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Learn to play the TCG.   JUSH and ABCD Card Ratings

Multi Rarity Partial Card Spoilers (Page 9)

1. JUSH-EN info: https://yugipedia.com/wiki/Justice_Hunters
2. ABCD-EN info:  
 
Justice Hunters (JUSH-EN024)
Yummyusement★Acroquey
SPELL / Field Spell

If you Synchro Summon a LIGHT Beast Synchro Monster: You can target 1 card your opponent controls; destroy it. If a face-up monster(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can Special Summon 1 "Yummy" monster from your Deck. If this card is in your GY: You can target 2 "Yummy" monsters in your GY and/or banishment; place this card, and them, on the bottom of the Deck in any order. You can only use each effect of "Yummyusment★Acroquey" once per turn.
(Rare) and (Super Rare)
Justice Hunters (JUSH-EN023)
Yummyusement☆Mignon
SPELL / Field Spell
"Yummy" monsters you control gain 500 ATK for each LIGHT Beast monster on the field. You can only use each of the following effects of "Yummyusment☆Mignon" once per turn. If you control a Link-1 monster: You can target 1 Level 1 "Yummy" monster in your GY; Special Summon it. If this card is in your GY: You can target 2 "Yummy" monsters in your GY and/or banishment; place this card, and them, on the bottom of the Deck in any order.
(Rare) and (Super Rare)
Justice Hunters (JUSH-EN022)
Yummy★Snatcher
LIGHT / Link Monster / ATK 600 / Link-1
Links: Bottom 
(Beast / Link / Effect)

1 Level 4 or lower LIGHT Beast monster
If this card is Special Summoned: You can place 1 "Yummy" Field Spell from your hand or Deck, face-up on your field, also you cannot Link Summon Link-3 or higher Link Monsters for the rest of this turn. You can only use this effect of "Yummy★Snatchy" once per turn. Once per Chain, during the Main Phase or your opponent's Battle Phase (Quick Effect): You can pay 100 LP; immediately after this effect resolves, Synchro Summon using monsters you control as material, including a "Yummy" monster.
(Ultra Rare), (Collector's Rare) and (Starlight Rare)
Justice Hunters (JUSH-EN021)
Lollipo★Yummy Way
LIGHT / Synchro Monster / Level 2 / ATK 1200 / DEF 1200
(Beast / Synchro / Tuner / Effect)

1 Tuner + 1 non-Tuner monster
For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Lollipo★Yummy Way" once per turn. If this card is Synchro Summoned: You can Special Summon 2 "Yummy" monsters from your GY, but negate their effects. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.
(Rare) and (Super Rare)
Justice Hunters (JUSH-EN020)
Cooky★Yummy Way
LIGHT / Synchro Monster / Level 2 / ATK 1600 / DEF 0
(Beast / Synchro / Tuner / Effect)

1 Tuner + 1 non-Tuner monster
For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cooky★Yummy Way" once per turn. If this card is Synchro Summoned: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.
(Rare) and (Super Rare)
Justice Hunters (JUSH-EN019)
Cupsy★Yummy Way
LIGHT / Synchro Monster / Level 2 / ATK 0 / DEF 2200
(Beast / Synchro / Tuner / Effect)

1 Tuner + 1 non-Tuner monster
For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cupsy★Yummy Way" once per turn. If this card is Synchro Summoned: You can add 2 "Yummy" monsters from your Deck to your hand, then discard 1 card. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.
(Rare) and (Super Rare)
Justice Hunters (JUSH-EN018)
Lollipo☆Yummy
LIGHT / Effect Monster / Level 1 / ATK 600 / DEF 1200
(Beast / Effect)

If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Lollipo☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can target 1 card in your opponent's GY; shuffle it into the Deck, or, if this card was Special Summoned by the effect of a Synchro Monster, you can banish that card instead. You can only use this effect of "Lollipo☆Yummy" once per turn.
(Ultra Rare), (Collector's Rare) and (Starlight Rare)
Justice Hunters (JUSH-EN017)
Cooky☆Yummy
LIGHT / Effect Monster / Level 1 / ATK 1000 / DEF 0
(Beast / Effect)

If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Cooky☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK, or, if this card was Special Summoned by the effect of a Synchro Monster, you can destroy that monster instead. You can only use this effect of "Cooky☆Yummy" once per turn.
(Ultra Rare), (Collector's Rare) and (Starlight Rare)
Justice Hunters (JUSH-EN016)
Cupsy☆Yummy
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 1600
(Beast / Effect)

