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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved Effects

Dark Beginning 2 (Page 1)

DB2-EN020
The Emperor's Holiday
Continuous Trap
Negate the effects of all Equip Cards.
COMMON
Rating: 1
Comments: This card can take an eternal holiday as it has no use in any deck.
DB2-EN019
Blind Destruction
Continuous Trap
During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level is equal to the number rolled. (If the number is "6", destroy all face-up Level 6 or higher monsters on the field.)
COMMON
Rating: 2
Comments: Land on the right roll and you could destroy all your opponent's Monsters! However, it could destroy your Monsters too.
DB2-EN018
Destruction Punch
Normal Trap
If the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)
COMMON
Rating: 1
Comments: Use Fairy Meteor Crush instead.
DB2-EN017
Graverobber's Retribution
Continuous Trap
During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play.
COMMON
Rating: 1
Comments: There will be no retribution if you use this card.
DB2-EN016
Skull Lair
Continuous Trap
Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.
COMMON
Rating: 1
Comments: Use Hammer Shot or even Fissure instead.
DB2-EN015
Riryoku Field
Counter Trap
Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
RARE
Rating: 1
Comments: Odds are, this card won't get much (if any) use in your deck as there aren't many cards target that are actually used.
DB2-EN014
Royal Command
Continuous Trap
Negate the activation and effects of all Flip Effect monsters' effects.
RARE
Rating: 1
Comments: It can't stop Monsters like Mobius and Jinzo.
DB2-EN013
Dark Spirit of the Silent
Normal Trap
This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. (If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position.)
COMMON
Rating: 1
Comments: While there are rare situations where this card wouldn't be too bad, I still wouldn't use this.
DB2-EN012
The Last Warrior from Another Planet
EARTH / Warrior-Type Fusion / Level 7 / ATK 2350 / DEF 2300
"Zombyra the Dark" + "Maryokutai"
When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, neither player can Normal Summon, Flip Summon or Special Summon any monster.
SUPER RARE
Rating: 1
Comments: If he weren't banned, then he'd get a higher rating but because he is, it's a 1/5 for him.
DB2-EN011
Maryokutai
WATER / Aqua / Level 3 / ATK 900 / DEF 900
You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it.
COMMON
Rating: 1
Comments: Same as DB2-EN010's comments.
DB2-EN010
Zombyra the Dark
DARK / Warrior / Level 4 / ATK 2100 / DEF 500
This card cannot attack a player directly. Each time this card destroys 1 monster as a result of battle, decrease the ATK of this card by 200 points.
COMMON
Rating: 1
Comments: Just about everything on this card makes him bad and it all adds up to an unplayable Monster.
DB2-EN009
Tornado Bird
WIND / Winged Beast / Level 4 / ATK 1100 / DEF 1000
FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands.
COMMON
Rating: 1
Comments: Use Giant Trunade or the better Heavy Storm instead.
DB2-EN008
Gilasaurus
EARTH / Dinosaur / Level 3 / ATK 1400 / DEF 400
You can treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent can Special Summon 1 monster from their Graveyard.
COMMON
Rating: 2
Comments: He comes in handy for bringing out Black Tyranno or an even better Monster like BEWD but still your opponent can Special Summon a Monster too with his effect.
DB2-EN007
The Rock Spirit
EARTH / Rock / Level 4 / ATK 1700 / DEF 1000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.
COMMON
Rating: 1
Comments: Better than AS but still not playable.
DB2-EN006
Aqua Spirit
WATER / Aqua / Level 4 / ATK 1600 / DEF 1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phase, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
COMMON
Rating: 1
Comments: She's worse than SoPaL.
DB2-EN005
Soul of Purity and Light
LIGHT / Fairy / Level 6 / ATK 2000 / DEF 1800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. As long as this card remains face-up on the field, decrease the ATK of all monsters on your opponent's side of the field by 300 points during their Battle Phase.
COMMON
Rating: 1
Comments: Having to remove from play 2 LIGHT Monsters in your Graveyard just for a Monster whose stats cannot compete with Goblin Attack Force, even with his other effect is just bad.
DB2-EN004
Dark Necrofear
DARK / Fiend / Level 8 / ATK 2200 / DEF 2800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed as a result of battle or by your opponent's card effect while it is a Monster Card, it is treated as an Equip Card during the End Phase of this turn, and equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster.
ULTRA RARE
Rating: 3
Comments: A monster with poor stats if you were tribute summoning but you just remove from play 3 Fiend-Type monsters and this guy can come out and if he gets destroyed, you gain control of an opponent's monster!
DB2-EN003
Bazoo the Soul-Eater
EARTH / Beast / Level 4 / ATK 1600 / DEF 900
You can remove from play up to 3 Monster Cards in your Graveyard to increase the ATK of this monster by 300 points for each card removed from play, until the end of your opponent's next turn. This effect can only be used once during your turn.
RARE
Rating: 2
Comments: You can power it up to 2500 ATK, which isn't too bad but you have to remove from play 3 of your own Monsters in the Graveyard.
DB2-EN002
Kycoo the Ghost Destroyer
DARK / Spellcaster / Level 4 / ATK 1800 / DEF 700
Each time this card inflicts Battle Damage to your opponent's Life Points, you can remove from play up to 2 Monster Cards in your opponent's Graveyard. As long as this card remains face-up on the field, your opponent cannot remove from play any cards in either Graveyard.
RARE
Rating: 3
Comments: Hit your opponent for damage with this guy and take out any worry of your opponent resurrecting his or her's Monsters!
DB2-EN001
Jowgen the Spiritualist
LIGHT / Spellcaster / Level 3 / ATK 200 / DEF 1300
Discard 1 random card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. As long as this card remains face-up on the field, no monsters can be Special Summoned.
RARE
Rating: 1
Comments: With this guy banned from play, he is no longer playable. In fact, he was barely playable when he was tournament legal!