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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Unrated Card Ratings (Page 36)

Battles of Legend: Light's Revenge (Continued)
BLLR-EN023
Gladiator Beast Tamer Editor
DARK / Beast-Warrior-Type Fusion / Level 8 / ATK 2400 / DEF 3000
2 Level 5 or higher "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can Special Summon 1 "Gladiator Beast" Fusion Monster from your Extra Deck, except "Gladiator Beast Tamer Editor", ignoring its Summoning conditions. At the end of the Battle Phase, if your "Gladiator Beast" monster battled: You can shuffle that monster into the Deck or Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck.
SECRET RARE 
Rating: 2
Comments: Boy, not a good sign when the first two lines of text really hurt its uses but luckily, this guy kinda makes up for it by unrestraining you to a free Gladiator Beast Fusion Monster each turn. It also has 3000 DEF too, though those aforementioned downsides are bad enough to bring its rating down to 2 stars. 
BLLR-EN022
Gladiator Beast Andabata
DARK / Beast-Warrior-Type Fusion / Level 8 / ATK 1000 / DEF 2800
"Gladiator Beast Augustus" + 2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If Summoned this way: You can Special Summon 1 Level 7 or lower "Gladiator Beast" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck.
ULTRA RARE
Rating: 2
Comments: The 2800 DEF will help it stay out longer and the effect adds to your arsenal but since that new monster isn't Summoned properly, it won't do you much good apart from any effects it has, and maybe its ATK or DEF. 
BLLR-EN021
Gladiator Beast Noxious
DARK / Beast-Warrior / Level 5 / ATK 0 / DEF 1000
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. This card cannot be destroyed by that battle. If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Noxious".
SECRET RARE
Rating: 1
Comments: Battle Fader can do much more than this without having any ATK and DEF. This card is just a wannabe reject, especially for Gladiator Beasts.
BLLR-EN020
White Aura Whale
WATER / Fish-Type Synchro / Level 8 / ATK 2800 / DEF 2000
1 WATER Tuner + 1+ non-Tuner WATER monsters
When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.
SECRET RARE
Rating: 3
Comments: Needs WATER Synchro Materials but that's no problem in WATER Decks and with its 2800 ATK, you're bound to deal a good amount of damage, especially when its effects are put into play.
BLLR-EN019
White Aura Dolphin
WATER / Fish-Type Synchro / Level 6 / ATK 2400 / DEF 1000
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.
SECRET RARE
Rating: 2
Comments: Not as versatile as Blackwing - Gale the Whirlwind, which also has a permanent version of the same first effect but it's also stronger than Gale and will thus likely deal more damage. Plus, it can be revived each time it's destroyed given the right number of WATER monsters in your Grave.
BLLR-EN018
White Moray
WATER / Fish / Level 2 / ATK 600 / DEF 200
During the turn you Normal Summoned this card, it can attack your opponent directly. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.
ULTRA RARE
Rating: 2
Comments: Would've given it only half its given rating had it not been for the 2nd effect but that 2nd effect only activates if it's Special Summoned from the Grave.
BLLR-EN017
Twilight Ninja Kagen
DARK / Warrior-Type Pendulum / Level 1 / ATK 0 / DEF 2000 / Scale 10
You cannot Pendulum Summon monsters, except "Ninja" monsters. This effect cannot be negated. Once per turn, when your "Ninja" monster declares an attack: You can make that monster gain 1000 ATK until the end of the Damage Step (even if this card leaves the field).

