*Card comments and ratings progress through the times of the cards being commented.*
*Cards shown are approximately in order of release after Magician's Force.*
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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Promo Cards (Page 7)

Legendary Collection 2: The Duel Academy Years
LC02-EN008

Lion Alligator
WATER / Reptile / Level 4 / ATK 1900 / DEF 200
While you control another Reptile-Type monster, if a Reptile-Type monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
ULTRA RARE
Rating: 4
Comments: All he needs is another Reptile-Type monster, including another copy of himself and the two of them inflict piercing Battle Damage and at 1900 ATK for a Level 4 monster, that's well worthy of 4/5! 
LC02-EN007
Cyber Larva
LIGHT / Machine / Level 1 / ATK 400 / DEF 600
If this face-up card is targeted for an attack: You take no Battle Damage for the rest of this turn. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Cyber Larva" from your Deck.
ULTRA RARE
Rating: 2
Comments: Thankfully, even monsters with piercing Battle Damage can't hurt you if they attack this card but it must be destroyed by battle and sent to the Grave to bring out another copy. 
World Championship Series 2011
2011-EN002

Queen Nereia the Silvercrown
LIGHT / Plant-Type Xyz / Rank 6 / ATK 2500 / DEF 2400
3 Level 6 monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card attacks your opponent directly and reduces their Life Points to 0, while it has an Xyz Material attached that was originally Plant-Type, you win the Match.
ULTRA RARE
Rating: 1
Comments: Same as 2011-EN001's comments. 
2011-EN001

King Landia the Goldfang
LIGHT / Beast-Warrior-Type Xyz / Rank 8 / ATK 3000 / DEF 2500
3 Level 8 monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card attacks your opponent directly and reduces their Life Points to 0, while it has an Xyz Material attached that was originally Beast-Warrior-Type, you win the Match.
ULTRA RARE
Rating: 1
Comments: Given the new activation requirement for the effect, I don't understand why they can't make it tournament legal. Why does Konami bother to make literally unplayable prize cards? 
Championship Series 2011
YCSW-EN004



Blood Mefist
DARK / Fiend-Type Synchro / Level 8 / ATK 2800 / DEF 1300
1 Tuner + 1 or more non-Tuner monsters Once per turn, during your opponent's Standby Phase: You can inflict 300 damage to your opponent for each card your opponent controls. Each time your opponent Sets a Spell or Trap Card(s): Inflict 300 damage to your opponent.
ULTRA RARE
Rating: 3
Comments: Even if you use him for just stall burn decks he's sure to help you out because you can do it every turn and your opponent takes 300 damage for each Spell or Trap Card he or she sets! 
Gx Manga Volume 7
YG07-EN001

Blizzard Princess
WATER / Spellcaster / Level 8 / ATK 2800 / DEF 2100
You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. During the turn this card is Normal Summoned, your opponent cannot activate Spell or Trap Cards.
ULTRA RARE
Rating: 2
Comments: She can become an essentially Level 5 or 6 monster just by tributing another of your Spellcaster-Type monsters but her other effect only remains the turn she is Normal Summoned. 
Shonen Jump
JUMP-EN053
Meklord Emperor Wisel
DARK / Machine / Level 1 / ATK 2500 / DEF 2500
Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card (from your hand). Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, when an opponent's Spell Card is activated: You can negate the activation and destroy it.
ULTRA RARE
Rating: 2
Comments: He's as easy to summon as the other two Meklord Emperors like him, has high stats for a Level 1 monster and has an exclusive bonus effect but he stops your other monsters from attacking. 
JUMP-EN052
Meklord Emperor Granel
EARTH / Machine / Level 1 / ATK 0 / DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase, you can select 1 of those equipped monsters, and Special Summon it to your side of the field in face-up Defense Position.
ULTRA RARE
Rating: 3
Comments: The only major downside is that you cannot bring it back later via Monster Reborn or Limit Reverse but its effects are good enough to make it a potential powerhouse while on the field!
5Ds Manga Volume 1
YF01-EN001

Dark Highlander
DARK / Fiend-Type Synchro / Level 7 / ATK 2800 / DEF 2300
1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters
Neither player can Synchro Summon. Once per turn, you can select 1 monster your opponent controls that is equipped with an Equip Card. Destroy all Equip Cards equipped to that monster and inflict 400 damage to your opponent for each card destroyed.
ULTRA RARE
Rating: 2
Comments: Probably the most paradoxical card in the history of the Yu-Gi-Oh Card Game since it prevents any further Synchro Summons and is a Synchro Monster himself but his effect is pretty mediocre. 
Shonen Jump
JUMP-EN051
T.G. Hyper Librarian
DARK / Spellcaster-Type Synchro / Level 5 / ATK 2400 / DEF 1800
1 Tuner + 1 or more non-Tuner monsters
While this card is face-up on the field, each time a Synchro Monster(s) is Synchro Summoned, draw 1 card for each.
ULTRA RARE
Rating: 4
Comments: It doesn't matter what Synchro you bring out or who Synchro Summons plus he isn't Tuner or non-Tuner specific! It's no wonder this guy's first US release is through SJ Subscription!
JUMP-EN050

