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Soul Fusion (SOFU-EN) Card Spoiler
1. SOFU-EN031 is also the Sneak
Preview card. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Soul_Fusion_(TCG-EN-1E) |
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Soul
Fusion (SOFU-EN099) Frightfur Patchwork |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck
to your hand. You can only activate 1 "Frightfur Patchwork" per
turn. (Rare) |
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Soul
Fusion (SOFU-EN098) Ostinato |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control no monsters: Fusion Summon 1 "Melodious" Fusion
Monster from your Extra Deck, using 2 monsters from your hand
and/or Deck as Fusion Material. During the End Phase of this
turn, destroy the monster Fusion Summoned by this effect, and if
you do, if all the Fusion Materials that were used for its
Fusion Summon are in your GY, you can Special Summon all of
them. (Common) |
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Soul
Fusion (SOFU-EN097) Predaplast |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Reveal any number of "Predap" cards in your hand, then target
that number of face-up monsters your opponent controls; place 1
Predator Counter on each one, and if you do, any of those
monsters that are Level 2 or higher become Level 1 as long as
they have a Predator Counter. If your "Predaplant" monster would
be destroyed by battle, you can banish this card from your GY
instead. (Common) |
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Soul
Fusion (SOFU-EN096) D/D/D Super Doom King Purple Armageddon |
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DARK | Fiend / Fusion / Pendulum / Effect |
Level 10 | ATK: 3500 DEF: 3000 |
Pendulum Scale: 1 |
Pendulum Text |
Once per turn, before damage calculation, if your "D/D/D" Fusion Monster battles an opponent's monster: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field). | |||
Monster Text |
2 "D/D/D" monsters You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "D/D/D Super Doom King Purple Armageddon" once per turn. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. (Common) |
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Soul
Fusion (SOFU-EN095) D/D/D Flame High King Genghis |
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FIRE | Fiend / Fusion / Effect | Level 8 | ATK: 2800 DEF: 2400 |
Pendulum Scale: |
1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation. (Common) |
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Soul
Fusion (SOFU-EN094) Predaplant Dragostapelia |
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DARK | Plant / Fusion / Effect | Level 8 | ATK: 2700 DEF: 1900 |
Pendulum Scale: |
1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters. (Common) |
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Soul
Fusion (SOFU-EN093) Edge Imp Cotton Eater |
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DARK | Fiend / Pendulum / Effect | Level 7 | ATK: 2400 DEF: 1600 |
Pendulum Scale: 1 |
Pendulum Text |
All Fusion Monsters you control gain 300 ATK. Once per turn, if a "Frightfur" Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can draw 1 card. | |||
Monster Text |
If this card is Special Summoned:
You can inflict 200 damage to your opponent for each "Frightfur"
monster in your GY. You can only use this effect of "Edge Imp
Cotton Eater" once per turn. (Common) |
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Soul
Fusion (SOFU-EN092) Patchwork Fluffal |
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EARTH | Fairy / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
This card is also treated as a "Frightfur" monster while face-up
on the field. This card on the field can be used as a substitute
for any 1 Fusion Material whose name is specifically listed on a
"Frightfur" Fusion Monster, but the other Fusion Material(s)
must be correct. (Common) |
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Soul
Fusion (SOFU-EN091) Until Noble Arms are Needed Once Again |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Excavate cards from the top of your Deck, equal to the number of
"Noble Arms" Equip Spells you control, and if you do, add 1 of
them to your hand, also place the remaining cards on top of your
Deck in any order. You can banish this card from your GY, except
the turn this card was sent to the GY; Special Summon from your
Deck, 1 "Noble Knight" monster with a different name from the
cards you control or in your GY. You can only use this effect of
"Until Noble Arms are Needed Once Again" once per turn. (Common) |
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Soul
Fusion (SOFU-EN090) Heritage of the Chalice |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your
Deck or GY to your hand. If your "Noble Knight" monster equipped
with a "Noble Arms" Equip Spell is destroyed by battle and sent
to the GY, while this card is in your GY: You can add this card
to your hand. You can only use 1 "Heritage of the Chalice"
effect per turn, and only once that turn. (Ultra Rare) |
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Soul
Fusion (SOFU-EN089) Morgan, the Enchantress of Avalon |
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DARK | Spellcaster / Effect | Level 3 | ATK: 1300 DEF: 1600 |
Pendulum Scale: |
When your opponent activates a card or effect, while you control
a "Noble Knight" monster and a "Noble Arms" Equip Spell (Quick
Effect): You can send this card from your hand to the GY;
destroy 1 "Noble Arms" Equip Spell you control, and if you do,
negate the activation. You can only use this effect of "Morgan,
the Enchantress of Avalon" once per turn. (Ultra Rare) |
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Soul
Fusion (SOFU-EN088) Noble Knight Ivyanne |
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LIGHT | Warrior / Effect | Level 4 | ATK: 1700 DEF: 1600 |
Pendulum Scale: |
If a "Noble Arms" Equip Spell becomes equipped to this card: You
can Special Summon 1 "Noble Knight Token" (Warrior/LIGHT/Level
4/ATK 1000/DEF 1000), also you cannot Special Summon monsters
for the rest of this turn, except "Noble Knight" monsters. You
can only use this effect of "Noble Knight Iyvanne" once per
turn. While this card is equipped with a "Noble Arms" Equip
Spell, all other "Noble Knight" monsters you control gain 500
ATK. (Super Rare) |
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Soul
Fusion (SOFU-EN087) Second Expedition into Danger! |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 card, then target 1 "Danger!" monster you control; it
gains 500 ATK/DEF until the end of this turn. If this card is in
the GY: You can discard 1 "Danger!" monster; place this card on
the bottom of the Deck, then draw 1 card. You can only use each
effect of "Second Expedition into Danger!" once per turn. (Super Rare) |
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Soul
Fusion (SOFU-EN086) Danger! Response Team |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Danger!" monster you control and 1 monster on the
field; return them to the hand. If this card is in the GY: You
can discard 1 "Danger!" monster; place this card on the bottom
of the Deck, then draw 1 card. You can only use each effect of
"Danger! Response Team" once per turn. (Ultra Rare) |
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Soul
Fusion (SOFU-EN085) Danger!? Tsuchinoko? |
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DARK | Reptile / Effect | Level 3 | ATK: 1300 DEF: 0 |
Pendulum Scale: |
You can reveal this card in your hand; your opponent randomly
chooses 1 card from your entire hand, then you discard the
chosen card. Then, if the discarded card was not "Danger!?
Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your
hand, and if you do, draw 1 card. If this card is discarded: You
can Special Summon this card. You can only use this effect of
"Danger!? Tsuchinoko?" once per turn. (Secret Rare) |
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Soul
Fusion (SOFU-EN084) Danger! Mothman! |
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DARK | Insect / Effect | Level 4 | ATK: 1800 DEF: 400 |
Pendulum Scale: |
You can reveal this card in your hand; your opponent randomly
chooses 1 card from your entire hand, then you discard the
chosen card. Then, if the discarded card was not "Danger!
Mothman!", Special Summon 1 "Danger! Mothman!" from your hand,
and if you do, draw 1 card. If this card is discarded: You can
have both players draw 1 card, then both players discard 1 card.
You can only use this effect of "Danger! Mothman!" once per
turn. (Super Rare) |
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Soul
Fusion (SOFU-EN083) Danger! Dogman! |
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DARK | Beast-Warrior / Effect | Level 7 | ATK: 2400 DEF: 1000 |
Pendulum Scale: |
You can reveal this card in your hand; your opponent randomly
chooses 1 card from your entire hand, then you discard the
chosen card. Then, if the discarded card was not "Danger!
Dogman!", Special Summon 1 "Danger! Dogman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use this effect of "Danger! Dogman!" once per turn. (Super Rare) |
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Soul
Fusion (SOFU-EN082) Danger! Thunderbird! |
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DARK | Winged Beast / Effect | Level 8 | ATK: 2800 DEF: 2400 |
Pendulum Scale: |
You can reveal this card in your hand; your opponent randomly
chooses 1 card from your entire hand, then you discard the
chosen card. Then, if the discarded card was not "Danger!
Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your
hand, and if you do, draw 1 card. If this card is discarded: You
can target 1 Set card your opponent controls; destroy it. You
can only use this effect of "Danger! Thunderbird!" once per
turn. (Secret Rare) |
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Soul
Fusion (SOFU-EN081) Consolation Prize |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If a monster(s) is sent from the hand to the GY: Target 1 of
them; Special Summon it to your field. You can only activate 1
"Consolation Prize" per turn. (Rare) |
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Soul
Fusion (SOFU-EN080) Subsurface Stage Divers |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If you control exactly 3 non-Token monsters with the same name,
and no other monsters: You can add 3 monsters with the same name
as each other from your Deck to your hand. For the rest of this
turn after this card resolves, you cannot Normal Summon/Set or
Special Summon monsters with the added monsters' name, nor
activate their monster effects. You can only activate 1
"Subsurface Stage Divers" per turn. (Short Print Common) |
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Soul
Fusion (SOFU-EN079) The Revenge of the Normal |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon Level 4 or lower monsters from your hand, up to
the number of monsters your opponent controls. You can only
activate 1 "The Revenge of the Normal" per turn. (Common) |
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Soul
Fusion (SOFU-EN078) Trap Trick |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Banish 1 Normal Trap from your Deck, except "Trap Trick", and
Set 1 card with the same name directly from your Deck, also it
can be activated this turn. You can only activate 1 Trap Card
for the rest of this turn after this card resolves. You can only
activate 1 "Trap Trick" per turn. (Secret Rare) |
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Soul
Fusion (SOFU-EN077) Toll Hike |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Each player must send 1 card from their hand to the GY to
declare an attack. (Rare) |
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Soul
Fusion (SOFU-EN076) Invincibility Barrier |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn: You can banish 1 face-up Ritual, Fusion, Synchro,
Xyz, Pendulum, or Link Monster you control; this turn, the
effects of monsters with the same card type as that banished
monster (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link) are
negated. (Common) |
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Soul
Fusion (SOFU-EN075) Necro Fusion |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Fusion Summon 1 Fusion Monster from your Extra Deck, by
banishing Fusion Materials listed on it from your GY face-down,
but it cannot attack this turn. (Common) |
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Soul
Fusion (SOFU-EN074) Crusadia Krawler |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon this card as an Effect Monster
(Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also
still a Trap.) If this card is Special Summoned by this effect
to a zone a Link Monster points to: You can add 1 "World Legacy"
card from your Deck to your hand. (Common) |
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Soul
Fusion (SOFU-EN073) Thunder Dragon Discharge |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
The activation of your Thunder monsters' effects cannot be
negated. Once per turn, if a "Thunder Dragon" monster(s) is
Normal or Special Summoned to your field: You can target 1
Spell/Trap on the field; banish 1 Thunder monster from your
Deck, and if you do, destroy that target. (Rare) |
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Soul
Fusion (SOFU-EN072) Thunder Dragons' Hundred Thunders |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 Thunder monster in your GY; Special Summon it, then you
can Special Summon as many monsters with that same name as
possible from your GY. The monster(s) Special Summoned by this
effect are banished when they leave the field, also while they
are face-up on the field, you cannot Special Summon monsters,
except Thunder monsters. You can only activate 1 "Thunder
Dragons' Hundred Thunders" per turn. (Rare) |
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Soul
Fusion (SOFU-EN071) Orcustrated Core |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn: You can banish 1 monster from your field or GY,
then target 1 "Orcust" or "World Legacy" card you control,
except "Orcustrated Core"; neither player can target it with
card effects this turn (even if this card leaves the field). If
other "Orcust" and/or "World Legacy" card(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead. (Common) |
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Soul
Fusion (SOFU-EN070) Orcustrated Attack |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
When a monster declares an attack: Tribute 1 "Orcust" or "World
Legacy" monster, then target 1 monster your opponent controls;
banish it. (Common) |
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Soul
Fusion (SOFU-EN069) Eternal Galaxy |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If you control a "Photon" or "Galaxy" monster: Target 1 Xyz
Monster you control; Special Summon from your Extra Deck, 1
"Photon" or "Galaxy" Xyz Monster that is 4 Ranks higher than
that target, by using that target as material. (This is treated
as an Xyz Summon. Transfer its materials to the Summoned
monster.) You can only activate 1 "Eternal Galaxy" per turn.
