 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effects. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved. RARE |
Rating: | 2 |
Comments: | It's somewhat Xyz Material specific but weakens any monster to be as weak or weaker than itself while also negating its effects but the way it offers to save itself isn't worth it. |
JOTL-EN052 | |
Card Type: | Xyz Monster |
Card Info | Ice Princess Zereort WATER / Winged Beast-Type Xyz / Rank 5 / ATK 2500 / DEF 2100 2 Level 5 Winged Beast-Type monsters You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0. COMMON |
Rating: | 1 |
Comments: | Even Xyz Monsters don't always know how to make their own effects as this guy rips off the better Reptillianne Medusa! |
JOTL-EN051 | |
Card Type: | Xyz Monster |
Card Info | Googly-Eyes Drum Dragon EARTH / Machine-Type Xyz / Rank 8 / ATK 3000 / DEF 2500 2 Level 8 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; it gains 1000 ATK, until your opponent's next End Phase. If this card is destroyed while it has Xyz Material: You can banish 1 "Super Defense Robot" monster from your Graveyard; Special Summon this card from your Graveyard, then, you can attach 1 "Super Defense Robot" monster from your Graveyard to this card as an Xyz Material. COMMON |
Rating: | 1 |
Comments: | Whether indirect support to Super Defense Robot decks or not, he's not all that great, considering he needs Machine-Type Xyz Materials and only attaches itself with Super Defense Robots once he's gone. |
JOTL-EN050 | |
Card Type: | Xyz Monster |
Card Info | Starliege Lord Galaxion LIGHT / Warrior-Type Xyz / Rank 4 / ATK 2000 / DEF 2100 2 Level 4 "Photon" monsters Once per turn: You can detach 1 or 2 Xyz Materials from this card; apply this effect, depending on the number you detached. ● 1: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand. ● 2: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck. SUPER RARE |
Rating: | 2 |
Comments: | Either way, your Galaxy-Eyes Photon Dragon comes out without Tributes but this guy needs Photon Xyz Materials and may have to lose them all for that monster to come out. |
JOTL-EN049 | |
Card Type: | Xyz Monster |
Card Info | Shark Caesar WATER / Fish-Type Xyz / Rank 3 / ATK 1800 / DEF 2000 3 or more (max. 5) Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; place 1 Shark Counter on this card. If this card attacks or is attacked, it gains 1000 ATK for each Shark Counter on it, during the Damage Step only. COMMON |
Rating: | 2 |
Comments: | It can start with 3 materials and +2000 ATK after effect activation or +4000 ATK and 4 materials after effect activation, neither of which are bad but his original stats are. |
JOTL-EN048 | |
Card Type: | Xyz Monster |
Card Info | Number C39: Utopia Ray
Victory LIGHT / Warrior-Type Xyz / Rank 5 / ATK 2800 / DEF 2500 3 Level 5 monsters If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card has a "Utopia" monster as an Xyz Material, it gains this effect. ●When this card declares an attack on a face-up monster your opponent controls: You can detach 1 Xyz Material from this card; negate that opponent's face-up monster's effects, also this card gains ATK equal to that opponent's monster's ATK. These changes last until the end of this turn. SUPER RARE |
Rating: | 2 |
Comments: | It'll be hard to summon with or without the Rank-Up-Magic card and it really needs to be Ranked up to get the full benefits, which aren't very good overall. |
JOTL-EN047** | |
Card Type: | Synchro Monster |
Card Info | Star Eater LIGHT / Dragon-Type Synchro / Level 11 / ATK 3200 / DEF 2800 1 Tuner + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step. SECRET RARE |
Rating: | 4 |
Comments: | A VERY powerful first Level 11 Synchro as it can't be stopped when attempting to hit the field or when it attacks and is quite strong and easy to Summon! |
JOTL-EN046 | |
