SHVI-EN019 |
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Protector with Eyes of Blue
LIGHT / Spellcaster-Type Tuner / Level 1 / ATK 800 / DEF 1300
When this card is Normal Summoned: You can Special Summon 1 Level 1
LIGHT Tuner monster from your hand. You can target 1 Effect Monster you
control; send it to the Graveyard, and if you do, Special Summon 1
"Blue-Eyes" monster from your hand. You can only use this effect of
"Protector with Eyes of Blue" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Don't see why you'd want to bring out another
Tuner unless for one of the few Synchros that need two Tuners but even
to use the 2nd effect isn't much better because it's already outclassed
by Kaibaman. |
SHVI-EN018 |
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Dragon Spirit of White
LIGHT / Dragon / Level 8 / ATK 2500 / DEF 2000
(This card is always treated as a "Blue-Eyes" card.)
This card is treated as a Normal Monster while in the hand or Graveyard.
When this card is Normal or Special Summoned: You can target 1
Spell/Trap Card your opponent controls; banish it. During either
player's turn, if your opponent controls a monster: You can Tribute this
card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
ULTRA RARE |
Rating: |
2 |
Comments: |
It's taken a page from Geminis and a page from
Simorgh, Bird of Ancestry to count as a Normal Monster in the Grave and
hand respectively but it isn't very good, even if used to bring out a Blue-Eyes
because Ancient Rules already does this better. Heck, you could use AR
to bring out this guy even. |
SHVI-EN017 |
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Blackwing - Decay the Ill Wind
DARK / Winged Beast-Type Tuner / Level 4 / ATK 1000 / DEF 1000
Once per turn, during the End Phase, if this card is in the Graveyard
because it was sent there this turn: Take 1000 damage. When this card is
Normal or Special Summoned: You can target 1 "Blackwing" monster you
control, then activate 1 of these effects;
● Increase its Level by 1.
● Reduce its Level by 1.
You can only use this effect of "Blackwing - Decay the Ill Wind" once
per turn.
COMMON |
Rating: |
1 |
Comments: |
Clearly he also has ill intent because he hurts
you whenever he's sent to the Graveyard, making it virtually moot to use
him as Synchro Material, especially with way better options like Angel
Trumpeter. |
SHVI-EN016 |
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Raidraptor - Booster Strix
DARK / Winged Beast / Level 4 / ATK 100 / DEF 1700
When a "Raidraptor" monster you control is targeted for an attack by an
opponent's monster: You can banish this card from your hand; destroy the
attacking monster.
COMMON |
Rating: |
1 |
Comments: |
His stats are a reflection of Avenge Vulture's
but while a real reflection means the opposite, this guy is just as bad,
not to mention better cards exist like Sakuretsu Armor and Dimensional
Prison, which don't care if you have anything in your hand or on your
field. |
SHVI-EN015 |
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Raidraptor - Pain Lanius
DARK / Winged Beast / Level 1 / ATK 100 / DEF 100
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz
Summon of a Winged Beast-Type monster. If this card is in your hand: You
can target 1 "Raidraptor" monster you control that has a Level; take
damage equal to its ATK or DEF (whichever is lower, but your choice if
tied), and if you do, Special Summon this card, and if you do that, this
card's Level becomes the current Level of the targeted monster. You can
only use this effect of "Raidraptor - Pain Lanius" once per turn.
COMMON |
Rating: |
1 |
Comments: |
He sure brings on the pain as he
restrains his uses as Xyz Material to Winged Beast Xyz Monsters and
adjusting his Level by his effect will likely bring down your LP when
there are better options out there. |
SHVI-EN014 |
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Raidraptor - Avenge Vulture
DARK / Winged Beast / Level 4 / ATK 1700 / DEF 100
If you take damage: You can Special Summon this card from your hand,
also you cannot Special Summon monsters from the Extra Deck for the rest
of this turn, except "Raidraptor" monsters.
COMMON |
Rating: |
1 |
Comments: |
The better thing to do is avoid the damage
and/or deal it to your opponent. This guy does neither and once he's
out, you'll be facing Archetype Bias in a different way. |
SHVI-EN013 |
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Lunalight Tiger
LIGHT / Beast-Warrior-Type Pendulum / Level 3 / ATK 1200 / DEF 800 /
Scale 5
Once per turn: You can target 1
"Lunalight" monster in your Graveyard; Special Summon it, but it cannot
attack, its effects are negated, also it is destroyed during the End
Phase.