(Common) |
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Soul
Fusion (SOFU-EN068) Necrovalley Temple |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
While a "Gravekeeper's" monster(s) and "Necrovalley" are both on
the field, monsters your opponent controls lose 500 ATK/DEF.
Once per turn, during the Main Phase, if you control no card in
your Field Zone: You can activate 1 "Necrovalley" directly from
your hand or GY. If this card in your possession is destroyed by
an opponent's effect and sent to your GY: You can Set 1
"Necrovalley" Spell/Trap directly from your Deck, except
"Necrovalley Temple". (Rare) |
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Soul
Fusion (SOFU-EN067) Salamangreat Gift |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can discard 1 "Salamangreat" monster; send 1 "Salamangreat"
monster from your Deck to the GY, then draw 1 card. If you
control a "Salamangreat" Link Monster that was Link Summoned
using a monster with its same name as material: You can discard
1 "Salamangreat" monster; draw 2 cards. You can only use 1
"Salamangreat Gift" effect per turn, and only once that turn.
(Common) |
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Soul
Fusion (SOFU-EN066) Parallel Panzer |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to a Link Monster. Once per turn: You can move the
equipped monster to a Main Monster Zone it points to on its
controller's field. You can send this Equip Card to the GY;
destroy 1 card in the same column as the monster that was
equipped with this card. You can only use this effect of
"Parallel Panzer" once per turn. (Short Print Common) |
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Soul
Fusion (SOFU-EN065) Extra-Foolish Burial |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Pay half your LP; send 1 monster from your Extra Deck to the GY.
You can only activate 1 "Extra-Foolish Burial" per turn. You
cannot Set Spells/Traps during the turn you activate this card.
(Super Rare) |
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Soul
Fusion (SOFU-EN064) Concentrating Current |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 face-up monster you control; it gains ATK equal to its
current DEF, until the end of this turn. Other monsters you
control cannot attack during the turn you activate this card.
(Common) |
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Soul
Fusion (SOFU-EN063) Herald of the Abyss |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your
opponent must send 1 face-up monster with the declared Type and
Attribute from their field to the GY, if possible. For the rest
of this turn, your opponent cannot activate the effects of
monsters with that sent monster's name. You can only activate 1
"Herald of the Abyss" per turn. (Super Rare) |
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Soul
Fusion (SOFU-EN062) Giant Ballpark |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
During damage calculation, if a player would take battle damage:
You can make neither player take any battle damage from that
battle, and if you do, send 1 Level 4 or lower Insect monster
from your Deck to the GY, then, if you sent a Normal Monster
this way, you can Special Summon any number of monsters with the
same name as that monster, from your hand, Deck, and/or GY. If a
monster(s) you control is sent to the GY by an opponent's card
effect (except during the Damage Step): You can Special Summon 1
Insect Normal Monster from your GY. You can only use each effect
of "Giant Ballpark" once per turn. (Common) |
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Soul
Fusion (SOFU-EN061) Sky Striker Maneuver - Vector Blast |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control no monsters in your Main Monster Zone: Each
player sends the top 2 cards of their Deck to the GY (or as many
as possible, if less than 2), then, if you sent at least 1 card
to the GY, and have 3 or more Spells in your GY, you can shuffle
all your opponent's monsters from the Extra Monster Zones into
the Deck. (Super Rare) |
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Soul
Fusion (SOFU-EN060) Thunder Dragon Fusion |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by
shuffling the Fusion Materials listed on it into the Deck, from
among your cards on the field, in your GY, and/or your face-up
banished cards. During your Main Phase, except the turn this
card was sent to the GY: You can banish this card from your GY;
add 1 Thunder monster from your Deck to your hand. You can only
use each effect of "Thunder Dragon Fusion" once per turn. (Ultra Rare) |
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Soul
Fusion (SOFU-EN059) Orcustrated Einsatz |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
If your opponent Normal or Special Summons a monster(s) (except
during the Damage Step): You can take 1 "Orcust" or "World
Legacy" monster from your hand or Deck, and either send it to
the GY or banish it. You can only use this effect of
"Orcustrated Einsatz" once per turn. (Common) |
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Soul
Fusion (SOFU-EN058) Orcustrated Return |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 "Orcust" or "World Legacy" monster from your hand or
face-up field to the GY; draw 2 cards. You can only activate 1
"Orcustrated Return" per turn. (Secret Rare) |
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Soul
Fusion (SOFU-EN057) Orcustrated Babel |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can activate the effects of "Orcust" monsters in your GY, or
of Link Monsters you control with "Orcust" in their original
names, as Quick Effects. During your Main Phase, if this card is
in your GY, except the turn it was sent to the GY: You can send
1 card from your hand to the GY; add this card to your hand.