Card Type: | Synchro Monster |
Card Info | HTS Psyhemuth EARTH / Psychic-Type Synchro / Level 6 / ATK 2400 / DEF 1800 1 Tuner + 1 or more non-Tuner monsters After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. SUPER RARE |
Rating: | 1 |
Comments: | This guy has already been outclassed by the D.D. monsters like D.D. Warrior and D.D. Warrior Lady, which have this card's effect, are easier to summon and are searchable by whatever's left. |
JOTL-EN045 | |
Card Type: | Synchro Monster |
Card Info | Armades, Keeper of Boundaries LIGHT / Fiend-Type Synchro / Level 5 / ATK 2300 / DEF 1500 1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. SECRET RARE |
Rating: | 4 |
Comments: | An Honest target that stops your opponent from activating any card effects whenever it battles is great and is well worthy of the 4/5 star rating! |
JOTL-EN044 | |
Card Type: | Synchro Monster |
Card Info | Underworld Fighter Balmung DARK / Warrior-Type Synchro / Level 4 / ATK 2100 / DEF 800 1 Tuner + 1 or more non-Tuner monsters When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target. RARE |
Rating: | 1 |
Comments: | Even though Monster Reborn is getting banned from tournaments again soon, that's no excuse to use this card. It would've been just fine had the effect included itself but it doesn't. |
JOTL-EN043 | |
Card Type: | Synchro Monster |
Card Info | Mist Bird Clausolas WIND / Winged Beast-Type Synchro / Level 3 / ATK 0 / DEF 2300 1 Tuner + 1 or more non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn. SUPER RARE |
Rating: | 1 |
Comments: | Reptilianne Medusa does the job better as she's stronger, permanently makes the ATK 0, is easier to get and takes less monsters to get her out. |
JOTL-EN042 | |
Card Type: | Synchro Monster |
Card Info | Brotherhood of the Fire Fist - Kirin FIRE / Beast-Warrior-Type Synchro / Level 8 / ATK 2000 / DEF 2800 1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. All monsters your opponent controls lose 100 ATK for each face-up Spell/Trap Card you control. RARE |
Rating: | 1 |
Comments: | Being Synchro Material specific, only triggering its first effect when Symchro Summoned, having weak ATK and the poor ATK decrease makes for bad Synchros like this but at least his rarity is fitting. |
JOTL-EN041 | |
Card Type: | Synchro Monster |
Card Info | Mecha Phantom Beast Concoruda WIND / Machine-Type Synchro / Level 7 / ATK 2400 / DEF 1200 1 Tuner + 1 or more non-Tuner monsters Tokens you control cannot be destroyed by battle or card effects. If this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens you control, then target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. SUPER RARE |
Rating: | 2 |
Comments: | Any tokens you have will be safe from destruction and therefore so will your other Mecha Phantom Beasts and this card is easy to Summon but the last part of its effect is pretty bad. |
JOTL-EN040 | |
Card Type: | Effect Monster |
Card Info | Yellow Duston EARTH / Fiend / Level 1 / ATK 0 / DEF 1000 Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 monster in their Graveyard; shuffle that target into the Deck. You can only control 1 face-up "Yellow Duston". SHORT PRINT COMMON |
Rating: | 1 |
Comments: | These little buggers will corrupt every color of the rainbow I bet and not get an ounce of play because they won't last long. |
JOTL-EN039 | |
Card Type: | Effect Monster |
Card Info | Flying "C" EARTH / Insect / Level 3 / ATK 700 / DEF 700 When your opponent Normal or Special Summons a monster(s), except during the Damage Step: You can Special Summon this card from your hand to the opponent's side of the field in face-up Defense Position. The controller of this card cannot Xyz Summon. SHORT PRINT COMMON |
Rating: | 1 |
Comments: | Most decks are probably threatened by this guy as it stops them from Xyz Summoning and that's sad considering the other Summoning methods haven't left. |
