GENF-EN019 |
|
Flyfang
WIND / Fish / Level 3 / ATK 1600 / DEF 300
If this card attacks a Defense Position monster, inflict piercing Battle
Damage to your opponent. At the end of the Battle Phase, if this card
inflicted Battle Damage to your opponent: Banish this card until your
next Standby Phase.
COMMON |
Rating: |
1 |
Comments: |
Why not instead go with Enraged
Battle Ox or Spear Dragon since neither of those leave your field after
inflicting Piercing Battle Damage? |
GENF-EN018 |
|
Spearfish Soldier
WIND / Sea Serpent / Level 4 / ATK 1700 / DEF 1100
This card gains 100 ATK for each of your banished Fish, Sea Serpent, and
Aqua-Type monsters.
COMMON |
Rating: |
1 |
Comments: |
Even in the Banished Fish decks
it isn't going to get that much of a boost unless it's late in the game
and with a mere 1700 ATK, this soldier will likely get demoted. |
GENF-EN017 |
|
Wind-Up Snail
WATER / Aqua / Level 2 / ATK 100 / DEF 2000
During your Main Phase: You can target 1 Set card on the field; return
that target to the hand. This effect can be used only once while this
card is face-up on the field.
RARE |
Rating: |
2 |
Comments: |
Enough DEF to stand up to most
opening Monster Card plays but even that doesn't make it that playable. |
GENF-EN016 |
|
Wind-Up Dog
EARTH / Beast / Level 3 / ATK 1200 / DEF 900
During your Main Phase: You can increase this card's Level by 2 and ATK
by 600, until the End Phase. This effect can be used only once while
this card is face-up on the field.
COMMON |
Rating: |
2 |
Comments: |
Other than Xyz or Synchro
Material, he's just like the toy itself: Doesn't last long or do much. |
GENF-EN015 |
|
Wind-Up Juggler
WIND / Psychic / Level 4 / ATK 1700 / DEF 1000
After damage calculation, if this card battled an opponent's monster:
You can destroy the opponent's monster. This effect can only be used
once while this card is face-up on the field.
SUPER RARE |
Rating: |
1 |
Comments: |
It'll have to survive the
attack in order to activate its once-per-time-on-the-field effect but
Ally of Justice Catastor does the same for just about any monster and
works more than once. |
GENF-EN014 |
|
Wind-Up Magician
FIRE / Spellcaster / Level 4 / ATK 600 / DEF 1800
If the effect of a "Wind-Up" monster is activated, except "Wind-Up
Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster
from your Deck in face-up Defense Position. This effect can only be used
once while this card is face-up on the field.
RARE |
Rating: |
2 |
Comments: |
You can bring out another copy
of itself to the field to trigger later on but it can't be used more
than once or on its own effect. |
GENF-EN013 |
|
Wind-Up Soldier
EARTH / Warrior / Level 4 / ATK 1800 / DEF 1200
During your Main Phase: You can increase this card's Level by 1 and ATK
by 400, until the End Phase. This effect can only be used once while
this card is face-up on the field.
COMMON |
Rating: |
3 |
Comments: |
Ignoring the pretty bad effect
and you've got a strong start to your turn of the duel! |
GENF-EN012 |
|
Super Crashbug
DARK / Fiend / Level 4 / ATK 0 / DEF 3000
Cannot be Normal Summoned or Set. Must first be Special Summoned (from
your hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug
Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all
face-up Attack Position monsters on the field. There can only be 1
face-up "Super Crashbug" on the field.
SUPER RARE |
Rating: |
3 |
Comments: |
His method isn't optional like
I first thought but it's not hard to pull off and you can bring him back
later with a permanent Shield & Sword effect! |
GENF-EN011 |
|
Crashbug Z
DARK / Fiend / Level 3 / ATK 0 / DEF 1500
When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y"
from your Deck. You must control a face-up "Crashbug X" to activate and
to resolve this effect.
COMMON |
Rating: |
2 |
Comments: |
Same as GENF-EN010's comments. |
GENF-EN010 |
|
Crashbug Y
DARK / Fiend / Level 3 / ATK 1400 / DEF 1600
When this card is Normal Summoned: You can Special Summon 1 "Crashbug X"
from your Deck. You must control a face-up "Crashbug Z" to activate and
to resolve this effect.
