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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Unrated Card Ratings (Page 47)

Starter Deck: Codebreaker
YS18-EN042
Pentestag
DARK / Cyberse-Type Link / ATK 1600 / Link-2
Active Link Arrow(s):
Top and Bottom
2 Effect Monsters
If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
SUPER RARE
Rating: 1
Comments: It's not going to take any benefits of its own effect and once it's gone so are its benefits. Really not a good choice if you want piercing battle damage effects.
YS18-EN041
Transcode Talker
EARTH / Cyberse-Type Link / ATK 2300 / Link-3
Active Link Arrow(s):
Top, Right and Bottom
2+ Effect Monsters
While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.
ULTRA RARE
Rating: 2
Comments: It's really only remotely good with the very last effect, which also has a drawback and is limited to Link 3 or less Cyberse Link Monsters.
YS18-EN033
Cynet Regression
Normal Trap
If you Special Summon a Link Monster(s): Target 1 card on the field; destroy it, then draw 1 card. You can only activate 1 "Cynet Regression" per turn.
COMMON
Rating: 2
Comments: Honestly, not sure how much use this'll get given that Special Summoning Link Monsters generally takes more effort than this provides in return but it's not all that bad.
YS18-EN021
Cynet Recovery
Continuous Spell
If a Link Monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 monster in your GY, except a Link Monster; Special Summon it in Defense Position. You can only use this effect of "Cynet Recovery" once per turn.
SUPER RARE
Rating: 2
Comments: Link Monsters cost you monsters so it's nice this lets you bring one back but only in Defense Mode and only once per turn.
YS18-EN004
Cyberse White Hat
LIGHT / Cyberse / Level 6 / ATK 1800 / DEF 2400
If you control 2 or more monsters with the same Type, you can Special Summon this card (from your hand). You can only Special Summon "Cyberse White Hat" once per turn this way. If this card is sent to the GY as Link Material: You can make all monsters your opponent currently controls lose 1000 ATK until the end of this turn.
ULTRA RARE
Rating: 2
Comments: Pretty weak for a Level 6 monster and not even its DEF won't give it much credit. Plus, bringing it out by its effect requires you to have 2 monsters with the same Type, which is best in a Deck where all monsters are the same type.
YS18-EN003
Widget Kid
EARTH / Cyberse / Level 3 / ATK 1500 / DEF 900
If this card is Normal or Special Summoned: You can Special Summon 1 Cyberse monster from your hand in Defense Position. You can only use this effect of "Widget Kid" once per turn.
SUPER RARE
Rating: 2
Comments: Being searchable and having an effect that applies when Normal or Special Summoned certainly adds to its playability but it's limited to bringing out Cyberse monsters in Defense Mode and if the effect doesn't get used, it's done for.
YS18-EN002
Texchanger
DARK / Cyberse / Level 1 / ATK 100 / DFE 100
Once per turn, when your monster is targeted for an attack: You can negate the attack, then Special Summon 1 Cyberse Normal Monster from your hand, Deck, or GY.
COMMON
Rating: 2
Comments: It includes itself but will only get to negate one attack and bring out a friend before inevitably suffering a quick demise in the next attack from the same Battle Phase.
YS18-EN001
Leotron
EARTH / Cyberse / Level 4 / ATK 2000 / DEF 0
A territorial electronic monster that guards its own domain.
COMMON
Rating: 3
Comments: This seems to be the norm now of releasing another 2000 ATK Level 4 vanilla beatstick with Starter Decks and booster sets. Of course, we've come a long way since the very first one was released in STON-EN. Still, it has about as much playability as the others released.
Battles of Legend: Relentless Revenge (Continued)
BLRR-EN045
Flash Charge Dragon
DARK / Dragon-Type Link / ATK 2300 / Link 3
Active Link Arrow(s):
Top, Top-Left and Top-Right
2+ Dragon monsters
You cannot Summon/Set monsters to a zone this card points to. Once per turn, if a monster(s) is Normal or Special Summoned, to a zone(s) this card points to (except during the Damage Step): You can destroy 1 monster this card points to, and if you do, inflict 500 damage to your opponent. When a card or effect is activated that targets this face-up card (Quick Effect): You can Tribute 1 monster; negate the activation.
SECRET RARE
Rating: 2
Comments: It basically sets a detonator cord to each of its Link Arrows' zones but the effect is once per turn and can only destroy 1 monster at a time. The added burn damage isn't much but may help. Either way, you're going to need Dragons to make this card hit the field.
BLRR-EN044
Borrelguard Dragon
DARK / Dragon-Type Link / ATK 3000 / Link-4
Active Link Arrow(s):
Top, Right, Bottom and Bottom-Right
3+ Effect Monsters
Cannot be destroyed by card effects. Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon from either GY to your field, 1 monster that was destroyed and sent there this turn, but negate its effects. Once per turn (Quick Effect): You can target 1 monster on the field; change it to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect's activation.
SECRET RARE
Rating: 2
Comments: It's a bit better but still takes the same amount of effort. At least it can't be destroyed by card effects and the effects aren't as situational.