JOTL-EN038* | |
Card Type: | Effect Monster |
Card Info | Masked Chameleon EARTH / Reptile-Type Tuner / Level 4 / ATK 1600 / DEF 1100 Cannot be Normal Summoned if you control a Level 5 or higher monster. When this card is Normal Summoned: You can target 1 monster with 0 DEF in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. You cannot Special Summon any other monsters, except from the Extra Deck, during the turn you activate this effect. ULTRA RARE |
Rating: | 2 |
Comments: | Another Level 4 Tuner that has a Debris Dragon-like effect but with multiple side-effects that hurt its rating and playability. |
JOTL-EN037 | |
Card Type: | Effect Monster |
Card Info | Cheepcheepcheep WIND / Winged Beast / Level 1 / ATK 300 / DEF 200 FLIP: You can Special Summon 1 Level 5 or higher Tuner monster from your Deck. COMMON |
Rating: | 1 |
Comments: | Not eggsactly a good idea to bring a baby bird to a battlefiield as it'll end up scrambled, especially with such a bad effect. |
JOTL-EN036 | |
Card Type: | Effect Monster |
Card Info | Talaya, Princess of Cherry Blossoms WATER / Plant / Level 8 / ATK 2800 / DEF 1200 This card gains 100 ATK for each Plant-Type monster you control. Other Plant-Type monsters on the field cannot be destroyed by card effects. SUPER RARE |
Rating: | 2 |
Comments: | Lonefire Blossom can fetch it and it gets stronger with each Plant-Type monster you control but its other effect doesn't protect itself. |
JOTL-EN035 | |
Card Type: | Effect Monster |
Card Info | The Calibrator LIGHT / Thunder / Level 4 / ATK 1500 / DEF 1500 This card gains ATK equal to the combined Ranks of all face-up Xyz Monsters your opponent controls x 300. COMMON |
Rating: | 2 |
Comments: | Searchable by the remaining means and can be a powerhouse but it relies solely on your opponent's Xyz Monsters' Ranks. |
JOTL-EN034 | |
Card Type: | Effect Monster |
Card Info | Traptrix Nepenthes EARTH / Insect / Level 4 / ATK 800 / DEF 2000 This card is unaffected by the effects of "Hole" Normal Trap Cards. If you activate a "Hole" Normal Trap Card (except during the Damage Step): You can add to your hand, or Special Summon, 1 "Traptrix" monster from your Deck, except "Traptrix Nepenthes". You can only use the effect of "Traptrix Nepenthes" once per turn. COMMON |
Rating: | 2 |
Comments: | You could get a Rank 4 Xyz Summon out of the deal but you have to activate a Hole Trap Card, which isn't going to be happening all that often and other than that, it's his 2000 DEF that keeps her alive. |
JOTL-EN033 | |
Card Type: | Effect Monster |
Card Info | Traptrix Myrmeleo EARTH / Insect / Level 4 / ATK 1600 / DEF 1200 This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. When this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target. RARE |
Rating: | 2 |
Comments: | He fetches out what's left of the Trap Hole cards but there aren't many options and his second effect doesn't work unless he's Special Summoned, not to mention he's pretty weak. |
JOTL-EN032 | |
Card Type: | Effect Monster |
Card Info | Traptrix Atrax EARTH / Insect / Level 4 / ATK 1800 / DEF 1000 This card is unaffected by the effects of "Hole" Normal Trap Cards. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Trap Cards activated on your side of the field cannot be negated. RARE |
Rating: | 4 |
Comments: | The next Banned List is putting Bottomless to 1 but this guy not only packs 1800 ATK but awesome effects for your benefit! |
JOTL-EN031 | |
Card Type: | Effect Monster |
Card Info | Archfiend Emperor, the First Lord of Horror DARK / Fiend / Level 8 / ATK 3000 / DEF 2000 You can Normal Summon this card without Tributing, but its original ATK and DEF become halved. If Summoned this way, it is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend-Type monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or Graveyard, then target 1 card on the field; destroy that target. RARE |
