*Also available as an Ultimate Rare card |
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Charioteer of Prophecy
WIND / Spellcaster / Level 4
/ ATK 1800 / DEF 1300
Once per turn: You can discard 1 "Spellbook"
Spell Card to target 1 Spellcaster-Type monster in your
Graveyard; add that target to your hand.
COMMON |
Rating: |
3 |
Comments: |
A good way to begin any duel,
even if its effect isn't used! |
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Strength of Prophecy
FIRE / Spellcaster / Level 4
/ ATK 1500 / DEF 1400
Once per turn: You can shuffle 1 "Spellbook"
Spell Card from your Graveyard into your Deck to target 1
face-up Spellcaster-Type monster on the field;
increase its Level by 1 and its ATK by 500.
COMMON |
Rating: |
2 |
Comments: |
He relies on used Spellbook
Spells in your Graveyard to permanently power up any Spellcaster in play
by 500 and give it an additional Star Level but without his Spellbooks,
his strength becomes his weakness. |
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Temperance of Prophecy
EARTH / Spellcaster / Level 3
/ ATK 1000 / DEF 1000
During your Main Phase, if you have activated a "Spellbook"
Spell Card previously this turn: You can
Tribute this card; Special Summon 1 Level 5 or higher LIGHT or
DARK Spellcaster-Type monster from your Deck. You cannot Special
Summon another Level 5 or higher monster during the turn you
activate this effect.
SUPER RARE |
Rating: |
2 |
Comments: |
Once your Spellbook Spell card
has resolved, you can trade this guy in for a stronger Spellcaster but
your options are limited. |
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Amores of Prophecy
EARTH / Spellcaster / Level 3
/ ATK 600 / DEF 2000
Once per turn: You can reveal 1 "Spellbook"
Spell Card in your hand; Special Summon 1 Level
4 or lower Spellcaster-Type monster from your hand.
COMMON |
Rating: |
2 |
Comments: |
It has enough DEF to survive
most duel-starting monsters and can double your defenses quickly for
another Summon but without any Spellbook Spells to reveal, there's
little he can do for you. |
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Spellbook Magician of Prophecy
WATER / Spellcaster / Level 2
/ ATK 500 / DEF 400
When this card is Normal Summoned or flipped face-up:
Add 1 "Spellbook" Spell Card from your Deck to your
hand.
ULTRA RARE |
Rating: |
2 |
Comments: |
I don't know any of the good
(if any) Spellbook Spell Cards this guy can get but even if there are
any good ones, I don't think they merit this guy being so high on the
rarity chart. |
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Chronomaly Moai
EARTH / Rock / Level 5
/ ATK 1800
/ DEF 1600
If you control a face-up "Chronomaly" monster, you can Special
Summon this card (from your hand) in face-up Defense Position.
COMMON |
Rating: |
2 |
Comments: |
He allows you to bypass him
being Level 5 if another one of his friends are out, which can include
himself but unless you do, he'll be a disappointing draw. |
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Chronomaly Crystal Skull
LIGHT / Rock / Level 3
/ ATK 900 / DEF 600
If you control a face-up "Chronomaly" monster:
You can discard this card to the Graveyard; add 1 "Chronomaly"
monster from your Deck or Graveyard to your hand, except
"Chronomaly Crystal Skull". The effect of "Chronomaly Crystal
Skull" can only be used once per turn.
RARE |
Rating: |
2 |
Comments: |
He's poor for defending your
Life Points so when not Xyz or Synchro Material, you can discard him for
another Chronomaly that isn't him, though I'm not impressed with the
archtype as a whole. |
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Chronomaly Crystal Bones
LIGHT / Rock / Level 3
/ ATK 1300
/ DEF 400
If your opponent controls a monster and you control no monsters,
you can Special Summon this card (from your hand). When you do:
You can Special Summon 1 "Chronomaly" monster from your
hand or Graveyard, except "Chronomaly Crystal Bones".
RARE |
Rating: |
2 |
Comments: |
He comes with Cyber Dragon's
effect, which isn't too bad and can bring out another Chronomaly monster
from your hand or Grave but in that case, this guy is off limits. |
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Chronomaly Golden Jet
LIGHT / Machine / Level 4
/ ATK 1300 / DEF 1400
Once per turn: You can increase the Levels of
all "Chronomaly" monsters you currently control by 1.
COMMON |
Rating: |
2 |
Comments: |
It might help with Synchro or
Xyz Summons but nothing more. |
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Chronomaly Colossal Head
EARTH / Rock / Level 4
/ ATK 800
/ DEF 1600
You can banish this card from your Graveyard to target 1 Level 3
or higher Attack Position monster on the field;
change it to face-up or face-down Defense Position. The effect
of "Chronomaly Colossal Head" can only be used once per turn.