Meklord Astro Mekanikle
LIGHT / Machine / Level 12 / ATK 4000 / DEF 4000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other "Meklord" monsters from your hand to the Graveyard. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during your Standby Phase, you can send 1 of those monsters to the Graveyard to inflict damage to your opponent equal to its ATK. You cannot conduct your Battle Phase the turn you activate this effect.
ULTRA RARE
Rating: 3
Comments: He's relatively easy to summon by discarding 3 other Meklord monsters and his effects aren't all that bad because he can be equipped with more than one Synchro Monster!
Duelist Pack Collection Tin 2011
DPCT-EN005
Frozen Fitzgerald
WATER / Fiend-Type Synchro / Level 5 / ATK 2500 / DEF 2500
1 DARK Tuner + 1 non-Tuner Beast-Type monster
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card is destroyed by battle and sent to the Graveyard, while you control no monsters, you can discard 1 card to Special Summon this card from the Graveyard in face-up Defense Position.
SECRET RARE
Rating: 3
Comments: He's kind of hard to summon without using Junk Synchron but his attacks won't be interrupted by Spell or Trap Cards by his effect and you can bring him back with his other effect!
Gx Manga Volume 6
YG06-EN001

Elemental Hero The Shining
LIGHT / Warrior-Type Fusion / Level 8 / ATK 2600 / DEF 2100
1 "Elemental Hero" monster + 1 LIGHT monster
This card cannot be Special Summoned except by Fusion Summon. This card gains 300 ATK for each of your removed from play "Elemental Hero" monsters. When this card is sent from the field to the Graveyard, you can select up to 2 of your removed from play "Elemental Hero" monsters, and add them to your hand.
ULTRA RARE
Rating: 2
Comments: Obviously he's not too bad with Miracle Fusion and Fusion Gate but can quickly be shut down with Imperial Iron Wall and Chaos Hunter. 
Shonen Jump Exclusive Scholastic Edition
JMPS-EN001

Troposphere
WIND / Winged Beast / Level 6 / ATK 2400 / DEF 2000
If you Tribute Summon this card, the Tribute must be Winged Beast-Type. This card is unaffected by the effects of Trap Cards.
ULTRA RARE
Rating: 3
Comments: The Tribute has to be Winged Beast but at least he's unaffected by Trap Cards and has great stats for a Level 6 monster.
Shonen Jump
JUMP-EN048

Malefic Truth Dragon
DARK / Dragon / Level 12 / ATK 5000 / DEF 5000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. If a face-up "Malefic" monster, except "Malefic Truth Dragon", is destroyed by battle or a card effect, you can pay half your Life Points to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle, destroy all face-up monsters your opponent controls.
ULTRA RARE
Rating: 2
Comments: Your other monsters can attack but its summoning conditions are high and like the other Malefic monsters, it self-destructs if there's no face up Field Spell and prevents summoning of other Malefic monsters.
Duel Transer Video Game Pack
YTD1-EN003

Roaring Earth
Continuous Trap
During battle between an attacking Beast-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. When your opponent takes Battle Damage from this effect, select 1 face-up monster they control. It loses 500 ATK and DEF.
ULTRA RARE
Rating: 2
Comments: If you control strong Beast-Type monsters like Ape Fighter, then this card will get some uses but not many.
YTD1-EN002
Closed Forest
Field Spell
All face-up Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated while this card is face-up on the field. Field Spell Cards cannot be activated the turn this card is destroyed.
ULTRA RARE
Rating: 1
Comments: 100 ATK per Beast-Type monster in your Grave is pathetic, especially since you'll need at least 10 to make this card worth it. This is certainly one forest I hope WILL remain closed.
YTD1-EN001

Ape Fighter
DARK / Beast / Level 4 / ATK 1900 / DEF 1200
Each time this card destroys an opponent's monster by battle, this card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn.
ULTRA RARE
Rating: 3
Comments: The only downside to this card (and the reason for its low rating for its high ATK on a Level 4 monster) is that if it doesn't attack during your turn, it loses all the ATK bonus.
Shonen Jump
JUMP-EN047

Seven Swords Warrior
EARTH / Warrior-Type Synchro / Level 7 / ATK 2300 / DEF 1800
1 Tuner + 1 or more non-Tuner monsters
Once per turn, when an Equip Card is equipped to this card, inflict 800 damage to your opponent. Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard, you can select 1 face-up monster your opponent controls, and destroy it.
ULTRA RARE
Rating: 2
Comments: Like Lightning Warrior, his stats aren't impressive and he's also neither Tuner nor non-Tuner specific but his effect isn't that great. 
JUMP-EN046

Lightning Warrior
LIGHT / Warrior-Type Synchro / Level 7 / ATK 2400 / DEF 1200
1 Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent for each card in your opponent's hand.
ULTRA RARE
Rating: 2
Comments: At least you can use Honest on him to increase his chances of taking out the monster but 300 damage per card in your opponent's hand won't likely be much and for a Level 7 monster, his stats aren't impressive.