FLOD-EN019 |
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Elementsaber Aina
EARTH / Warrior / Level 2 / ATK 900 / DEF 1800
Once per turn: You can send 1 "Elementsaber" monster from your hand to
the GY, then target 1 "Elementsaber" monster (except "Elementsaber
Aina") or "Elemental Lord" monster (that has been properly Summoned) in
your GY; Special Summon it, ignoring its Summoning conditions. Once per
turn, if this card is in the GY: You can declare 1 Attribute; this card
in the GY becomes that Attribute until the end of this turn.
COMMON |
Rating: |
2 |
Comments: |
Though it's not very good, it has potential for
it and its friends to be good, especially with its effects and 1800 DEF.
Even so, I fail to see why the had to require that it only revives
Elementsabers or Elemental Lords that were properly Summoned when it
bypasses the summoning requirements anyway. |
FLOD-EN018 |
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World Legacy - "World Lance"
DARK / Machine / Level 8 / ATK 3000 / DEF 0
Monsters your opponent controls cannot attack "World Legacy" monsters
you control, except this one. You can only use each of the following
effects of "World Legacy - "World Lance"" once per turn.
● During damage calculation, if a Link Monster battles a monster (Quick
Effect): You can discard this card; the opponent's battling monster
loses 3000 ATK.
● If a monster(s) is Special Summoned from the Extra Deck: Special
Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both
players' fields in Defense Position.
RARE |
Rating: |
2 |
Comments: |
Even with 3000 ATK, I can't give it much credit
thanks to its lack of DEF and rather mediocre effects. |
FLOD-EN017 |
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Knightmare Corruptor Iblee
DARK / Cyberse / Level 2 / ATK 0 / DEF 0
When this card is Normal Summoned: You can target 1 Link Monster in your
GY; Special Summon it to your field so it points to this card, but
change its ATK to 0, also negate its effects. You cannot Special Summon
monsters, except Link Monsters. If this card in its owner's control is
sent to the GY: You can Special Summon this card to your opponent's
field in Defense Position. You can only use this effect of "Knightmare
Corruptor Iblee" once per turn.
SECRET RARE |
Rating: |
1 |
Comments: |
I see no benefit to either of its effects or its
ATK and DEF so I have no idea why this was bumped from Super Rare (which
I'd argue is still too high a rarity) other than to make people buy
their product. |
FLOD-EN016 |
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Mekk-Knight Avram
LIGHT / Psychic / Level 4 / ATK 2000 / DEF 0
"Check THIS out!"
COMMON |
Rating: |
3 |
Comments: |
Yes, that's literally what the card's text says
but while it's much more vague than past Normal Monsters' text, even
those released back in the early days, it's still a worthwhile monster
to use. |
FLOD-EN015 |
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Altergeist Pixiel
WIND / Spellcaster / Level 1 / ATK 100 / DEF 100
You can Tribute this card; excavate the top 3 cards of your Deck, add 1
excavated "Altergeist" card to your hand, also send the rest to the GY.
You can only use this effect of "Altergeist Pixiel" once per turn.
COMMON |
Rating: |
1 |
Comments: |
Not only is it feeble but the best it can do is
get you an Altergeist card, which isn't guaranteed, even in an
Altergeist-based Deck. Plus if you lose the effect, you're not going to
get those LP back easily. |
FLOD-EN014 |
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Altergeist Multifaker
DARK / Spellcaster / Level 3 / ATK 1200 / DEF 800
If you activate a Trap Card (except during the Damage Step): You can
Special Summon this card from your hand. If this card is Special
Summoned: You can Special Summon 1 "Altergeist" monster from your Deck
in Defense Position, except "Altergeist Multifaker". You cannot Special
Summon monsters the turn you activate this effect, except "Altergeist"
monsters. You can only use each effect of "Altergeist Multifaker" once
per turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
While Trap Cards generally can't be used right
away anyway, this guy doens't bring a lot to the table whether you use
the effect or not and most Altergeists don't have the ATK, DEF or
effects to survive long on the field. |
FLOD-EN013 |
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Tindangle Trinity
DARK / Fiend-Type Flip / Level 4 / ATK 0 / DEF 1500
FLIP: You can Special Summon 1 "Tindangle Base Gardna" from your Deck.