Rating: | 1 |
Comments: | No doubt he's why Archfiends are so unplayable, especially since he's just as bad! |
JOTL-EN030 | |
Card Type: | Effect Monster |
Card Info | Archfiend Cavalry DARK / Fiend / Level 4 / ATK 1900 / DEF 0 If this card on the field is destroyed by a card effect and sent to the Graveyard: You can target 1 "Archfiend" monster in your Graveyard, except "Archfiend Cavalry"; Special Summon that target. It cannot attack this turn. RARE |
Rating: | 2 |
Comments: | Your best bet is to use it as a Beatstick as Archfiends are still pretty poor even with this new support and this guy is as weak as it gets in the DEF department. |
JOTL-EN029 | |
Card Type: | Effect Monster |
Card Info | Archfiend Heiress DARK / Fiend / Level 3 / ATK 1000 / DEF 0 If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn. RARE |
Rating: | 2 |
Comments: | Picks up even Axe of Despair (thanks to PSCT) but Archfiends have long since died and even this won't be enough to revive them. |
JOTL-EN028 | |
Card Type: | Effect Monster |
Card Info | World of Prophecy LIGHT / Spellcaster / Level 9 / ATK 2900 / DEF 2400 When this card is Special Summoned by the effect of a Spellcaster-Type monster or a "Spellbook" Spell Card: You can target 2 "Spellbook" Spell Cards in your Graveyard; add those targets to your hand. You cannot Special Summon other monsters during the turn you activate this effect. When you add card(s) to your hand by this effect: You can reveal 4 "Spellbook" Spell Cards with different names in your hand; destroy all other cards on the field. SECRET RARE |
Rating: | 2 |
Comments: | Its effects are designed to work together but you're not allowed to Special Summon the turn her first effect is used and she wipes out your cards too with her second effect. |
JOTL-EN027 | |
Card Type: | Effect Monster |
Card Info | Brotherhood of the Fire Fist - Caribou FIRE / Beast-Warrior / Level 4 / ATK 1100 / DEF 2000 During the End Phase, if this card is in the Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Caribou". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck. COMMON |
Rating: | 2 |
Comments: | Has 2000 DEF but is best suited with its friends. |
JOTL-EN026 | |
Card Type: | Effect Monster |
Card Info | Brotherhood of the Fire Fist - Boar FIRE / Beast-Warrior / Level 4 / ATK 1100 / DEF 1400 Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck. RARE |
Rating: | 2 |
Comments: | It can be Synchro Material for any FIRE Synchro Monster but can't search out itself when it loses a battle and is otherwise limited to its archtype. |
JOTL-EN025 | |
Card Type: | Effect Monster |
Card Info | Mecha Phantom Beast Harrliard WIND / Machine / Level 4 / ATK 1800 / DEF 800 Once per turn, when a monster(s) you control is Tributed to activate a card or effect other than this card's: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; Special Summon 1 "Mecha Phantom Beast" monster from your hand. COMMON |
Rating: | 3 |
Comments: | This is what I'm talking about, a MPB monster that can run on its own and can even bring out more copies of itself! |
JOTL-EN024 | |
Card Type: | Effect Monster |
Card Info | Mecha Phantom Beast Coltwing WIND / Machine / Level 4 / ATK 1600 / DEF 1500 When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it. COMMON |
Rating: | 2 |
Comments: | It'll need its friends to help out so that it can get rid of a threat or bring out more fuel but if it were really good, it could do all that on its own. |
JOTL-EN023* | |
Card Type: | Effect Monster |
Card Info | Mecha Phantom Beast Blue Impala WIND / Machine / Level 3 / ATK 1400 / DEF 1100 Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your side of the field. While you control a Token, this card cannot be destroyed by battle or card effects. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK0/DEF 0). ULTRA RARE |