If this card on the field is destroyed by
battle or card effect: You can target 1 "Lunalight" monster in your
Graveyard; Special Summon it. You can only use this effect of "Lunalight
Tiger" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Either effect isn't too bad, especially since
this guy doesn't have Archetype Bias, but its stats aren't much to speak
of and the Pendulum Effect has multiple side-effects. |
SHVI-EN012 |
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Lunalight Wolf
LIGHT / Beast-Warrior-Type Pendulum / Level 6 / ATK 2000 / DEF 1800 /
Scale 1
You cannot Pendulum Summon monsters,
except "Lunalight" monsters. This effect cannot be negated. Once per
turn: You can Fusion Summon 1 "Lunalight" Fusion Monster from your Extra
Deck, by banishing Fusion Materials listed on it from your field or
Graveyard.
If a "Lunalight" monster you control
attacks a Defense Position monster, inflict piercing battle damage to
your opponent.
COMMON |
Rating: |
2 |
Comments: |
Archetype Bias nearly had this card getting a
1-star rating but thanks to sharing piercing battle damage with all of
its friends, it'll be spared, though nothing to really get excited over. |
SHVI-EN011 |
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Lunalight Black Sheep
DARK / Beast-Warrior / Level 2 / ATK 100 / DEF 600
You can discard this card, then activate 1 of these effects;
● Add 1 "Lunalight" monster from your Graveyard to your hand, except
"Lunalight Black Sheep".
● Add 1 "Polymerization" from your Deck to your hand.
If this card is sent to the Graveyard as a Fusion Material for a Fusion
Summon: You can add to your hand, 1 face-up "Lunalight" Pendulum Monster
from your Extra Deck or 1 "Lunalight" monster from your Graveyard,
except "Lunalight Black Sheep".
COMMON |
Rating: |
2 |
Comments: |
Your best bet is to get Polymeriation because
that'll aid in Fusion Summoning this guy's friends, not to mention
increase the chance of activating its second effect. |
SHVI-EN010 |
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Lunalight White Rabbit
DARK / Beast-Warrior / Level 2 / ATK 800 / DEF 800
When this card is Normal Summoned: You can target 1 "Lunalight" monster
in your Graveyard, except "Lunalight White Rabbit"; Special Summon it in
Defense Position. Once per turn: You can target Spell/Trap Cards your
opponent controls, up to the number of other "Lunalight" cards you
control; return them to the hand.
COMMON |
Rating: |
2 |
Comments: |
It won't last long on the field without help but
you'll get a Lunalight monster from your Graveyard when it's Normal
Summoned, though that does usually mean it'll be in Attack Position and
800 ATK isn't really a threat. |
SHVI-EN009 |
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Lunalight Purple Butterfly
DARK / Beast-Warrior / Level 3 / ATK 1000 / DEF 1000
You can send this card from your hand or field to the Graveyard, then
target 1 "Lunalight" monster you control; it gains 1000 ATK until the
end of this turn. You can banish this card from your Graveyard; Special
Summon 1 "Lunalight" monster from your hand. You can only use this
effect of "Lunalight Purple Butterfly" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Really not mch better than Blue Cat because the
ATK boost can be achieved better other ways, leaving the only remotely
worthy effect to be its 2nd effect. |
SHVI-EN008 |
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Lunalight Blue Cat
DARK / Beast-Warrior / Level 4 / ATK 1600 / DEF 1200
If this card is Special Summoned: You can target 1 "Lunalight" monster
you control, except "Lunalight Blue Cat"; its ATK becomes double its
original ATK until the end of this turn. You can only use this effect of
"Lunalight Blue Cat" once per turn. If this card on the field is
destroyed by battle or card effect: You can Special Summon 1 "Lunalight"
monster from your Deck.
RARE |
Rating: |
2 |
Comments: |
A not-so-bad start for the new archetype but the
first effect will only activate when Special Summoned and the effect
doesn't last very long. |
SHVI-EN007 |
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Speedroid Pachingo-Kart
WIND / Machine / Level 4 / ATK 1800 / DEF 1000
Once per turn: You can discard 1 Machine-Type monster, then target 1
monster on the field; destroy it.
