| CIBR-EN019 | 
	
		|  | Krawler Receptor EARTH / Insect-Type Flip / Level 2 / ATK 900 / DEF 1200
 FLIP: You can add 1 "Krawler" monster from your Deck to your hand.
 If this face-up card in its owner's control leaves the field because of 
		an opponent's card effect: You can Special Summon 2 "Krawler" monsters 
		with different names from your Deck in face-down Defense Position, 
		except "Krawler Receptor". You can only use each effect of "Krawler 
		Receptor" once per turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Unlike Glial, this guy adds any Krawler monster 
		from the Deck to the hand, allowing you to Set it yourself and that can 
		even be another copy of itself. However, it too isn't likely to pull off 
		the other effect. | 
	
		| CIBR-EN018 | 
	
		|  | Krawler Glial EARTH / Insect-Type Flip / Level 2 / ATK 700 / DEF 1500
 FLIP: You can Special Summon 1 "Krawler" monster from your hand or GY, 
		in face-up Attack Position or face-down Defense Position, except 
		"Krawler Glial".
 If this face-up card in its owner's control leaves the field because of 
		an opponent's card effect: You can Special Summon 2 "Krawler" monsters 
		with different names from your Deck in face-down Defense Position, 
		except "Krawler Glial". You can only use each effect of "Krawler Glial" 
		once per turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Its DEF comes up short at allowing it to survive 
		long enough to get its effect against most monsters but should it, it's 
		not too bad. Plus, the first effect can help get one of its friends 
		reset for another assault. | 
	
		| CIBR-EN017 | 
	
		|  | Krawler Axon EARTH / Insect-Type Flip / Level 2 / ATK 500 / DEF 1800
 FLIP: You can target 1 Spell/Trap on the field; destroy it.
 If this face-up card in its owner's control leaves the field because of 
		an opponent's card effect: You can Special Summon 2 "Krawler" monsters 
		with different names from your Deck in face-down Defense Position, 
		except "Krawler Axon". You can only use each effect of "Krawler Axon" 
		once per turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It's not as likely to survive as Spine but still 
		has DEF to outlast most Level 4 or lower beatstick monsters and has the 
		effect that seems to be included with all of its members. | 
	
		| CIBR-EN016 | 
	
		|  | Krawler Spine EARTH / Insect-Type Flip / Level 2 / ATK 300 / DEF 2100
 FLIP: You can target 1 monster on the field; destroy that monster.
 If this face-up card in its owner's control leaves the field because of 
		an opponent's card effect: You can Special Summon 2 "Krawler" monsters 
		with different names from your Deck in face-down Defense Position, 
		except "Krawler Spine". You can only use each effect of "Krawler Spine" 
		once per turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | A bit better than Man-Eater Bug because of its 
		higher DEF and the additional effect it offers (and with that DEF, it's 
		bound to survive the battle). | 
	
		| CIBR-EN015 | 
	
		|  | Altergeist Kunquery EARTH / Spellcaster / Level 5 / ATK 0 / DEF 2400
 When an opponent's monster declares an attack, if you control an 
		"Altergeist" card: You can Special Summon this card from your hand, and 
		if you do, negate that attack. If this card is Special Summoned: You can 
		target 1 face-up card your opponent controls; negate the effects of that 
		card while it and this monster are face-up on the field.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | I don't know why you'd bother using either 
		effect when neither of them are all that useful. Plus its ATK and DEF 
		aren't great either. | 
	
		| CIBR-EN014 | 
	
		|  | Altergeist Meluseek WATER / Spellcaster / Level 1 / ATK 500 / DEF 300
 This card can attack directly. When this card inflicts battle damage to 
		your opponent: You can target 1 card your opponent controls; send it to 
		the GY. If this card is sent from the field to the GY: You can add 1 
		"Altergeist" monster from your Deck to your hand, except "Altergeist 
		Meluseek". You can only use this effect of "Altergeist Meluseek" once 
		per turn.
 ULTRA RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Being able to attack directly allows it to deal 
		a bit of damage and thus activate its effect. However, to make use of 
		the attack, it's going to need a power-up and protection. | 
	
		| CIBR-EN013 | 
	
		|  | Altergeist Silquitous WIND / Spellcaster / Level 2 / ATK 800 / DEF 1500
 (Quick Effect): You can return 1 other "Altergeist" card you control to 
		the hand, then target 1 card your opponent controls; return it to the 
		hand. If this card is sent from the field to the GY: You can target 1 
		"Altergeist" Trap in your GY; add that card to your hand. You can only 
		use each effect of "Altergeist Silquitous" once per turn.
 SUPER RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | She might as well quit while she's 
		already behind because her stats and both effects are poor. | 
	