Rating: | 1 |
Comments: | Not only is it restricted to Machine-Type Synchro Monsters but you have to use its friends as the other Synchro Materials, which drastically hurts its playability and I question its rarity. |
JOTL-EN022 | |
Card Type: | Effect Monster |
Card Info | Mecha Phantom Beast Warbluran WIND / Machine-Type Tuner / Level 1 / ATK 300 / DEF 300 If this card is sent to the Graveyard for the Synchro Summon of a Machine-Type monster: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0), also, for the rest of this turn, you cannot Special Summon any other monsters, except WIND monsters. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 other "Mecha Phantom Beast" monster; increase this card's Level by 1. You can only use 1 "Mecha Phantom Beast Warbluran" effect per turn, and only once that turn. RARE |
Rating: | 2 |
Comments: | It's a Tuner that is best suited in its deck as you're forbidden to Special Summoning non-WIND monsters but at least the first part activates whenever it's used for a Synchro Summon. |
JOTL-EN021 | |
Card Type: | Effect Monster |
Card Info | Bujingi Ophidian LIGHT / Winged Beast / Level 4 / ATK 1700 / DEF 500 During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can attack your opponent directly this turn. COMMON |
Rating: | 2 |
Comments: | Its target can attack directly but they are generally not very strong thus far. |
JOTL-EN020 | |
Card Type: | Effect Monster |
Card Info | Bujingi Crane LIGHT / Winged Beast / Level 4 / ATK 1600 / DEF 300 During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only. RARE |
Rating: | 2 |
Comments: | It'll make its friend under fire become twice as strong but its effect is limited to specific members of its group. |
JOTL-EN019 | |
Card Type: | Effect Monster |
Card Info | Bujingi Wolf LIGHT / Beast / Level 4 / ATK 1100 / DEF 2000 Other Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle. COMMON |
Rating: | 2 |
Comments: | Enough DEF to hold back most Level 4 or lower monsters and his effect isn't limited to his archtype but can't protect himself. |
JOTL-EN018 | |
Card Type: | Effect Monster |
Card Info | Bujingi Turtle LIGHT / Beast / Level 4 / ATK 1700 / DEF 1200 During either player's turn, when a card or effect is activated that targets a "Bujin" monster you control: You can banish this card from your Graveyard; negate that effect. COMMON |
Rating: | 2 |
Comments: | It'll stop anything once but is pretty weak overall and only works to save Bujin monsters. |
JOTL-EN017 | |
Card Type: | Effect Monster |
Card Info | Bujingi Quilin LIGHT / Beast / Level 4 / ATK 1600 / DEF 900 If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujingi Quilin" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | Odds are you'll get to do it once or twice during the duel and it gets rid of any opponent's face-up card but not worth being Super Rare. |
JOTL-EN016* | |
Card Type: | Effect Monster |
Card Info | Bujin Yamato LIGHT / Beast-Warrior / Level 4 / ATK 1800 / DEF 200 Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 "Bujin Yamato". ULTRA RARE |
Rating: | 3 |
Comments: | An 1800 beatstick that can search himself without any real negative drawback is very nice, especially since it works with Honest! |
JOTL-EN015 | |
Card Type: | Effect Monster |
Card Info | Schwarzschild Limit Dragon DARK / Dragon / Level 8 / ATK 2000 / DEF 0 If your opponent controls a monster with 2000 or more ATK, you can Special Summon this card (from your hand). COMMON |
Rating: | 1 |
Comments: | He's trying to pass off as Cyber Dragon but the better card triumphs as that card doesn't care what the ATK of the opponent's monster is and has higher stats. |
JOTL-EN014 | |
Card Type: | Effect Monster |