RARE |
Rating: |
2 |
Comments: |
It has a pretty high range of
monsters to choose from but you have to banish it from the Graveyard yet
we already have Book of Moon and Enemy Controller that do this for free. |
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Chronomaly Mayan Machine
EARTH / Machine / Level 3
/ ATK 1500 / DEF 700
This card can be treated as 2 Tributes for the Tribute Summon of
a Machine-Type monster.
COMMON |
Rating: |
2 |
Comments: |
Searchable and can count as 2
Tributes for Machine-Type monsters yet The Trojan Horse does this but
its effect is open to any EARTH monster. |
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Heroic Challenger - Double Lance
EARTH / Warrior / Level 4
/ ATK 1700 / DEF 900
When this card is Normal Summoned: You can
Special Summon 1 "Heroic Challenger - Double Lance" from your
hand or Graveyard in face-up Defense Position. This card cannot
be used as a Synchro Material Monster. This card cannot be used
as an Xyz Material, except for the Xyz Summon of a Warrior-Type
monster.
RARE |
Rating: |
1 |
Comments: |
A pity he's a Rare because the
better Marauding Captain offers so much more, is immune to Bottomless
Trap Hole and is more searchable. |
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Heroic Challenger - Swordshield
EARTH / Warrior / Level 4
/ ATK 0 / DEF 2000
During either player's turn, if you control a face-up "Heroic"
monster: You can send this card from your hand
to the Graveyard; for the rest of this turn,
you take no Battle Damage and "Heroic" monsters you control
cannot be destroyed by battle.
COMMON |
Rating: |
2 |
Comments: |
He can survive most battles on
his own if it's just brute force and if discarded, he saves your other
Heroic monsters and you from harm that turn but you need one of his
friends first. |
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Heroic Challenger - War Hammer
EARTH / Warrior / Level 6
/ ATK 2100 / DEF 1300
When this card destroys an opponent's monster by battle and
sends it to the Graveyard:
You can equip the
destroyed monster to this card. (You can only equip 1 monster at
a time to this card with this effect.) This card gains ATK equal
to that equipped monster's ATK.
COMMON |
Rating: |
2 |
Comments: |
If he wins a battle, he obtains
the monster's ATK but he's limited to one monster at a time, which is
understandable but unfortunate because it might not be enough. |
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Heroic Challenger - Spartan
EARTH / Warrior / Level 4
/ ATK 1600 / DEF 1000
Once per turn, when an opponent's monster declares an attack:
You can target 1 face-up "Heroic" monster you control, except
this card; this card gains ATK equal to that
face-up monster's original ATK, until the end of the Battle
Phase.
COMMON |
Rating: |
2 |
Comments: |
His stats are about average for
his Level but when it comes to his comrades, he's not interested in
powering himself up, leaving him to die and won't do anything to help
them for their chance to attack. |
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Photon Caesar
LIGHT / Warrior / Level 8
/ ATK 2000 / DEF 2800
When this card is Normal or Flip Summoned: You can Special
Summon 1 "Photon Caesar" from your hand or Deck.
COMMON |
Rating: |
2 |
Comments: |
It doesn't have to be Tribute
Summoned and can be discarded with Trade-In but it does very little for
needing 2 tributes. |
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ZW - Phoenix Bow
FIRE / Winged Beast / Level 3
/ ATK 1100 / DEF 0
You can target 1 face-up "Number C39: Utopia
Ray" you control; equip this card from your
hand to that target. It gains 1100 ATK. When the equipped
monster destroys an opponent's monster by battle:
Inflict 1000 damage to your opponent. You can only control 1
face-up "ZW - Phoenix Bow".
RARE |
Rating: |
2 |
Comments: |
So Utopia Ray gets a boost and
your opponent takes 1000 damage when its target wins a battle but its
TOS, and being an otherwise dead draw make him out-of-deck material
only. |
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Damage Mage
DARK / Spellcaster / Level 3
/ ATK 600 / DEF 1200
When you take damage from a card effect:
You
can Special Summon this card from your hand, and if you do, gain
Life Points equal to the damage you took.
COMMON |
Rating: |
2 |
Comments: |
Most of the time it won't save
you but with Magic Cylinder at 3 and Marshmallon at 2, it'll see some
uses. |
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Trance the Magic Swordsman
EARTH / Spellcaster / Level 6
/ ATK 2600 / DEF 200
A peculiar magician with considerable abilities. Supposedly,
he's just returned from a trip to outer space.
COMMON |
Rating: |
4 |
Comments: |
He's got enough ATK to run over
Stardust Dragon, Jinzo or Dark Ruler Ha Des and is in perfect position
for Ancient Rules! |
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Noble Knight Gawayn
LIGHT / Warrior / Level 4
/ ATK 1900 / DEF 500
If you control a LIGHT Normal Monster, you can Special Summon
this card (from your hand) in face-up Defense Position.
SUPER RARE |
Rating: |
4 |
Comments: |
You're welcome to use his
effect but note that he'll be much more vulnerable unless you use him
for a Synchro, Xyz or Tribute. Even so, he's a great start for you in
any duel! |