| CIBR-EN099 | 
	
		|  | SPYRAL Double Helix EARTH / Warrior-Type Link / ATK 1900 / Link-2
 Active Link Arrow(s):  
		Left  
		and 
		Bottom
 2 "SPYRAL" monsters
 This card's name becomes "SPYRAL Super Agent" while on the field or in 
		the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal 
		the top card of your opponent's Deck, and if you do, and its type 
		matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, 
		and either add it to your hand or Special Summon it to your zone this 
		card points to. You can only use this effect of "SPYRAL Double Helix" 
		once per turn.
 ULTRA RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | It may be less specific for Link Materials but 
		its effects are so bad that that's not good enough. I'd rather use the 
		two monsters I brought out on the field for something more worthwhile. | 
	
		| CIBR-EN098 | 
	
		|  | Subterror Behemoth Fiendess EARTH / Wyrm-Type Link / ATK 2000 / Link-2
 Active Link Arrow(s):  
		Bottom-Left  
		and 
		Bottom-Right
 2 Flip monsters
 Gains ATK equal to the combined original Levels of the "Subterror" 
		monsters used for its Link Summon x 100. During your Main Phase: You can 
		send 1 Flip monster from your Deck to the GY, and if you do, Special 
		Summon 1 monster from your hand in face-down Defense Position to your 
		zone this card points to. You can only use this effect of "Subterror 
		Behemoth Fiendess" once per turn. Once per turn, if a monster this card 
		points to is flipped face-up: Add 1 Flip monster from your Deck or GY to 
		your hand.
 SUPER RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Not all that strong and only using high-Level 
		Subterrors will give it a decent amount of ATK, though that requires 
		more effort. The other effects it has to offer aren't great either. | 
	
		| CIBR-EN097 | 
	
		|  | Number 41: Bagooska the Terribly Tired Tapir EARTH / Fiend-Type Xyz / Rank 4 / ATK 2100 / DEF 2000
 2 Level 4 monsters
 Once per turn, during your Standby Phase, detach 1 material from this 
		card. If you cannot, destroy it. This Attack Position card cannot be 
		destroyed by your opponent's card effects. Your opponent cannot target 
		this Attack Position card with card effects. While this card is in 
		face-up Defense Position, change all face-up monsters on the field to 
		Defense Position, also negate the activated effects of monsters that 
		were in Defense Position when that effect was activated.
 SUPER RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | I guess he's so tired that he couldn't be 
		bothered to stay in Battles of Light: Light's Revenge as he was in the 
		Japanese counterpart to that but ended up here for English release. He's 
		so lazy that he requires you to detach a material just to keep him alive 
		on the field. Put him out of his misery for good instead. | 
	
		| CIBR-EN096 | 
	
		|  | Quiet Life Continuous Spell
 Activate this card at the start of your Main Phase 1, if you control no 
		monsters. If any player Normal Summons/Sets a monster, that player 
		cannot Special Summon that turn. If any player Special Summons a 
		monster, that player cannot Normal Summon/Set that turn.
 SUPER RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It hurts both players regardless of strategy but 
		if there's a method preventing you from doing the other, it's not all 
		that bad. | 
	
		| CIBR-EN095 | 
	
		|  | Amazoness Empress EARTH / Warrior-Type Fusion / Level 8 / ATK 2800 / DEF 2400
 "Amazoness Queen" + 1 "Amazoness" monster
 Other "Amazoness" cards you control cannot be destroyed by battle or 
		card effects. If your "Amazoness" monster attacks a Defense Position 
		monster, inflict piercing battle damage to your opponent. If this 
		face-up Fusion Summoned card is destroyed by battle, or leaves the field 
		because of an opponent's card effect while its owner controls it: You 
		can Special Summon 1 "Amazoness Queen" from your hand, Deck, or GY.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It doesn't protect itself from destruction but 
		does protect its friends and with Queen on the field, she'll be 
		indestructible. Speaking of Queen, she's the only Fusion Monster 
		requirement specified as the other one can be any Amazoness monster. 
		Dealing piercing battle damage and Special Summoning Queen from 
		virtually anywhere upon her destruction isn't too bad either though. | 
	
		| CIBR-EN094 | 
	
		|  | Amazoness Pet Liger EARTH / Beast-Type Fusion / Level 7 / ATK 2500 / DEF 2400
 "Amazoness Tiger" + 1 "Amazoness" monster
 Once per battle, if this card attacks, during damage calculation: You 
		can make this card gain 500 ATK during that damage calculation only. If 
		your "Amazoness" monster attacked an opponent's monster, after damage 
		calculation: You can target 1 face-up monster your opponent controls; it 
		loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness" 
		monsters you control, except this one.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Not all that strong but somewhat easy to bring 
		out and gets a bit stronger when it attacks, though only temporarily. 
		The other effects aren't that great either, though the third is better 
		than the 2nd. | 
	
