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Alright |
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Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
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Unrated Card Ratings (Page 72)
For info on how these ratings are determined, click here. | |
Secret Slayers | |
SESL-EN004 | |
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Adamancipator Crystal - Leonite FIRE / Rock / Level 4 / ATK 0 / DEF 2200 If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 "Adamancipator" card from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 FIRE Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Leonite" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | A super-heated Rock that proves it's not any better. |
SESL-EN003 | |
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Adamancipator Analyzer EARTH / Rock-Type Tuner / Level 4 / ATK 1500 / DEF 700 If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn. SECRET RARE |
Rating: | 2 |
Comments: | Giant Rat is already friends with it and it's a Level 4 Tuner but my analysis shows it's not any better than the previous two. |
SESL-EN002 | |
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Adamancipator Researcher EARTH / Rock-Type Tuner / Level 2 / ATK 100 / DEF 2100 If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn. SECRET RARE |
Rating: | 2 |
Comments: | The 2100 DEF and being a Tuner make this guy okay too but that's all he's going to get from me. |
SESL-EN001 | |
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Adamancipator Seeker EARTH / Rock-Type Tuner / Level 2 / ATK 1200 / DEF 1000 If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn. SECRET RARE |
Rating: | 2 |
Comments: | Looks like they're a bunch of Rock-Type monsters but they aren't all that good. |
Duel Overload (Continued) | |
DUOV-EN056 | |
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Mayakashi Mayhem Continuous Trap If a Zombie Synchro Monster(s) is Special Summoned, except from the Extra Deck, even during the Damage Step: You can apply 1 of the following effects. You cannot apply that same effect of "Mayakashi Mayhem" for the rest of this turn. ● Draw 1 card. ● Set 1 "Mayakashi" Spell/Trap directly from your Deck, except "Mayakashi Mayhem". ● Send the 1 monster with the lowest ATK your opponent controls to the GY (your choice, if tied). ● Inflict 800 damage to your opponent. You can only activate the effect of "Mayakashi Mayhem" once per Chain. ULTRA RARE |
Rating: | 1 |
Comments: | We don't have Card of Safe Return anymore and unless that gets the erratum of death, it's not going to return to Dueling. This card doesn't do any good either as it's specific to Zombie Synchros and each effect is once per turn. Plus you won't get anything if that Synchro is brought out from the Extra Deck. |
DUOV-EN055 | |
Hollow Giants Continuous Spell Activate this card only if both players control a monster that was Special Summoned from the Extra Deck. Negate the effects of face-up monsters Special Summoned from the Extra Deck. If a monster(s) is destroyed by battle involving 2 monsters that were Special Summoned from the Extra Deck: Send this card to the GY, also the player(s) who controlled the destroyed monster(s) takes 1000 damage. ULTRA RARE |
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Rating: | 1 |
Comments: | Regardless of what monster you control, you're still risking the damage even though you played it. Pointless as a whole. |
DUOV-EN054 | |
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Traptrix Genlisea EARTH / Plant / Level 4 / ATK 1200 / DEF 1600 Unaffected by the effects of "Hole" Normal Traps. You can Tribute this card; Set 2 "Hole" Normal Traps with different names, 1 from your Deck and 1 from your GY, but banish them when they leave the field. You can only use this effect of "Traptrix Genlisea" once per turn. ULTRA RARE |
Rating: | 1 |
Comments: | No one would use a "Hole" Normal Trap on this card anyway. It's pointless to get 2 cards that are going to be plain as day for your opponent to counter and anticipate. |
DUOV-EN053 | |
Relinquished Anima DARK / Spellcaster-Type Link / ATK 0 / Link-1 Active Link Arrow(s): Top 1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's. ULTRA RARE |
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Rating: | 1 |
Comments: | There's a reason why the original is better. It's because it can take any opponent's monster and requires the same amount of effort. Plus, it can also protect itself from destruction in battle whereas this guy can't do a thing. It also doesn't have any DEF printed on the card and can't be in Defense Mode. |
DUOV-EN052 | |
Card of Fate Normal Spell Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn. ULTRA RARE |
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Rating: | 1 |
Comments: | Regardless of what you get, it's more effort than drawing cards and hoping for the best. |
DUOV-EN051 | |
Cubic Causality Normal Trap Distribute a number of Cubic Counters on face-up monsters your opponent controls, up to the number of "Cubic" monsters you control. (Monsters with a Cubic Counter cannot attack, also negate their effects.) You can banish this card from your GY, then target 1 "Cubic" monster you control; this turn, each time it destroys a monster by battle that has a Cubic Counter, inflict damage to your opponent equal to the original ATK of that destroyed monster. You can only use each effect of "Cubic Causality" once per turn. ULTRA RARE |
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Rating: | 2 |
Comments: | At least they can have the same name but you won't be distributing many counters unless you have a Deck filled with Cubics and that's just not ideal. |
DUOV-EN050 | |