You can Tribute this card, then target 1 "Ninja" monster you control; it gains 800 ATK until the end of this turn.
ULTRA RARE
Rating: 2
Comments: This ninja isn't stealthy enough for me to miss its Archetype Bias, which sticks out like a sore thumb. His playability is down to his 2000 DEF, which is the only reason he'll be on the field for more than 30 seconds.
BLLR-EN016
Twilight Ninja Jogen
DARK / Warrior-Type Pendulum / Level 7 / ATK 2000 / DEF 1000 / Scale 1
If your "Ninja" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

You can reveal 1 "Ninjitsu Art" card in your hand; Special Summon this card from your hand. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
ULTRA RARE
Rating: 2
Comments: Both effects aren't too bad but Ninja monsters and their support cards that are playable are few and far between.
BLLR-EN015
Raidraptor - Final Fortress Falcon
DARK / Winged Beast-Type Xyz / Rank 12 / ATK 3800 / DEF 2800
3 Level 12 monsters
If this card has a "Raidraptor" Xyz Monster as Xyz Material, it is unaffected by other cards' effects. Once per turn: You can detach 1 material from this card; return all your banished "Raidraptor" monsters to your GY. Up to twice per turn, when this attacking card destroys a monster by battle: You can banish 1 "Raidraptor" Xyz Monster from your GY; this card can attack again in a row.
ULTRA RARE
Rating: 2
Comments: It's going to take you quite a bit of effort to get this guy out but regardless of the effects you use, it's virtually not worth the effort.
BLLR-EN014
Raidraptor - Rudder Strix
DARK / Winged Beast / Level 4 / ATK 0 / DEF 1600
If this card is Special Summoned from the hand by the effect of a "Raidraptor" card, or Normal Summoned: You can inflict 600 damage to your opponent. When an opponent's monster declares an attack that targets this card: You can Special Summon up to 2 "Raidraptor" monsters from your hand, and if you do, monsters your opponent controls cannot target those monsters for attacks this turn.
ULTRA RARE
Rating: 1
Comments: Minimal burn damage and literally opens itself up for your opponent's attacks as its stats won't be protecting its friends for very long.
BLLR-EN013
Abyss Script - Abysstainment
Continuous Spell
You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; Set it to your field. You can use this effect of "Abyss Script - Abysstainment" up to twice per turn. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Special Summon any number of "Abyss Actor" Pendulum Monsters from your Deck.
ULTRA RARE
Rating: 2
Comments: It's the last effect that give me its rating because while situational, it can prove to be useful. The other effects just aren't good enough.
BLLR-EN012
Abyss Actor - Curtain Raiser
DARK / Fiend-Type Pendulum / Level 4 / ATK 1100 / DEF 1000 / Scale 7
If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel.

Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.
ULTRA RARE
Rating: 2
Comments: You can make use of the Pendulum Scale but the effects and stats are pretty poor.
BLLR-EN011
Superheavy Samurai Steam Train King
EARTH / Machine-Type Synchro / Level 12 / ATK 2000 / DEF 4800
1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished.
ULTRA RARE
Rating: 3
Comments: Since it's Level 12, you're probably going to need multiple non-Tuners anyway but once this guy is out, its 4800 DEF and multiple decent effects are sure to wreak havoc on your opponent. Still, it needs Superheavy Samurai Synchro Materials and that does bring its rating down a bit as does its low ATK.
BLLR-EN010
Superheavy Samurai Fist
EARTH / Machine-Type Tuner / Level 2 / ATK 900 / DEF 900
During your Battle Phase, if your "Superheavy Samurai" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 "Superheavy Samurai" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can only use each effect of "Superheavy Samurai Fist" once per turn.
ULTRA RARE
Rating: 2
Comments: Thankfully, you're not restrained to Synchro Summoning by its effect as that's never really a good thing. The other effect is pretty poor, especially given your Graveyard must be free of Spell/Trap Cards and restrains you to Special Summoning only Superheavy Samurais that turn.
BLLR-EN009
Superheavy Samurai Helper
EARTH / Machine / Level 1 / ATK 0 / DEF 0
During damage calculation, if your Defense Position monster battles an opponent's monster while you have no Spells/Traps in your GY (Quick Effect): You can discard this card, then target 1 "Superheavy Samurai" monster you control other than the battling monster; your battling monster gains DEF equal to that monster's DEF, during that damage calculation only. When an opponent's monster declares a direct attack: You can banish this card from your GY, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it.
ULTRA RARE
Rating: 1
Comments: It's not all that much help when you factor in the conditions its effect has and its ATK and DEF won't be helping you either.
BLLR-EN008
D/D/D Super Doom King Dark Armageddon
DARK / Fiend, Xyz and Pendulum / Rank 8 / ATK 3500 / DEF 3000 / Scale 1
Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon".