(Rare) |
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Soul
Fusion (SOFU-EN056) Galaxy Trance |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Pay 2000 LP, then target 1 "Photon" monster in your GY; Special
Summon both it and 1 "Galaxy" monster from your Deck, with the
same Level, both in Defense Position, and if you do, each
monster's ATK become 2000, also their effects are negated. You
can only activate 1 "Galaxy Trance" per turn. You cannot Normal
or Special Summon monsters during the turn you activate this
card, except "Photon" and "Galaxy" monsters. (Rare) |
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Soul
Fusion (SOFU-EN055) Necrovalley Throne |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Activate 1 of these effects. ● Add 1 "Gravekeeper's" monster from your Deck to your hand. ● Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster. You can only activate 1 "Necrovalley Throne" per turn. (Super Rare) |
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Soul
Fusion (SOFU-EN054) World Dino Wrestling |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
While you control a "Dinowrestler" monster, each player can
attack with only 1 monster during each Battle Phase. If your
"Dinowrestler" monster attacks an opponent's monster, it gains
200 ATK during damage calculation only. If your opponent
controls more monsters than you do: You can banish this card
from the GY; Special Summon 1 "Dinowrestler" monster from your
Deck. You can only use this effect of "World Dino Wrestling"
once per turn. (Common) |
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Soul
Fusion (SOFU-EN053) Will of the Salamangreat |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
During your Main Phase: You can Special Summon 1 "Salamangreat"
monster from your hand or GY. You can send this face-up card
from the field to the GY, then target 1 "Salamangreat" Link
Monster you control that was Link Summoned using a monster with
its same name as material; Special Summon "Salamangreat"
monster(s) from the hand and/or GY in Defense Position, up to
the number of that monster's Link Rating. You can only use 1
"Will of the Salamangreat" effect per turn, and only once that
turn. (Common) |
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Soul
Fusion (SOFU-EN052) Rise of the Salamangreat |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale: |
This card can be used to Ritual Summon any "Salamangreat" Ritual
Monster. You must also Tribute monsters from your hand or field
whose total Levels equal or exceed the Level of the Ritual
Monster you Ritual Summon. If you control a FIRE Link Monster,
you can also use "Salamangreat" monster(s) in your GY, by
shuffling them into the Deck. If this card in its owner's
possession is destroyed by an opponent's card effect: You can
Special Summon 1 "Salamangreat Emerald Eagle" from your hand,
ignoring its Summoning conditions. (Common) |
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Soul
Fusion (SOFU-EN051) Salamangreat Sanctuary |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you Link Summon a "Salamangreat" Link Monster, you can use 1
"Salamangreat" Link Monster you control with its same name as
the entire material. During damage calculation, if your monster
battles: You can pay 1000 LP, then target 1 Link Monster you
control; make its ATK 0, and if you do, gain LP equal to its
original ATK. You can only use each effect of "Salamangreat
Sanctuary" once per turn. (Common) |
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Soul
Fusion (SOFU-EN050) Cynet Fusion |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck,
using monsters from your hand or field as Fusion Material. If
you control no monsters in the Extra Monster Zone, you can also
banish up to 1 Cyberse Link Monster from your GY as Fusion
Material. (Rare) |
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Soul
Fusion (SOFU-EN049) Some Summer Summoner |
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LIGHT | Thunder / Link / Effect | Level | ATK: 1600 Link-2 |
Pendulum Scale: |
Links: | Bottom Corners | |||
2 Thunder monsters Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 Thunder monster in your GY, except a Link Monster; Special Summon it to your zone this card points to. (Super Rare) |
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Soul
Fusion (SOFU-EN048) Agave Dragon |
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EARTH | Wyrm / Link / Effect | Level | ATK: 3000 Link-4 |
Pendulum Scale: |
Links: | Left, Right and both Bottom Corners | |||
2+ monsters, except Tokens If this card is Link Summoned: You can apply these effects in sequence, depending on the Types of monsters in the GYs (skip over any that do not apply). You can only use this effect of "Agave Dragon" once per turn. ● Inflict 100 damage to your opponent for each Dragon. ● This card gains 200 ATK for each Dinosaur. ● All monsters your opponent currently controls lose 300 ATK for each Sea Serpent. ● You gain 400 LP for each Wyrm. (Common) |
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Soul
Fusion (SOFU-EN047) Folgo, Justice Fur Hire |
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DARK | Beast / Link / Effect | Level | ATK: 2400 Link-3 |
Pendulum Scale: |
Links: | Top and both Bottom Corners | |||
3 monsters with different Types Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn. (Super Rare) |
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Soul
Fusion (SOFU-EN046) Crusadia Spatha |
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LIGHT | Warrior / Link / Effect | Level | ATK: 500 Link-2 |
Pendulum Scale: |
Links: | Left and Bottom | |||
2 Effect Monsters, including a "Crusadia" monster Gains ATK equal to the original ATK of any monster this card points to. A monster this card points to cannot attack. Once per turn, if an Effect Monster is Special Summoned to a zone this card points to (except during the Damage Step): You can target 1 monster in either player's Main Monster Zone, except this card; move it to another Main Monster Zone on its controller's field. (Common) |
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Soul
Fusion (SOFU-EN045) Orcustrion |
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DARK | Machine / Link / Effect | Level | ATK: 3000 Link-4 |
Pendulum Scale: |
Links: | Top, Bottom, Bottom-Left and Top-Right | |||
2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls become 0, also their effects are negated. You can only use this effect of "Orcustrion" once per turn. (Ultra Rare) |
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Soul
Fusion (SOFU-EN044) Longirsu, the Orcust Orchestrator |
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DARK | Machine / Link / Effect | Level | ATK: 2500 Link-3 |
Pendulum Scale: |
Links: | Top, Top-Left and Bottom-Right | |||
2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn. (Super Rare) |
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Soul
Fusion (SOFU-EN043) Galatea, the Orcust Automatron |