If this card was flipped face-up, your "Tindangle" monsters cannot be
destroyed by battle. If this card is sent to the GY as Link Material for
the Link Summon of a "Tindangle" monster: You can add 1 "Gergonne's End"
from your Deck to your hand, and if you do, send 1 Spell/Trap from your
Deck to the GY. You can only use this effect of "Tindangle Trinity" once
per turn.
COMMON |
Rating: |
2 |
Comments: |
Since you'll probably Set it anyway, it'll stick
around a while thanks to its effect and you may end up with 2 defenses
for the price of one. Still, The other effect isn't much to speak of. |
FLOD-EN012 |
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Background Dragon
DARK / Dragon / Level 5 / ATK 1600 / DEF 1800
If this card is in the GY and you control no cards: You can Special
Summon both this card, and 1 Level 4 or lower Dragon monster from your
hand, in Defense Position, but banish this card when it leaves the
field. You can only use this effect of "Background Dragon" once per
turn.
COMMON |
Rating: |
1 |
Comments: |
A pretty situational effect and there's nothing
else worthwhile with it to make use of that can't be done better
elsewhere. |
FLOD-EN011 |
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Defrag Dragon
DARK / Dragon / Level 3 / ATK 1000 / DEF 600
You can Special Summon this card (from your hand) by sending 1 other
monster from your hand to the GY. You can only Special Summon "Defrag
Dragon" once per turn this way. If this card is in the GY: You can
banish 3 monsters from your GY with the same name, except "Defrag
Dragon"; Special Summon this card. You can only use this effect of
"Defrag Dragon" once per turn.
COMMON |
Rating: |
1 |
Comments: |
Those stats make it a poor choice to play
whether for its effect or just to defend your LP. |
FLOD-EN010 |
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Gouki Bearhug
EARTH / Warrior / Level 6 / ATK 2400 / DEF 0
If this card is Special Summoned by the effect of a "Gouki" card, or
Normal Summoned: You can target 1 face-up monster your opponent
controls; its ATK becomes half its original ATK until the end of this
turn. If this card is sent from the field to the GY: You can add 1
"Gouki" card from your Deck to your hand, except "Gouki Bearhug". You
can only use each effect of "Gouki Bearhug" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Halving the ATK of an enemy monster will likely
bring it down at or below this card's ATK, making it pretty easy to
defeat if it doesn't have battle destruction prevention. However, it
still has 0 DEF and won't generally get to have the luxury of weakening
an opponent's monster unless Normal Summomned outside of Gouki card
effects. |
FLOD-EN009 |
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Gouki Octostretch
EARTH / Warrior / Level 1 / ATK 0 / DEF 0
If your opponent's monster attacks, during damage calculation (Quick
Effect): You can discard this card; the damage you take from that battle
is halved. When your opponent activates an effect that would inflict
damage to you (even during the Damage Step) (Quick Effect): You can
discard this card; the damage you take from that effect is halved. If
this card is sent from the field to the GY: You can add 1 "Gouki" card
from your Deck to your hand, except "Gouki Octostretch". You can only
use this effect of "Gouki Octostretch" once per turn.
COMMON |
Rating: |
2 |
Comments: |
With 0 ATK and DEF, it won't be difficult to
trigger the last effect but both its 1st effect and 2nd effect aren't
all that good since they only halve the damage you take. Either way it's
not terrible. |
FLOD-EN008 |
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Trickstar Rhodode
LIGHT / Fairy / Level 4 / ATK 1400 / DEF 1900
You can discard 1 "Trickstar" card, then target 1 "Trickstar" Link
Monster in your GY: Special Summon it. You can only use this effect of
"Trickstar Rhodode" once per turn. Each time a card(s) is banished from
your opponent's GY, immediately inflict 200 damage to your opponent for
each card banished.
SUPER RARE |
Rating: |
2 |
Comments: |
It can be used with the previous card below but
I doubt there's much to use it with, or revive for that matter. It also
has 1900 DEF, which is more than I can say for the past 7 cards. |
FLOD-EN007 |
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Trickstar Mandrake
LIGHT / Fairy / Level 2 / ATK 0 / DEF 1000
If this card is sent from the hand to the GY: You can Special Summon
this card in Defense Position, but banish it when it leaves the field.