2 Level 8 "D/D/D" monsters
Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
ULTRA RARE
Rating: 2
Comments: Since Pendulum Summoning was expanded to allow Xyz Monsters to be Pendulum Summoned should their Ranks be in between Pendulum Scales, it's a shame this guy can never join in. While it can automatically gain an additional Xyz Material upon its Xyz Summon, making use of the effect requires multiuple Pendulum Monsters to be out, and even then, they never really go away once destroyed.
BLLR-EN007
D/D/D Super Doom King Bright Armageddon
DARK / Fiend, Synchro and Pendulum / Level 10 / ATK 3500 / DEF 3000 / Scale 1
Once per turn, when an opponent's monster declares an attack: You can target 1 "D/D/D" Synchro Monster you control; destroy as many monsters your opponent controls as possible with DEF less than or equal to the targeted monster's ATK, and if you do, inflict 1000 damage to your opponent for each monster destroyed.

1 "D/D" Tuner + 1+ non-Tuner "D/D/D" monsters
Your opponent cannot target monsters you control with card effects. If another monster is Normal or Special Summoned while this monster is on the field (except during the Damage Step): You can make your opponent choose 1 Pendulum Monster they control, and all other monsters they currently control have their effects negated. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
ULTRA RARE
Rating: 2
Comments: It's actually less restrained than you might think as the Monster Text makes no mention of D/D monsters except with its Synchro Materials, which also drop its rating.
BLLR-EN006
Odd-Eyes Venom Dragon
DARK / Dragon, Fusion and Pendulum / Level 10 / ATK 3300 / DEF 2500 / Scale 1
Once per turn: You can target 1 Fusion Monster you control; it gains 1000 ATK for each monster your opponent controls, until the end of this turn.

1 "Starving Venom" monster + 1 "Odd-Eyes" monster
Must be Fusion Summoned, and can then be Pendulum Summoned. Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card gains ATK equal to its ATK, and if it does, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this card in the Monster Zone is destroyed: You can Special Summon 1 monster from your Pendulum Zone, and if you do, place this card in your Pendulum Zone.
SECRET RARE
Rating: 2
Comments: Getting it on the field is going to be tricky but at least its effects somewhat make up for it. We do also have Pendulum Switch to make it easier to get the most of this card though.
BLLR-EN005
Performapal Five-Rainbow Magician
LIGHT / Spellcaster-Type Pendulum / Level 1 / ATK 100 / DEF 100 / Scale 12
You cannot Pendulum Summon, except from the Extra Deck. This effect cannot be negated. Each player applies 1 of these effects based on the number of Set cards in their Spell & Trap Zones.
● 0: All monsters they control cannot attack or activate their effects.
● 4 or more: The ATK of all monsters they control become double their original ATK.

If either player Sets a Spell/Trap on your field while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone.
ULTRA RARE
Rating: 1
Comments: While it doesn't have Archetype Bias, it's bad enough that I feel it's too much to make this card worthwhile. Plus, with such low ATK, DEF and mediocre effects, you'll be seeing the end of this rainbow very soon.
BLLR-EN004
Performapal Odd-Eyes Synchron
DARK / Spellcaster, Pendulum and Tuner / Level 2 / ATK 200 / DEF 600 / Scale 6
Once per turn: You can target 1 "Performapal" or "Odd-Eyes" monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 1 (even if this card leaves the field).

If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. When this card is Normal Summoned: You can target 1 Level 3 or lower "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it, but it has its effects negated. Once per turn: You can target 1 card in your Pendulum Zone; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card.
SECRET RARE
Rating: 2
Comments: It makes sure you have a Tuner monster for Synchro Summons but only if that monster is a Performapal or Odd-Eyes monster and being Level 1 might not be what you want. It also punishes you if you Special Summon it from the Extra Deck for Synchro Material but neither of the monster's last effects are all that good, nor are its stats.