		| CIBR-EN093 | 
	
		|  | Amazoness Spy EARTH / Warrior / Level 3 / ATK 800 / DEF 1200
 You can reveal 1 other "Amazoness" monster in your hand; Special Summon 
		this card from your hand. You can only use this effect of "Amazoness 
		Spy" once per turn. When this card is destroyed by battle and sent to 
		the GY: You can target 1 "Amazoness" monster in your GY, except 
		"Amazoness Spy"; return it to the hand, or shuffle it into the Deck.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Amazoness monsters still need support as no one 
		today runs them effectively to my knowledge. This isn't great but it's a 
		start. | 
	
		| CIBR-EN092 | 
	
		|  | Lyrilusc - Recital Starling WIND / Winged Beast-Type Xyz / Rank 1 / ATK 0 / DEF 0
 2+ Level 1 monsters
 If this card is Xyz Summoned: You can target 1 face-up monster on the 
		field; it gains 300 ATK/DEF for each material attached to this card. 
		Once per turn: You can detach 1 material from this card; add 1 Level 1 
		Winged Beast monster from your Deck to your hand. All battle damage you 
		take from battles involving this Xyz Summoned card is also inflicted to 
		your opponent.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | If you want to deal the same damage to your 
		opponent, use Relinquished, which is also searchable, easier to play and 
		can become way more powerful than this card could ever be. Better yet, 
		use cards like Yubel or Amazoness Swords Woman to deal the battle damage 
		to your opponent. Both of those are also searchable and easier to Summon 
		than this. | 
	
		| CIBR-EN091 | 
	
		|  | Lunalight Kaleido Chick DARK / Beast-Warrior / Level 4 / ATK 1400 / DEF 800
 Once per turn: You can send 1 "Lunalight" monster from your Deck or 
		Extra Deck to the GY; the name of this face-up card on the field can be 
		treated as the sent monster's, if used as Fusion Material this turn. If 
		this card is sent to the GY by a card effect: You can target 1 
		"Polymerization" in your GY; add it to your hand. You can only use this 
		effect of "Lunalight Kaleido Chick" once per turn. If this card is 
		banished: You can activate this effect; this turn, your opponent's cards 
		and effects cannot be activated during the Battle Phase.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | All three of its effects are somewhat 
		situational but the first two help with Fusion Summning, albeit only 
		with Lunalights. | 
	
		| CIBR-EN090 | 
	
		|  | Lunalight Crimson Fox DARK / Beast-Warrior / Level 4 / ATK 1800 / DEF 600
 If this card is sent to the GY by a card effect: You can target 1 
		face-up monster your opponent controls; change its ATK to 0 until the 
		end of this turn. When a card or effect is activated that targets a 
		"Lunalight" monster you control (Quick Effect): You can banish this card 
		from your GY; negate the activation, and if you do, each player gains 
		1000 LP.
 COMMON
 | 
	
		| Rating: | 3 | 
	
		| Comments: | Not only is it a strong Level 4 monster but it 
		also drains the ATK of an opponent's monster if sent to the Grave by an 
		opponent's card effect. The other effect helps both players though. | 
	
		| CIBR-EN089 | 
	
		|  | F.A. Pit Stop Quick-Play Spell
 Target 1 "F.A." monster you control; reduce its Level by 2, and if you 
		do, draw cards equal to the number of "F.A. Pit Stop" in your GY +1. 
		During your Main Phase, except the turn this card was sent to the GY: 
		You can banish this card from your GY, then target 1 "F.A." monster in 
		your GY; Special Summon it. You can only use each effect of "F.A. Pit 
		Stop" once per turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Maybe a pit stop would actually allow them to be 
		tuned up for a much better performance but this doesn't really help them 
		at all, only you, and only if you run more than one copy. | 
	
		| CIBR-EN088 | 
	
		|  | F.A. Off-Road Grand Prix Field Spell
 Increase the Levels of all "F.A." monsters on the field by 2 during the 
		Main Phase only. You can only use each of the following effects of "F.A. 
		Off-Road Grand Prix" once per turn.
 ● When a "F.A." monster you control is destroyed by battle: You can 
		discard 1 random card from your opponent's hand.
 ● If this face-up card on the field is destroyed by a card effect: You 
		can add 1 "F.A." card from your Deck to your hand, except "F.A. Off-Road 
		Grand Prix".
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | If the effect gave them 2 extra Levels at all 
		times it was on the field, then F.A. monsters would have a shot and be 
		useful for Xyz, Link and other Summons but it's only during the Main 
		Phase and will only add 600 ATK to them anyway. | 
	
		| CIBR-EN087 | 
	
		|  | F.A. Turbo Charger WIND / Machine / Level 6 / ATK 0 / DEF 1500
 Gains ATK equal to its Level x 300. Your opponent's monsters whose 
		original Level/Rank is lower than this card's Level cannot target 
		monsters for attacks, except this one. Your opponent cannot target 
		monsters, except this one, with the effects of monsters whose original 
		Level/Rank is lower than this card's Level. Each time a "F.A." 
		Spell/Trap Card or effect is activated: You can increase this card's 
		Level by 1. If your "F.A." monster battles while you control this Level 
		7 or higher card, your opponent's monsters cannot activate their effects 
		until the end of the Damage Step.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | It's not turbo charged at all with those stats 
		and poor effects. I think these guys need an "I" and L" added to their 
		abbreviations because they are total failures at this point. | 
	
