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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text Card Ratings Rarity Changes Visual Spoiler Card Spoiler Improved Effects

Magician's Force (Page 1)

MFC-019
D. D. Crazy Beast
EARTH / Beast / Level 3 / ATK 1400 / DEF 1400
A monster destroyed by this card in battle is removed from play.
RARE
Rating: 1
Comments: The only thing crazier than this card is you if you actually use it.
MFC-018
Union Rider
WIND / Machine / Level 2 / ATK 1000 / DEF 1000
You can take a Union Monster that is currently a monster on your opponent's side of the field and equip it to this card. This monster can only be equipped with 1 Union Monster as at a time. The Union Monster that is equipped to this card cannot be changed back to a monster by its own effect.
COMMON
Rating: 1
Comments: His stats are about as low as the number of Union monsters he can equip to but odds are high (if you're smart) that you won't even use this card.
MFC-017
Freezing Beast
WATER / Aqua-Type Union / Level 4 / ATK 1500 / DEF 1000
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead).
COMMON
Rating: 1
Comments: Same as MFC-016's comments.
MFC-016
Burning Beast
FIRE / Pyro-Type Union / Level 4 / ATK 1500 / DEF 1000
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead).
COMMON
Rating: 1
Comments: A mere 1500 ATK and 1000 DEF isn't going to do much in this game and even with his partner equipped to him, he will, eventually, hurt you back and destroy your own Spell and Trap Cards.
MFC-015
Des Dendle
EARTH / Plant-Type Union / Level 4 / ATK 300 / DEF 2000
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vampire Orchis" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster destroys 1 of your opponent's monsters Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800) in Attack or Defense Position. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
COMMON
Rating: 2
Comments: This is who I was talking about in Vampire Orchis' comments. He packs 2000 DEF, which can stop most monsters out there, except Summoned Skull, BEWD and DM.
MFC-014
Vampire Orchis
EARTH / Plant / Level 4 / ATK 1700 / DEF 1000
When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand.
COMMON
Rating: 2
Comments: With all the 1800 and 1900 ATK monsters being hard to get (except for Dark Blade), this guy might see some play, especially since he brings out another monster with the capability of lasting on the field.
MFC-013
Second Goblin
DARK / Fiend-Type Union / Level 1 / ATK 100 / DEF 100
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's battle position once per turn during your Main Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
COMMON
Rating: 1
Comments: I suppose you can use this guy to keep the Giant Orc poised for battle when you aren't using him just for laughs seeing as how his stats only escort him to the Graveyard.
MFC-012
Giant Orc
DARK / Fiend / Level 4 / ATK 2200 / DEF 0
When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed until the end of your next turn.
COMMON
Rating: 1
Comments: He may be a giant orc but how does that compare to the giant "0" in his DEF slot. Even the Attack Force from PSV dwarf this guy.
MFC-011
Zombie Tiger
EARTH / Zombie-Type Union / Level 3 / ATK 1400 / DEF 1600
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Decayed Commander" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points, and each time it destroys 1 of your opponent's monsters, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
COMMON
Rating: 1
Comments: Had this tiger had the real zombie effect of not dying, his rating would surely be higher but it doesn't and since that's the case, don't use him.
MFC-010
Decayed Commander
EARTH / Zombie / Level 4 / ATK 1000 / DEF 1500
When this monster is Normal Summoned successfully, you can Special Summon 1 "Zombie Tiger" from your hand. When this card attacks your opponent's Life Points directly 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
COMMON
Rating: 1
Comments: I wonder why he's decaying? Probably because no one uses him and with good reason for the Spirit Reaper is a much better card as he'll remain on the field after every attack.
MFC-009
Kiryu
DARK / Dragon-Type Union / Level 5 / ATK 2000 / DEF 1500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR change it back to a monster in face-up Attack Position.  When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 900 points, and you can offer this card as a Tribute to allow the equipped monster to attack the opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
COMMON
Rating: 2
Comments: A 2/5 for a monster whose stats barely surpass the much-more-playable 4-star rated monsters? I only gave him this rating because of his ability to let DB attack directly.
MFC-008
Pitch-Dark Dragon
DARK / Dragon-Type Union / Level 3 / ATK 900 / DEF 600
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monsters ATK/DEF is increased by 400 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
COMMON
Rating: 2
Comments: Power up your already strong Dark Blade and give it trample but that's literally about all this card has.
MFC-007
Dark Blade
DARK / Warrior / Level 4 / ATK 1800 / DEF 1500
They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
RARE
Rating: 4
Comments: It s a wonder why with the same stats as X-Head Cannon and one rarity lower that this strong monster is more easily obtainable than his machine counterpart!
MFC-006
Z-Metal Tank
LIGHT / Machine-Type Union / Level 4 / ATK 1500 / DEF 1300
Once per turn during your Main Phase if you control this monster on your field you can equip this monster on one of your "X-Head Cannon" or "Y-Dragon Head" as an Equip Spell Card. OR you can change it back to a monster in face up Attack Position. When equipped to a monster by this cards effect that monster's ATK/DEF is increased by 600 points. A monster can only be equipped with one Union Monster at a time. If a monster that has this card equipped to it is destroyed, destroy this card instead.
SUPER RARE
Rating: 2
Comments: Same as MFC-005's comments.
MFC-005
Y-Dragon Head
LIGHT / Machine-Type Union / Level 4 / ATK 1500 / DEF 1600
Once per turn during your main phase if you control this monster on your field you can equip this monster on one of your "X-Head Cannon" or "Z Metal Tank" as an Equip Spell Card. OR you can change it back to a monster in face up Attack Position. When equipped to a monster by this cards effect that monster's ATK/DEF is increased by 400 points. A monster can only be equipped with one Union Monster at a time. If a monster that has this card equipped to it is destroyed, destroy this card instead.
SUPER RARE
Rating: 2
Comments: It helps to power up X-HC and is a necessary component to bring out the nasty XYZ Dragon Cannon so use him there.
MFC-004
X-Head Cannon
LIGHT / Machine / Level 4 / ATK 1800 / DEF 1500
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
SUPER RARE
Rating: 4
Comments: With such high ATK, it's no wonder this card's a Super Rare! A must for Machine or just overall Beat down!
MFC-003
United Resistance
WIND / Thunder / Level 3 / ATK 1000 / DEF 600
The people that gather to swear to fight their oppressors. A revolution is coming.
COMMON
Rating: 1
Comments: If their united resistance can only muster up 1000 ATK and 400 DEF, then a revolution will becoming and it'll be one where cards this bad don't exist.
MFC-002
Oppressed People
WATER / Aqua / Level 1 / ATK 400 / DEF 2000
They are oppressed, but believe they will have their freedom someday.
COMMON
Rating: 2
Comments: They aren't very oppressive other than for their 2000 DEF.
MFC-001
People Running About
FIRE / Pyro / Level 2 / ATK 600 / DEF 600
Although they always suffer in silence, they swear an oath to inevitably revolt.
COMMON
Rating: 1
Comments: If these people are going to be running about, they won't be doing so very long and will end up in the Graveyard before they know it.
MFC-000
Dark Magician Girl (original artwork)
DARK / Spellcaster / Level 6 / ATK 2000 / DEF 1700
Increase the ATK of this card by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
SECRET RARE
Rating: 2
Comments: She only gains ATK for all of her fallen Dark Magicians in the Graveyard, which can be strong at 2900 but still no match for BEWD from LOB.