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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Unrated Card Ratings (Page 39)

Structure Deck: Cyberse Link
SDCL-EN032
Recoded Alive
Normal Trap
Target 1 Link-3 Cyberse Link Monster you control or is in your GY; banish it, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished "Code Talker" monsters; Special Summon it.
COMMON
Rating: 1
Comments: Regardless of how good Code Talker Link Monsters get, this isn't the way to bring any of them out.
SDCL-EN023
Cynet Backdoor
Quick-Play Spell
Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn.
SUPER RARE
Rating: 2
Comments: You'll have to do without the banished monster for one turn but at least the monster comes back and gets to attack directly that turn. Still, much less dangerous than a computer backdoor.
SDCL-EN008
Dual Assembwurm
DARK / Cyberse / Level 8 / ATK 2800 / DEF 1000
If this card is in your hand or GY: You can banish 2 other Cyberse monsters from your hand and/or face-up from your field; Special Summon this card, but its ATK becomes halved. You can only use this effect of "Dual Assembwurm" once per turn. Once per turn: You can banish 1 card from your hand; banish 1 monster on the field with ATK less than or equal to this card's.
SUPER RARE
Rating: 2
Comments: I don't recommend Special Summoning it by its effect but even then, it has uses with Synchro, Xyz and Link Summons.
SDCL-EN007
Boot Staggered
LIGHT / Cyberse / Level 5 / ATK 2300 / DEF 500
When a Cyberse monster is Normal Summoned to your field: You can Special Summon this card from your hand. You can only use this effect of "Boot Staggered" once per turn. When this card inflicts battle damage to your opponent: You can Special Summon 1 "Stag Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0).
COMMON
Rating: 2
Comments: It'd be pretty easy to Normal Summon a Cyberse monster, including another copy of this guy but it's not the best strategy. The other effect has a better chance of success but not by much.
SDCL-EN006
ROM Cloudia
DARK / Cyberse / Level 4 / ATK 1800 / DEF 0
When this card is Normal Summoned: You can target 1 Cyberse monster in your GY, except "ROM Cloudia"; add it to your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Cyberse monster from your Deck, except "ROM Cloudia".
COMMON
Rating: 2
Comments: Almost good enough to be on its own but both effects are restricted to its kind and it has no DEF to help it or you if in Defense Mode.
SDCL-EN005
Balancer Lord
LIGHT / Cyberse / Level 4 / ATK 1700 / DEF 1200
Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.
COMMON
Rating: 2
Comments: Both effects aren't too bad and make for easy Xyz, Synchro or Link Summons but not much else. Plus getting that 2nd monster out costs you 1000 LP, which can be done better with Double Summon.
SDCL-EN004
Backlinker
DARK / Cyberse / Level 3 / ATK 1600 / DEF 0
If only your opponent controls a monster in the Extra Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; shuffle all monsters from the Extra Monster Zones into the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.
COMMON
Rating: 2
Comments: It's likely you'll encounter an Extra Deck monster in the Extra Monster Zone with Link Monsters now among them but it offers nothing against non-Extra Deck monsters and its stats don't make it very good on its own.
SDCL-EN003
Cliant
LIGHT / Cyberse / Level 3 / ATK 1500 / DEF 1500
While this Normal Summoned/Set card is face-up on the field, all Cyberse monsters you control gain 500 ATK/DEF during your turn only. If this card on the field would be destroyed by battle or card effect, you can destroy 1 Cyberse monster in your hand or face-up on your field instead.
COMMON
Rating: 2
Comments: It powers up itself and its friends a bit but only durng your turns and with only 1500 ATK and DEF to start, it's going to be quite vulnerable as will its friends.
SDCL-EN002
Dotscaper
EARTH / Cyberse / Level 1 / ATK 0 / DEF 2100
If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.
COMMON
Rating: 2
Comments: Too bad both effects can be used once per Duel, which makes both effects pointless in 2s or 3s but it still can defend your LP for a while.
SDCL-EN001
Digitron
EARTH / Cyberse / Level 2 / ATK 1500 / DEF 0
A subspecies found in electronic space. There's little information on it.
COMMON
Rating: 1
Comments: All the information you need to conclude it sucks is right here. It's literally space junk.