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Starter Deck Card Ratings (Page 1)

1. 5DS1-EN info:
2. YSD-EN info:  
Starter Deck (5DS1-EN043)
Colossal Fighter
DARK Warrior / Synchro / Effect Level 8 ATK: 2800
DEF: 1000
Pendulum
Scale:
1 Tuner + 1 or more non-Tuner monsters
This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Warrior-Type monster from either player's Graveyard.
(Super Rare)
Rating: 3 out of 5
Pretty decent as far as Starter Deck cards go. It can even revive itself, which is the 2nd reason to use it.
Starter Deck (5DS1-EN042)
Gaia Knight, the Force of Earth
EARTH Warrior / Synchro Level 6 ATK: 2600
DEF: 800
Pendulum
Scale:
1 Tuner + 1 or more non-Tuner monsters
(Super Rare)
Rating: 2 out of 5
Mostly ideal for beginners and starting Synchro Summons.
Starter Deck (5DS1-EN041)
Junk Warrior
DARK Warrior / Synchro / Effect Level 5 ATK: 2300
DEF: 1300
Pendulum
Scale:
"Junk Synchron" + 1 or more non-Tuner monsters
When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters on the field.
(Ultra Rare)
Rating: 1 out of 5
Yusei's signature monster is released, but offers the same info as in the anime.
Starter Deck (5DS1-EN040)
Birthright
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
(Common)
Rating: 2 out of 5
Going to be risky to play if you're not reviving a strong one.
Starter Deck (5DS1-EN039)
Seven Tools of the Bandit
TRAP Counter Trap Level ATK:
DEF:
Pendulum
Scale:
Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.
(Common)
Rating: 2 out of 5
Seems just about every Starter Deck includes this, and it's open to any Trap Card for the fee at least.
Starter Deck (5DS1-EN038)
Divine Wrath
TRAP Counter Trap Level ATK:
DEF:
Pendulum
Scale:
Discard 1 card from your hand. Negate the activation of an Effect Monster's effect, and destroy that Effect Monster.
(Common)
Rating: 2 out of 5
Can block some of the biggest Effect Monster effects in the game, but that cost isn't always worth it.
Starter Deck (5DS1-EN037)
Sakuretsu Armor
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
(Common)
Rating: 2 out of 5
Only slightly better than effects like D.D. Warrior where you're taking down a specific monster.
Starter Deck (5DS1-EN036)
Trap Hole
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.
(Common)
Rating: 3 out of 5
Synchro Summons may render this less useful, but not obsolete.
Starter Deck (5DS1-EN035)
Backup Soldier
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Activate only if there are 5 or more monsters in your Graveyard. Add up to 3 non-Effect Monsters with 1500 or less ATK from your Graveyard to your hand.
(Common)
Rating: 2 out of 5
Excluding Effect Monsters pretty much limits this to Normal Monsters.
Starter Deck (5DS1-EN034)
Spellbinding Circle
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card.
(Common)
Rating: 2 out of 5
The weaker version of Shadow Spell.
Starter Deck (5DS1-EN033)
Miniaturize
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
Select 1 monster with 1000 or more original ATK. It loses 1000 ATK, and its Level is reduced by 1. When that monster is removed from the field, destroy this card.
(Common)
Rating: 2 out of 5
Most monsters will be impacted enough for ones like Summoned Skull to beat them, but it's not much.
Starter Deck (5DS1-EN032)
Scrap-Iron Scarecrow
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard.
(Common)
Rating: 2 out of 5
A minor annoyance, but once it's reset, it's useless until next turn.
Starter Deck (5DS1-EN031)
Threatening Roar
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Your opponent cannot declare an attack this turn.
(Common)
Rating: 3 out of 5
This card goes beyond Starter Decks. It's ideal just about anywhere.
Starter Deck (5DS1-EN030)
Symbols of Duty
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster.
(Common)
Rating: 3 out of 5
Most revival Spell Cards are banned so this isn't a bad alterantive.
Starter Deck (5DS1-EN029)
Double Summon
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.
(Common)
Rating: 3 out of 5
A Deck around Synchro Summons was sure to make this one of the 40 cards, and it's good outside there too.