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DARK | Machine / Link / Effect | Level | ATK: 1800 Link-2 |
Pendulum Scale: |
Links: | Bottom-Left and Top-Right | |||
2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn. (Super Rare) |
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Soul
Fusion (SOFU-EN042) Galaxy-Eyes Solfare Dragon |
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LIGHT | Dragon / Link / Effect | Level | ATK: 2000 Link-2 |
Pendulum Scale: |
Links: | Bottom corners | |||
2 LIGHT monsters, including a monster with 2000 or more ATK If this card is Link Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY; add it to your hand. During your opponent's Main Phase (Quick Effect): You can discard 1 "Photon" card and 1 "Galaxy" card, OR discard 1 "Galaxy-Eyes Photon Dragon", then target 1 Special Summoned monster your opponent controls; destroy it. You can only use each effect of "Galaxy-Eyes Solflare Dragon" once per turn. (Ultra Rare) |
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Soul
Fusion (SOFU-EN041) Dinowrestler King T Wrextle |
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EARTH | Dinosaur / Link / Effect | Level | ATK: 3000 Link-3 |
Pendulum Scale: |
Links: | All 3 Bottom arrows | |||
2+ "Dinowrestler" monsters If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. At the start of your opponent's Battle Phase: You can target 1 Attack Position monster your opponent controls; this Battle Phase, your opponent cannot attack with other monsters until that one has, and if it does not declare an attack, destroy it at the end of the Battle Phase. (Common) |
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Soul
Fusion (SOFU-EN040) Salamangreat Heatleo |
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FIRE | Cyberse / Link / Effect | Level | ATK: 2300 Link-3 |
Pendulum Scale: |
Links: | Top and both Bottom Corners | |||
2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn. (Rare) |
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Soul
Fusion (SOFU-EN039) Clock Spartoi |
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DARK | Cyberse / Link / Effect | Level | ATK: 800 Link-2 |
Pendulum Scale: |
Links: | Bottom and Bottom-Right | |||
2 Cyberse monsters If this card is Link Summoned: You can add 1 "Cynet Fusion" from your Deck to your hand. If a monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but negate its effects, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use each effect of "Clock Spartoi" once per turn. (Rare) |
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Soul
Fusion (SOFU-EN038) Diplexter Chimera |
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LIGHT | Cyberse / Fusion / Effect | Level 5 | ATK: 2000 DEF: 800 |
Pendulum Scale: |
2 Cyberse monsters Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn. (Common) |
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Soul
Fusion (SOFU-EN037) Thunder Dragon Colossus |
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DARK | Thunder / Fusion / Effect | Level 8 | ATK: 2600 DEF: 2400 |
Pendulum Scale: |
"Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead. (Secret Rare) |
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Soul
Fusion (SOFU-EN036) Thunder Dragon Titan |
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LIGHT | Thunder / Fusion / Effect | Level 10 | ATK: 3200 DEF: 3200 |
Pendulum Scale: |
3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead. (Secret Rare) |
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Soul
Fusion (SOFU-EN035) Gravekeeper's Supernaturalist |
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DARK | Spellcaster / Fusion / Effect | Level 7 | ATK: 2000 DEF: 2000 |
Pendulum Scale: |
2 "Gravekeeper's" monsters Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 100. While "Necrovalley" is on the field, this card, and any card in your Field Zone, cannot be destroyed by card effects. During your Main Phase: You can activate this effect; during the End Phase of this turn, add 1 "Gravekeeper's" monster or 1 "Necrovalley" card from your Deck to your hand. You can only use this effect of "Gravekeeper's Supernaturalist" once per turn. (Rare) |
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Soul
Fusion (SOFU-EN034) Cyberse Clock Dragon |
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DARK | Cyberse / Fusion / Effect | Level 7 | ATK: 2500 DEF: 2000 |
Pendulum Scale: |
"Clock Wyvern" + 1+ Link Monsters / When this card is Fusion
Summoned: You can send cards from the top of your Deck to the
GY, equal to the total Link Rating of the materials used for
this card's Fusion Summon, and if you do, until the end of the
next turn, other monsters you control cannot attack, also this
card gains 1000 ATK for each card sent to the GY by this effect.
While you control a Link Monster(s), your opponent's monsters
cannot target other monsters you control for attacks, also your
opponent cannot target other monsters you control with card
effects. If this Fusion Summoned card you control is sent to
your GY by an opponent's card effect: You can add 1 Spell from
your Deck to your hand. (Ultra Rare) |
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Soul
Fusion (SOFU-EN033) Salamangreat Emerald Eagle |
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FIRE | Cyberse / Ritual / Effect | Level 8 | ATK: 2800 DEF: 2000 |
Pendulum Scale: |
You can Ritual Summon this card with "Rise of the Salamangreat".
When this card is Ritual Summoned using "Salamangreat Emerald
Eagle" you control: You can destroy all Special Summoned
monsters your opponent controls. Once per turn: You can Tribute
1 "Salamangreat" Link Monster; this turn, this card gains this
effect. ● At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster, and if you do, inflict damage to your opponent equal to that monster's original ATK. (Common) |
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Soul
Fusion (SOFU-EN032) Two-for-One Team |
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LIGHT | Warrior / Effect | Level 2 | ATK: 1200 DEF: 1200 |
Pendulum Scale: |
Once per turn: You can make both players show 1 card from their
hands, and if both the shown cards are the same type of card,
apply 1 of these effects, depending on the type. ● Monster: Each player can Special Summon their monster. ● Spell: Each player draws 2 cards. ● Trap: Each player sends exactly 2 cards from their Deck to their GY. (Short Print Common) |
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Soul
Fusion (SOFU-EN031) Token Collector |
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EARTH | Fiend / Effect | Level 4 | ATK: 0 DEF: 2000 |
Pendulum Scale: |
If a Token is Special Summoned (except during the Damage Step):
You can Special Summon this card from the GY (if it was there
when the Token was Special Summoned) or hand (even if not). You
can only use this effect of "Token Collector" once per turn. If
this card is Special Summoned: Destroy as many Tokens on the
field as possible, and if you do, this card gains 400 ATK for
each Token destroyed. Neither player can Special Summon Tokens.