		| CIBR-EN086 | 
	
		|  | F.A. Whip Crosser WIND / Machine / Level 4 / ATK 0 / DEF 1000
 Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to 
		activate the effect of a monster whose original Level/Rank is lower than 
		this card's Level. Each time a "F.A." Spell/Trap Card or effect is 
		activated: You can increase this card's Level by 1. If this card is 
		Level 7 or higher, your opponent cannot discard or send cards from their 
		hand to the GY to activate a card effect.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | With only 1000 DEF and 0 starting ATK, it's not 
		going to be helpful at all. 300 damage is also meaningless when you 
		start with 8000 LP for each Duel and can easily bypass all the effects 
		just by Link Summoning. | 
	
		| CIBR-EN085 | 
	
		|  | Vendread Reunion Normal Trap
 Reveal 1 "Vendread" Ritual Monster in your hand, Special Summon any 
		number of your banished "Vendread" monsters with different names, in 
		face-down Defense Position, whose total Levels exactly equal the Level 
		of the revealed Ritual Monster, Tribute all those face-down Defense 
		Position monsters, then Ritual Summon that Ritual Monster from your 
		hand. You must be able to Ritual Summon to activate and to resolve this 
		effect.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Although our current selection of Vendread 
		Ritual Monsters is quite poor at the moment, there's still the chance 
		that better ones will get released in the future. | 
	
		| CIBR-EN084 | 
	
		|  | Vendread Nights Field Spell
 You can discard 1 card; add 1 "Vendread" monster from your Deck to your 
		hand. You can only use this effect of "Vendread Nights" once per turn. 
		When your "Vendread" monster destroys an opponent's monster by battle: 
		You can banish 1 "Vendread" monster from your GY; it can attack an 
		opponent's monster again in a row.
 SUPER RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Most Vendread monsters are pretty weak so you're 
		not really wasting resources but there isn't much to add from the 
		Archetype as of yet. | 
	
		| CIBR-EN083 | 
	
		|  | Vendread Striges DARK / Zombie / Level 2 / ATK 500 / DEF 2000
 If this card is sent to the GY: You can reveal 1 "Vendread" card in your 
		hand; Special Summon this card, but banish it when it leaves the field. 
		A "Vendread" monster Ritual Summoned using this card on the field gains 
		the following effect. You can only use each of the preceding effects of 
		"Vendread Striges" once per turn.
 ● After damage calculation, if this card battled an opponent's monster: 
		You can draw 1 card, then discard 1 card.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Ritual Summoning Vendreads is rather poor at the 
		moment since Revendread Slayer is the best of the 2 Vendread Ritual 
		Monsters we've gotten so far and isn't much better than the new one 
		released in this set. This guy does have the DEF to last a bit though. | 
	
		| CIBR-EN082 | 
	
		|  | Vendread Chimera DARK / Zombie-Type Ritual / Level 5 / ATK 2300 / DEF 0
 You can Ritual Summon this card with any "Vendread" Ritual Spell. When a 
		card or effect is activated that would destroy a card on the field 
		(Quick Effect): You can banish 1 Zombie monster from your GY; negate the 
		activation, and if you do, destroy that card. If this card is Tributed, 
		or banished, for a Ritual Summon: All monsters your opponent controls 
		lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" 
		once per turn.
 SECRET RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Vendreads have no reason to add this guy to 
		their arsenal as the only perk is that it can be used with any Vendread 
		Ritual Spell. Its stats are pretty low and both effects are pretty bad. | 
	
		| CIBR-EN081 | 
	
		|  | Samurai Destroyer EARTH / Machine-Type Synchro / Level 7 / ATK 2600 / DEF 1400
 1 Tuner + 1+ non-Tuner monsters
 If this card battles an opponent's monster, your opponent cannot 
		activate cards or effects until the end of the Damage Step, also that 
		opponent's monster has its effects negated during the Battle Phase only. 
		If this face-up card in its owner's control leaves the field because of 
		an opponent's card effect: You can target 1 Machine monster in your GY; 
		Special Summon it.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Not bad in a Machine Deck and has generic 
		Synchro Materials and at least one good effect but not enough ATK or DEF 
		to warrant a higher rating. | 
	
		| CIBR-EN080 | 
	
		|  | Ojama Duo Normal Trap
 Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to 
		your opponent's field in Defense Position. These Tokens cannot be 
		Tributed for a Tribute Summon, and each time 1 is destroyed, its 
		controller takes 300 damage. During either player's turn, except the 
		turn this card was sent to the GY: You can banish this card from your 
		GY; Special Summon 2 "Ojama" monsters with different names from your 
		Deck.
 SHORT PRINT COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Unfortunately, this card came too late to be 
		useful as now Link Summons provide another use for Tokens so your 
		opponent won't have anything to fear with them. However, the 2nd effect 
		is at least somewhat worthwhile. |