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All Foil Partial Card Ratings (Page 4)
1.
Only new cards and those with
updated text that changes how they work are included below.
2.
HISU-EN
info:
https://yugipedia.com/wiki/Hidden_Summoners
3. FUEN-EN info: https://yugipedia.com/wiki/FUEN |
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Hidden
Summoners (HISU-EN056) Circle of the Fire Kings |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Target 1 FIRE monster you
control and 1 FIRE monster in your GY; destroy that monster you
control, and if you do, Special Summon that other monster from
your GY. You can only activate 1 "Circle of the Fire Kings" per
turn. (Super Rare) |
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Rating: 2 out of 5 A bit like Big Wave Small Wave, but only 1 can be Special Summoned. |
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Hidden
Summoners (HISU-EN055) Onslaught of the Fire Kings |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
If your opponent controls a monster and you control no monsters:
Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast-Type
monster from your Deck. Its effects are negated and it is
destroyed during the End Phase. You can only activate 1
"Onslaught of the Fire Kings" per turn.
(Super Rare) |
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Rating: 1 out of 5 Far too limited to have any playability. |
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Hidden
Summoners (HISU-EN051) Gold Sarcophagus |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Banish 1 card from your Deck,
face-up. During your second Standby Phase after this card's
activation, add that card to the hand.
(Secret Rare) |
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Rating: 2 out of 5 Gets any card you want, but it's quite slow and will likely be anticipated. |
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Hidden
Summoners (HISU-EN039) Mayakashi Metamorphosis |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Discard 1 card, then target 1 of your "Mayakashi" monsters that
is banished or in your GY; Special Summon it. Your opponent
cannot target it with card effects this turn. You cannot Special
Summon monsters from the Extra Deck the turn you activate this
card, except "Mayakashi" monsters. You can only activate 1
"Mayakashi Metamorphosis" per turn. (Super Rare) |
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Rating: 1 out of 5 They've gotten a member in just about everything and none of them stack up well. |
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Hidden
Summoners (HISU-EN038) Mayakashi Return |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Take 1 "Mayakashi" card from your Deck, except "Mayakashi
Return", and either add it to your hand or send it to the GY.
You can only activate 1 "Mayakashi Return" per turn. (Secret Rare) |
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Rating: 1 out of 5 Should just toss it away instead. |
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Hidden
Summoners (HISU-EN037) Yuki-Onna, the Ice Mayakashi |
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WATER | Link Monster | Level | ATK: 1900 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Bottom Corners | |||
(Zombie / Link / Effect) 2 "Mayakashi" monsters You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn. (Secret Rare) |
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Rating: 1 out of 5 They're slipping on it, which explains why so many properties are bad. |
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Hidden
Summoners (HISU-EN036) Gashadokuro, the Skeletal Mayakashi |
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DARK | Synchro Monster | Level 11 | ATK: 3300 DEF: 2600 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn. ● If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects. (Secret Rare) |
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Rating: 2 out of 5 Reviving it any which way will allow its protection to kick in, but only for a single turn and it's Level 11. |
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Hidden
Summoners (HISU-EN035) Yoko, the Graceful Mayakashi |
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FIRE | Synchro Monster | Level 9 | ATK: 2900 DEF: 2400 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls. (Secret Rare) |
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Rating: 1 out of 5 Why Level 11 of all choices? It's like the least abundant Level next to 12, and this only works with Synchros. |
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Hidden
Summoners (HISU-EN034) Tengu, the Winged Mayakashi |
