SHVI-EN099 |
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Blue-Eyes Twin Burst Dragon
LIGHT / Dragon-Type Fusion / Level 10 / ATK 3000 / DEF 2500
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Must be either Fusion Summoned, or Special Summoned by sending the above
monsters you control to the Graveyard (in which case you do not use
"Polymerization"), and cannot be Special Summoned by other ways. Cannot
be destroyed by battle. This card can make up to 2 attacks on monsters
during each Battle Phase. At the end of the Damage Step, when this card
attacks an opponent's monster, but the opponent's monster was not
destroyed by the battle: You can banish that opponent's monster.
SECRET RARE |
Rating: |
2 |
Comments: |
You get two options for how you can bring it
out, which helps somewhat, though it's no stronger than the Fusion
Materials it needs. The fact that it can't be destroyed in battle, make
two attacks on monsters and banish any monster that managed to survive
the first attack isn't bad either, though you won't be reviving it later
on. |
SHVI-EN098 |
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Priestess with Eyes of Blue
LIGHT / Spellcaster-Type Tuner / Level 1 / ATK 0 / DEF 0
During either player's turn, when a card or effect is activated that
targets this face-up card: You can send 1 Effect Monster you control to
the Graveyard, and if you do, add up to 2 "Blue-Eyes" monsters with
different names from your Deck to your hand. If this card is in your
Graveyard: You can target 1 "Blue-Eyes" monster you control; shuffle it
into the Deck, and if you do, Special Summon this card. You can only use
1 "Priestess with Eyes of Blue" effect per turn, and only once that
turn.
SUPER RARE |
Rating: |
2 |
Comments: |
Not much to say that hasn't already been said
with Priest and Master with Eyes of Blue as this works like they do and
is a Tuner. What's unfortunate is that you have to pick two different
Blue-Eyes monsters if you choose to add two because apart from regular
Blue-Eyes, there aren't really any good options. |
SHVI-EN097 |
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Hot Red Dragon Archfiend King Calamity
DARK / Dragon-Type Synchro / Level 12 / ATK 4000 / DEF 3500
2 Tuners + 1 non-Tuner DARK Dragon-Type Synchro Monster
When this card is Synchro Summoned: You can activate this effect; for
the rest of this turn, your opponent cannot activate cards, also cards
your opponent controls cannot activate their effects. Your opponent
cannot activate cards or effects in response to this effect's
activation. If this card destroys a monster by battle: Inflict damage to
your opponent equal to that monster's original ATK. If this card in its
owner's possession is destroyed by an opponent's card (by battle or card
effect): You can target 1 Level 8 or lower DARK Dragon-Type Synchro
Monster in your Graveyard; Special Summon it.
ULTRA RARE |
Rating: |
3 |
Comments: |
The difference here vs Stardust Sifr is that
this guy is far less restrained with Synchro Materials and effects. On
top of that, it offers 100% protection from harm the turn it hits the
field without your opponent being to do anything about it aside from
things like Solemn Warning. Furthermore, it not only hits your opponent
with the ATK of any monster it destroys by battle but will replace
itself with any Level 8 or lower DARK Dragon-Type Synchro from your
Grave and that leaves more options available all over. Oh and need I
point that it can be Special Summoned other ways? |
SHVI-EN096 |
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Stardust Sifr Divine Dragon
LIGHT / Dragon-Type Synchro / Level 12 / ATK 4000 / DEF 4000
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned and cannot be Special Summoned by other ways.
The first time each card you control would be destroyed each turn, by
battle or card effect, it is not destroyed. Once per turn, during either
player's turn, when your opponent activates a monster effect: You can
negate that effect, and if you do, destroy 1 card on the field. You can
banish this card from your Graveyard, then target 1 Level 8 or lower
"Stardust" monster in your Graveyard; Special Summon it.
ULTRA RARE |
Rating: |
2 |
Comments: |
For the immense amount of work you need to get
this guy out, it's a pretty big letdown because aside from the 4000 ATK
and DEF, there's no Special Summoning it later, it only counters monster
effects and reviving the Stardust monster means banishing itself from
your Graveyard. |
SHVI-EN095 |
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Geargia Change
Quick-Play Spell
Target 2 or more "Geargiano" monsters with different names in your
Graveyard; Special Summon them. Immediately after this card resolves,
Xyz Summon 1 Xyz Monster using all the Summoned monsters (but no other
monsters) as Materials. You can only activate 1 "Geargia Change" per
turn.
COMMON |
Rating: |
2 |
Comments: |
You'll have instant access to Gear Gigant X or
the like but it only revives Geargiano monsters and there aren't many of
those. |
SHVI-EN094 |
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Geargianchor
EARTH / Machine / Level 4 / ATK 1800 / DEF 500
Once per turn: You can change this card to face-down Defense Position.
