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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text  Visual spoiler Card spoiler

Shining Victories (Page 5)

SHVI-EN099
Blue-Eyes Twin Burst Dragon
LIGHT / Dragon-Type Fusion / Level 10 / ATK 3000 / DEF 2500
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the Graveyard (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
SECRET RARE
Rating: 2
Comments: You get two options for how you can bring it out, which helps somewhat, though it's no stronger than the Fusion Materials it needs. The fact that it can't be destroyed in battle, make two attacks on monsters and banish any monster that managed to survive the first attack isn't bad either, though you won't be reviving it later on.
SHVI-EN098
Priestess with Eyes of Blue
LIGHT / Spellcaster-Type Tuner / Level 1 / ATK 0 / DEF 0
During either player's turn, when a card or effect is activated that targets this face-up card: You can send 1 Effect Monster you control to the Graveyard, and if you do, add up to 2 "Blue-Eyes" monsters with different names from your Deck to your hand. If this card is in your Graveyard: You can target 1 "Blue-Eyes" monster you control; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 "Priestess with Eyes of Blue" effect per turn, and only once that turn.
SUPER RARE
Rating: 2
Comments: Not much to say that hasn't already been said with Priest and Master with Eyes of Blue as this works like they do and is a Tuner. What's unfortunate is that you have to pick two different Blue-Eyes monsters if you choose to add two because apart from regular Blue-Eyes, there aren't really any good options.
SHVI-EN097
Hot Red Dragon Archfiend King Calamity
DARK / Dragon-Type Synchro / Level 12 / ATK 4000 / DEF 3500
2 Tuners + 1 non-Tuner DARK Dragon-Type Synchro Monster
When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 Level 8 or lower DARK Dragon-Type Synchro Monster in your Graveyard; Special Summon it.
ULTRA RARE
Rating: 3
Comments: The difference here vs Stardust Sifr is that this guy is far less restrained with Synchro Materials and effects. On top of that, it offers 100% protection from harm the turn it hits the field without your opponent being to do anything about it aside from things like Solemn Warning. Furthermore, it not only hits your opponent with the ATK of any monster it destroys by battle but will replace itself with any Level 8 or lower DARK Dragon-Type Synchro from your Grave and that leaves more options available all over. Oh and need I point that it can be Special Summoned other ways?
SHVI-EN096
Stardust Sifr Divine Dragon
LIGHT / Dragon-Type Synchro / Level 12 / ATK 4000 / DEF 4000
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it.
ULTRA RARE
Rating: 2
Comments: For the immense amount of work you need to get this guy out, it's a pretty big letdown because aside from the 4000 ATK and DEF, there's no Special Summoning it later, it only counters monster effects and reviving the Stardust monster means banishing itself from your Graveyard.
SHVI-EN095
Geargia Change
Quick-Play Spell
Target 2 or more "Geargiano" monsters with different names in your Graveyard; Special Summon them. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using all the Summoned monsters (but no other monsters) as Materials. You can only activate 1 "Geargia Change" per turn.
COMMON
Rating: 2
Comments: You'll have instant access to Gear Gigant X or the like but it only revives Geargiano monsters and there aren't many of those.
SHVI-EN094
Geargianchor
EARTH / Machine / Level 4 / ATK 1800 / DEF 500
Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: You can destroy monsters on the field, up to the number of other "Geargia" monsters you currently control.
COMMON
Rating: 3
Comments: The effect is kinda risky since it has only 500 DEF and therefore will be easy pickings for your opponent but the 1800 ATK still makes it worthwhile.
SHVI-EN093
Dwarf Star Dragon Planeter
LIGHT / Dragon / Level 4 / ATK 1700 / DEF 1200
Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.
COMMON
Rating: 2
Comments: The effect is slow to resolve but you'll then have a high-level monster to Summon or use for other means later.
SHVI-EN092
Fire King Island
Field Spell
If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn.
● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand.
● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.
COMMON
Rating: 2
Comments: Obviously you'll want monsters that benefit from being destroyed and/or sent to the Graveyard because you'll be losing them once this card is destroyed. The bulleted effects aren't bad though as they don't only destroy Fire Kings but really won't do much without them.
SHVI-EN091
World Carrotweight Champion
DARK / Plant / Level 4 / ATK 1900 / DEF 0
If this card is in your Graveyard: You can send 1 Plant-Type monster from your hand or face-up from your field to the Graveyard, except "World Carrotweight Champion"; Special Summon this card. You can only use this effect of "World Carrotweight Champion" once per turn.
COMMON
Rating: 3
Comments: I think world champion is going a bit far for a monster with only 1900 ATK and 0 DEF, especially since much stronger Plant-Type monsters have existed long before it and offer much more than this. Regardless, that 1900 ATK is just enough to make it an acceptable option for your Deck.