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WIND | Synchro Monster | Level 7 | ATK: 2600 DEF: 1500 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tengu, the Winged Mayakashi". You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 Spell/Trap your opponent controls. (Secret Rare) |
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Rating: 1 out of 5 So specific, and the Syncrho Monsters' effects are so long there's an actual slash after the Synchro Materials. |
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Hidden
Summoners (HISU-EN033) Tsuchigumo, the Poisonous Mayakashi |
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EARTH | Synchro Monster | Level 5 | ATK: 2000 DEF: 1800 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY. (Secret Rare) |
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Rating: 1 out of 5 Vennominaga is more poisonous than this and actually capable of winning a Duel. |
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Hidden
Summoners (HISU-EN032) Oboro-Guruma, the Wheeled Mayakashi |
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EARTH | Synchro Monster | Level 3 | ATK: 800 DEF: 2100 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle. (Secret Rare) |
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Rating: 2 out of 5 Doomkaiser Dragon can revive this and get some protection, but only from battle the turn it's revived. |
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Hidden
Summoners (HISU-EN031) Yasha, the Skeletal Mayakashi |
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DARK | Effect Monster | Level 5 | ATK: 2000 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Effect) You can discard 1 other "Mayakashi" monster; Special Summon this card from your hand. You can only use this effect of "Yasha, the Skeletal Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. (Super Rare) |
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Rating: 1 out of 5 Ouch. The Tricky is looking a whole lot better after seeing this garbage. |
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Hidden
Summoners (HISU-EN030) Shafu, the Wheeled Mayakashi |
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EARTH | Effect Monster | Level 3 | ATK: 1200 DEF: 400 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Effect) If this card is Normal or Special Summoned: You can target 1 "Mayakashi" monster in your GY, except "Shafu, the Wheeled Mayakashi"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Shafu, the Wheeled Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. (Secret Rare) |
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Rating: 1 out of 5 Same stats as Marauding Captain, but does it successfully have the same decency? Of course it doesn't. |
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Hidden
Summoners (HISU-EN029) Hajun, the Winged Mayakashi |
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WIND | Effect Monster | Level 1 | ATK: 600 DEF: 400 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Effect) If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. (Secret Rare) |
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Rating: 1 out of 5 Stats that low means you're hinging on some effect to keep the Duel in your favor, but it can't even do that. |
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Hidden
Summoners (HISU-EN028) Tsukahagi, the Poisonous Mayakashi |
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EARTH | Effect Monster | Level 2 | ATK: 0 DEF: 2000 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Tuner / Effect) You can only control 1 "Tsukahagi, the Poisonous Mayakashi". If a "Mayakashi" monster(s) in your possession, except "Tsukahagi, the Poisonous Mayakashi", is destroyed by battle or an opponent's card effect, while this card is in the GY: You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters. (Super Rare) |
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Rating: 1 out of 5 Take notes all you newcomer monsters. Don't limit yourself to just 1 copy on the field if you want a good rating. |
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Hidden
Summoners (HISU-EN027) Dakki, the Graceful Mayakashi |
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FIRE | Effect Monster | Level 3 | ATK: 1000 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Tuner / Effect) You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters. (Secret Rare) |
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Rating: 1 out of 5 Plenty of Tuners exist that aren't limited to 1 copy on the owner's field. |
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Hidden
Summoners (HISU-EN026) Prank-Kids Plan |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
During the Main Phase: You can activate this effect; immediately
after this effect resolves, Link Summon 1 "Prank-Kids" Link
Monster using "Prank-Kids" monsters you control as material.
