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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Starter Deck (2008) (Page 3)

*For info on how these ratings are determined, click here.
5DS1-EN043

Colossal Fighter
DARK / Warrior-Type Synchro / Level 8 / ATK 2800 / DEF 1000
1 Tuner + 1 or more non-Tuner monsters
This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Warrior-Type monster from either player's Graveyard.
SUPER RARE
Rating: 4
Comments: His only drawback is his low ATK boost, which only works on Warrior-Type monsters but everything else allows him to get 4 stars, especially his ability to bring back himself after getting destroyed in battle! 
5DS1-EN042

Gaia Knight, the Force of Earth
EARTH / Warrior-Type Synchro / Level 6 / ATK 2600 / DEF 800
1 Tuner + 1 or more non-Tuner monsters
SUPER RARE
Rating: 1
Comments: He needs 2 monsters for a 2600 Normal Synchro monster, which is pretty bad, especially since his DEF is low and he has no decent effect.  
5DS1-EN041
Junk Warrior
DARK / Warrior-Type Synchro / Level 5 / ATK 2300 / DEF 1300
"Junk Synchron" + 1 or more non-Tuner monsters
When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters on the field.
ULTRA RARE
Rating: 2
Comments: He at least gets the ATK of all Level 2 or lower monsters you have but it only gets ATK equal to the ATK of the Level 2 Monsters you have when he is summoned and he needs a specific Tuner monster.  
5DS1-EN040

Birthright
Continuous Trap
Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
COMMON
Rating: 3
Comments: Resurrect your BEWD or another strong playable Normal Monster to your field to damage your opponent's LPs! 
5DS1-EN039

Seven Tools of the Bandit
Counter Trap
Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.
COMMON
Rating: 2
Comments: 1000 LPs isn't much of a cost but it stops only 1 Trap Card when Royal Decree and Jinzo stop all Trap Cards with no cost so use them instead.  
5DS1-EN038

Divine Wrath
Counter Trap
Discard 1 card from your hand. Negate the activation of an Effect Monster's effect, and destroy that Effect Monster.
COMMON
Rating: 2
Comments: Negate monster effects from DaD, Sangan and SPoN! The fact is that Destruction Jammer is better since it requires the same cost and can activate against Spell and Trap Cards as well as Effect Monsters. 
5DS1-EN037
Sakuretsu Armor
Normal Trap
Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
COMMON
Rating: 2
Comments: It does destroy the attacking monster but it doesn't stop any other of your opponent's attacks like Mirror Force or Negate Attack, which are better choices.  
5DS1-EN036
Trap Hole
Normal Trap
Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.
COMMON
Rating: 3
Comments: Surprise your opponent by destroying that monster your opponent planned to defeat you with! Since it doesn't work on Special Summons, its rating is 3 stars.
5DS1-EN035
Backup Soldier
Normal Trap
Activate only if there are 5 or more monsters in your Graveyard. Add up to 3 non-Effect Monsters with 1500 or less ATK from your Graveyard to your hand.
COMMON
Rating: 3
Comments: Scoop up 3 of your best 1500 ATK or fewer Normal Monsters to defend your LPs or Synchro Summon later!
5DS1-EN034

Spellbinding Circle
Continuous Trap
Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card.
COMMON
Rating: 3
Comments: Block an attack by an opponent's monster and combine this with Scrap-Iron Scarecrow to constantly stop attacks!
5DS1-EN033

Minaturize
Continuous Trap
Select 1 monster with 1000 or more original ATK. It loses 1000 ATK, and its Level is reduced by 1. When that monster is removed from the field, destroy this card.
COMMON
Rating: 3
Comments: Weaken an opponent's monster to be destroyed more easily by your weaker monsters or use it on 1 of your monsters to help you use it for Synchro Summoning!
5DS1-EN032
Scrap-Iron Scarecrow
Normal Trap
Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard.
COMMON
Rating: 3
Comments: Not only does it block an attack but it goes face down instead of to the Graveyard! The fact is, it cannot be activated more than once per turn.
5DS1-EN031
Threatening Roar
Normal Trap
Your opponent cannot declare an attack this turn.
COMMON
Rating: 4
Comments: Activate virtually anytime you wish and save your monsters from being attacked!