(Rare) |
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Soul
Fusion (SOFU-EN030) Gokipole |
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EARTH | Insect / Effect | Level 3 | ATK: 1000 DEF: 1200 |
Pendulum Scale: |
If this card is sent to the GY: You can add 1 Level 4 Insect
monster from your Deck to your hand, then, if you added a Normal
Monster, you can Special Summon it, then you can destroy 1
monster on the field with ATK greater than or equal to that
Special Summoned monster's. You can only use this effect of
"Gokipole" once per turn. (Rare) |
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Soul
Fusion (SOFU-EN029) Bearblocker |
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DARK | Fiend / Effect | Level 3 | ATK: 1600 DEF: 0 |
Pendulum Scale: |
During your opponent's turn, Set cards in your Spell & Trap
Zones cannot be destroyed by card effects. If a Set card(s) in
your Spell & Trap Zone is destroyed by an opponent's card
effect: This card gains 800 ATK until the end of this turn.
(Common) |
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Soul
Fusion (SOFU-EN028) Condemned Witch |
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DARK | Fairy / Effect | Level 4 | ATK: 100 DEF: 2000 |
Pendulum Scale: |
When this card is Normal Summoned: You can add 1 "Forbidden"
Quick-Play Spell from your Deck to your hand. During your
opponent's Main Phase (Quick Effect): You can Tribute this card;
Special Summon 1 Level 4 Fairy monster from your Deck, except
"Condemned Witch". You can only use each effect of "Condemned
Witch" once per turn. (Secret Rare) |
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Soul
Fusion (SOFU-EN027) Diana the Light Spirit |
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LIGHT | Thunder / Effect | Level 4 | ATK: 1700 DEF: 1000 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must first be Special Summoned
(from your hand) by banishing 1 LIGHT monster from your GY. Once
per turn, during your opponent's End Phase: Gain 1000 LP. (Common) |
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Soul
Fusion (SOFU-EN026) Mystrick Hulder |
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DARK | Spellcaster / Effect | Level 5 | ATK: 1500 DEF: 2400 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can discard 1
card; apply the following effect, depending on the type of card
discarded. ● Monster: Add 1 Trap from your GY to your hand. ● Spell: Add 1 monster from your GY to your hand. ● Trap: Add 1 Spell from your GY to your hand. You can only use this effect of "Mystrick Hulder" once per turn. (Super Rare) |
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Soul
Fusion (SOFU-EN025) Chaos Dragon Levianeer |
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DARK | Dragon / Effect | Level 8 | ATK: 3000 DEF: 0 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must first be Special Summoned
(from your hand) by banishing 3 LIGHT and/or DARK monsters from
your GY. When Summoned this way: You can apply this effect,
based on the Attribute(s) of the monsters banished for the
Special Summon, also this card cannot attack for the rest of
this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn. (Secret Rare) |
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Soul
Fusion (SOFU-EN024) Impcantation Bookstone |
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DARK | Spellcaster / Effect | Level 5 | ATK: 0 DEF: 0 |
Pendulum Scale: |
You can reveal 1 Ritual Spell in your hand; Special Summon both
this card from your hand and 1 "Impcantation" monster from your
Deck, except "Impcantation Bookstone". If this card is Special
Summoned from the Deck: You can target 1 Ritual Spell in your
GY; add it to your hand. You can only use 1 "Impcantation
Bookstone" effect per turn, and only once that turn. You cannot
Special Summon monsters from the Extra Deck. (Common) |
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Soul
Fusion (SOFU-EN023) Impcantation Penciplume |
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LIGHT | Psychic / Effect | Level 3 | ATK: 0 DEF: 0 |
Pendulum Scale: |
You can reveal 1 Ritual Monster in your hand; Special Summon
both this card from your hand and 1 "Impcantation" monster from
your Deck, except "Impcantation Penciplume". If this card is
Special Summoned from the Deck: You can target 1 Ritual Monster
in your GY; add it to your hand. You can only use 1
"Impcantation Penciplume" effect per turn, and only once that
turn. You cannot Special Summon monsters from the Extra Deck.
(Common) |
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Soul
Fusion (SOFU-EN022) Thunder Dragonduo |
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DARK | Thunder / Effect | Level 8 | ATK: 2800 DEF: 0 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must first be Special Summoned
(from your hand) by banishing 1 LIGHT and 1 DARK monster from
your GY. Once per turn, if a monster effect is activated in the
hand: This card gains 300 ATK until the end of this turn. When
this card destroys an opponent's monster by battle: You can
banish 1 card from your GY; add 1 Thunder monster from your Deck
to your hand. Once per turn, during your opponent's End Phase:
You can target 1 of your banished cards; place it on the top or
bottom of your Deck. (Super Rare) |
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Soul
Fusion (SOFU-EN021) Thunder Dragonroar |
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DARK | Thunder / Effect | Level 6 | ATK: 2400 DEF: 0 |
Pendulum Scale: |
You can discard this card; add to your hand, 1 of your "Thunder
Dragon" cards that is banished or in your GY, except "Thunder
Dragonroar". If this card is banished, or sent from the field to
the GY: You can Special Summon 1 "Thunder Dragon" monster from
your Deck in Defense Position, but return it to the hand during
the End Phase. You can only use 1 "Thunder Dragonroar" effect
per turn, and only once that turn. (Ultra Rare) |
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Soul
Fusion (SOFU-EN020) Thunder Dragonhawk |
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LIGHT | Thunder / Effect | Level 6 | ATK: 1800 DEF: 2200 |
Pendulum Scale: |
You can discard this card; Special Summon 1 of your "Thunder
Dragon" monsters that is banished or in your GY, except "Thunder
Dragonhawk". If this card is banished, or sent from the field to
the GY: You can shuffle any number of cards from your hand into
the Deck, then draw the same number of cards. You can only use 1
"Thunder Dragonhawk" effect per turn, and only once that turn.