When an opponent's monster declares an attack: You can banish
this card from your GY; shuffle any number of "Prank-Kids" cards
from your GY into the Deck, and if you do, that attacking
monster loses 100 ATK for each card shuffled, until the end of
this turn. You can only use each effect of "Prank-Kids Plan"
once per turn. (Super Rare) |
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Rating: 1 out of 5 They certainly feel like a joke with how bad their effects are. |
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Hidden
Summoners (HISU-EN025) Prank-Kids Pandemonium |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion
Monster from your Extra Deck, using monsters from your hand or
field as Fusion Material. For the rest of this turn after this
card resolves, you cannot Normal or Special Summon monsters,
except "Prank-Kids" monsters. (Super Rare) |
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Rating: 1 out of 5 If you're letting them loose in the house, give yourself a time out. |
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Hidden
Summoners (HISU-EN024) Prank-Kids Pranks |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can discard 1 "Prank-Kids" card; Special Summon 1
"Prank-Kids Token" (Pyro/FIRE/ Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn. (Super Rare) |
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Rating: 1 out of 5 Pranks for nothing, Konami. |
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Hidden
Summoners (HISU-EN023) Prank-Kids Place |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
When this card is activated: You can add 1 "Prank-Kids" monster
from your Deck to your hand. Once per turn, if you Fusion Summon
a "Prank-Kids" Fusion Monster (except during the Damage Step):
You can have all monsters you control gain 500 ATK (even if this
card leaves the field). Once per turn, if you Link Summon a
"Prank-Kids" Link Monster (except during the Damage Step): You
can have all monsters your opponent controls lose 500 ATK (even
if this card leaves the field). You can only activate 1
"Prank-Kids Place" per turn. (Secret Rare) |
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Rating: 1 out of 5 Won't be long before stronger monsters put them there. |
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Hidden
Summoners (HISU-EN022) Prank-Kids Rip-Roarin-Roaster |
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WATER | Link Monster | Level | ATK: 3000 Link-4 |
Pendulum
Scale: Pendulum Scale: |
Links: | All 4 Center Arrows | |||
(Aqua / Link / Effect) 2+ "Prank-Kids" monsters Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn. (Secret Rare) |
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Rating: 1 out of 5 Their shenanigans here means you're down a Link-4 that can't be revived just to mimic Harpie's Feather Duster. |
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Hidden
Summoners (HISU-EN021) Prank-Kids Bow-Wow-Bark |
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FIRE | Link Monster | Level | ATK: 2000 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Right and Bottom | |||
(Pyro / Link / Effect) 2 "Prank-Kids" monsters A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn. (Super Rare) |
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Rating: 1 out of 5 Hieratics seem to have gotten a fanbase because these guys are doing half of what those guys did years ago. |
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Hidden
Summoners (HISU-EN020) Prank-Kids Dodo-Doodle-Doo |
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WIND | Link Monster | Level | ATK: 2000 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Left and Bottom | |||
(Thunder / Link / Effect) 2 "Prank-Kids" monsters If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn. (Secret Rare) |
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Rating: 1 out of 5 This dodo really is sacrificial. Put it out to pasture. |
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Hidden
Summoners (HISU-EN019) Prank-Kids Battle Butler |
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WIND | Fusion Monster | Level 10 | ATK: 3000 DEF: 3000 |
Pendulum
Scale: Pendulum Scale: |
(Thunder / Fusion / Effect) "Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies" Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn. (Secret Rare) |
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Rating: 1 out of 5 For even less cards and 2000 Life Points, you can use Demise and nuke almost the entire field. |
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Hidden
Summoners (HISU-EN018) Prank-Kids Weather Washer |
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WATER | Fusion Monster | Level 5 | ATK: 2000 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Aqua / Fusion / Effect) 2 "Prank-Kids" monsters If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn. (Super Rare) |
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Rating: 1 out of 5 Basically a worse and more effort Ancient Gear Beast. |
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Hidden
Summoners (HISU-EN017) Prank-Kids Rocket Ride |
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FIRE | Fusion Monster | Level 5 | ATK: 2000 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Pyro / Fusion / Effect) 2 "Prank-Kids" monsters If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn. (Super Rare) |