COMMON |
Rating: |
2 |
Comments: |
The only good thing he does is
bring out the last component to for Super Crashbug, whom I have since
mentally lowered its rating and you'll see why. |
GENF-EN009 |
|
Crashbug X
DARK / Fiend / Level 3 / ATK 0 / DEF 2000
When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z"
from your Deck. You must control a face-up "Crashbug Y" to activate and
to resolve this effect.
COMMON |
Rating: |
2 |
Comments: |
It doesn't get any weaker for a
monster that can search for other parts but he's got some DEF to survive
if you can get his Battle Position changed. |
GENF-EN008 |
|
Jawsman
WATER / Beast-Warrior / Level 6 / ATK 2600 / DEF 1600
Cannot be Special Summoned. If you Tribute Summon this card, all
Tributes must be WATER. This card gains 300 ATK for each face-up WATER
monster you control, except this card.
RARE |
Rating: |
2 |
Comments: |
Although a strong Level 6
monster, he can't be Special Summoned and your Tributes must be WATER. |
GENF-EN007 |
|
Drill Barnacle
WATER / Aqua / Level 3 / ATK 300 / DEF 0
This card can attack your opponent directly. Each time this card
inflicts Battle Damage to your opponent by a direct attack: This card
gains 1000 ATK.
COMMON |
Rating: |
2 |
Comments: |
Raging Flame Sprite's aquatic
cousin that sacrificed its DEF for more ATK but kept the ability to
permanently gain 1000 ATK with each direct attack. |
GENF-EN006 |
|
Skull Kraken
DARK / Aqua / Level 3 / ATK 600 / DEF 1600
When this card is Normal Summoned: You can target 1 face-up Spell Card
your opponent controls; destroy that target. Once per turn: You can
change the Battle Position of this card.
COMMON |
Rating: |
2 |
Comments: |
Even though he has to be Normal
Summoned to trigger his effect, you can change his Battle Position
afterwards to spare your LPs. |
GENF-EN005 |
|
Big Jaws
WATER / Fish / Level 3 / ATK 1800 / DEF 300
At the end of the Battle Phase, if this card attacked: Banish it.
RARE |
Rating: |
2 |
Comments: |
It's that side-effect that
activates at the end of the Battle Phase that lowers this card's rating
but I suppose there's that RFG Fish deck he can swim in. |
GENF-EN004 |
|
Goblindbergh
EARTH / Warrior / Level 4 / ATK 1400 / DEF 0
When this card is Normal Summoned: You can Special Summon 1 Level 4 or
lower monster from your hand, then change this card to Defense Position.
COMMON |
Rating: |
2 |
Comments: |
He'll save your LPs by
sacrificing his ability to survive an attack but at least he has
Marauding Captain's first effect. |
GENF-EN003 |
|
Achacha Archer
FIRE / Warrior / Level 3 / ATK 1200 / DEF 600
When this card is Normal or Flip Summoned: Inflict 500 damage to your
opponent.
COMMON |
Rating: |
1 |
Comments: |
Well the name is as poor as his
effect and stats, fitting for anywhere you dispose of your unwanted
cards but with a name that bad, I don't think you want to have him as a
bookmark. |
GENF-EN002 |
|
Gogogo Golem
EARTH / Rock / Level 4 / ATK 1800 / DEF 1500
Once per turn, this face-up Defense Position card cannot be destroyed by
battle.
COMMON |
Rating: |
3 |
Comments: |
He can run over most T.G.
non-Synchro monsters or survive the first assault if attacked while in
Defense Mode! |
GENF-EN001 |
|
Gagaga Magician
DARK / Spellcaster / Level 4 / ATK 1500 / DEF 1000
Once per turn, during your Main Phase: You can declare a Level from 1 to
8; this card becomes that Level until the End Phase. You can only
control 1 face-up "Gagaga Magician". This card cannot be used as a
Synchro Material Monster.
SUPER RARE |
Rating: |
2 |
Comments: |
The era of annoying and
redundant card names begins with this card and really he's just
literally Xyz Material since you can't use him as Synchro Material and
he has poor stats. |
GENF-EN000 |
|
Xyz Veil
Continuous Trap
Face-up Xyz Monsters with Xyz Material cannot be targeted by card
effects.
SUPER RARE |
Rating: |
2 |
Comments: |
It'll stop cards that either
destroy Xyz Monsters or target them by other means like Book of Moon but
offers nothing against Smashing Ground and the like. |