Starter Deck (5DS1-EN028)
Twister
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Pay 500 Life Points. Destroy 1 face-up Spell or Trap Card.
(Common)
Rating: 1 out of 5
MST may have been reprinted more than a dozen times, but it's leagues better.
Starter Deck (5DS1-EN027)
Lightning Vortex
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Discard 1 card. Destroy all face-up monsters your opponent controls.
(Common)
Rating: 3 out of 5
It's only about 1/4 Raigeki and Dark Hole, but it's a good reprint.
Starter Deck (5DS1-EN026)
Monster Reincarnation
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Discard 1 card. Add 1 Monster Card from your Graveyard to your hand.
(Common)
Rating: 2 out of 5
I'd prefer to revive the monster, but this is generally quicker.
Starter Deck (5DS1-EN026)
Rush Recklessly
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Target face-up monster gains 700 ATK until the end of this turn.
(Common)
Rating: 2 out of 5
Barely even a surprise, and it only lasts a single turn.
Starter Deck (5DS1-EN024)
Smashing Ground
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
(Common)
Rating: 3 out of 5
Free and only applies to the opponent's monsters, making it much better over Tribute to the Doomed.
Starter Deck (5DS1-EN023)
The Warrior Returning Alive
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Add 1 Warrior-Type monster from your Graveyard to your hand.
(Common)
Rating: 2 out of 5
Certainly can get the stronger ones, but doesn't necessarily make them easier to play.
Starter Deck (5DS1-EN022)
Synchronized Realm
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
Each time you Synchro Summon a Synchro Monster, inflict 500 damage to your opponent.
(Common)
Rating: 1 out of 5
There's only three available, and this only 500 damage per Synchro Summon.
Starter Deck (5DS1-EN021)
Synchro Blast Wave
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Activate only while you control a face-up Synchro monster. Destroy 1 monster your opponent controls.
(Common)
Rating: 2 out of 5
A bit more generic than Thousand Knives, but has the exact same result.
Starter Deck (5DS1-EN020)
Synchro Boost
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
The equipped monster gains 500 ATK, and its Level is increased by 1.
(Common)
Rating: 2 out of 5
Likely named for its ability to help with Synchro Summons, but it's very small.
Starter Deck (5DS1-EN019)
Exiled Force
EARTH Warrior / Effect Level 4 ATK: 1000
DEF: 1000
Pendulum
Scale:
You can Tribute this card to destroy 1 monster on the field.
(Common)
Rating: 1 out of 5
Quicker than Man-Eaters and Old Vindictives, but at the cost of itself.
Starter Deck (5DS1-EN018)
Marauding Captain
EARTH Warrior / Effect Level 3 ATK: 1200
DEF: 400
Pendulum
Scale:
Your opponent cannot select another Warrior-Type monster you control as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand.
(Common)
Rating: 3 out of 5
Two good effects to make it useful in any Deck.
Starter Deck (5DS1-EN017)
Mystic Tomato
DARK Plant / Effect Level 4 ATK: 1400
DEF: 1100
Pendulum
Scale:
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position.
(Common)
Rating: 2 out of 5
1500 ATK is quite a low ATK to have in Attack Mode, but that may be better than direct damage.
Starter Deck (5DS1-EN016)
UFO Turtle
FIRE Machine / Effect Level 4 ATK: 1400
DEF: 1200
Pendulum
Scale:
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.
(Common)
Rating: 2 out of 5
Solar Flare Dragon is the best you can search with this.
Starter Deck (5DS1-EN015)
Copycat
LIGHT Spellcaster / Effect Level 1 ATK: 0
DEF: 0
Pendulum
Scale:
When this card is Summoned, select 1 monster your opponent controls. This card's ATK and DEF become equal to the selected monster's original ATK and DEF.
(Common)
Rating: 3 out of 5
As long as its effect is applied, it's bound to be a Beatstick and it's easily searched.
Starter Deck (5DS1-EN014)
Frequency Magician
LIGHT Spellcaster / Tuner / Effect Level 2 ATK: 800
DEF: 400
Pendulum
Scale:
When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase.