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Rating: 1 out of 5 Hang on tight. It's going to spin at approximately 2 revolutions per minute. |
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Hidden
Summoners (HISU-EN016) Prank-Kids Dropsies |
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WATER | Effect Monster | Level 2 | ATK: 1000 DEF: 1000 |
Pendulum
Scale: Pendulum Scale: |
(Aqua / Effect) If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn. (Super Rare) |
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Rating: 1 out of 5 We now know what Bubbleman would've been like as a kid. |
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Hidden
Summoners (HISU-EN015) Prank-Kids Lampsies |
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FIRE | Effect Monster | Level 3 | ATK: 1500 DEF: 500 |
Pendulum
Scale: Pendulum Scale: |
(Pyro / Effect) If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn. (Super Rare) |
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Rating: 1 out of 5 Must've been on sale for $0. |
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Hidden
Summoners (HISU-EN014) Prank-Kids Fansies |
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WIND | Effect Monster | Level 1 | ATK: 0 DEF: 2000 |
Pendulum
Scale: Pendulum Scale: |
(Thunder / Effect) If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn. (Super Rare) |
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Rating: 2 out of 5 This is on the high end of the ratings unfortunately. |
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Hidden
Summoners (HISU-EN011) Awakening of Nephthys |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
All "Nephthys" monsters you control gain 300 ATK. If this
face-up card in the Spell & Trap Zone is destroyed by card
effect and sent to the GY: You can Special Summon 1 "Nephthys"
monster from your hand, Deck, or GY, but destroy it during the
End Phase. You can only use this effect of "Awakening of
Nephthys" once per turn. (Super Rare) |
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Rating: 1 out of 5 They awoke with card #1, but they're putting me to sleep with how dull their effects are. |
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Hidden
Summoners (HISU-EN010) Last Hope of Nephthys |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Target 1 "Nephthys" card you control and 1 card your opponent
controls; destroy them. You can only activate 1 "Last Hope of
Nephthys" per turn. (Super Rare) |
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Rating: 1 out of 5 All hope for a 3 or higher was lost pretty much out of the gates. |
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Hidden
Summoners (HISU-EN009) Rebirth of Nephthys |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
This card can be used to Ritual Summon any "Nephthys" Ritual
Monster. You must also Tribute monsters from your hand or field
whose total Levels equal or exceed the Level of the Ritual
Monster you Ritual Summon. Then, if you Tributed "Devotee of
Nephthys" or "Cerulean Sacred Phoenix of Nephthys", you can
destroy 1 card on the field. (Super Rare) |
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Rating: 1 out of 5 Konami did revive them, but look how they turned out, mediocre at best. |
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Hidden
Summoners (HISU-EN008) Nephthys, the Sacred Flame |
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FIRE | Link Monster | Level | ATK: 2400 Link-3 |
Pendulum
Scale: Pendulum Scale: |
Links: | All 3 Bottom Arrows | |||
(Winged Beast / Link / Effect) 2+ monsters, including a Ritual Monster While this card is in the Extra Monster Zone, monsters your opponent controls cannot target "Nephthys" monsters in the Main Monster Zones for attacks. This card gains effects based on the number of Ritual Monsters used for its Link Summon. ● 1+: Cannot be destroyed by battle. ● 2+: Cannot be destroyed by card effects, also it gains 1200 ATK. ● 3: Neither player can target this card with card effects, also it gains 1200 ATK. (Secret Rare) |
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Rating: 1 out of 5 If I'm going to put in the extra work for a Link-3, the effects need to be stepped up to 11. |
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Hidden
Summoners (HISU-EN007) Nephthys, the Sacred Preserver |
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FIRE | Link Monster | Level | ATK: 1200 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Bottom and Bottom-Right | |||
(Winged Beast / Link / Effect) 2 "Nephthys" monsters You can only use the following effect of "Nephthys, the Sacred Preserver" once per turn. During your Main Phase, if this card was Link Summoned: You can activate 1 of these effects; ● Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand. ● Destroy 1 "Nephthys" monster this card points to, and Special Summon 1 "Nephthys" monster with a different original name from your GY, but negate its effects. (Secret Rare) |
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Rating: 1 out of 5 Preserve what, your time on the field? Not with only 1200 ATK and those effects. |
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Hidden