RARE |
Rating: |
3 |
Comments: |
Now here's a Machine adequate enough for use,
especially since you can discard any Machine-Type monster with its
effect, not just one of its friends. |
SHVI-EN006 |
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Speedroid Den-Den Daiko Duke
WIND / Machine-Type Tuner / Level 3 / ATK 1000 / DEF 1000
You can banish this card from your Graveyard; Special Summon 1
"Speedroid" Tuner monster from your hand or Graveyard, except "Speedroid
Den-Den Daiko Duke". You can only use this effect of "Speedroid Den-Den
Daiko Duke" once per turn.
RARE |
Rating: |
2 |
Comments: |
Speedroids have yet to really impress me thus
far but this guy is a Tuner if everything else goes south. |
SHVI-EN005 |
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Performapal Fireflux
LIGHT / Insect-Type Pendulum / Level 4 / ATK 1200 / DEF 1600 / Scale 5
Once per turn, when an opponent's
monster declares an attack: You can Tribute 1 "Performapal" monster;
negate the attack, then end the Battle Phase.
If a "Performapal" or "Odd-Eyes" monster
you control attacks, your opponent cannot activate any Spell/Trap Cards
until the end of the Damage Step.
COMMON |
Rating: |
2 |
Comments: |
It's the 2nd effect that gives this card its
rating and that's being generous because everything else isn't really
going to do you much good. |
SHVI-EN004 |
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Performapal Odd-Eyes Unicorn
LIGHT / Beast-Type Pendulum / Level 1 / ATK 100 / DEF 600 / Scale 8
Once, while this card is in your
Pendulum Zone, when an "Odd-Eyes" monster you control declares an
attack: You can target 1 other "Performapal" monster you control; that
attacking monster gains ATK equal to the original ATK of the targeted
monster on the field, until the end of the Battle Phase (even if this
card leaves the field).
When this card is Normal or Special
Summoned: You can target 1 "Performapal" monster in your Graveyard; gain
LP equal to its ATK.
RARE |
Rating: |
2 |
Comments: |
A high enough scale for me to consider it
acceptable to use, though the Pendulum Effect is a one-time deal until
you reset the effect but either way, it's fairly weak and will get
beaten fairly quickly. |
SHVI-EN003 |
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Performapal Odd-Eyes Light Phoenix
LIGHT / Winged Beast-Type Pendulum / Level 5 / ATK 2000 / DEF 1000 /
Scale 3
When an opponent's monster declares a
direct attack while you have a card in your other Pendulum Zone: You can
destroy the card in your other Pendulum Zone, and if you do, Special
Summon this card.
During either player's turn: You can
Tribute this card, then target 1 "Performapal" monster you control; it
gains 1000 ATK until the end of this turn.
RARE |
Rating: |
2 |
Comments: |
It's a risky move to wait for a direct attack
and trade in his Pendulum Effect for his Monster Effect but either way,
it's pretty mediocre. |
SHVI-EN002 |
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Performapal Sellshell Crab
WATER / Aqua-Type Pendulum / Level 5 / ATK 500 / DEF 2500 / Scale 2
Once per turn, when a "Performapal"
monster you control is destroyed by battle: You can target 1
"Performapal" or "Odd-Eyes" card in your Pendulum Zone; Special Summon
it.
Once per turn: You can target 1 Pendulum
Monster you control; it gains 300 ATK for each "Performapal" monster you
currently control, until the end of this turn.
COMMON |
Rating: |
2 |
Comments: |
Unless you can get it on the field without
Tribute, you'll have to activate it and even then, you'll only get
anything out of it if one of its friends gets destroyed in battle. |
SHVI-EN001 |
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Angel Trumpeter
EARTH / Plant-Type Tuner / Level 4 / ATK 1900 / DEF 1600
This beautiful, fairy-like flower generates a delusional mist to
keep intruders away from the deepest parts of the forest, where sacred
beasts dwell.
COMMON |
Rating: |
4 |
Comments: |
Beatsticks like this are always awesome because
you can run them in just about any Deck without any side-effects. Plus
this guy is a Tuner monster to boot, which only adds to its uses. |
SHVI-EN000 |
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Magical Cavalry of Cxulub / Scale 3
EARTH / Dinosaur-Type Pendulum / Level 4 / ATK 1500 / DEF 1800
No Pendulum Text
This card is unaffected by monsters'
activated effects, except Pendulum Monsters'.
RARE |
Rating: |
2 |
Comments: |
So they're continuing the Dinosaur-Type Pendulum
Effect Monster theme but it's not a good one in my eyes, especially
since there's nothing really going for this card apart from it being a
Pendulum Monster. |