Card Info | Umbral Horror Will o' the Wisp DARK / Fiend / Level 1 / ATK 0 / DEF 0 When this card is Normal or Special Summoned: You can target 1 "Umbral Horror" monster you control or in your Graveyard, except this card; this card's Level becomes the current Level of that monster. When this Attack Position card is destroyed by battle and sent to the Graveyard, and was in face-up Attack Position at the start of the Damage Step: Destroy the monster that destroyed this card. COMMON |
Rating: | 2 |
Comments: | Doesn't matter whether Normal or Special Summoned as you'll get his effect to change his Level but that's all he's really good for. |
JOTL-EN013 | |
Card Type: | Effect Monster |
Card Info | Umbral Horror Unform DARK / Fiend / Level 4 / ATK 0 / DEF 0 When this card is destroyed by battle and sent to the Graveyard while attacking a monster: You can Special Summon 2 "Umbral Horror" monsters from your Deck. You can only use the effect of "Umbral Horror Unform" once per turn. COMMON |
Rating: | 1 |
Comments: | Oh sure it brings out two of its friends but we're off to an unimpressive start and having to hurt yourself just to trigger the effect is pretty bad. |
JOTL-EN012 | |
Card Type: | Effect Monster |
Card Info | Umbral Horror Ghoul DARK / Fiend / Level 4 / ATK 1800 / DEF 0 Once per turn: You can make this card's ATK 0, and if you do, Special Summon 1 "Umbral Horror" monster with 0 ATK from your hand. COMMON |
Rating: | 2 |
Comments: | It works as a standalone beatstick but lacks any DEF and has to lose its ATK to bring out one of its friends. |
JOTL-EN011 | |
Card Type: | Effect Monster |
Card Info | Star Seraph Sword LIGHT / Fairy / Level 4 / ATK 1400 / DEF 1000 Once per turn: You can send 1 "Star Seraph" monster from your hand to the Graveyard; this card gains ATK equal to the original ATK of the sent monster, until the End Phase. COMMON |
Rating: | 2 |
Comments: | Pretty weak on his own but his friends can help if his effect works. |
JOTL-EN010 | |
Card Type: | Effect Monster |
Card Info | Star Seraph Sage LIGHT / Fairy / Level 4 / ATK 1600 / DEF 1400 Once per turn: You can send 1 Spell Card from your hand to the Graveyard; Special Summon 1 "Star Seraph" monster from your hand. COMMON |
Rating: | 2 |
Comments: | Doesn't have to be Summoned a particular way and for a small fee you can bring out one of its friends. |
JOTL-EN009 | |
Card Type: | Effect Monster |
Card Info | Star Seraph Scout LIGHT / Fairy / Level 4 / ATK 1200 / DEF 1800 When this card is Normal Summoned: You can Special Summon 1 "Star Seraph" monster from your hand. COMMON |
Rating: | 2 |
Comments: | So far, they aren't very promising but they aren't terrible either and this one has some DEF to last at least one attack. |
JOTL-EN008 | |
Card Type: | Effect Monster |
Card Info | Super Defense Robot Monki EARTH / Machine / Level 3 / ATK 800 / DEF 1200 When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can banish 1 Machine-Type monster from your Graveyard, then target 1 "Super Defense Robot" monster or "Orbital 7" in your Graveyard; add that target to your hand. COMMON |
Rating: | 2 |
Comments: | It's packaged with the traditional Marauding Captain-like effect and is searchable by whatever is left but is pretty weak. |
JOTL-EN007 | |
Card Type: | Effect Monster |
Card Info | Super Defense Robot Elephan EARTH / Machine / Level 8 / ATK 1400 / DEF 2500 When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can target 1 "Super Defense Robot" monster or "Orbital 7" you control; it becomes Level 8 until the End Phase. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Machine-Type monster. COMMON |
Rating: | 2 |
Comments: | It can be fetched by Giant Rat and doesn't need to be Normal Summoned to use the better part of its effect but it's limited to Machine-Type Xyz Monsters. |
JOTL-EN006 | |
Card Type: | Effect Monster |