		| CIBR-EN012 | 
	
		|  | Altergeist Marionetter LIGHT / Spellcaster / Level 4 / ATK 1600 / DEF 1700
 When this card is Normal Summoned: You can Set 1 "Altergeist" Trap 
		directly from your Deck to your Spell & Trap Zone. You can target 1 
		"Altergeist" card you control and 1 "Altergeist" monster in your GY; 
		send that card on the field to the GY, and if you do, Special Summon 
		that other monster from your GY. You can only use this effect of 
		"Altergeist Marionetter" once per turn.
 ULTRA RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | This card seems to be taking the route of 
		Traptrix monsters by Setting support from the Deck but then it's known 
		and expected. The other effect isn't that great either. | 
	
		| CIBR-EN011 | 
	
		|  | Magnarokket Dragon DARK / Dragon / Level 4 / ATK 1800 / DEF 1200
 When a Link Monster's effect is activated that targets this face-up card 
		on the field (Quick Effect): You can destroy this card, then send 1 
		monster on the field to the GY. During the End Phase, if this card is in 
		the GY because it was destroyed on the field by battle or card effect 
		and sent there this turn: You can Special Summon 1 "Rokket" monster from 
		your Deck, except "Magnarokket Dragon". You can only use each effect of 
		"Magnarokket Dragon" once per turn.
 ULTRA RARE
 | 
	
		| Rating: | 3 | 
	
		| Comments: | This guy can take a monster with it when it 
		self-destructs and has enough ATK to become a beatstick for multiple 
		uses. | 
	
		| CIBR-EN010 | 
	
		|  | Autorokket Dragon DARK / Dragon / Level 3 / ATK 1600 / DEF 1000
 When a Link Monster's effect is activated that targets this face-up card 
		on the field (Quick Effect): You can destroy this card, then send 1 
		Spell/Trap on the field to the GY. During the End Phase, if this card is 
		in the GY because it was destroyed on the field by battle or card effect 
		and sent there this turn: You can Special Summon 1 "Rokket" monster from 
		your Deck, except "Autorokket Dragon". You can only use each effect of 
		"Autorokket Dragon" once per turn.
 SUPER RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | I guess the theme of these guys is to 
		self-destruct and replace themselves with their friends but it doesn't 
		seem like much of a worthwhile investment to me. | 
	
		| CIBR-EN009 | 
	
		|  | Anesthrokket Dragon DARK / Dragon / Level 1 / ATK 0 / DEF 2200
 When a Link Monster's effect is activated that targets this face-up card 
		on the field (Quick Effect): You can destroy this card, then make 1 
		face-up monster on the field unable to attack, also it has its effects 
		negated. During the End Phase, if this card is in the GY because it was 
		destroyed on the field by battle or card effect and sent there this 
		turn: You can Special Summon 1 "Rokket" monster from your Deck, except 
		"Anesthrokket Dragon". You can only use each effect of "Anesthrokket 
		Dragon" once per turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | That 2200 DEF increases its odds of using its 
		effect (and thus searching out one of its friends) but that also means 
		one less defense for your opponent's attacks.
 | 
	
		| CIBR-EN008 | 
	
		|  | Sniffer Dragon DARK / Dragon / Level 2 / ATK 800 / DEF 400
 If this card is Normal or Special Summoned: You can add 1 "Sniffer 
		Dragon" from your Deck to your hand. You can only use this effect of 
		"Sniffer Dragon" once per turn.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | If it can only sniff out other copies 
		of itself then its nose needs surgery for major improvements. | 
	
		| CIBR-EN007 | 
	
		|  | Gateway Dragon DARK / Dragon / Level 4 / ATK 1600 / DEF 1400
 If your opponent controls a Link Monster, you can Special Summon this 
		card (from your hand). You can only Special Summon "Gateway Dragon" once 
		per turn this way. Once per turn: You can Special Summon 1 Level 4 or 
		lower DARK Dragon monster from your hand.
 SUPER RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | You'll be able to quickly get 2 monsters out so 
		long as your opponent first controls a Link Monster but the requirement 
		for the 2nd effect is strict enough that you may not have many options. | 
	