BLRR-EN043
Topologic Gumblar Dragon
DARK / Cyberse-Type Link / ATK 3000 / Link-4
Active Link Arrow(s):
Top, Bottom, Left and Right
2+ Effect Monsters
If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Discard 1 or 2 random cards, then your opponent discards the same number. During your Main Phase, if this card is Extra Linked and your opponent has at least 1 card in their hand: You can make your opponent discard 1 or 2 cards (whichever is higher), then, if they have no more cards in their hand, inflict 3000 damage to them. You can only use 1 "Topologic Gumblar Dragon" effect per turn, and only once that turn.
SECRET RARE
Rating: 1
Comments: Effects that depend on what's in the hand better be useful because that number constantly changes. This guy doesn't really have any useful effects as they're highly dependent on what the opponent's hand size is. Plus, making your opponent discard random cards requires you to do it first and that could mean a worse trade-off for you versus your opponent. Really not worth the effort for a Link-4 monster.
BLRR-EN042
Triggering Wurm
DARK / Dragon / Level 2 / ATK 600 / DEF 600
If this card is sent to the GY as Link Material for the Link Summon of a DARK monster: You can Special Summon this card from your GY in Attack Position, to your zone that Link Monster points to, but it cannot be used as Link Material. If this card is destroyed or banished by an effect activated by a Link Monster: Draw 1 card. You can only use each effect of "Triggering Wurm" once per turn.
SECRET RARE
Rating: 1
Comments: What's the point in making this guy Link Material when reviving it by its effect makes it unable to be Link Material the next time around? Plus it's exceptionally weak and has an effect better executed by other cards like Skelengel.
BLRR-EN041
Hibernation Dragon
DARK / Dragon / Leverl 3 / ATK 600 / DEF 1500
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand. While you control no Link Monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 DARK Dragon Link Monster in your GY; Special Summon it. You can only use each effect of "Hibernation Dragon" once per turn.
SECRET RARE
Rating: 2
Comments: Honestly, it's too weak to be much use on the field so if you're going to bring it out, do so only for the effect or it's pretty much wasted effort.
BLRR-EN040
Shura the Combat Star
DARK / Warrior-Type Fusion / Level 12 / ATK 0 / DEF 0
"Idaten the Conqueror Star" + 1 Level 5 or higher Warrior monster
Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls 0. Once per battle, if a monster battles another monster, during damage calculation (Quick Effect): You can make each battling monster gain ATK equal to its own Level x 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.)
ULTRA RARE
Rating: 2
Comments: It requires Idaten the Conqueror Star as Fusion Material and is somewhat specific for the other Fusion Material but while its ATK and DEF are 0 to start, it can essentially gain 2400 ATK while the other monster will likely be much less. Plus, when it's destroyed, you can bring out another Idaten the Conqueror Star from your Extra Deck as a Fusion Summon. Still, that ATK boost won't help if it's in Defense Mode and is entirely reliant on its effects to be effective.
BLRR-EN039
Idaten the Conqueror Star
LIGHT / Warrior-Type Fusion / Level 10 / ATK 3000 / DEF 2200
2 Level 5 or higher Warrior monsters
If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.
ULTRA RARE
Rating: 3
Comments: While its Fusion Materials are somewhat specific, they're not so specific that you have to use the likes of Hayate, Kaiki or Tenma. Plus, you can give it a permanent ATK boost each turn and since it's a Level 10 monster, it's bound to get the last effect to kick in, especially since it works during either player's turn.
BLRR-EN038
Kaiki the Unity Star
LIGHT / Warrior / Level 5 / ATK 1000 / DEF 2100
If this card is Special Summoned (except during the Damage Step): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your opponent's turn, if this card is in your GY and you control a Level 5 or higher Warrior monster whose current ATK is different from its original ATK (Quick Effect): You can Special Summon this card. You can only use each effect of "Kaiki the Unity Star" once per turn.
ULTRA RARE
Rating: 2
Comments: It's pretty easy to Special Summon it using a variety of methods and thus will get to Fusion Summon without Polymerization for a very small fee. Still, it doesn't have a whole lot going for it, especailly since its stats aren't very good for a Level 5 monster and there's only two Fusion Monsters this guy can work with given all the others are generally specific with their Fusion Materials.
BLRR-EN037
Tenma the Sky Star
LIGHT / Warrior / Level 5 / ATK 2100 / DEF 1000
If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. You can only use this effect of "Tenma the Sky Star" once per turn. Once per turn, when your opponent activates a card or effect that targets a Warrior monster you control (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation, and if you do that, destroy that card.
ULTRA RARE
Rating: 2
Comments: It's basically a carbon copy of Hayate and thus isn't really any better, apart from its DEF.
BLRR-EN036
Hayate the Earth Star
EARTH / Warrior / Level 5 / ATK 2100 / DEF 0
If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Hayate the Earth Star" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack.
ULTRA RARE
Rating: 2
Comments: None of the effects, or its DEF make it really all that playable as a whole but it's not so bad that I can only give it 1/5.
BLRR-EN035
Glorious Numbers
Normal Spell
If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn.
SECRET RARE
Rating: 2
Comments: It's pretty situational but does have enough perks to make it somewhat worthwhile. However, it's limited to Number Xyz Monsters and you need no monsters out to use it.
BLRR-EN034
Iron Draw
Normal Spell
If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn.
SECRET RARE
Rating: 2
Comments: It can be useful in Machine Decks but not much else. Plus, you only get to Special Summon once for the remainder of the turn it's used.