Cubic Dharma Continuous Spell You take no battle damage from attacks involving your "Cubic" monsters. You can only use each of the following effects of "Cubic Dharma" once per turn, during your Main Phase: ● You can send 1 "Cubic" card from your hand to the GY, and if you do, draw 1 card. ● You can banish this card from your GY, then target 1 "Cubic" monster in your GY; add it to your hand. ULTRA RARE |
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Rating: | 1 |
Comments: | Even with Vijam, there's no reason to use this as that card has many more generic cards to support it than this. You're not really missing out on anything by leaving this out of your Deck. |
DUOV-EN049 | |
Malefic Territory Continuous Spell When this card is activated: You can activate 1 "Malefic World" from your Deck. While that card is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects. The "Malefic" monster effect, "There can only be 1 face-up "Malefic" monster on the field" becomes "There can only be 1 face-up "Malefic" monster on the field with the same name". During the Battle Phase, negate the effects of face-up "Malefic" monsters on the field. ULTRA RARE |
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Rating: | 1 |
Comments: | What's the point in this card when it doesn't really protect Malefics at all? We already have Field Barrier, which also prevents a Field Spell's destruction too. It's also not specific to Malefic-based cards. |
DUOV-EN048 | |
Malefic Paradox Gear DARK / Machine / Level 1 / ATK 0 / DEF 0 If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel Gear" from your Deck, then, add 1 "Malefic" monster from your Deck to your hand, except "Malefic Paradox Gear". If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of "Malefic Paradox Gear" once per turn. ULTRA RARE |
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Rating: | 1 |
Comments: | Its gears are clearly worn down to the point of being useless or were never designed properly in the first place because Malefics can't survive on their own or with this guy. |
DUOV-EN047 | |
Cubic Ascension Normal Trap When an opponent's monster declares an attack: Special Summon 1 "Vijam the Cubic Seed" from your Deck, and if you do, change the attack target to it, and perform damage calculation. If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; Special Summon 1 "Vijam the Cubic Seed" from your hand, Deck, or GY, then, if only your opponent controlled a monster when this effect was activated, you can Special Summon up to 2 more "Vijam the Cubic Seed". You can only use this effect of "Cubic Ascension" once per turn. ULTRA RARE |
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Rating: | 3 |
Comments: | Thank goodness it supports the only decent Cubic monster of the Archetype by bringing it out from just about anywhere. |
DUOV-EN046 | |
Malefic Tune Normal Trap If a face-up "Malefic" monster(s) you control is destroyed by battle or an opponent's card effect: Draw 2 cards. If a face-up "Malefic" monster(s) you control is destroyed, while this card is in your GY (except during the Damage Step): You can banish this card from your GY; add 1 "Malefic" monster from your Deck to your hand. You can only use each effect of "Malefic Tune" once per turn. ULTRA RARE |
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Rating: | 1 |
Comments: | No Malefic monster is worth using this with, even for drawing 2 cards since you wasted cards to bring them out, making those 2 cards not free at all. |
DUOV-EN045 | |
Malefic Selector Normal Spell Banish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn. ULTRA RARE |
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Rating: | 1 |
Comments: | Want to try actually winning a Duel? Try Blackwings. |
DUOV-EN044 | |
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Malefic Divide Quick-Play Spell Target 1 "Malefic" monster in your GY; Special Summon it, ignoring its Summoning conditions, but its effects are negated, also banish it during the End Phase. ULTRA RARE |
Rating: | 1 |
Comments: | Malefics are a garbage Archetype and this only proves my point further. |
DUOV-EN043 | |
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Graveyard of Wandering Souls Continuous Trap If this card is already face-up on the field: ● If a monster you control is destroyed by battle and sent to the GY: Special Summon 1 "Fireball Token" (Pyro/FIRE/Level 1/ATK 100/DEF 100). ● If a monster(s) in your hand and/or field is sent to the GY by an opponent's card effect: Special Summon as many "Fireball Tokens" as possible, up to the number of sent monsters. You can only use this effect of "Graveyard of Wandering Souls" once per turn. ULTRA RARE |
Rating: | 1 |
Comments: | Highly vulnerable and will likely Special Summon less Tokens than you need. Scapegoat and Scapeghost can Special Summon plenty for nothing and are much less vulnerable. |
DUOV-EN042 | |
Enma's Judgment Normal Trap When your opponent Special Summons a monster(s): Destroy it, then you can banish 5 Zombie monsters from your GY, and if you do, Special Summon 1 Level 7 or higher Zombie monster from your hand or Deck. ULTRA RARE |
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Rating: | 1 |
Comments: | If you have to get rid of monsters, use Bottomless Trap Hole or negate the Summon outright. |
DUOV-EN041 | |
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Synchro Transcend Quick-Play Spell Target 1 Synchro Monster your opponent controls; Special Summon 1 Synchro Monster that is 1 Level higher than it from your Extra Deck, but it cannot activate its effects this turn. You can only activate 1 "Synchro Transcend" per turn. ULTRA RARE |
Rating: | 1 |
Comments: | The Synchro can't use its effects and you're screwing yourself over during your opponent's turn or yours. Not a smart decision to implement during a Duel. |