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Alright |
Decent |
Outstanding! |
Epic!!! |
1/5 | 2/5 | 3/5 | 4/5 | 5/5 |
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Duelist Pack: Aster Phoenix (Page 2)
DP05-EN030 | |
Eternal Dread Normal Trap Put 2 Clock Counters on "Clock Tower Prison". SUPER RARE |
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Rating: | 3 |
Comments: | Speed up the process by which Clock Tower Prison protects your LPs! |
DP05-EN029 | |
D - Counter Normal Trap Activate only when a "Destiny Hero" monster you control is selected as an attack target. Destroy the attacking monster. SUPER RARE |
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Rating: | 3 |
Comments: | While Sakuretsu Armor is the better choice, this card is still decent. |
DP05-EN028 | |
D - Chain Normal Trap This card becomes an Equip Card, and equips to a "Destiny Hero" monster you control. That monster gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent. COMMON |
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Rating: | 2 |
Comments: | It's best to use this card on an already strong Destiny Hero like Dogma. |
DP05-EN027 | |
Destiny Mirage Normal Trap Activate only when a "Destiny Hero" monster you control is destroyed and sent to your Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" monster that were destroyed and sent to the Graveyard this turn. COMMON |
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Rating: | 2 |
Comments: | If your only Destiny Hero monsters can be Special Summoned, then this card has minor uses. |
DP05-EN026 | |
D - Shield Normal Trap Activate only when an Attack Position "Destiny Hero" monster you control is selected as an attack target. Change that monster to Defense Position and equip it with this card (this card becomes an Equip Card). The equipped monster cannot be destroyed by battle. COMMON |
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Rating: | 3 |
Comments: | This card is a must for Destiny Heroes as they need the extra protection. |
DP05-EN025 | |
D - Time Normal Trap Activate only when an "Elemental Hero" monster you control is removed from the field. Add 1 "Destiny Hero" monster from your Deck to your hand whose Level is less than or equal to that "Elemental Hero" monster's Level. COMMON |
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Rating: | 2 |
Comments: | The big downside is that you don't summon the monster so you may be wide open for direct attacks. |
DP05-EN024 | |
Destiny Signal Normal Trap Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Special Summon 1 Level 4 or lower "Destiny Hero" monster from your hand or Deck. COMMON |
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Rating: | 3 |
Comments: | Search for Diamond Dude or Disc Commander to gain their effects! |
DP05-EN023 | |
Destruction of Destiny Normal Trap Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way. COMMON |
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Rating: | 1 |
Comments: | The cost really isn't worth the risk of taking damage with it's effect. |
DP05-EN022 | |
Elemental Recharge Normal Trap Gain 1000 Life Points for each "Elemental Hero" monster you control. COMMON |
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Rating: | 3 |
Comments: | Give your LPs a major boost! |
DP05-EN021 | |
Over Destiny Normal Spell Select 1 "Destiny Hero" monster in your Graveyard. Special Summon 1 "Destiny Hero" monster from your Deck whose Level is less than or equal to half the selected monster's. The Special Summoned monster is destroyed at the end of this turn. SUPER RARE |
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Rating: | 2 |
Comments: | If you aren't going to Tribute the monster, don't bother playing this card. |
DP05-EN020 | |
Destiny Draw Normal Spell Discard 1 "Destiny Hero" card. Draw 2 cards. ULTRA RARE |
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Rating: | 3 |
Comments: | You get to draw 2 cards for the price of discarding a Destiny Hero. Not a bad trade-off. |
DP05-EN019 | |
Dark City Field Spell When a "Destiny Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. COMMON |
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Rating: | 2 |
Comments: | Destiny Hero decks shouldn't be without this card as they're pretty weak overall. |
DP05-EN018 | |
Cyclone Blade Equip Spell Equip only to a "Destiny Hero" monster. If it attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step. COMMON |
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Rating: | 2 |
Comments: | If the card you destroy this way is a card that prevents your opponent's monsters from being destroyed in battle, this card can be useful but that's about it. |
DP05-EN017 | |
D - Spirit Normal Spell If you do not control any face-up "Destiny Hero" monsters, you can Special summon 1 Level 4 or lower "Destiny Hero" monster from your hand. COMMON |
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Rating: | 2 |
Comments: | It can be a lifesaver if you have no monsters but a dead draw otherwise. |
DP05-EN016 | |
Clock Tower Prison Field Spell Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck. RARE |
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Rating: | 3 |
Comments: | Rack up enough Clock Counters and you have yourself a permanent Spirit Barrier! |