If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Cupsy☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Yummy" card from your Deck to your hand, except "Cupsy☆Yummy", or, if this card was Special Summoned by the effect of a Synchro Monster, you can draw 1 card instead. You can only use this effect of "Cupsy☆Yummy" once per turn.
(Ultra Rare), (Collector's Rare) and (Starlight Rare)
Justice Hunters (JUSH-EN011)
Dracotail Flame
TRAP / Normal Trap
Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Flame", then draw 1 card. You can only activate 1 "Dracotail Flame" per turn.
(Rare) and (Super Rare)
Justice Hunters (JUSH-EN010)
Dracotail Horn
TRAP / Normal Trap
Target 1 Attack Position monster on the field; return it to the hand/Extra Deck, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Horn", then draw 1 card. You can only activate 1 "Dracotail Horn" per turn.
(Rare) and (Super Rare)
Justice Hunters (JUSH-EN009)
Rahu Dracotail
SPELL / Normal Spell
Fusion Summon 1 "Dracotail" monster from your Extra Deck, using monsters from your hand, Deck, or field, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate 1 "Rahu Dracotail" per turn.
(Super Rare)
Justice Hunters (JUSH-EN008)
Ketu Dracotail
SPELL / Normal Spell
Add 1 "Dracotail" monster from your Deck to your hand, then if your opponent controls a monster, you can Fusion Summon 1 Dragon or Spellcaster monster from your Extra Deck, using monsters from your hand or field. You can only activate 1 "Ketu Dracotail" per turn.
(Super Rare)
Justice Hunters (JUSH-EN007)
Dracotail Gulamel
WATER / Fusion Monster / Level 7 / ATK 2800 / DEF 2300
(Dragon / Fusion / Effect)

1 "Dracotail" monster + 1 monster in the hand
When you activate a "Dracotail" card or effect (Quick Effect): You can target 1 card your opponent controls; destroy it. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Gulamel" once per turn.
(Rare) and (Super Rare)
Justice Hunters (JUSH-EN006)
Dracotail Arthalion
EARTH / Fusion Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Fusion / Effect)

1 "Dracotail" monster + 1+ monsters in the hand
If this card is Fusion Summoned: You can target monsters on the field and/or GYs, up to the number of monsters used as material from the hand; return them to the hand. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Arthalion" once per turn.
(Ultra Rare), (Collector's Rare) and (Starlight Rare)
Justice Hunters (JUSH-EN005)
Dracotail Mululu
DARK / Effect Monster / Level 3 / ATK 1100 / DEF 1500
(Dragon / Effect)

During the Main Phase (Quick Effect): You can Fusion Summon 1 "Dracotail" Fusion Monster from your Extra Deck, using monsters from your hand or field, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can negate the effects of 1 face-up monster your opponent controls. You can only use each effect of "Dracotail Mululu" once per turn.
(Ultra Rare) and (Collector's Rare)
Justice Hunters (JUSH-EN004)
Dracotail Urgula
FIRE / Effect Monster / Level 6 / ATK 2400 / DEF 1000
(Dragon / Effect)

If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Spellcaster "Dracotail" monster in your GY; place this card on the bottom of your Deck, and if you do, add that monster to your hand. You can only use each effect of "Dracotail Urgula" once per turn.
(Rare) and (Super Rare)
Justice Hunters (JUSH-EN003)
Dracotail Pan
WIND / Effect Monster / Level 7 / ATK 2700 / DEF 1700
(Dragon / Effect)

If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 monster on the field. If a face-up Fusion Monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can place this card on the bottom of your Deck, and if you do, Special Summon 1 non-Fusion "Dracotail" monster from your GY. You can only use each effect of "Dracotail Pan" once per turn.
(Rare) and (Super Rare)
Justice Hunters (JUSH-EN002)
Dracotail Faimena
WATER / Effect Monster / Level 5 / ATK 1300 / DEF 2500
(Spellcaster / Effect)

During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Faimena" once per turn.
(Ultra Rare), (Collector's Rare) and (Starlight Rare)
Justice Hunters (JUSH-EN001)
Dracotail Lukias
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 700
(Spellcaster / Effect)

If this card is Normal or Special Summoned: You can add 1 "Dracotail" monster from your Deck to your hand, except "Dracotail Lukias". If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Lukias" once per turn.
(Ultra Rare), (Collector's Rare) and (Starlight Rare)