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Epic!!! |
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Unrated Card Ratings (Page 62)
For info on how these ratings are determined, click here. | |
Structure Deck: Rokket Revolt | |
SDRR-EN001 | |
Silverrokket Dragon DARK / Dragon / Level 4 / ATK 1900 / DEF 100 When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then look at your opponent's Extra Deck and banish 1 card from it. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Silverrokket Dragon". You can only use each effect of "Silverrokket Dragon" once per turn. SUPER RARE |
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Rating: | 3 |
Comments: | It's a beatstick to start and once the effect is activated, you get to get rid of 1 card in your opponent's Extra Deck. |
Battles of Legend: Hero's Revenge (Continued) | |
BLHR-EN056 | |
Dark Sacrifice Normal Trap When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY. SECRET RARE |
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Rating: | 2 |
Comments: | Well it works with the likes of Necro Gardna but the effect is very specific on what you can send to the Grave. |
BLHR-EN055 | |
Stardust Mirage Normal Trap If you control a Level 8 or higher Dragon Synchro Monster: Special Summon as many monsters as possible from your GY that were destroyed and sent to your GY by battle or an opponent's card effect this turn. You can only activate 1 "Stardust Mirage" per turn. SECRET RARE |
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Rating: | 2 |
Comments: | I'd probably rate this higher but very few people use effects that destroy anymore. |
BLHR-EN054 | |
Salamangreat Almiraj FIRE / Cyberse-Type Link / ATK 0 / Link-1 Active Link Arrow(s): Bottom-Right 1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card from your GY. You can only use this effect of "Salamangreat Almiraj" once per turn. SECRET RARE |
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Rating: | 1 |
Comments: | Unfortunately, this card is no miraj because you can actually own this pitiful excuse of a card. You waste a monster to bring it out, then get rid of it to offer one of your monsters temporary protection from destruction by effects and then you revive it later. |
BLHR-EN053 | |
Gimmick Puppet Chimera Doll DARK / Machine-Type Link / ATK 1500 / Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 Machine monsters During your Main Phase, if you control this Link Summoned card: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine Xyz Monsters, also take 1 "Gimmick Puppet" monster from your Deck, and either add it to your hand or send it to the GY, then, if all monsters you control are "Gimmick Puppet" monsters (min. 1), you can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Chimera Doll" once per turn. ULTRA RARE |
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Rating: | 1 |
Comments: | I don't see the point in this when Gimmick Puppets are still crap and the effect basically lets you bring out 1 member from the Deck. Last I checked, no Gimimick Puppet Decks have topped recently at major events. |
BLHR-EN052 | |
Magical Musketeer Max LIGHT / Fiend-Type Link / ATK 1000 / Link-1 Active Link Arrow(s): Bottom 1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects. ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musketeer" monsters with different names from your Deck, up to the number of Spells and Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spells/Traps from your hand. ULTRA RARE |
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Rating: | 1 |
Comments: | It's already weak to start and then is entirely dependent on what your opponent has out. Cyber Dragon is too but Cyber Dragon has more than double this guy's ATK and can be used in many more ways. |
BLHR-EN051 | |
PSY-Framelord Lambda LIGHT / Psychic-Type Link / ATK 1700 / Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 monsters, except Tokens You can activate the effects of “PSY-Framegear” monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 “PSY-Frame” card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn. SECRET RARE |
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Rating: | 1 |
Comments: | Doesn't matter where you can use PSY-Framegear effects because they all suck. Driver doesn't have any effects but then no one would bring this guy out for it anyway. |
BLHR-EN050 | |
Hi-Speedroid Rubber Band Shooter WIND / Machine-Type Link / ATK 1000 / Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 WIND monsters During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 “Speedroid” monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of “Hi-Speedroid Rubber Band Shooter” once per turn. SECRET RARE |
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Rating: | 1 |
Comments: | It's about as feeble as a rubber band given how easily those break and the effects are better done with other cards. |
BLHR-EN049 | |
Traptrix Sera EARTH / Plant-Type Link / ATK 800 / Link-1 Active Link Arrow(s): Bottom 1 non-Link "Traptrix" monster This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. ● If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck, with a different name than the cards you control. ● If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from your Deck. SECRET RARE |
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Rating: | 1 |
Comments: | This is one trap I won't be falling for because it's so weak it's not even worth bringing out. |
BLHR-EN048 | |
Double Headed Anger Knuckle EARTH / Machine-Type Link / ATK 1500 / Link-2 Active Link Arrow(s): Right and Bottom 2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card. SECRET RARE |
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Rating: | 1 |
Comments: | It may have two heads but clearly neither of them are useful because it only amounts to 1500 ATK and some pretty bad effects. |
BLHR-EN047 | |