If this card is sent to the GY as Link Material for the Link Summon of a
"Trickstar" monster: You can target 1 monster an opponent's Link Monster
points to; destroy it. You can only use each effect of "Trickstar
Mandrake" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Much like Link Streamer, this guy's rating is
only barely at the 2/5 mark because it's still pretty bad, just not so
much that it's totally useless. |
FLOD-EN006 |
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Trickstar Nightshade
LIGHT / Fairy / Level 1 / ATK 100 / DEF 0
If this card is sent to the GY as Link Material for the Link Summon of a
"Trickstar" monster: You can Special Summon this card, but banish it
when it leaves the field. You can only use this effect of "Trickstar
Nightshade" once per turn.
COMMON |
Rating: |
1 |
Comments: |
Why would you use it even as Link Material when
there are better monsters to use? It's barely acceptable as a bookmark. |
FLOD-EN005 |
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Degrade Buster
FIRE / Cyberse / Level 7 / ATK 2500 / DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your
hand) by banishing 2 Cyberse monsters from your GY. You can target 1
monster your opponent controls with higher ATK than this card (Quick
Effect); banish it until the End Phase. You can only use this effect of
"Degrade Buster" once per turn.
SUPER RARE |
Rating: |
1 |
Comments: |
Alas, the minor jump in playability was cut
short thanks to this guy's underwhelming properties. At least it's name
is appropriate, as it IS rather degrading to itself and all monsters
with its properties. |
FLOD-EN004 |
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Link Streamer
LIGHT / Cyberse / Level 4 / ATK 1600 / DEF 1800
When a Cyberse monster(s) is Normal or Special Summoned to your field
while this monster is on the field (except during the Damage Step): You
can Special Summon 1 "Data Token" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0).
You can only use this effect of "Link Streamer" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Well it's the best monster so far and that's not
saying much when the others were 1/5 but at least it works with another
copy of itself and triggers relatively easily. |
FLOD-EN003 |
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Backup Operator
LIGHT / Cyberse / Level 3 / ATK 1200 / DEF 800
You can target 1 face-up monster that a Link Monster you control points
to; Special Summon this card from your hand, and if you do, return that
monster to the hand. If Special Summoned this way, banish this card when
it leaves the field. You can only use this effect of "Backup Operator"
once per turn.
RARE |
Rating: |
1 |
Comments: |
What backup is this from, the reject
department? Why would you replace a monster, even one your opponent
controls, for a probably weaker monster that will be taken out later on
and likely never return? Plus it offers nothing else outside of that. |
FLOD-EN002 |
|
Prompthorn
DARK / Cyberse / Level 1 / ATK 200 / DEF 400
You can Tribute 1 Level 4 or lower Cyberse monster; Special Summon any
number of Cyberse Normal Monsters from your Deck and/or GY whose total
Levels equal the Tributed monster's Level on the field, but banish them
during the End Phase. You can only use this effect of "Prompthorn" once
per turn.
COMMON |
Rating: |
1 |
Comments: |
Starting to look like Cyberark Impact all over
again as the first three cards have proven to be pathetic. I don't know
whether the goat-like animal in the artwork can actually see but it's
too feeble to be a match for much wildlife. |
FLOD-EN001 |
|
Protron
EARTH / Cyberse / Level 1 / ATK 100 / DEF 100
Ancestral species found in electronic space. No one knows how much
information it holds.
COMMON |
Rating: |
1 |
Comments: |
No one probably cares how much info it holds
considering it's worthless to keep around. Monsters released well before
it can take it down. |
FLOD-EN000 |
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Kai-Den Kendo Spirit
WIND / Warrior, Pendulum and Spirit / Level 5 / ATK 2400 / DEF 1000 /
Scale 9
If a monster(s) is Pendulum Summoned:
Return this card from the Pendulum Zone to the hand.
When this card is Normal Summoned: You
can choose 1 card in your Pendulum Zone, and send to the GY all cards
your opponent controls in the same column as that card. Once per turn,
during the End Phase, if this card was Normal Summoned or flipped
face-up this turn: Return this card to the hand.
COMMON |
Rating: |
1 |
Comments: |
You know it's bad when the best Konami can do
for a Sneak Preview card is create an equally poor card found in the set
already or released as a previous Sneak Preview card. Sure you can
re-activate it or Summon it again later but it's pointless to use as a
whole and that's even with all the perks it has to offer. |