(Ultra Rare) |
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Soul
Fusion (SOFU-EN019) Thunder Dragondark |
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DARK | Thunder / Effect | Level 5 | ATK: 1600 DEF: 1500 |
Pendulum Scale: |
(Quick Effect): You can discard this card; add 1 "Thunder
Dragondark" from your Deck to your hand. If this card is
banished, or sent from the field to the GY: You can add 1
"Thunder Dragon" card from your Deck to your hand, except
"Thunder Dragondark". You can only use 1 "Thunder Dragondark"
effect per turn, and only once that turn. (Ultra Rare) |
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Soul
Fusion (SOFU-EN018) Thunder Dragonmatrix |
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LIGHT | Thunder / Effect | Level 1 | ATK: 0 DEF: 2000 |
Pendulum Scale: |
(Quick Effect): You can discard this card, then target 1 Thunder
monster you control; it gains 500 ATK. If this card is banished,
or sent from the field to the GY: You can add 1 "Thunder
Dragonmatrix" from your Deck to your hand. You can only use 1
"Thunder Dragonmatrix" effect per turn, and only once that turn.
(Rare) |
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Soul
Fusion (SOFU-EN017) World Legacy - "Woirld Wand" |
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DARK | Machine / Effect | Level 8 | ATK: 500 DEF: 2500 |
Pendulum Scale: |
This Normal Summoned/Set card cannot be destroyed by battle with
a monster Special Summoned from the Extra Deck. You can only use
each of the following effects of "World Legacy - "World Wand""
once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. (Common) |
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Soul
Fusion (SOFU-EN016) Orcust Harp Horror |
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DARK | Machine / Effect | Level 4 | ATK: 1700 DEF: 1400 |
Pendulum Scale: |
You can banish this card from your GY; Special Summon 1 "Orcust"
monster from your Deck, except "Orcust Harp Horror", also you
cannot Special Summon monsters for the rest of this turn, except
DARK monsters. You can only use this effect of "Orcust Harp
Horror" once per turn. (Rare) |
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Soul
Fusion (SOFU-EN015) Orcust Cymbal Skeleton |
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DARK | Machine / Effect | Level 3 | ATK: 1200 DEF: 1500 |
Pendulum Scale: |
You can banish this card from your GY, then target 1 "Orcust"
monster in your GY, except "Orcust Cymbal Skeleton"; Special
Summon it, also you cannot Special Summon monsters for the rest
of this turn, except DARK monsters. You can only use this effect
of "Orcust Cymbal Skeleton" once per turn. (Rare) |
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Soul
Fusion (SOFU-EN014) Orcust Brass Bombard |
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DARK | Machine / Tuner / Effect | Level 1 | ATK: 500 DEF: 1900 |
Pendulum Scale: |
You can banish this card from your GY; Special Summon 1 "Orcust"
monster from your hand, except "Orcust Brass Bombard", also you
cannot Special Summon monsters for the rest of this turn, except
DARK monsters. You can only use this effect of "Orcust Brass
Bombard" once per turn. (Rare) |
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Soul
Fusion (SOFU-EN013) Gravekeeper's Spiritualist |
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DARK | Spellcaster / Effect | Level 4 | ATK: 1500 DEF: 1500 |
Pendulum Scale: |
During your Main Phase, if "Necrovalley" is on the field: You
can Fusion Summon 1 Spellcaster Fusion Monster from your Extra
Deck, using this card you control and other monsters from your
hand or field as Fusion Material. You can only use this effect
of "Gravekeeper's Spiritualist" once per turn. (Common) |
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Soul
Fusion (SOFU-EN012) Gravekeeper's Headman |
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DARK | Spellcaster / Effect | Level 4 | ATK: 500 DEF: 1500 |
Pendulum Scale: |
If this card is Summoned: You can target 1 Level 4
"Gravekeeper's" monster in your GY; Special Summon it in Attack
Position or face-down Defense Position. You can only use this
effect of "Gravekeeper's Headman" once per turn. This effect is
unaffected by "Necrovalley". (Rare) |
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Soul
Fusion (SOFU-EN011) Galaxy Brave |
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LIGHT | Warrior / Effect | Level 8 | ATK: 0 DEF: 0 |
Pendulum Scale: |
If this card is in your hand: You can reveal 1 "Photon" monster
in your hand; Special Summon this card, and if you do, its Level
becomes the Level of that "Photon" monster. If this card is
Normal or Special Summoned: You can target 1 "Galaxy" monster in
your GY; this card's ATK/DEF become that monster's ATK/DEF. You
can only use each effect of "Galaxy Brave" once per turn. (Common) |
||||
Soul
Fusion (SOFU-EN010) Galaxy Cleric |
||||
LIGHT | Spellcaster / Effect | Level 4 | ATK: 1500 DEF: 600 |
Pendulum Scale: |
If this card is in your hand: You can target 1 "Photon" or
"Galaxy" Xyz Monster you control; attach this card to it as
material. If this card is Normal or Special Summoned: You can
target 5 "Photon" and/or "Galaxy" cards with different names in
your GY; shuffle them into the Deck, then draw 2 cards. You can
only use 1 "Galaxy Cleric" effect per turn, and only once that
turn. (Common) |
||||
Soul
Fusion (SOFU-EN009) Dinowrestler Pankratops |
||||
EARTH | Dinosaur / Effect | Level 7 | ATK: 2600 DEF: 0 |
Pendulum Scale: |
If your opponent controls more monsters than you do, you can
Special Summon this card (from your hand). You can only Special
Summon "Dinowrestler Pankratops" once per turn this way. (Quick
Effect): You can Tribute 1 "Dinowrestler" monster, then target 1
card your opponent controls; destroy it. You can only use this
effect of "Dinowrestler Pankratops" once per turn. (Common) |
||||
Soul
Fusion (SOFU-EN008) Dinowrestler Systegosaur |
||||
EARTH | Dinosaur / Effect | Level 4 | ATK: 1900 DEF: 0 |
Pendulum Scale: |
If this card is Special Summoned: You can add 1 "Dinowrestler"
monster or 1 "World Dino Wrestling" from your Deck to your hand.