Summoners (HISU-EN006) Cerulean Sacred Phoenix of Nephthys |
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FIRE | Ritual Monster | Level 8 | ATK: 3000 DEF: 1000 |
Pendulum
Scale: Pendulum Scale: |
(Winged Beast / Ritual / Effect) You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Cerulean Sacred Phoenix of Nephthys" once per turn. ● During your Main Phase: You can destroy "Nephthys" cards in your hand and/or face-up field, then destroy an equal number of monsters your opponent controls. ● During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card from the GY. (Secret Rare) |
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Rating: 1 out of 5 Must be from Cerulean City as a Gym Leader, but even beginners will earn the badge. |
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Hidden
Summoners (HISU-EN005) Devotee of Nephthys |
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WIND | Ritual Monster | Level 2 | ATK: 1200 DEF: 1200 |
Pendulum
Scale: Pendulum Scale: |
(Spellcaster / Ritual / Effect) You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Devotee of Nephthys" once per turn. ● If this card is Ritual Summoned: You can Special Summon 1 "Nephthys" monster from your Deck, also destroy this card during the End Phase of this turn. ● If this card is in your GY: You can destroy 1 "Nephthys" card in your hand, and if you do, Special Summon this card. (Secret Rare) |
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Rating: 1 out of 5 Devoted to wasting your resources just so it can prove useless on the field. |
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Hidden
Summoners (HISU-EN004) Defender of Nephthys |
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WIND | Effect Monster | Level 2 | ATK: 1400 DEF: 200 |
Pendulum
Scale: Pendulum Scale: |
(Spellcaster / Effect) During your Main Phase: You can destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower "Nephthys" monster from your hand, except "Defender of Nephthys". During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can destroy 1 "Nephthys" monster in your Deck, except "Defender of Nephthys". You can only use each effect of "Defender of Nephthys" once per turn. (Super Rare) |
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Rating: 1 out of 5 Seems like it has ties to the bad cards in The Lost Millennium. |
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Hidden
Summoners (HISU-EN003) Chronicler of Nephthys |
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WIND | Effect Monster | Level 2 | ATK: 300 DEF: 1200 |
Pendulum
Scale: Pendulum Scale: |
(Spellcaster / Effect) You can target 1 "Nephthys" card in your GY, except "Chronicler of Nephthys"; destroy 1 card in your hand, and if you do, add that target to your hand. During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can add 1 "Nephthys" card from your GY to your hand, except "Chronicler of Nephthys". You can only use each effect of "Chronicler of Nephthys" once per turn. (Super Rare) |
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Rating: 1 out of 5 Blink and you'll miss their microsecond of time on the field. |
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Hidden
Summoners (HISU-EN002) Disciple of Nephthys |
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WIND | Effect Monster | Level 2 | ATK: 0 DEF: 2000 |
Pendulum
Scale: Pendulum Scale: |
(Splelcaster / Effect) During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthys" monster from your Deck to your hand, except "Disciple of Nephthys". During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can add 1 "Nephthys" Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn. (Secret Rare) |
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Rating: 2 out of 5 So card destruction is their game, but only to other members, and this has only 2000 DEF to use. |
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Hidden
Summoners (HISU-EN001) Matriarch of Nephthys |
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WIND | Effect Monster | Level 2 | ATK: 600 DEF: 600 |
Pendulum
Scale: Pendulum Scale: |
(Spellcaster / Effect) You can target 1 Level 4 or lower "Nephthys" monster in your GY, except "Matriarch of Nephthys"; destroy 1 card in your hand, and if you do, Special Summon that monster in Defense Position, but negate its effects. During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can Special Summon this card. You can only use each effect of "Matriarch of Nephthys" once per turn. (Super Rare) |
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Rating: 1 out of 5 A new family for a monster dating back to Flaming Eternity. I'm starting to think that card was better by comparison. |
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Fusion
Enforcers (FUEN-EN037) Omega Summon |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Target any number of your banished "Invoked" monsters with
different names; Special Summon them in Defense Position. (Secret Rare) |
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Rating: 1 out of 5 Invoked monsters don't really have any hidden powers to unlock. |
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Fusion
Enforcers (FUEN-EN036) The Book of Law |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Tribute 1 "Invoked" monster; Special Summon 1 "Invoked" monster