(Common)
Rating: 2 out of 5
With nothing in the Deck capable of searching it, it has to be drawn, but it's entirely mediocre.
Starter Deck (5DS1-EN013)
Magna Drago
FIRE Dragon / Tuner / Effect Level 2 ATK: 1400
DEF: 600
Pendulum
Scale:
Each time this card inflicts Battle Damage to your opponent, it gains 200 ATK.
(Common)
Rating: 2 out of 5
Pretty much sets the benchmark for the monsters in the Deck.
Starter Deck (5DS1-EN012)
Speed Warrior
WIND Warrior / Effect Level 2 ATK: 900
DEF: 400
Pendulum
Scale:
During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase.
(Common)
Rating: 1 out of 5
Yusei's go-to with Junk Synchron's effect, but it's easily outranked by many other monsters.
Starter Deck (5DS1-EN011)
Junk Synchron
DARK Warrior / Tuner / Effect Level 3 ATK: 1300
DEF: 500
Pendulum
Scale:
When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated.
(Common)
Rating: 2 out of 5
Mostly better off on its own as a Tuner.
Starter Deck (5DS1-EN010)
Sonic Chick
EARTH Winged Beast / Effect Level 1 ATK: 300
DEF: 300
Pendulum
Scale:
This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
(Common)
Rating: 2 out of 5
The effect isn't bad, but is better done with Celtic Guard, Marshmallon and Arcana Force 0.
Starter Deck (5DS1-EN009)
Atlantean Pikeman
WATER Sea Serpent / Normal Level 2 ATK: 1400
DEF: 0
Pendulum
Scale:
The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of.
(Common)
Rating: 1 out of 5
I'll take pleasure in crowning them with a dunce cap.
Starter Deck (5DS1-EN008)
Renge, Gatekeeper of Dark World
DARK Fiend / Normal Level 4 ATK: 100
DEF: 2100
Pendulum
Scale:
His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses.
(Common)
Rating: 2 out of 5
Same stats as Charcoal Inpachi, but 3 Levels higher.
Starter Deck (5DS1-EN007)
Spiral Serpent
WATER Sea Serpent / Normal Level 8 ATK: 2900
DEF: 2900
Pendulum
Scale:
When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced.
(Common)
Rating: 2 out of 5
Wasn't difficult to get initially, but I suppose it's a tad better than some of the other monsters included.
Starter Deck (5DS1-EN006)
Woodborg Inpachi
FIRE Machine / Normal Level 5 ATK: 500
DEF: 2500
Pendulum
Scale:
The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology.  Maneuverability has been sacrificed for strong armor, which was considered more important.
(Common)
Rating: 1 out of 5
All that metal is weighing them down and preventing them from being useful.
Starter Deck (5DS1-EN005)
Charcoal Inpachi
FIRE Pyro / Normal Level 1 ATK: 100
DEF: 2100
Pendulum
Scale:
A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
(Common)
Rating: 2 out of 5
The best of the Inpachis so far.
Starter Deck (5DS1-EN004)
Dark Blade
DARK Warrior / Normal Level 4 ATK: 1800
DEF: 1500
Pendulum
Scale:
They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
(Common)
Rating: 3 out of 5
Strong enough to affect the status of a Duel too.
Starter Deck (5DS1-EN003)
Axe Raider
EARTH Warrior / Normal Level 4 ATK: 1700
DEF: 1150
Pendulum
Scale:
An axe-wielding monster of tremendous strength and agility.
(Common)
Rating: 1 out of 5
I have just one question to "axe" for those willing to use this........why?
Starter Deck (5DS1-EN002)
Water Spirit
WATER Aqua / Tuner / Normal Level 1 ATK: 400
DEF: 1200
Pendulum
Scale:
This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.
(Common)
Rating: 2 out of 5
A few drops of water that doubles as a Tuner is just enough for a 2.
Starter Deck (5DS1-EN001)
Tune Warrior
EARTH Warrior / Tuner / Normal Level 3 ATK: 1600
DEF: 200
Pendulum
Scale:
The Warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.
(Common)
Rating: 2 out of 5
For a while I was uncertain how Tuners were going to be printed, and here it is, but not exactly good.