If this card is flipped face-up: You can destroy monsters on the field,
up to the number of other "Geargia" monsters you currently control.
COMMON |
Rating: |
3 |
Comments: |
The effect is kinda risky since it has only 500
DEF and therefore will be easy pickings for your opponent but the 1800
ATK still makes it worthwhile. |
SHVI-EN093 |
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Dwarf Star Dragon Planeter
LIGHT / Dragon / Level 4 / ATK 1700 / DEF 1200
Once per turn, during the End Phase, if this card was Normal Summoned
this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to
your hand.
COMMON |
Rating: |
2 |
Comments: |
The effect is slow to resolve but you'll then
have a high-level monster to Summon or use for other means later. |
SHVI-EN092 |
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Fire King Island
Field Spell
If this face-up card in the Field Zone is sent to the Graveyard or
banished: Destroy all monsters you control. You can only use 1 of the
following effects of "Fire King Island" per turn, and only once that
turn.
● During your Main Phase: You can destroy 1 monster in your hand or you
control, and if you do, add 1 "Fire King" monster from your Deck to your
hand.
● If you control no monsters: You can Special Summon 1 FIRE Winged
Beast-Type monster from your hand.
COMMON |
Rating: |
2 |
Comments: |
Obviously you'll want monsters that benefit from
being destroyed and/or sent to the Graveyard because you'll be losing
them once this card is destroyed. The bulleted effects aren't bad though
as they don't only destroy Fire Kings but really won't do much without
them. |
SHVI-EN091 |
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World Carrotweight Champion
DARK / Plant / Level 4 / ATK 1900 / DEF 0
If this card is in your Graveyard: You can send 1 Plant-Type monster
from your hand or face-up from your field to the Graveyard, except
"World Carrotweight Champion"; Special Summon this card. You can only
use this effect of "World Carrotweight Champion" once per turn.
COMMON |
Rating: |
3 |
Comments: |
I think world champion is going a bit far for a
monster with only 1900 ATK and 0 DEF, especially since much stronger
Plant-Type monsters have existed long before it and offer much more
than this. Regardless, that 1900 ATK is just enough to make it an
acceptable option for your Deck. |
SHVI-EN090 |
|
Cuben
LIGHT / Thunder / Level 4 / ATK 600 / DEF 1900
Once per turn: You can roll a six-sided die, and while this monster is
face-up on the field, neither player can Normal or Special Summon
monsters with the same Level as the result.
COMMON |
Rating: |
2 |
Comments: |
The DEF will keep it around a little while and
the effect will aid to that but whatever you get affects your options
too. |
SHVI-EN089 |
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The Kaiju Files
Continuous Spell
Each time a "Kaiju" monster(s) is Special Summoned from the hand and/or
Graveyard, place 1 Kaiju Counter on this card (max. 5). Once per turn:
You can target 1 "Kaiju" monster on the field; destroy that monster,
then Special Summon 1 "Kaiju" monster with a different original name
from your Deck to its controller's field. You can send this card with 3
or more Kaiju Counters to the Graveyard; add 1 "Kaiju" Spell/Trap Card
from your Deck to your hand, except "The Kaiju Files".
COMMON |
Rating: |
2 |
Comments: |
Not much going for this card as nothing I've
seen for support is all that good to my knowledge, though it looks to be
easy to rack up Kaiju Counters on it and will help bring Kaijus out too. |
SHVI-EN088 |
|
Super Anti-Kaiju War Machine Mecha-Dogoran
LIGHT / Machine / Level 8 / ATK ? / DEF 2000
Cannot be Normal Summoned/Set. If your opponent controls a "Kaiju"
monster, you can Special Summon this card (from your hand). You can only
control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju
Counters from anywhere on the field; equip 1 "Kaiju" monster from your
hand or Graveyard to this card. This card gains ATK equal to the
combined ATK of the "Kaiju" monsters equipped to it by this effect.
RARE |
Rating: |
2 |
Comments: |
The oddball of the Kaijus because it doesn't
behave like the other ones thanks to the summoning requirement and
undefined ATK. Regardless, it'll have to be used with its friends or
you'll have a useless monster to deal with. |
SHVI-EN087 |
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Thunder King, the Lightningstrike Kaiju
LIGHT / Thunder / Level 9 / ATK 3300 / DEF 2100
You can Special Summon this card (from your hand) to your opponent's
side of the field in Attack Position, by Tributing 1 monster they
control. If your opponent controls a "Kaiju" monster, you can Special
Summon this card (from your hand) in Attack Position. You can only
control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju
Counters from anywhere on the field; your opponent's cards and effects
cannot be activated for the rest of this turn, also this card can make
up to 3 attacks on monsters during each Battle Phase this turn.