Card Info | Super Defense Robot Lio EARTH / Machine / Level 4 / ATK 1200 / DEF 1600 When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn, when exactly 1 "Super Defense Robot" monster or "Orbital 7" (and no other cards) is added from your Graveyard to your hand (except during the Damage Step): You can Special Summon it from your hand. COMMON |
Rating: | 2 |
Comments: | It'll make for a quick Rank 4 Xyz with his built-in archtype-specific Marauding Captain effect but his stats are pretty low. |
JOTL-EN005 | |
Card Type: | Effect Monster |
Card Info | Xyz Agent LIGHT / Spellcaster / Level 2 / ATK 900 / DEF 300 If this card is in your Graveyard: You can target 1 "Utopia" Xyz Monster you control; attach this card from the Graveyard to it as an Xyz Material. You can only use the effect of "Xyz Agent" once per Duel. COMMON |
Rating: | 1 |
Comments: | No wonder he's only briefly hired before he's kicked out and forbidden to work again. His credentials only include Utopia Xyz Monsters! |
JOTL-EN004 | |
Card Type: | Effect Monster |
Card Info | Spell Recycler DARK / Spellcaster / Level 1 / ATK 0 / DEF 0 When an opponent's monster declares an attack: You can banish this card from your Graveyard, then target 1 Spell Card in your Graveyard; send the top card of your Deck to the Graveyard, and if you do, return the target to the bottom of your Deck. COMMON |
Rating: | 1 |
Comments: | His stats have it right, there's nothing good about him at all except his rarity, which he truly deserves. |
JOTL-EN003 | |
Card Type: | Effect Monster |
Card Info | Interceptomato EARTH / Plant / Level 2 / ATK 800 / DEF 800 During your opponent's turn: You can banish this card from your Graveyard; this turn, any effect damage you take becomes 0 (this is a Quick Effect). COMMON |
Rating: | 2 |
Comments: | It isn't all that bad since it doesn't cost you anything other than losing a monster in your Graveyard but that's all its good for. |
JOTL-EN002 | |
Card Type: | Effect Monster |
Card Info | V Salamander FIRE / Spellcaster / Level 4 / ATK 1500 / DEF 1300 When this card is Normal Summoned: You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can target 1 "Number C39: Utopia Ray V" you control; equip this monster you control to that target. Once per turn, while this card is equipped to a monster: You can detach 1 Xyz Material from the equipped monster; negate the equipped monster's effects (even after this card leaves the field or the monster becomes unaffected by card effects), and if you do, destroy all monsters your opponent controls, and if you do that, inflict 1000 damage to your opponent for each monster destroyed by this effect. RARE |
Rating: | 2 |
Comments: | There are some perks with this but you have to get its requirement out first. |
JOTL-EN001 | |
Card Type: | Effect Monster |
Card Info | DZW - Chimera Clad DARK / Fiend / Level 1 / ATK 0 / DEF 0 You can target 1 "Number C39" monster you control; equip this monster from your hand or your side of the field to that target. The equipped monster cannot be destroyed by battle. At the end of the Damage Step, when the equipped monster attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can make the opponent's monster's ATK 0 (even after this card leaves the field or the monster becomes unaffected by card effects), and if you do, the equipped monster can make a second attack on the same monster in a row. RARE |
Rating: | 1 |
Comments: | Its bonuses are found elsewhere and not restricted to C39 monsters, making them better than this. |
JOTL-EN000 | |
Card Type: | Normal Monster |
Card Info | Galaxy Serpent LIGHT / Dragon-Type Tuner / Level 2 / ATK 1000 / DEF 0 Your hopes and dreams will be refreshed if you catch a glimpse of this rare creature in the evening twilight, soaring in the Sea of Stars. SUPER RARE |
Rating: | 2 |
Comments: | Barely anything going for him besides Synchro Summons and use with Graceful Revival and Limit Reverse because his stats are very poor overall. |