from your Extra Deck with a different original Attribute from
that monster's. (This Special Summon is treated as a Fusion
Summon.) You can only activate 1 "The Book of the Law" per turn. (Secret Rare) |
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Rating: 1 out of 5 Ah yes, Metamorphosis, but even worse. |
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Fusion
Enforcers (FUEN-EN035) Invocation |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Fusion Summon 1 Fusion Monster from your Extra Deck, using
monsters from your hand as Fusion Materials. If Summoning an
"Invoked" Fusion Monster this way, you can also banish monsters
from your field and/or either player's Graveyard as Fusion
Materials. If this card is in your Graveyard: You can target 1
of your banished "Aleister the Invoker"; shuffle this card into
the Deck, and if you do, add that card to your hand. You can
only use this effect of "Invocation" once per turn. (Secret Rare) |
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Rating: 2 out of 5 It may be open to all Fusions, but so is Polymerization, which lacks the unnecessary fluff. |
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Fusion
Enforcers (FUEN-EN034) Magical Meltdown |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
When this card is activated: You can add 1 "Aleister the
Invoker" from your Deck to your hand. The activation of your
cards and effects that include an effect that Fusion Summons a
Fusion Monster cannot be negated, also your opponent's cards and
effects cannot activate when a monster is Fusion Summoned this
way. You can only activate 1 "Magical Meltdown" per turn. (Secret Rare) |
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Rating: 2 out of 5 You can invoke better moves without Aleister at all. Still, this only protects cards that are part of Fusion Summons. |
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Fusion
Enforcers (FUEN-EN033) Invoked Eleysium |
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LIGHT | Fusion Monster | Level 10 | ATK: 3200 DEF: 4000 |
Pendulum
Scale: Pendulum Scale: |
(Fairy / Fusion / Effect) 1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn, during either player's turn: You can target 1 "Invoked" monster you control or in your Graveyard; banish it and all monsters your opponent controls with the same Attribute as that monster. (Secret Rare) |
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Rating: 1 out of 5 Use Lightning Vortex to get the same effect while also removing their face-up monsters of any Attribute. |
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Fusion
Enforcers (FUEN-EN032) Invoked Mechaba |
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LIGHT | Fusion Monster | Level 9 | ATK: 2500 DEF: 2100 |
Pendulum
Scale: Pendulum Scale: |
(Machine / Fusion / Effect) "Aleister the Invoker" + 1 LIGHT monster Once per turn, during either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can send the same type of card (Monster, Spell, or Trap) from your hand to the Graveyard; negate the activation, and if you do, banish that card. (Secret Rare) |
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Rating: 1 out of 5 Literally a weaker Arcana Knight Joker. |
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Fusion
Enforcers (FUEN-EN031) Invoked Magellanica |
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EARTH | Fusion Monster | Level 8 | ATK: 3000 DEF: 3300 |
Pendulum
Scale: Pendulum Scale: |
(Rock / Fusion) "Aleister the Invoker" + 1 EARTH monster (Secret Rare) |
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Rating: 2 out of 5 Welcome back to the early days of Yu-Gi-Oh I guess. |
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Fusion
Enforcers (FUEN-EN030) Invoked Purgatrio |
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FIRE | Fusion Monster | Level 7 | ATK: 2300 DEF: 2000 |
Pendulum
Scale: Pendulum Scale: |
(Fiend / Fusion / Effect) "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Secret Rare) |
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Rating: 1 out of 5 You won't want to attack with this at all when it's this weak. |
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Fusion
Enforcers (FUEN-EN029) Invoked Cocytus |
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WATER | Fusion Monster | Level 6 | ATK: 1800 DEF: 2900 |
Pendulum
Scale: Pendulum Scale: |
(Dragon / Fusion / Effect) "Aleister the Invoker" + 1 WATER monster Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation. (Secret Rare) |
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Rating: 2 out of 5 Not many monsters even have the ability to attack while in Defense Mode, and this has some protection too. |
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Fusion
Enforcers (FUEN-EN028) Invoked Raidjin |
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WIND | Fusion Monster | Level 5 | ATK: 2200 DEF: 2400 |
Pendulum
Scale: Pendulum Scale: |
(Warrior / Fusion / Effect) "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position. (Secret Rare) |
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Rating: 1 out of 5 Book of Moon with legs, and more work. |
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Fusion
Enforcers (FUEN-EN027) Invoked Caliga |