Harpie Conductor WIND / Winged Beast-Type Link / ATK 1900 / Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 WIND monsters This card's name becomes Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn. ● If a "Harpie" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead. ● If another face-up "Harpie" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand. SECRET RARE |
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Rating: | 1 |
Comments: | If you want to trigger your Spell/Trap effects, use a card that takes less effort to bring out/use and isn't specific to a less supported Attribute. |
BLHR-EN046 | |
Black Luster Soldier - Soldier of Chaos EARTH / Warrior-Type Link / ATK 3000 / Link-3 Active Link Arrow(s): Top, Bottom-Left and Bottom-Right 3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field. SECRET RARE |
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Rating: | 3 |
Comments: | Even if you don't use a Level 7 monster as Link Material you're still going to achieve more than any of its counterparts can. |
BLHR-EN045 | |
Avendread Savior DARK / Zombie-Type Link / ATK 1600 / Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 Zombie monsters This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn. ● You can target 1 "Vendread" card in your GY; add it to your hand. ● During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn. SECRET RARE |
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Rating: | 1 |
Comments: | Is this supposed to be our savior for an impending disaster or something? They're not what I'd be looking for. |
BLHR-EN044 | |
Hi-Speedroid Kitedrake WIND / Machine-Type Synchro / Level 8 / ATK 3000 / DEF 2800 1 WIND Machine Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate 1 of these effects. ● Destroy all other cards on the field. ● Negate the effects of all face-up cards your opponent currently controls. If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand. You can only use each effect of "Hi-Speedroid Kitedrake" once per turn. SECRET RARE |
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Rating: | 2 |
Comments: | The effects don't cost you anything at least but don't apply unless it is Synchro Summoned. |
BLHR-EN043 | |
All-Eyes Phantom Dragon LIGHT / Dragon-Type Pendulum / Level 10 / ATK 3000 / DEF 2500 / Scale 0 Once per turn, at the end of the Damage Step, if your Dragon Pendulum Monster attacked an opponent's monster: You can activate this effect; it can attack again in a row. You cannot declare attacks the turn you activate this effect, except with that monster. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or face-up Extra Deck) by Tributing all monsters you control (min. 2), including a Dragon Pendulum Monster. You can only Special Summon "All-Eyes Phantom Dragon" once per turn this way. Once per turn, during damage calculation, if this card battles an opponent's monster: Double this card's current ATK until the end of this turn. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Spell/Trap you control to the GY; negate the activation. SECRET RARE |
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Rating: | 1 |
Comments: | Here we are, the first low rated Scale 0 Penduulum Monster and well worthy considering it has a summonining requirement and pretty bad effects, making the ATK and DEF irrelevent. |
BLHR-EN042 | |
Battlewasp - Nest Continuous Trap When your "Battlewasp" monster is targeted for an attack: Special Summon 1 "Battlewasp" monster from your hand or Deck, and if you do, place 1 counter on this card, then end the Battle Phase. You can only use this effect of "Battlewasp - Nest" once per turn. If this card has 2 or more counters during the End Phase, send it to the GY. ULTRA RARE |
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Rating: | 1 |
Comments: | Not only does it send itself packing if enough counters are on it it but it's just a poorer version of Negate Attack, especially since pretty much all Main Deck Battlewasps are bad. |
BLHR-EN041 | |
Revival Swarm Normal Spell Target 1 "Battlewasp" monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 Insect monster you control; it cannot be destroyed by battle or card effects, until the end of the next turn. You can only use this effect of "Revival Swarm" once per turn. ULTRA RARE |
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Rating: | 2 |
Comments: | Not all Battlewasp monsters are destined for failure so for the few that aren't, use this for them. |
BLHR-EN040 | |
Summoning Swarm Normal Spell Target Level 4 or lower "Battlewasp" monsters in your GY, up to the number of monsters your opponent controls; Special Summon them. You can only activate 1 "Summoning Swarm" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Insect monsters. ULTRA RARE |
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Rating: | 1 |
Comments: | Honestly, even for Synchro, Link or Xyz Summons, this just isn't really that good since the only monster it can revive that is any good is Arbalest the Rapidfire. |
BLHR-EN039 | |
Battlewasp - Ballista the Armageddon WIND / Insect-Type Synchro / Level 12 / ATK 3000 / DEF 800 1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can banish all Insect monsters from your GY; all monsters your opponent currently controls lose 500 ATK/DEF for each of your banished Insect monsters. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 3 of your banished Level 11 or lower Insect monsters. ULTRA RARE |
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Rating: | 3 |
Comments: | Even just using piercing battle damage is good enough to use this card. The other effects can help but aren't really that good. |
BLHR-EN038 | |
Battlewasp - Hama the Conquering Bow WIND / Insect-Type Synchro / Level 8 / ATK 2800 / DEF 2000 1 Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn. ● When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF. ● At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY. SECRET RARE |
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Rating: | 3 |
Comments: | Althgough the first and last effects aren't really worth using, the 2nd and requiring generic Synchro Materials is good enough to make this guy worthwhile. |