SHVI-EN090
Cuben
LIGHT / Thunder / Level 4 / ATK 600 / DEF 1900
Once per turn: You can roll a six-sided die, and while this monster is face-up on the field, neither player can Normal or Special Summon monsters with the same Level as the result.
COMMON
Rating: 2
Comments: The DEF will keep it around a little while and the effect will aid to that but whatever you get affects your options too.
SHVI-EN089
The Kaiju Files
Continuous Spell
Each time a "Kaiju" monster(s) is Special Summoned from the hand and/or Graveyard, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 "Kaiju" monster on the field; destroy that monster, then Special Summon 1 "Kaiju" monster with a different original name from your Deck to its controller's field. You can send this card with 3 or more Kaiju Counters to the Graveyard; add 1 "Kaiju" Spell/Trap Card from your Deck to your hand, except "The Kaiju Files".
COMMON
Rating: 2
Comments: Not much going for this card as nothing I've seen for support is all that good to my knowledge, though it looks to be easy to rack up Kaiju Counters on it and will help bring Kaijus out too.
SHVI-EN088
Super Anti-Kaiju War Machine Mecha-Dogoran
LIGHT / Machine / Level 8 / ATK ? / DEF 2000
Cannot be Normal Summoned/Set. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand). You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined ATK of the "Kaiju" monsters equipped to it by this effect.
RARE
Rating: 2
Comments: The oddball of the Kaijus because it doesn't behave like the other ones thanks to the summoning requirement and undefined ATK. Regardless, it'll have to be used with its friends or you'll have a useless monster to deal with.
SHVI-EN087
Thunder King, the Lightningstrike Kaiju
LIGHT / Thunder / Level 9 / ATK 3300 / DEF 2100
You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.
RARE
Rating: 2
Comments: No harm in using it as a beatstick but the effects will be useless as you won't have any Kaiju Counters to remove and that's a shame because 3300 ATK is fairly high for its Level, especially if you can get one Tribute out of it.
SHVI-EN086
Kozmourning
Continuous Trap
Monsters destroyed by battle with "Kozmo" monsters you control are shuffled into the Deck instead of going to the Graveyard. You can banish this card from your Graveyard; the first time you would take battle damage from a battle involving a "Kozmo" monster you control this turn, gain that much LP, instead.
COMMON
Rating: 2
Comments: What's there to mourn over? This effect is supposed to benefit them. The 2nd effect is probably something to mourn over as it's not very good.
SHVI-EN085
Kozmo Dark Planet
DARK / Machine / Level 10 / ATK 4000 / DEF 4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand.
SECRET RARE
Rating: 2
Comments: Getting this guy out is fairly easy with another copy of itself as it's a Level 10 monster but outside of that, you won't be able to do much with it aside from attacking thanks to its need of Kozmos in different places.
SHVI-EN084
Kozmo Landwalker
DARK / Machine / Level 6 / ATK 2400 / DEF 1200
If a "Kozmo" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other "Kozmo" card you control instead. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.
SUPER RARE
Rating: 4
Comments: You don't have to be a Star Wars fan to get use out of this card because it's still a Level 6 beatstick that has multiple uses.
SHVI-EN083
Kozmoll Dark Lady
DARK / Psychic / Level 5 / ATK 2200 / DEF 1800
During either player's turn: You can banish this card; Special Summon 1 Level 6 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Dark Lady" once per turn. Once per turn, during either player's turn, when another monster's effect is activated: You can pay 1000 LP; negate the activation, and if you do, destroy that monster.
SECRET RARE
Rating: 2
Comments: Better off not Tribute Summoning her because then if she bites the dust, you'll have to Special Summon some other way and the other effect is pretty bad.
SHVI-EN082
Kozmo Scaredy Lion
LIGHT / Psychic / Level 2 / ATK 1200 / DEF 500
During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Scaredy Lion" once per turn. Once per turn: You can pay 500 LP, then target 3 of your banished "Kozmo" monsters; return them to the Graveyard, and if you do, inflict 500 damage to your opponent.
SUPER RARE
Rating: 2
Comments: You'll be able to bring out any Kozmo monster with a higher Level, allowing the better ones to take his place but the other effect isn't as good and this guy won't help you if you don't have any higher Level Kozmos to bring out.
SHVI-EN081
Cattle Call
Quick-Play Spell
Send 1 face-up monster you control to the Graveyard, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Cattle Call" per turn.
SUPER RARE
Rating: 1
Comments: It's completely pointless as you send a perfectly good monster to the Graveyard and replace it with a worthless Extra Deck monster that cannot attack or use its effects and self-destructs during the End Phase. Might as well keep that monster out and not use this.
SHVI-EN080
Graceful Tear
Normal Trap
Add 1 card from your hand to your opponent's hand, then gain 2000 LP.
COMMON
Rating: 2
Comments: Obviously LP Gain Decks could make the most of this by giving your opponent any old card in your hand for a free LP boost but it's pretty desperate to use this in other Decks.