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DARK | Fusion Monster | Level 4 | ATK: 1000 DEF: 1800 |
Pendulum
Scale: Pendulum Scale: |
(Beast / Fusion / Effect) "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase. (Secret Rare) |
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Rating: 1 out of 5 "while this card is face-up on the field" is going to prove pretty much irrelevent with those stats. |
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Fusion
Enforcers (FUEN-EN026) Aleister the Invoker |
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DARK | Effect Monster | Level 4 | ATK: 1000 DEF: 1800 |
Pendulum
Scale: Pendulum Scale: |
(Spellcaster / Effect) During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Fusion Monster you control; it gains 1000 ATK and DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand. (Super Rare) |
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Rating: 2 out of 5 Can't invoke much in the way of strategy, except to defend your Life Points. |
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Fusion
Enforcers (FUEN-EN022) Frightfur Tiger |
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DARK | Fusion Monster | Level 6 | ATK: 1900 DEF: 1200 |
Pendulum
Scale: Pendulum Scale: |
(Fiend / Fusion / Effect) "Edge Imp Sabres" + 1 or more "Fluffal" monsters When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" monster and "Frightfur" monster you control. You can only control 1 "Frightfur Tiger". (Secret Rare) |
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Rating: 1 out of 5 Regular Topaz Tiger can run this thing over in a single attack. Quite likely the weakest Frightfur monster in the game. |
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Fusion
Enforcers (FUEN-EN020) Frightfur Kraken |
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WATER | Fusion Monster | Level 8 | ATK: 2200 DEF: 3000 |
Pendulum
Scale: Pendulum Scale: |
(Fiend / Fusion / Effect) 1 "Edge Imp" monster + 1 "Fluffal" monster Once per turn: You can target 1 monster your opponent controls; send it to the Graveyard. This card cannot attack directly the turn this effect is activated. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Battle Phase, if this card battled: You can change this card to Defense Position. (Secret Rare) |
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Rating: 2 out of 5 Relatively simple to bring ot, but attacking multiple times doesn't guarantee victory, especially with only 2200 ATK. |
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Fusion
Enforcers (FUEN-EN015) Fluffal Penguin |
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WATER | Effect Monster | Level 4 | ATK: 1600 DEF: 1100 |
Pendulum
Scale: Pendulum Scale: |
(Fairy / Effect) During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn. (Super Rare) |
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Rating: 1 out of 5 Went too far south for the winter and ended up with very low odds of survival. |
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Fusion
Enforcers (FUEN-EN014) Fluffal Octopus |
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WATER | Effect Monster | Level 1 | ATK: 800 DEF: 800 |
Pendulum
Scale: Pendulum Scale: |
(Fairy / Effect) When this card is Normal or Special Summoned: You can target 1 "Fluffal" or "Edge Imp" monster in your Graveyard; add it to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can target up to 2 of your banished monsters; return them to the Graveyard. You can only use each effect of "Fluffal Octopus" once per turn. (Secret Rare) |
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Rating: 1 out of 5 Burial from a Different Dimension returns up to 3 monsters back to the Graveyard and is a Quick-Play Spell. |
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Fusion
Enforcers (FUEN-EN013) Predaplanet |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
If a monster with a Predator Counter leaves the field while this
card is face-up on the field: Add 1 "Predap" card from your Deck
to your hand. You can only use this effect of "Predaplanet" once
per turn. You can banish this card from your Graveyard; Fusion
Summon 1 Fusion Monster from your Extra Deck, using monsters
from your hand or field as Fusion Materials. Only "Predaplant"
monsters can be used as Fusion Materials for a Fusion Summon
using this effect. (Super Rare) |
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Rating: 1 out of 5 Scientists haven't explored this planet because it's made clear no life exists. |
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Fusion
Enforcers (FUEN-EN012) Predapruning |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Activate this card by targeting 1 "Predaplant" monster in your
Graveyard; Special Summon it and equip it with this card. When
this card leaves the field, destroy that monster. (Super Rare) |
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Rating: 1 out of 5 Do some pruining of your Deck by "weeding out" bad cards like this one. |
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Fusion
Enforcers (FUEN-EN011) Predaponics |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Once per turn: You can Special Summon 1 Level 4 or lower
"Predaplant" monster from your hand or Graveyard, but it has its