		| CIBR-EN006 | 
	
		|  | Gouki Headbatt EARTH / Warrior / Level 2 / ATK 800 / DEF 0
 If this card is in your hand: You can send 1 other "Gouki" monster from 
		your hand to the GY, then target 1 "Gouki" monster you control; Special 
		Summon this card in Defense Position, and if you do, the targeted 
		monster gains 800 ATK until the end of this turn. If this card is sent 
		from the field to the GY: You can add 1 "Gouki" card from your Deck to 
		your hand, except "Gouki Headbatt". You can only use each effect of 
		"Gouki Headbatt" once per turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | The 2nd effect is probably the one you'll want 
		to use since you're more likely to activate that one versus the more 
		costly 1st effect. | 
	
		| CIBR-EN005 | 
	
		|  | Dark Angel DARK / Fairy / Level 5 / ATK 0 / DEF 0
 When your Fairy monster is targeted for an attack: You can Tribute it 
		and send this card from your hand to the GY, then target 1 face-up 
		monster you control; change the attack target to your targeted monster, 
		and if you do, it gains ATK equal to the original ATK of the Tributed 
		monster, until the end of this turn.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | I'd much rather use Honest since most Fairy-Type 
		monsters are LIGHT and Honest just requires you to discard itself and 
		doubles as a monster to defend with. This fairy's ATK and DEF are 
		literally nothing to fear. | 
	
		| CIBR-EN004 | 
	
		|  | Trickstar Narkissus LIGHT / Fairy / Level 4 / ATK 1000 / DEF 1800
 If your opponent takes effect damage (except during the Damage Step): 
		You can Special Summon this card from your hand. You can only use this 
		effect of "Trickstar Narkissus" once per turn. Each time your opponent 
		activates a monster effect in their hand or GY, inflict 200 damage to 
		them immediately after it resolves.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Effect Damage continues to get support for 
		itself and Trickstars are the latest in that regard, though they don't 
		deal much and she doesn't offer much else either. | 
	
		| CIBR-EN003 | 
	
		|  | Link Infra-Flier WIND / Cyberse / Level 2 / ATK 0 / DEF 1800
 You can Special Summon this card (from your hand) to your zone a Link 
		Monster points to. You can only Special Summon "Link Infra-Flier" once 
		per turn this way.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | We're four cards in and the best we've gotten so 
		far is the sneak preview card. This requires you to control a Link 
		monster that opens up a Main Monster Zone for this guy to park itself 
		but there are plenty of monsters with its ATK and/or DEF or greater that 
		can do much more. | 
	
		| CIBR-EN002 | 
	
		|  | Capacitor Stalker LIGHT / Cyberse / Level 5 / ATK 2000 / DEF 1000
 When this card is Normal Summoned: You can target 1 other Cyberse 
		monster you control; while this face-up monster is on the field, that 
		monster gains 800 ATK. If this card in the Monster Zone is destroyed by 
		a card effect and sent to the GY: Each player takes 800 damage. You can 
		only use this effect of "Capacitor Stalker" once per turn.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Based on its effect, it's short circuited 
		because both effects aren't really that useful and neither are its 
		stats. | 
	
		| CIBR-EN001 | 
	
		|  | Defect Compiler LIGHT / Cyberse / Level 3 / ATK 1000 / DEF 1000
 Once per turn, if you would take damage from an opponent's card effect, 
		place 1 Defect Counter on this card instead (max. 1). Once per turn 
		(Quick Effect): You can remove 1 Defect Counter from this card, then 
		target 1 Cyberse monster you control; it gains 800 ATK until the end of 
		this turn.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | It's gotten so many defects that its 
		playability is shattered to pieces. Don't make your Deck defective and 
		find a much less flawed monster to work with. | 
	
		| CIBR-EN000 | 
	
		|  | Hallohallo DARK / Fiend, Pendulum 
		and Tuner / Level 3 / ATK 800 / DEF 600 / Scale 2
 Once per turn: You can target 1 face-up 
		monster on the field; roll a six-sided die and that monster's Level 
		becomes the same as the result until the end of this turn.
 Hallo Hallo, brain of tallow,
 Guts are gone, noggin's hollow.
 Seeking sweets and marshing mallows,
 Watch your back, and your candy sack.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | I suppose it's only fitting to release a 
		Halloween-themed Monster Card for the month of October but there's 
		nothing to really frighten your opponent with. It does have some treats 
		in the form of a low Pendulum Scale and being a searchable Tuner monster 
		though. |