During the End Phase, if this card is in the GY because it was
sent there this turn, and your opponent controls more monsters
than you do: You can target 1 "Dinowrestler" monster in your GY,
except "Dinowrestler Systegosaur"; Special Summon it. You can
only use each effect of "Dinowrestler Systegosaur" once per
turn. (Common) |
||||
Soul
Fusion (SOFU-EN007) Dinowrestler Capoeiraptor |
||||
EARTH | Dinosaur / Effect | Level 4 | ATK: 1800 DEF: 0 |
Pendulum Scale: |
This Attack Position card cannot be destroyed by battle. If this
card is attacked, change it to Defense Position at the end of
the Damage Step. During the Standby Phase, if this card is in
Defense Position: You can Special Summon 1 "Dinowrestler
Capoeiraptor" from your Deck. You can only use this effect of
"Dinowrestler Capoeiraptor" once per turn. (Common) |
||||
Soul
Fusion (SOFU-EN006) Dinowrestler Capaptera |
||||
WIND | Dinosaur / Effect | Level 3 | ATK: 1600 DEF: 0 |
Pendulum Scale: |
If your opponent controls more monsters than you do: You can
target 1 monster your opponent controls; send it to the GY. You
can only use this effect of "Dinowrestler Capaptera" once per
turn. If this card is sent to the GY as Link Material for the
Link Summon of a "Dinowrestler" monster: You can activate this
effect; the Link Monster that used this card as material gains
1000 ATK until the end of this turn. (Common) |
||||
Soul
Fusion (SOFU-EN005) Salamangreat Jack Jaguar |
||||
FIRE | Cyberse / Effect | Level 4 | ATK: 1800 DEF: 1200 |
Pendulum Scale: |
If this card attacks a Defense Position monster, inflict
piercing battle damage. If you control a "Salamangreat" Link
Monster, while this card is in your GY: You can target 1
"Salamangreat" monster in your GY, except "Salamangreat Jack
Jaguar"; shuffle that target into the Deck, and if you do,
Special Summon this card to your zone your "Salamangreat" Link
Monster points to. You can only use this effect of "Salamangreat
Jack Jaguar" once per turn. (Common) |
||||
Soul
Fusion (SOFU-EN004) Salamangreat Falco |
||||
FIRE | Cyberse / Effect | Level 4 | ATK: 1200 DEF: 1600 |
Pendulum Scale: |
If this card is sent to the GY: You can target 1 "Salamangreat"
Spell/Trap in your GY; Set that target to your field. If this
card is in your GY: You can target 1 "Salamangreat" monster you
control, except "Salamangreat Falco"; return that monster to the
hand, and if you do, Special Summon this card. You can only use
1 "Salamangreat Falco" effect per turn, and only once that turn.
(Common) |
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Soul
Fusion (SOFU-EN003) Salamangreat Foxy |
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FIRE | Cyberse / Effect | Level 3 | ATK: 1000 DEF: 1200 |
Pendulum Scale: |
When this card is Normal Summoned: You can excavate the top 3
cards of your Deck, and if you do, you can add 1 excavated
"Salamangreat" card to your hand, also shuffle the rest into the
Deck. If this card is in your GY, and a face-up Spell/Trap is on
the field: You can discard 1 "Salamangreat" card; Special Summon
this card, then you can destroy 1 face-up Spell/Trap on the
field. You can only use 1 "Salamangreat Foxy" effect per turn,
and only once that turn. (Common) |
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Soul
Fusion (SOFU-EN002) Salamangreat Meer |
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FIRE | Cyberse / Effect | Level 2 | ATK: 800 DEF: 600 |
Pendulum Scale: |
If this card is added to your hand, except by drawing it for
your normal draw: You can reveal this card; Special Summon it
from your hand. If this card is in your hand: You can discard 1
other "Salamangreat" card; Special Summon this card from your
hand. You can only use each effect of "Salamangreat Meer" once
per turn. (Common) |
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Soul
Fusion (SOFU-EN001) Cyberse Wyvern |
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WIND | Cyberse / Effect | Level 4 | ATK: 1800 DEF: 1000 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can halve this
card's ATK, and if you do, Special Summon 1 "Clock Token"
(Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect
of “Clock Wyvern” once per turn. (Rare) |
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Soul
Fusion (SOFU-EN000) Alviss of the Nordic Alfar |
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DARK | Spellcaster / Effect | Level 4 | ATK: 1500 DEF: 1000 |
Pendulum Scale: |
If only this card is
banished by the effect of a “Nordic” Link Monster: You can send
to the GY 1 “Nordic” monster you control and 2 “Nordic” monsters
from your Deck whose total Levels equal 10, then Special Summon
1 “Aesir” monster from your Extra Deck. If an “Aesir” monster(s)
in your possession is sent to your GY by your opponent’s card:
You can banish this card from your GY; Special Summon 1 “Aesir”
monster from your Extra Deck with a different name from the
cards in your GY. You can only use this effect of “Alviss of the
Nordic Alfar” once per Duel. (Common) |