effects negated (even if this card leaves the field). Once per
turn, during your Standby Phase, pay 800 LP or destroy this
card. (Secret Rare) |
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Rating: 1 out of 5 This reduces Predaplants to basically weeds that aren't going to cause problems except to you. |
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Fusion
Enforcers (FUEN-EN010) Greedy Venom Fusion Dragon |
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DARK | Fusion Monster | Level 10 | ATK: 3300 DEF: 2500 |
Pendulum
Scale: Pendulum Scale: |
(Dragon / Fusion / Effect) 1 "Predaplant" monster + 1 DARK monster whose original Level is 8 or higher Must first be Fusion Summoned. Once per turn: You can target 1 face-up monster on the field; until the end of this turn, change that target's ATK to 0, also that target has its effects negated. If this card is destroyed and sent to the Graveyard: Destroy as many monsters on the field as possible, then you can banish 1 Level 8 or higher DARK monster from your Graveyard and Special Summon this card from the Graveyard. (Secret Rare) |
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Rating: 1 out of 5 It takes a pinch of Reptilianne Medusa and scoop of The Seal or Orichalcos and combines them into this disaster. |
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Fusion
Enforcers (FUEN-EN009) Predaplant Chimerafflesia |
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DARK | Fusion Monster | Level 7 | ATK: 2500 DEF: 2000 |
Pendulum
Scale: Pendulum Scale: |
(Plant / Fusion / Effect) 1 "Predaplant" monster + 1 DARK monster Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. (Secret Rare) |
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Rating: 2 out of 5 Both effects are pretty weak, but at least it's more likely to win a battle. |
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Fusion
Enforcers (FUEN-EN005) Predaplant Chlamydosundew |
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DARK | Efffect Monster | Level 2 | ATK: 600 DEF: 200 |
Pendulum
Scale: Pendulum Scale: |
(Plant / Effect) Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn. (Secret Rare) |
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Rating: 2 out of 5 Barely going to be useful at all. |
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Fusion
Enforcers (FUEN-EN004) Predaplant Spinodionaea |
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DARK | Effect Monster | Level 4 | ATK: 1800 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Plant / Effect) If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. After damage calculation, if this card battled a monster with an equal or lower Level: You can Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Spinodionaea". (Secret Rare) |
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Rating: 2 out of 5 The counter won't really help this out in Defense Mode, but the ATK is decent enough. |
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Fusion
Enforcers (FUEN-EN003) Predaplant Pterapenthes |
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DARK | Effect Monster | Level 3 | ATK: 300 DEF: 2100 |
Pendulum
Scale: Pendulum Scale: |
(Plant / Effect) When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Once per turn: You can target 1 monster your opponent controls with a Level less than or equal to this card's; take control of it until the End Phase. (Super Rare) |
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Rating: 2 out of 5 Only likely to deal any battle damage while in Defense Mode. |
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Fusion
Enforcers (FUEN-EN002) Predaplant Drosophyllum Hydra |
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DARK | Effect Monster | Level 5 | ATK: 800 DEF: 2300 |
Pendulum
Scale: Pendulum Scale: |
(Plant / Effect) You can Special Summon this card (from your hand or Graveyard) by Tributing 1 monster on either player's field with a Predator Counter. You can only Special Summon "Predaplant Drosophyllum Hydra" once per turn this way. During either player's turn, if this card is on the field or in the Graveyard: You can banish 1 other "Predaplant" monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK. You can only use this effect of "Predaplant Drosophyllum Hydra" once per turn. (Secret Rare) |
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Rating: 1 out of 5 So far, these aren't really proving to have the root system to survive a single turn on the field. |
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Fusion
Enforcers (FUEN-EN001) Predaplant Sarraceniant |
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DARK | Effect Monster | Level 1 | ATK: 100 DEF: 600 |
Pendulum
Scale: Pendulum Scale: |
(Plant / Effect) When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. If this card is destroyed by battle, or if this card on the field is sent to the Graveyard by a card effect: You can add 1 "Predap" card from your Deck to your hand, except "Predaplant Sarraceniant". You can only use this effect of "Predaplant Sarraceniant" once per turn. (Super Rare) |
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Rating: 1 out of 5 Battle Fader prevents any additional battles from taking place, allowing you to use it for anything on your turn. |