RARE |
Rating: |
2 |
Comments: |
No harm in using it as a beatstick but the
effects will be useless as you won't have any Kaiju Counters to remove
and that's a shame because 3300 ATK is fairly high for its Level,
especially if you can get one Tribute out of it. |
SHVI-EN086 |
|
Kozmourning
Continuous Trap
Monsters destroyed by battle with "Kozmo" monsters you control are
shuffled into the Deck instead of going to the Graveyard. You can banish
this card from your Graveyard; the first time you would take battle
damage from a battle involving a "Kozmo" monster you control this turn,
gain that much LP, instead.
COMMON |
Rating: |
2 |
Comments: |
What's there to mourn over? This effect
is supposed to benefit them. The 2nd effect is probably something to
mourn over as it's not very good. |
SHVI-EN085 |
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Kozmo Dark Planet
DARK / Machine / Level 10 / ATK 4000 / DEF 4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand)
by banishing "Kozmo" monsters from your hand whose total Levels equal 10
or more, and cannot be Special Summoned by other ways. Cannot be
targeted by an opponent's card effects. During either player's turn,
when a Spell Card is activated: You can banish 1 "Kozmo" monster from
your Graveyard; negate the activation, and if you do, destroy that card.
If this card is destroyed by battle or card effect and sent to the
Graveyard: You can banish this card from your Graveyard; add 1 Level 9
or lower "Kozmo" monster from your Deck to your hand.
SECRET RARE |
Rating: |
2 |
Comments: |
Getting this guy out is fairly easy with another
copy of itself as it's a Level 10 monster but outside of that, you won't
be able to do much with it aside from attacking thanks to its need of
Kozmos in different places. |
SHVI-EN084 |
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Kozmo Landwalker
DARK / Machine / Level 6 / ATK 2400 / DEF 1200
If a "Kozmo" card(s) you control would be destroyed by battle or an
opponent's card effect, you can destroy 1 other "Kozmo" card you control
instead. If this card is destroyed by battle or card effect and sent to
the Graveyard: You can banish this card from your Graveyard; Special
Summon 1 Level 5 or lower "Kozmo" monster from your Deck.
SUPER RARE |
Rating: |
4 |
Comments: |
You don't have to be a Star Wars fan to get use
out of this card because it's still a Level 6 beatstick that has
multiple uses. |
SHVI-EN083 |
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Kozmoll Dark Lady
DARK / Psychic / Level 5 / ATK 2200 / DEF 1800
During either player's turn: You can banish this card; Special Summon 1
Level 6 or higher "Kozmo" monster from your hand. You can only use this
effect of "Kozmoll Dark Lady" once per turn. Once per turn, during
either player's turn, when another monster's effect is activated: You
can pay 1000 LP; negate the activation, and if you do, destroy that
monster.
SECRET RARE |
Rating: |
2 |
Comments: |
Better off not Tribute Summoning her because
then if she bites the dust, you'll have to Special Summon some other way
and the other effect is pretty bad. |
SHVI-EN082 |
|
Kozmo Scaredy Lion
LIGHT / Psychic / Level 2 / ATK 1200 / DEF 500
During either player's turn: You can banish this card; Special Summon 1
Level 3 or higher "Kozmo" monster from your hand. You can only use this
effect of "Kozmo Scaredy Lion" once per turn. Once per turn: You can pay
500 LP, then target 3 of your banished "Kozmo" monsters; return them to
the Graveyard, and if you do, inflict 500 damage to your opponent.
SUPER RARE |
Rating: |
2 |
Comments: |
You'll be able to bring out any Kozmo monster
with a higher Level, allowing the better ones to take his place but the
other effect isn't as good and this guy won't help you if you don't have
any higher Level Kozmos to bring out. |
SHVI-EN081 |
|
Cattle Call
Quick-Play Spell
Send 1 face-up monster you control to the Graveyard, whose original Type
is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from
your Extra Deck with the same original Type, but it cannot attack, its
effects are negated, also it is destroyed during the End Phase. You can
only activate 1 "Cattle Call" per turn.
SUPER RARE |
Rating: |
1 |
Comments: |
It's completely pointless as you send a
perfectly good monster to the Graveyard and replace it with a worthless
Extra Deck monster that cannot attack or use its effects and
self-destructs during the End Phase. Might as well keep that monster out
and not use this. |
SHVI-EN080 |
|
Graceful Tear
Normal Trap
Add 1 card from your hand to your opponent's hand, then gain 2000 LP.
COMMON |
Rating: |
2 |
Comments: |
Obviously LP Gain Decks could make the most of
this by giving your opponent any old card in your hand for a free LP
boost but it's pretty desperate to use this in other Decks. |